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圆形缓冲区-MapReduce中的

圆形缓冲区-MapReduce中的

作者: 王知无 | 来源:发表于2020-02-09 22:30 被阅读0次

    这篇文章来自一个读者在面试过程中的一个问题,Hadoop在shuffle过程中使用了一个数据结构-环形缓冲区。

    环形队列是在实际编程极为有用的数据结构,它是一个首尾相连的FIFO的数据结构,采用数组的线性空间,数据组织简单。能很快知道队列是否满为空。能以很快速度的来存取数据。 因为有简单高效的原因,甚至在硬件都实现了环形队列。

    环形队列广泛用于网络数据收发,和不同程序间数据交换(比如内核与应用程序大量交换数据,从硬件接收大量数据)均使用了环形队列。
    环形缓冲区数据结构

    Map过程中环形缓冲区是指数据被map处理之后会先放入内存,内存中的这片区域就是环形缓冲区。

    环形缓冲区是在MapTask.MapOutputBuffer中定义的,相关的属性如下:

    // k/v accounting
    // 存放meta数据的IntBuffer,都是int entry,占4byte
    private IntBuffer kvmeta; // metadata overlay on backing store
    int kvstart; // marks origin of spill metadata
    int kvend; // marks end of spill metadata
    int kvindex; // marks end of fully serialized records
    // 分割meta和key value内容的标识
    // meta数据和key value内容都存放在同一个环形缓冲区,所以需要分隔开
    int equator; // marks origin of meta/serialization
    int bufstart; // marks beginning of spill
    int bufend; // marks beginning of collectable
    int bufmark; // marks end of record
    int bufindex; // marks end of collected
    int bufvoid; // marks the point where we should stop
    // reading at the end of the buffer
    // 存放key value的byte数组,单位是byte,注意与kvmeta区分
    byte[] kvbuffer; // main output buffer
    private final byte[] b0 = new byte[0];

    // key value在kvbuffer中的地址存放在偏移kvindex的距离
    private static final int VALSTART = 0; // val offset in acct
    private static final int KEYSTART = 1; // key offset in acct
    // partition信息存在kvmeta中偏移kvindex的距离
    private static final int PARTITION = 2; // partition offset in acct
    private static final int VALLEN = 3; // length of value
    // 一对key value的meta数据在kvmeta中占用的个数
    private static final int NMETA = 4; // num meta ints
    // 一对key value的meta数据在kvmeta中占用的byte数
    private static final int METASIZE = NMETA * 4; // size in bytes

    环形缓冲区其实是一个数组,数组中存放着key、value的序列化数据和key、value的元数据信息,key/value的元数据存储的格式是int类型,每个key/value对应一个元数据,元数据由4个int组成,第一个int存放value的起始位置,第二个存放key的起始位置,第三个存放partition,最后一个存放value的长度。

    key/value序列化的数据和元数据在环形缓冲区中的存储是由equator分隔的,key/value按照索引递增的方向存储,meta则按照索引递减的方向存储,将其数组抽象为一个环形结构之后,以equator为界,key/value顺时针存储,meta逆时针存储。

