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iOS动画30案例

iOS动画30案例

作者: 七里田间的守望者 | 来源:发表于2016-04-25 17:48 被阅读515次

    - (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent *)event

    {

    //图片向下消失

    //    [self animationRevealFromBottom:self.iconView];

    //图片向上消失

    //    [self  animationRevealFromTop:self.iconView];

    //图片向右消失

    //    [self animationRevealFromLeft:self.iconView];

    //图片向左消失

    //    [self animationRevealFromRight:self.iconView];

    //图片想上翻页

    //    [self animationCurlUp:self.iconView];

    //图片想下翻页

    //    [self animationCurlDown:self.iconView];

    //图片向上推动

    //    [self animationPushUp:self.iconView];

    //图片向下推动

    //    [self animationPushDown:self.iconView];

    //图片向左推动

    //    [self animationPushLeft:self.iconView];

    //图片向右推动

    //    [self animationPushRight:self.iconView];

    //图片从下往上推出  带有动画时间

    //    [self animationMoveUp:self.iconView duration:2.0];

    //图片从上往下推出  带有动画时间

    //    [self animationMoveDown:self.iconView duration:2.0];

    //图片从左往右推出

    //    [self animationMoveLeft:self.iconView];

    //图片从右往左推出

    //    [self animationMoveRight:self.iconView];

    //图片旋转变小 又变大

    //    [self animationRotateAndScaleEffects:self.iconView];

    //图片旋转变小 旋转变大

    //    [self animationRotateAndScaleDownUp:self.iconView];

    //图片翻转(从上往下)

    //    [self animationFlipFromTop:self.iconView];

    //图片翻转(从下往上)

    //    [self animationFlipFromBottom:self.iconView];

    //立体翻转(从左往右)

    //    [self animationCubeFromLeft:self.iconView];

    //立体翻转(从右往左)

    //    [self animationCubeFromRight:self.iconView];

    //立体翻转(从上往下)

    //    [self animationCubeFromTop:self.iconView];

    //立体翻转(从下往上)

    //    [self animationCubeFromBottom:self.iconView];

    //往左上角飞出

    //    [self animationSuckEffect:self.iconView];

    //抖动

    //    [self animationRippleEffect:self.iconView];

    //相机打开的动画

    //    [self animationCameraOpen:self.iconView];

    //相机关闭的动画

    //    [self animationCameraClose:self.iconView];

    //放大弹跳  移除

    //    [self dapWithView:self.iconView];

    //上下弹跳

    //    [self animationShootOut:self.iconView];

    //上下减速弹跳

    shakerAnimation(self.iconView,2,200.0);

    }





    - (void)animationCameraClose:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cameraIrisHollowClose"];

    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCameraOpen:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cameraIrisHollowOpen"];

    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationRippleEffect:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"rippleEffect"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationSuckEffect:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"suckEffect"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCubeFromTop:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cube"];

    [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCubeFromBottom:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cube"];

    [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCubeFromRight:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cube"];

    [animation setSubtype:@"fromRight"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCubeFromLeft:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"cube"];

    [animation setSubtype:@"fromLeft"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationFlipFromBottom:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"oglFlip"];

    [animation setSubtype:@"fromBottom"];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationFlipFromTop:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:@"oglFlip"];

    [animation setSubtype:@"fromTop"];

    [view.layer addAnimation:animation forKey:nil];

    }

    /** CABasicAnimation

    *

    *  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html

    *

    *  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个

    *                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果

    *                              具体可以填写什么请参考上面的URL,切勿乱填!

    *                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.

    *                              这个动画的效果是把view旋转到最小,再旋转回来.

    *                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.

    *

    *  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:

    *                              fromValue(开始值), toValue(结束值), byValue(偏移值),

    !                              这三个属性最多只能同时设置两个;

    *                              他们之间的关系如下:

    *                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;

    *                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;

    *                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue;

    *

    *                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;

    *                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;

    *                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue.

    *

    *                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并

    *                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.

    !                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去

    *                              完成这些显示效果而已.

    *                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.

    *

    *  @param duration            动画持续时间

    *

    *  @param timingFunction      动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...

    */

    /** CAAnimationGroup

    *

    *  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,

    *                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,

    *                              这时候就可以使用CAAnimationGroup.

    *

    *  @param duration            动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一

    *                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性

    *                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.

    *

    *  @param autoreverses        动画完成后自动重新开始,默认为NO.

    *

    *  @param repeatCount          动画重复次数,默认为0.

    *

    *  @param animations          动画组(数组类型),把需要同时运行的动画加到这个数组里.

    *

    *  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.

    *

    *  @note                      如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把

    *                              removedOnCompletion 设置为NO;

    */

    - (void)animationRotateAndScaleDownUp:(UIView *)view

    {

    CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

    rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];

    rotationAnimation.duration = 0.35f;

    rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];

    scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];

    scaleAnimation.duration = 0.35f;

    scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    CAAnimationGroup *animationGroup = [CAAnimationGroup animation];

    animationGroup.duration = 0.35f;

    animationGroup.autoreverses = YES;

    animationGroup.repeatCount = 1;

    animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];

    [view.layer addAnimation:animationGroup forKey:@"animationGroup"];

    }

    - (void)animationRotateAndScaleEffects:(UIView *)view

    {

    [UIView animateWithDuration:0.35f animations:^

    {

    /**

    *  @see      http://donbe.blog.163.com/blog/static/138048021201061054243442/

    *

    *  @param    transform  形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.

