关于drawBitmap
1、基本的绘制图片方法
//Bitmap:图片对象,left:偏移左边的位置,top: 偏移顶部的位置
drawBitmap(Bitmap bitmap, float left, float top, Paint paint)
2、对图片剪接和限定显示区域
drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint);
Rect src: 是对图片进行裁截,若是空null则显示整个图片
RectF dst:是图片在Canvas画布中显示的区域,大于src则把src的裁截区放大,小于src则把src的裁截区缩小
如何将图片放到自定义view圆环的中间
//获取圆心坐标x,y分别减去图片宽高的1/2;和加上1/2;设为左、上、右、下就可以把图片放到中间了
det = new Rect(x-bitmap.getWidth()/2,y-mBitmap.getHeight()/2,
x+bitmap.getWidth(),y+mBitmap.getHeight()/2)
中间图像为图片圆环和背景为自定义
具体代码如下
public class MaskView extends View {
private static final String TAG = "MaskView";
private int mLeft;
private int mTop;
private int mRight;
private int mBottom;
private int mProgress=0; // 进度
private Paint mClearPaint;
private Paint mCirclePaint;
private Paint mSmallCirclePaint;
private Paint mfuzzyCirclePaint;
private Rect mMaskRect;
private boolean mIsFirstScale = true;
private Bitmap mBitmap;
private Bitmap mDoneBimap;
private Rect mSrc;
private Rect mDst;
private Rect mDoneSrc;
private Rect mDoneDst;
public MaskView(Context context) {
super(context);
init();
}
public MaskView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mClearPaint = new Paint();
mClearPaint.setAntiAlias(true);
//设置圆内部为空
mClearPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
mCirclePaint = new Paint();
mCirclePaint.setAntiAlias(true);
mCirclePaint.setStyle(Paint.Style.STROKE);
mCirclePaint.setStrokeWidth(CommonUtil.dip2px(getContext(), 3));
mSmallCirclePaint = new Paint();
mSmallCirclePaint.setAntiAlias(true);
mSmallCirclePaint.setStyle(Paint.Style.STROKE);
mSmallCirclePaint.setStrokeWidth(CommonUtil.dip2px(getContext(), 5));
mfuzzyCirclePaint = new Paint();
mfuzzyCirclePaint.setAntiAlias(true);
mMaskRect = new Rect();
mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.face_entry);
mDoneBimap = BitmapFactory.decodeResource(getResources(), R.mipmap.face_dong);
}
//设置不同时期进度
public void setProgress(int progress) {
this.mProgress = progress;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
invalidate();
}
}
public Rect getMaskRect(float scaleX, float scaleY) {
if (mIsFirstScale) {
int left = (int) (this.mLeft / scaleX);
int top = (int) (this.mTop / scaleY);
int right = (int) (this.mRight / scaleX);
int bottom = (int) (this.mBottom / scaleY);
mMaskRect.set(left, top, right, bottom);
mIsFirstScale = false;
Log.d(TAG, "scaleX : " + scaleX);
Log.d(TAG, "scaleY : " + scaleY);
Log.d(TAG, "mMaskRect : " + mMaskRect.toShortString());
}
return mMaskRect;
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (changed)
initMaskArea();
}
private void initMaskArea() {
int width = getWidth();
int length = width / 6;
mLeft = length;
mTop = length; // 上下蒙板区域固定
mRight = length * 5;
mBottom = length * 5;
int centerButmap = width >> 1;
mSrc = new Rect(0,0,mBitmap.getWidth(),mBitmap.getHeight());
mDst = new Rect(centerButmap-mBitmap.getWidth()/2,centerButmap-mBitmap.getHeight()/2,
centerButmap+mBitmap.getWidth()/2,centerButmap+mBitmap.getHeight()/2);
mDoneSrc = new Rect(0,0,mDoneBimap.getWidth(),mDoneBimap.getHeight());
//获取圆心坐标x,y分别减去图片宽高的1/2;和加上1/2;设为左、上、右、下就可以把图片放到中间了
mDoneDst = new Rect(centerButmap-mDoneBimap.getWidth()/2,centerButmap-mDoneBimap.getHeight()/2,
centerButmap+mDoneBimap.getWidth()/2,centerButmap+mDoneBimap.getHeight()/2);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float cx = (mLeft + mRight) >> 1;
float cy = (mTop + mBottom) >> 1;
float radius = (mRight - mLeft) >> 1;
if (mProgress==0) {
canvas.drawBitmap(mBitmap, mSrc, mDst, null);
}else {
canvas.drawCircle(cx, cy, radius, mClearPaint);
}
if (mProgress == 100) {
canvas.drawBitmap(mDoneBimap, mDoneSrc, mDoneDst, null);
mfuzzyCirclePaint.setColor(0x37fbfbfb);
canvas.drawCircle(cx, cy, radius-CommonUtil.dip2px(getContext(), 2), mfuzzyCirclePaint);
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
mSmallCirclePaint.setColor(0xfffbfbfb);
canvas.drawCircle(cx, cy, radius-CommonUtil.dip2px(getContext(), 2), mSmallCirclePaint);
mCirclePaint.setColor(0xFFD9D9D9);
canvas.drawCircle(cx, cy, radius+CommonUtil.dip2px(getContext(), 2), mCirclePaint);
mCirclePaint.setColor(0xFF15af97);
float sweepAngle = mProgress * 360 / 100.0f;
Log.d(TAG, "sweepAngle: " + sweepAngle);
canvas.drawArc(mLeft-CommonUtil.dip2px(getContext(), 2), mTop-CommonUtil.dip2px(getContext(), 2),
mRight+CommonUtil.dip2px(getContext(), 2),
mBottom+CommonUtil.dip2px(getContext(), CommonUtil.dip2px(getContext(), 1)),
-90, sweepAngle, false, mCirclePaint);
}
}
}
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