    初始化

    环形缓冲区的结构在MapOutputBuffer.init中创建。

    public void init(MapOutputCollector.Context context
    ) throws IOException, ClassNotFoundException {
    ...
    //MAP_SORT_SPILL_PERCENT = mapreduce.map.sort.spill.percent
    // map 端buffer所占的百分比
    //sanity checks
    final float spillper =
    job.getFloat(JobContext.MAP_SORT_SPILL_PERCENT, (float)0.8);
    //IO_SORT_MB = "mapreduce.task.io.sort.mb"
    // map 端buffer大小
    // mapreduce.task.io.sort.mb * mapreduce.map.sort.spill.percent 最好是16的整数倍
    final int sortmb = job.getInt(JobContext.IO_SORT_MB, 100);
    // 所有的spill index 在内存所占的大小的阈值
    indexCacheMemoryLimit = job.getInt(JobContext.INDEX_CACHE_MEMORY_LIMIT,
    INDEX_CACHE_MEMORY_LIMIT_DEFAULT);
    ...
    // 排序的实现类,可以自己实现。这里用的是改写的快排
    sorter = ReflectionUtils.newInstance(job.getClass("map.sort.class",
    QuickSort.class, IndexedSorter.class), job);
    // buffers and accounting
    // 上面IO_SORT_MB的单位是MB,左移20位将单位转化为byte
    int maxMemUsage = sortmb << 20;
    // METASIZE是元数据的长度,元数据有4个int单元,分别为
    // VALSTART、KEYSTART、PARTITION、VALLEN,而int为4个byte,
    // 所以METASIZE长度为16。下面是计算buffer中最多有多少byte来存元数据
    maxMemUsage -= maxMemUsage % METASIZE;
    // 元数据数组 以byte为单位
    kvbuffer = new byte[maxMemUsage];
    bufvoid = kvbuffer.length;
    // 将kvbuffer转化为int型的kvmeta 以int为单位,也就是4byte
    kvmeta = ByteBuffer.wrap(kvbuffer)
    .order(ByteOrder.nativeOrder())
    .asIntBuffer();
    // 设置buf和kvmeta的分界线
    setEquator(0);
    bufstart = bufend = bufindex = equator;
    kvstart = kvend = kvindex;
    // kvmeta中存放元数据实体的最大个数
    maxRec = kvmeta.capacity() / NMETA;
    // buffer spill时的阈值(不单单是sortmbspillper)
    // 更加精确的是kvbuffer.length
    spiller
    softLimit = (int)(kvbuffer.length * spillper);
    // 此变量较为重要,作为spill的动态衡量标准
    bufferRemaining = softLimit;
    ...
    // k/v serialization
    comparator = job.getOutputKeyComparator();
    keyClass = (Class<K>)job.getMapOutputKeyClass();
    valClass = (Class<V>)job.getMapOutputValueClass();
    serializationFactory = new SerializationFactory(job);
    keySerializer = serializationFactory.getSerializer(keyClass);
    // 将bb作为key序列化写入的output
    keySerializer.open(bb);
    valSerializer = serializationFactory.getSerializer(valClass);
    // 将bb作为value序列化写入的output
    valSerializer.open(bb);
    ...
    // combiner
    ...
    spillInProgress = false;
    // 最后一次merge时,在有combiner的情况下,超过此阈值才执行combiner
    minSpillsForCombine = job.getInt(JobContext.MAP_COMBINE_MIN_SPILLS, 3);
    spillThread.setDaemon(true);
    spillThread.setName("SpillThread");
    spillLock.lock();
    try {
    spillThread.start();
    while (!spillThreadRunning) {
    spillDone.await();
    }
    } catch (InterruptedException e) {
    throw new IOException("Spill thread failed to initialize", e);
    } finally {
    spillLock.unlock();
    }
    if (sortSpillException != null) {
    throw new IOException("Spill thread failed to initialize",
    sortSpillException);
    }
    }

    init是对环形缓冲区进行初始化构造,由mapreduce.task.io.sort.mb决定map中环形缓冲区的大小sortmb,默认是100M。

    此缓冲区也用于存放meta,一个meta占用METASIZE(16byte),则其中用于存放数据的大小是maxMemUsage -= sortmb << 20 % METASIZE(由此可知最好设置sortmb转换为byte之后是16的整数倍),然后用maxMemUsage初始化kvbuffer字节数组和kvmeta整形数组,最后设置数组的一些标识信息。利用setEquator(0)设置kvbuffer和kvmeta的分界线,初始化的时候以0为分界线,kvindex为aligned - METASIZE + kvbuffer.length,其位置在环形数组中相当于按照逆时针方向减去METASIZE,由kvindex设置kvstart = kvend = kvindex,由equator设置bufstart = bufend = bufindex = equator,还得设置bufvoid = kvbuffer.length,bufvoid用于标识用于存放数据的最大位置。

    为了提高效率,当buffer占用达到阈值之后,会进行spill,这个阈值是由bufferRemaining进行检查的,bufferRemaining由softLimit = (int)(kvbuffer.length * spillper); bufferRemaining = softLimit;进行初始化赋值,这里需要注意的是softLimit并不是sortmbspillper,而是kvbuffer.length * spillper,当sortmb << 20是16的整数倍时,才可以认为softLimit是sortmbspillper。