    *

    *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL

    *

    *  @see      http://blog.csdn.net/liubo0_0/article/details/7452166

    *

    */

    view.transform = CGAffineTransformMakeScale(0.001, 0.001);

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

    // 向右旋转45°缩小到最小,然后再从小到大推出.

    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];

    /**

    *    其他效果:

    *    从底部向上收缩一半后弹出

    *    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];

    *

    *    从底部向上完全收缩后弹出

    *    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];

    *

    *    左旋转45°缩小到最小,然后再从小到大推出.

    *    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];

    *

    *    旋转180°缩小到最小,然后再从小到大推出.

    *    animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];

    */

    animation.duration = 0.45;

    animation.repeatCount = 1;

    [view.layer addAnimation:animation forKey:nil];

    }

    completion:^(BOOL finished)

    {

    [UIView animateWithDuration:0.35f animations:^

    {

    view.transform = CGAffineTransformMakeScale(1.0, 1.0);

    }];

    }];

    }

    - (void)animationMoveLeft:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionMoveIn];

    [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationMoveRight:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionMoveIn];

    [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration

    {

    CATransition *transition = [CATransition animation];

    transition.duration =0.4;

    transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    transition.type = kCATransitionReveal;

    transition.subtype = kCATransitionFromBottom;

    [view.layer addAnimation:transition forKey:nil];

    }

    - (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:duration];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [animation setType:kCATransitionMoveIn];

    [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationPushLeft:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionPush];

    [animation setSubtype:kCATransitionFromLeft];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationPushRight:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionPush];

    [animation setSubtype:kCATransitionFromRight];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationPushDown:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionPush];

    [animation setSubtype:kCATransitionFromBottom];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationPushUp:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [animation setType:kCATransitionPush];

    [animation setSubtype:kCATransitionFromTop];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationCurlDown:(UIView *)view

    {

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];

    [UIView setAnimationDuration:0.35f];

    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];

    [UIView commitAnimations];

    }

    - (void)animationCurlUp:(UIView *)view

    {

    [UIView beginAnimations:nil context:NULL];

    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

    [UIView setAnimationDuration:0.35f];

    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];

    [UIView commitAnimations];

    }

    - (void)animationRevealFromRight:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setType:kCATransitionReveal];

    [animation setSubtype:kCATransitionFromRight];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationRevealFromLeft:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setType:kCATransitionReveal];

    [animation setSubtype:kCATransitionFromLeft];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationRevealFromBottom:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setType:kCATransitionReveal];

    [animation setSubtype:kCATransitionFromBottom];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)animationRevealFromTop:(UIView *)view

    {

    CATransition *animation = [CATransition animation];

    [animation setDuration:0.35f];

    [animation setType:kCATransitionReveal];

    [animation setSubtype:kCATransitionFromTop];

    [animation setFillMode:kCAFillModeForwards];

    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

    [view.layer addAnimation:animation forKey:nil];

    }

    - (void)dapWithView:(UIView *)animateImageView

    {

    [UIView animateWithDuration:0.6f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    animateImageView.frame = CGRectMake(0, 0, 320, 460);

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.2f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    animateImageView.frame = CGRectMake(0, -60, 320, 460);  //弹起

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.15f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    animateImageView.frame = CGRectMake(0, 0, 320, 460);

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.05f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    animateImageView.frame = CGRectMake(0, -20, 320, 460); //弹起

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.1f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    animateImageView.frame = CGRectMake(0, 0, 320, 460);

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.1f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    animateImageView.frame = CGRectMake(0, -4, 320, 460);    //弹起

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.1f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    animateImageView.frame = CGRectMake(0, 0, 320, 460);

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.3f delay:0.5f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    animateImageView.frame = CGRectMake(0, -460, 320, 460);

    } completion:^(BOOL finished){

    [animateImageView removeFromSuperview];

    [animateImageView.layer removeFromSuperlayer];

    }];

    }];

    }];

    }];

    }];

    }];

    }];

    }];

    }

    - (void)animationShootOut:(UIView *)animationView{

    CGRect frame = animationView.frame;

    [UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    //弹起

    animationView.frame = CGRectMake(frame.origin.x, frame.origin.y-20, frame.size.width, frame.size.height);

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseIn animations:^(void){

    //下降

    animationView.frame = frame;

    } completion:^(BOOL finished){

    [UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    //弹起

    animationView.frame = CGRectMake(frame.origin.x, frame.origin.y-10, frame.size.width, frame.size.height);

    } completion:^(BOOL finished){

    //下降

    [UIView animateWithDuration:0.4f delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^(void){

    animationView.frame = frame;

    } completion:^(BOOL finished){

    }];

    }];

    }];

    }];

    }];

    }

    void shakerAnimation (UIView *view ,NSTimeInterval duration,float height){

    CAKeyframeAnimation * animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.y"];

    CGFloat currentTx = view.transform.ty;

    animation.duration = duration;

    animation.values = @[@(currentTx), @(currentTx + height), @(currentTx-height/3*2), @(currentTx + height/3*2), @(currentTx -height/3), @(currentTx + height/3), @(currentTx)];

    animation.keyTimes = @[ @(0), @(0.225), @(0.425), @(0.6), @(0.75), @(0.875), @(1) ];

    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

    [view.layer addAnimation:animation forKey:@"kViewShakerAnimationKey"];

    }

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        本文标题:iOS动画30案例

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