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关于橙光游戏的本地打包发布说明

关于橙光游戏的本地打包发布说明

作者: laputa19 | 来源:发表于2019-05-29 16:29 被阅读0次

    对于2017版本而言,发布的游戏实际上包含2部分,一个是执行器,或者RTP,就是h5目录,大约100M,一部分是游戏本体, 就是工程目录.一般的小游戏可能几十M, 稍微像样点的就突破百兆了.
    如果是熟悉的人内部交流,会多次发布的话,那么可以分开发布h5目录和游戏目录.这种情况下,可以每个游戏对应一个cmd,当然,这就要求不同人的H5目录和游戏目录都是一样的.
    如果是发布给陌生人,h5目录就需要和游戏目录一起发布,而且因为无法保证别人的解压目录是相同的,所以改cmd方法就不方便了.这种情况下,我们可以通过修改main.js来支持相对目录.
    例如:h5目录复制到c:\avg\h5, 游戏目录保存到c:\avg\h5\作品1
    在h5目录下新建run.cmd,内容为

    AVG_Web_Browser .
    

    修改h5/resources/app/main.js
    修改以下几行:

            var electronPath = require('path');
                var rootPath = electronPath.resolve(__dirname, '../../')
                path1=encodeURIComponent(rootPath+'/index.html?mark=pc');
                path2=encodeURIComponent(rootPath+'/我的作品1');
                path3=encodeURIComponent(rootPath+'/userData');
                let string = '{"OpenWindow":{"Width":"962","Height":"571","Pathname":"'+path1+'","Local":"True","Protocol":"file:","Slashes":"True","ProjectName":"我的作品1","itleBarStyle":"","SkipTaskbar":"False","Guid":"","Uid":"0","Gindex":"0","SessionID":"","MSource":"10","AlwaysOnTop":"False","OpenGame":{"ProjectWidth":960,"ProjectHeight":540,"MapID":1,"ProjectPath":"'+path2+'","FilePath":"'+path3+'"}}}';
                
                //let string = '{"OpenWindow":{"Width":"962","Height":"571","Pathname":"c%3A%2Fh5%2Findex.html%3Fmark%3Dpc","Local":"True","Protocol":"file:","Slashes":"True","ProjectName":"我的作品14","itleBarStyle":"","SkipTaskbar":"False","Guid":"","Uid":"0","Gindex":"0","SessionID":"","MSource":"10","AlwaysOnTop":"False","OpenGame":{"ProjectWidth":960,"ProjectHeight":540,"MapID":1,"ProjectPath":"c%3A%2Favg%2F%E6%88%91%E7%9A%84%E4%BD%9C%E5%93%811","FilePath":"c%3A%2Fh5%2FuserData"}}}';
            // let string = `{"OpenWindow":{"Width":"700","Height":"540","Pathname":"//tagcpt01-test-www.66rpg.com/tag/tool_tag?mark=pc","Local":"False","Protocol":"","Slashes":"True","ProjectName":"我的作品14","TitleBarStyle":"hidden","SkipTaskbar":"False","Guid":"5c32e309eac2a4b86c3a36bee0e4fecb","Uid":"39440522","Gindex":"0","SessionID":"d3add490785461401ab91760fa65b133","MSource":"10","AlwaysOnTop":"False","OpenGame":""}}`
     
    
    

    每次发布前,记得修改path2和projectname
    path1根据不同版本,可能需要修改

    path1=encodeURIComponent(rootPath+'/bin/index.html?mark=pc');
    

    这样压缩为avg.rar
    拿到其他机器,解压到其他目录,比如d:/avg
    运行run.cmd也是可以的.

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