    下面是setEquator的代码

    // setEquator(0)的代码如下
    private void setEquator(int pos) {
    equator = pos;
    // set index prior to first entry, aligned at meta boundary
    // 第一个 entry的末尾位置,即元数据和kv数据的分界线 单位是byte
    final int aligned = pos - (pos % METASIZE);
    // Cast one of the operands to long to avoid integer overflow
    // 元数据中存放数据的起始位置
    kvindex = (int)
    (((long)aligned - METASIZE + kvbuffer.length) % kvbuffer.length) / 4;
    LOG.info("(EQUATOR) " + pos + " kvi " + kvindex +
    "(" + (kvindex * 4) + ")");
    }

    buffer初始化之后的抽象数据结构如下图所示:
    环形缓冲区数据结构图

    环形缓冲区数据结构图

    写入buffer

    Map通过NewOutputCollector.write方法调用collector.collect向buffer中写入数据,数据写入之前已在NewOutputCollector.write中对要写入的数据进行逐条分区,下面看下collect

    // MapOutputBuffer.collect
    public synchronized void collect(K key, V value, final int partition
    ) throws IOException {
    ...
    // 新数据collect时,先将剩余的空间减去元数据的长度,之后进行判断
    bufferRemaining -= METASIZE;
    if (bufferRemaining <= 0) {
    // start spill if the thread is not running and the soft limit has been
    // reached
    spillLock.lock();
    try {
    do {
    // 首次spill时,spillInProgress是false
    if (!spillInProgress) {
    // 得到kvindex的byte位置
    final int kvbidx = 4 * kvindex;
    // 得到kvend的byte位置
    final int kvbend = 4 * kvend;
    // serialized, unspilled bytes always lie between kvindex and
    // bufindex, crossing the equator. Note that any void space
    // created by a reset must be included in "used" bytes
    final int bUsed = distanceTo(kvbidx, bufindex);
    final boolean bufsoftlimit = bUsed >= softLimit;
    if ((kvbend + METASIZE) % kvbuffer.length !=
    equator - (equator % METASIZE)) {
    // spill finished, reclaim space
    resetSpill();
    bufferRemaining = Math.min(
    distanceTo(bufindex, kvbidx) - 2 * METASIZE,
    softLimit - bUsed) - METASIZE;
    continue;
    } else if (bufsoftlimit && kvindex != kvend) {
    // spill records, if any collected; check latter, as it may
    // be possible for metadata alignment to hit spill pcnt
    startSpill();
    final int avgRec = (int)
    (mapOutputByteCounter.getCounter() /
    mapOutputRecordCounter.getCounter());
    // leave at least half the split buffer for serialization data
    // ensure that kvindex >= bufindex
    final int distkvi = distanceTo(bufindex, kvbidx);
    final int newPos = (bufindex +
    Math.max(2 * METASIZE - 1,
    Math.min(distkvi / 2,
    distkvi / (METASIZE + avgRec) * METASIZE)))
    % kvbuffer.length;
    setEquator(newPos);
    bufmark = bufindex = newPos;
    final int serBound = 4 * kvend;
    // bytes remaining before the lock must be held and limits
    // checked is the minimum of three arcs: the metadata space, the
    // serialization space, and the soft limit
    bufferRemaining = Math.min(
    // metadata max
    distanceTo(bufend, newPos),
    Math.min(
    // serialization max
    distanceTo(newPos, serBound),
    // soft limit
    softLimit)) - 2 * METASIZE;
    }
    }
    } while (false);
    } finally {
    spillLock.unlock();
    }
    }
    // 将key value 及元数据信息写入缓冲区
    try {
    // serialize key bytes into buffer
    int keystart = bufindex;
    // 将key序列化写入kvbuffer中,并移动bufindex
    keySerializer.serialize(key);
    // key所占空间被bufvoid分隔,则移动key,
    // 将其值放在连续的空间中便于sort时key的对比
    if (bufindex < keystart) {
    // wrapped the key; must make contiguous
    bb.shiftBufferedKey();
    keystart = 0;
    }
    // serialize value bytes into buffer
    final int valstart = bufindex;
    valSerializer.serialize(value);
    // It's possible for records to have zero length, i.e. the serializer
    // will perform no writes. To ensure that the boundary conditions are
    // checked and that the kvindex invariant is maintained, perform a
    // zero-length write into the buffer. The logic monitoring this could be
    // moved into collect, but this is cleaner and inexpensive. For now, it
    // is acceptable.
    bb.write(b0, 0, 0);

