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swift4.0 图片放缩

swift4.0 图片放缩

作者: _Waiting_ | 来源:发表于2019-02-13 19:13 被阅读14次

    图片放缩原理采用在UIScrollView上面添加UIImageView。UIScrollView的具体用法可参见:UIScrollView的用法。这篇文章写的很详细。

    图片放缩的重点
    1.控制图片放缩后展示的frame
    2.为了完整的显示图片需要计算图片的大小。
    3.加载网络图片

    展示图

    1.计算frame

      /// 按照比例更改 ContentSize
         func changegContentSize(zoomScale:CGFloat){
            self.zoomScale = zoomScale
            let horizontalPadding = self.imageView.frame.width < self.frame.width ? (self.frame.size.width - self.imageView.frame.size.width)/2.0 : 0.0
            let verticalPadding = self.imageView.frame.height < self.frame.height ? (self.frame.size.height - self.imageView.frame.size.height)/2.0 : 0.0
            let imageScaleWidth = zoomScale * self.normalWidth
            let imageScaleHeight = zoomScale * self.normalHeight
            
            var padding:CGFloat = 0.0
            if imageScaleWidth < self.frame.width{
                padding = (self.frame.width - imageScaleWidth)/2.0
                let paddingY = (self.frame.height - imageScaleHeight)/2.0
                
                if imageScaleHeight < self.frame.height{
                    self.imageView.frame = CGRect.init(x: padding, y: paddingY, width: imageScaleWidth, height: imageScaleHeight)
                }else{
                    self.imageView.frame = CGRect.init(x: padding, y: verticalPadding, width: imageScaleWidth, height: imageScaleHeight)
                }
                
                
            }else{
                self.imageView.frame = CGRect.init(x: horizontalPadding , y: verticalPadding, width: imageScaleWidth, height: imageScaleHeight)
            }
            
            
        }
    

    2.计算图片大小

    extension UIImage{
        
        /// 获取
        ///
        /// - Parameter view: 展示的view
        /// - Returns: 图片大小
        func getImageSize(view:UIView) -> CGSize {
            var size = CGSize.zero
            
            let sw = view.bounds.size.width
            let sh = view.bounds.size.height
            
            
            if self.size.width <= sw && self.size.height <= sh{
                return self.size
            }else if self.size.width > sw{
                size.width = sw
                size.height = (self.size.height/self.size.width) * sw
            }else if self.size.height > sh{
                size.height = sh
                size.width = (self.size.width/self.size.height) * sh
            }
            return size
        }
    }
    

    3.加载网络图片我采用的是
    let data = NSData.init(contentsOf: URL.init(string: url!)!)
    优点:方便快捷
    缺点:当数据过多或者图片过大时加载很慢

    优化方案1
    利用多线程加载

                    self.createImagView(image: UIImage.init(named: "datadpload_photos") ?? UIImage())
                    DispatchQueue.global().async {
                        let data = NSData.init(contentsOf: URL.init(string: self.url!)!)
                        if data == nil{
                            DispatchQueue.main.async {
                              self.createImagView(image: UIImage.init(named: "datadpload_photos") ?? UIImage())
                               self.setZoomScale()
                            }
    
    
                            return
                        }
                        let image = UIImage.init(data: data! as Data)
    
                        if image == nil{
                            DispatchQueue.main.async {
                                self.createImagView(image: UIImage.init(named: "datadpload_photos") ?? UIImage())
                                self.setZoomScale()
                            }
                            return
                        }
                        DispatchQueue.main.async {
                            self.createImagView(image: image!)
                            self.setZoomScale()
                        }
                    }
                    
    
    

    优化方案2
    利用SDWebImage

      self.imageView?.sd_setImage(with: URL.init(string: self.url!)!, placeholderImage: UIImage.init(named: "datadpload_photos"), options: [], completed: { (image1, error, cacheMemoryOnly, url) in
                    if error == nil{
                        let size = image1?.getImageSize(view:self) ?? CGSize.zero
                        self.imageView?.bounds = CGRect.init(x: 0, y: 0, width: size.width, height: size.height)
                        self.imageView?.center = CGPoint.init(x: self.bounds.size.width/2 , y: self.bounds.size.height/2)
                        
                        self.imageView?.image = image1
                        
                        self.contentSize = self.imageView?.bounds.size ?? CGSize.zero
                        
                        self.normalWidth = self.contentSize.width
                        self.normalHeight = self.contentSize.height
                    }
                })
    

    demo下载地址:demo

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