    // the record must be marked after the preceding write, as the metadata
    // for this record are not yet written
    int valend = bb.markRecord();
    
    mapOutputRecordCounter.increment(1);
    mapOutputByteCounter.increment(
        distanceTo(keystart, valend, bufvoid));
    
    // write accounting info
    kvmeta.put(kvindex + PARTITION, partition);
    kvmeta.put(kvindex + KEYSTART, keystart);
    kvmeta.put(kvindex + VALSTART, valstart);
    kvmeta.put(kvindex + VALLEN, distanceTo(valstart, valend));
    // advance kvindex
    kvindex = (kvindex - NMETA + kvmeta.capacity()) % kvmeta.capacity();
    

    } catch (MapBufferTooSmallException e) {
    LOG.info("Record too large for in-memory buffer: " + e.getMessage());
    spillSingleRecord(key, value, partition);
    mapOutputRecordCounter.increment(1);
    return;
    }
    }
    每次写入数据时,执行bufferRemaining -= METASIZE之后,检查bufferRemaining,

    如果大于0,直接将key/value序列化对和对应的meta写入buffer中,key/value是序列化之后写入的,key/value经过一些列的方法调用Serializer.serialize(key/value) -> WritableSerializer.serialize(key/value) -> BytesWritable.write(dataOut) -> DataOutputStream.write(bytes, 0, size) -> MapOutputBuffer.Buffer.write(b, off, len),最后由MapOutputBuffer.Buffer.write(b, off, len)将数据写入kvbuffer中,write方法如下:

    public void write(byte b[], int off, int len)
    throws IOException {
    // must always verify the invariant that at least METASIZE bytes are
    // available beyond kvindex, even when len == 0
    bufferRemaining -= len;
    if (bufferRemaining <= 0) {
    // writing these bytes could exhaust available buffer space or fill
    // the buffer to soft limit. check if spill or blocking are necessary
    boolean blockwrite = false;
    spillLock.lock();
    try {
    do {
    checkSpillException();

        final int kvbidx = 4 * kvindex;
        final int kvbend = 4 * kvend;
        // ser distance to key index
        final int distkvi = distanceTo(bufindex, kvbidx);
        // ser distance to spill end index
        final int distkve = distanceTo(bufindex, kvbend);
    
        // if kvindex is closer than kvend, then a spill is neither in
        // progress nor complete and reset since the lock was held. The
        // write should block only if there is insufficient space to
        // complete the current write, write the metadata for this record,
        // and write the metadata for the next record. If kvend is closer,
        // then the write should block if there is too little space for
        // either the metadata or the current write. Note that collect
        // ensures its metadata requirement with a zero-length write
        blockwrite = distkvi <= distkve
          ? distkvi <= len + 2 * METASIZE
          : distkve <= len || distanceTo(bufend, kvbidx) < 2 * METASIZE;
    
        if (!spillInProgress) {
          if (blockwrite) {
            if ((kvbend + METASIZE) % kvbuffer.length !=
                equator - (equator % METASIZE)) {
              // spill finished, reclaim space
              // need to use meta exclusively; zero-len rec & 100% spill
              // pcnt would fail
              resetSpill(); // resetSpill doesn't move bufindex, kvindex
              bufferRemaining = Math.min(
                  distkvi - 2 * METASIZE,
                  softLimit - distanceTo(kvbidx, bufindex)) - len;
              continue;
            }
            // we have records we can spill; only spill if blocked
            if (kvindex != kvend) {
              startSpill();
              // Blocked on this write, waiting for the spill just
              // initiated to finish. Instead of repositioning the marker
              // and copying the partial record, we set the record start
              // to be the new equator
              setEquator(bufmark);
            } else {
              // We have no buffered records, and this record is too large
              // to write into kvbuffer. We must spill it directly from
              // collect
              final int size = distanceTo(bufstart, bufindex) + len;
              setEquator(0);
              bufstart = bufend = bufindex = equator;
              kvstart = kvend = kvindex;
              bufvoid = kvbuffer.length;
              throw new MapBufferTooSmallException(size + " bytes");
            }
          }
        }
    
        if (blockwrite) {
          // wait for spill
          try {
            while (spillInProgress) {
              reporter.progress();
              spillDone.await();
            }
          } catch (InterruptedException e) {
              throw new IOException(
                  "Buffer interrupted while waiting for the writer", e);
          }
        }
      } while (blockwrite);
    } finally {
      spillLock.unlock();
    }
    

    }
    // here, we know that we have sufficient space to write
    if (bufindex + len > bufvoid) {
    final int gaplen = bufvoid - bufindex;
    System.arraycopy(b, off, kvbuffer, bufindex, gaplen);
    len -= gaplen;
    off += gaplen;
    bufindex = 0;
    }
    System.arraycopy(b, off, kvbuffer, bufindex, len);
    bufindex += len;
    }
    write方法将key/value写入kvbuffer中,如果bufindex+len超过了bufvoid,则将写入的内容分开存储,将一部分写入bufindex和bufvoid之间,然后重置bufindex,将剩余的部分写入,这里不区分key和value,写入key之后会在collect中判断bufindex < keystart,当bufindex小时,则key被分开存储,执行bb.shiftBufferedKey(),value则直接写入,不用判断是否被分开存储,key不能分开存储是因为要对key进行排序。

    这里需要注意的是要写入的数据太长,并且kvinde==kvend,则抛出MapBufferTooSmallException异常,在collect中捕获,将此数据直接spill到磁盘spillSingleRecord,也就是当单条记录过长时,不写buffer,直接写入磁盘。

    下面看下bb.shiftBufferedKey()代码

    // BlockingBuffer.shiftBufferedKey
    protected void shiftBufferedKey() throws IOException {
    // spillLock unnecessary; both kvend and kvindex are current
    int headbytelen = bufvoid - bufmark;
    bufvoid = bufmark;
    final int kvbidx = 4 * kvindex;
    final int kvbend = 4 * kvend;
    final int avail =
    Math.min(distanceTo(0, kvbidx), distanceTo(0, kvbend));
    if (bufindex + headbytelen < avail) {
    System.arraycopy(kvbuffer, 0, kvbuffer, headbytelen, bufindex);
    System.arraycopy(kvbuffer, bufvoid, kvbuffer, 0, headbytelen);
    bufindex += headbytelen;
    bufferRemaining -= kvbuffer.length - bufvoid;
    } else {
    byte[] keytmp = new byte[bufindex];
    System.arraycopy(kvbuffer, 0, keytmp, 0, bufindex);
    bufindex = 0;
    out.write(kvbuffer, bufmark, headbytelen);
    out.write(keytmp);
    }
    }
    shiftBufferedKey时,判断首部是否有足够的空间存放key,有没有足够的空间,则先将首部的部分key写入keytmp中,然后分两次写入,再次调用Buffer.write,如果有足够的空间,分两次copy,先将首部的部分key复制到headbytelen的位置,然后将末尾的部分key复制到首部,移动bufindex,重置bufferRemaining的值。

    key/value写入之后,继续写入元数据信息并重置kvindex的值。

    spill

    一次写入buffer结束,当写入数据比较多,bufferRemaining小于等于0时,准备进行spill,首次spill,spillInProgress为false,此时查看bUsed = distanceTo(kvbidx, bufindex),此时bUsed >= softLimit 并且 (kvbend + METASIZE) % kvbuffer.length == equator - (equator % METASIZE),则进行spill,调用startSpill

    private void startSpill() {
    // 元数据的边界赋值
    kvend = (kvindex + NMETA) % kvmeta.capacity();
    // key/value的边界赋值
    bufend = bufmark;
    // 设置spill运行标识
    spillInProgress = true;
    ...
    // 利用重入锁,对spill线程进行唤醒
    spillReady.signal();
    }
    startSpill唤醒spill线程之后,进程spill操作,但此时map向buffer的写入操作并没有阻塞,需要重新边界equator和bufferRemaining的值,先来看下equator和bufferRemaining值的设定:

    // 根据已经写入的kv得出每个record的平均长度
    final int avgRec = (int) (mapOutputByteCounter.getCounter() /
    mapOutputRecordCounter.getCounter());
    // leave at least half the split buffer for serialization data
    // ensure that kvindex >= bufindex
    // 得到空余空间的大小
    final int distkvi = distanceTo(bufindex, kvbidx);
    // 得出新equator的位置
    final int newPos = (bufindex +
    Math.max(2 * METASIZE - 1,
    Math.min(distkvi / 2,
    distkvi / (METASIZE + avgRec) * METASIZE)))
    % kvbuffer.length;
    setEquator(newPos);
    bufmark = bufindex = newPos;
    final int serBound = 4 * kvend;
    // bytes remaining before the lock must be held and limits
    // checked is the minimum of three arcs: the metadata space, the
    // serialization space, and the soft limit
    bufferRemaining = Math.min(
    // metadata max
    distanceTo(bufend, newPos),
    Math.min(
    // serialization max
    distanceTo(newPos, serBound),
    // soft limit
    softLimit)) - 2 * METASIZE;

    因为equator是kvbuffer和kvmeta的分界线,为了更多的空间存储kv,则最多拿出distkvi的一半来存储meta,并且利用avgRec估算distkvi能存放多少个record和meta对,根据record和meta对的个数估算meta所占空间的大小,从distkvi/2和meta所占空间的大小中取最小值,又因为distkvi中最少得存放一个meta,所占空间为METASIZE,在选取kvindex时需要求aligned,aligned最多为METASIZE-1,总和上述因素,最终选取equator为(bufindex + Math.max(2 * METASIZE - 1, Math.min(distkvi / 2, distkvi / (METASIZE + avgRec) * METASIZE)))。equator选取之后,设置bufmark = bufindex = newPos和kvindex,但此时并不设置bufstart、bufend和kvstart、kvend,因为这几个值要用来表示spill数据的边界。

    spill之后,可用的空间减少了,则控制spill的bufferRemaining也应该重新设置,bufferRemaining取三个值的最小值减去2METASIZE,三个值分别是meta可用占用的空间distanceTo(bufend, newPos),kv可用空间distanceTo(newPos, serBound)和softLimit。这里为什么要减去2METASIZE,一个是spill之前kvend到kvindex的距离,另一个是当时的kvindex空间????此时,已有一个record要写入buffer,需要从bufferRemaining中减去当前record的元数据占用的空间,即减去METASIZE,另一个METASIZE是在计算equator时,没有包括kvindex到kvend(spill之前)的这段METASIZE,所以要减去这个METASIZE。

    接下来解析下SpillThread线程,查看其run方法:

    public void run() {
    spillLock.lock();
    spillThreadRunning = true;
    try {
    while (true) {
    spillDone.signal();
    // 判断是否在spill,false则挂起SpillThread线程,等待唤醒
    while (!spillInProgress) {
    spillReady.await();
    }
    try {
    spillLock.unlock();
    // 唤醒之后,进行排序和溢写到磁盘
    sortAndSpill();
    } catch (Throwable t) {
    sortSpillException = t;
    } finally {
    spillLock.lock();
    if (bufend < bufstart) {
    bufvoid = kvbuffer.length;
    }
    kvstart = kvend;
    bufstart = bufend;
    spillInProgress = false;
    }
    }
    } catch (InterruptedException e) {
    Thread.currentThread().interrupt();
    } finally {
    spillLock.unlock();
    spillThreadRunning = false;
    }
    }

    run中主要是sortAndSpill,

    private void sortAndSpill() throws IOException, ClassNotFoundException,
    InterruptedException {
    //approximate the length of the output file to be the length of the
    //buffer + header lengths for the partitions
    final long size = distanceTo(bufstart, bufend, bufvoid) +
    partitions * APPROX_HEADER_LENGTH;
    FSDataOutputStream out = null;
    try {
    // create spill file
    // 用来存储index文件
    final SpillRecord spillRec = new SpillRecord(partitions);
    // 创建写入磁盘的spill文件
    final Path filename =
    mapOutputFile.getSpillFileForWrite(numSpills, size);
    // 打开文件流
    out = rfs.create(filename);
    // kvend/4 是截止到当前位置能存放多少个元数据实体
    final int mstart = kvend / NMETA;
    // kvstart 处能存放多少个元数据实体
    // 元数据则在mstart和mend之间,(mstart - mend)则是元数据的个数
    final int mend = 1 + // kvend is a valid record
    (kvstart >= kvend
    ? kvstart
    : kvmeta.capacity() + kvstart) / NMETA;
    // 排序 只对元数据进行排序,只调整元数据在kvmeta中的顺序
    // 排序规则是MapOutputBuffer.compare,
    // 先对partition进行排序其次对key值排序
    sorter.sort(MapOutputBuffer.this, mstart, mend, reporter);
    int spindex = mstart;
    // 创建rec,用于存放该分区在数据文件中的信息
    final IndexRecord rec = new IndexRecord();
    final InMemValBytes value = new InMemValBytes();
    for (int i = 0; i < partitions; ++i) {
    // 临时文件是IFile格式的
    IFile.Writer<K, V> writer = null;
    try {
    long segmentStart = out.getPos();
    FSDataOutputStream partitionOut = CryptoUtils.wrapIfNecessary(job, out);
    writer = new Writer<K, V>(job, partitionOut, keyClass, valClass, codec,
    spilledRecordsCounter);
    // 往磁盘写数据时先判断是否有combiner
    if (combinerRunner == null) {
    // spill directly
    DataInputBuffer key = new DataInputBuffer();
    // 写入相同partition的数据
    while (spindex < mend &&
    kvmeta.get(offsetFor(spindex % maxRec) + PARTITION) == i) {
    final int kvoff = offsetFor(spindex % maxRec);
    int keystart = kvmeta.get(kvoff + KEYSTART);
    int valstart = kvmeta.get(kvoff + VALSTART);
    key.reset(kvbuffer, keystart, valstart - keystart);
    getVBytesForOffset(kvoff, value);
    writer.append(key, value);
    ++spindex;
    }
    } else {
    int spstart = spindex;
    while (spindex < mend &&
    kvmeta.get(offsetFor(spindex % maxRec)
    + PARTITION) == i) {
    ++spindex;
    }
    // Note: we would like to avoid the combiner if we've fewer
    // than some threshold of records for a partition
    if (spstart != spindex) {
    combineCollector.setWriter(writer);
    RawKeyValueIterator kvIter =
    new MRResultIterator(spstart, spindex);
    combinerRunner.combine(kvIter, combineCollector);
    }
    }

        // close the writer
        writer.close();
    
        // record offsets
        // 记录当前partition i的信息写入索文件rec中
        rec.startOffset = segmentStart;
        rec.rawLength = writer.getRawLength() + CryptoUtils.cryptoPadding(job);
        rec.partLength = writer.getCompressedLength() + CryptoUtils.cryptoPadding(job);
        // spillRec中存放了spill中partition的信息,便于后续堆排序时,取出partition相关的数据进行排序
        spillRec.putIndex(rec, i);
    
        writer = null;
      } finally {
        if (null != writer) writer.close();
      }
    }
    // 判断内存中的index文件是否超出阈值,超出则将index文件写入磁盘
    // 当超出阈值时只是把当前index和之后的index写入磁盘
    if (totalIndexCacheMemory >= indexCacheMemoryLimit) {
      // create spill index file
      // 创建index文件
      Path indexFilename =
          mapOutputFile.getSpillIndexFileForWrite(numSpills, partitions
              * MAP_OUTPUT_INDEX_RECORD_LENGTH);
      spillRec.writeToFile(indexFilename, job);
    } else {
      indexCacheList.add(spillRec);
      totalIndexCacheMemory +=
        spillRec.size() * MAP_OUTPUT_INDEX_RECORD_LENGTH;
    }
    LOG.info("Finished spill " + numSpills);
    ++numSpills;
    

    } finally {
    if (out != null) out.close();
    }
    }
    sortAndSpill中,有mstart和mend得到一共有多少条record需要spill到磁盘,调用sorter.sort对meta进行排序,先对partition进行排序,然后按key排序,排序的结果只调整meta的顺序。

    排序之后,判断是否有combiner,没有则直接将record写入磁盘,写入时是一个partition一个IndexRecord,如果有combiner,则将该partition的record写入kvIter,然后调用combinerRunner.combine执行combiner。

    写入磁盘之后,将spillx.out对应的spillRec放入内存indexCacheList.add(spillRec),如果所占内存totalIndexCacheMemory超过了indexCacheMemoryLimit,则创建index文件,将此次及以后的spillRec写入index文件存入磁盘。

    最后spill次数递增。sortAndSpill结束之后,回到run方法中,执行finally中的代码,对kvstart和bufstart赋值,kvstart = kvend,bufstart = bufend,设置spillInProgress的状态为false。

    在spill的同时,map往buffer的写操作并没有停止,依然在调用collect,再次回到collect方法中,

    // MapOutputBuffer.collect
    public synchronized void collect(K key, V value, final int partition
    ) throws IOException {
    ...
    // 新数据collect时,先将剩余的空间减去元数据的长度,之后进行判断
    bufferRemaining -= METASIZE;
    if (bufferRemaining <= 0) {
    // start spill if the thread is not running and the soft limit has been
    // reached
    spillLock.lock();
    try {
    do {
    // 首次spill时,spillInProgress是false
    if (!spillInProgress) {
    // 得到kvindex的byte位置
    final int kvbidx = 4 * kvindex;
    // 得到kvend的byte位置
    final int kvbend = 4 * kvend;
    // serialized, unspilled bytes always lie between kvindex and
    // bufindex, crossing the equator. Note that any void space
    // created by a reset must be included in "used" bytes
    final int bUsed = distanceTo(kvbidx, bufindex);
    final boolean bufsoftlimit = bUsed >= softLimit;
    if ((kvbend + METASIZE) % kvbuffer.length !=
    equator - (equator % METASIZE)) {
    // spill finished, reclaim space
    resetSpill();
    bufferRemaining = Math.min(
    distanceTo(bufindex, kvbidx) - 2 * METASIZE,
    softLimit - bUsed) - METASIZE;
    continue;
    } else if (bufsoftlimit && kvindex != kvend) {
    ...
    }
    }
    } while (false);
    } finally {
    spillLock.unlock();
    }
    }
    ...
    }
    有新的record需要写入buffer时,判断bufferRemaining -= METASIZE,此时的bufferRemaining是在开始spill时被重置过的(此时的bufferRemaining应该比初始的softLimit要小),当bufferRemaining小于等最后一个METASIZE是当前record进入collect之后bufferRemaining减去的那个METASIZE。

    于0时,进入if,此时spillInProgress的状态为false,进入if (!spillInProgress),startSpill时对kvend和bufend进行了重置,则此时(kvbend + METASIZE) % kvbuffer.length != equator - (equator % METASIZE),调用resetSpill(),将kvstart、kvend和bufstart、bufend设置为上次startSpill时的位置。此时buffer已将一部分内容写入磁盘,有大量空余的空间,则对bufferRemaining进行重置,此次不spill。

    bufferRemaining取值为Math.min(distanceTo(bufindex, kvbidx) - 2 * METASIZE, softLimit - bUsed) - METASIZE

    private void resetSpill() {
    final int e = equator;
    bufstart = bufend = e;
    final int aligned = e - (e % METASIZE);
    // set start/end to point to first meta record
    // Cast one of the operands to long to avoid integer overflow
    kvstart = kvend = (int)
    (((long)aligned - METASIZE + kvbuffer.length) % kvbuffer.length) / 4;
    LOG.info("(RESET) equator " + e + " kv " + kvstart + "(" +
    (kvstart * 4) + ")" + " kvi " + kvindex + "(" + (kvindex * 4) + ")");
    }

    当bufferRemaining再次小于等于0时,进行spill,这以后就都是套路了。环形缓冲区分析到此结束。

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