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View的事件分发机制

View的事件分发机制

作者: 神棄丶Aria | 来源:发表于2020-05-05 18:05 被阅读0次

    一、点击事件的传递规则

    1、事件分发过程
    //伪代码
        fun dispatchTouchEvent(event: MotionEvent?) : Boolean{
            var consume = false
            if (onInterceptTouchEvent(event)) {
                consume = onTouchEvent(event)
            } else {
                consume = child.dispatchTouchEvent(event)
            }
            return consume
        }
    

    dispatchTouchEvent
    用来进行事件的分发,如果事件能传递给当前View,那么此方法一定会被调用,返回结果受当前View的onTouchEvent和下级View的dispatchEvent方法的影响,表示是否消耗当前事件。

    onInterceptTouchEvent
    用来判断是否拦截某个事件,如果当前View拦截了某个事件,那么在同一个时间序列当中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

    onTouchEvent
    用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一个事件序列中,当前View无法再次接受到事件。

    2、View处理事件顺序

    1、如果View设置了onTouchListener,先调用OnTouchListener.onTouch方法,如果为true则onTouchEvent 返回true。
    2、如果当前设置了OnClickListener,在onTouch执行后会执行onClick,可见onClickListener的优先级最低,处于事件传递的尾端。
    3、当一个点击事件产生后,它的传递过程遵循:Activity->Window->View,顶级View接收到事件后就会按照事件分发机制去分发事件。

    3、总结

    (1)同一个事件序列是指从手指触碰屏幕的那一刻起,到手指离开屏幕的那一刻结束,在这个过程中所产生的的一系列事件,以down事件开始,中间含有数量不定的move事件,最终以up事件结束。

    (2)正常情况下一个事件序列只能被一个View拦截且消耗,因为一旦一个元素拦截了某此事件,那么同一个事件序列的所有事件都会直接交给它处理。

    (3)某个View一旦决定拦截,那么这个事件序列都只能由它来处理,并且它的onInterceptTouchEvent不会再被调用。

    (4)某个View一旦开始处理事件,如果它不消耗ACTION_DOWN事件,那么同一个事件序列中的其他事件都不会再交给它来处理,并且事件将重新交由它的父元素去处理,即父元素的onTouchEvent会被调用。

    (5)如果View不消耗除ACTION_DOWN以外的其他事件,那么这个点击事件就会消失,此时父元素的onTouchEvent并不会被调用,并且当前View可以持续受到后续的事件,最终这些消失的点击事件会传递给Activity处理。

    (6)ViewGroup默认不拦截任何事件。Android源码中ViewGroup的OnInterceptTouchEvent方法默认返回false。

    (7)View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,那么它的onTouchEvent方法就会调用。

    (8)View的onTouchEvent默认都会消耗事件,除非它是不可点击的(clickable和longClickable都会false)。View的longClickable属性默认为false,clickable属性要分情况,如Button的clickable属性默认为true,而TextView的clickable属性默认为false。

    (9)View的enable属性不影响onTouchEvent的默认返回值,哪怕一个View是disable状态的,只要它的clickable或者longClickable一个为true,那么它的onTouchEvent就返回true。

    (10)onClick会发生的前提是当前View是可点击的,并且它收到了down和up的事件。

    (11)事件传递是由外向内的,即事件总是先传递给父元素,然后由父元素分发给子View,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,ACTION_DOWN事件除外。

    二、源码分析

    1、Activity对点击事件的分发过程

    touch事件最先传递给当前Activity,由Activity的dispatchTouchEvent来进行事件派发,具体工作由Activity内部的Window来完成,Window会将事件传递给decorView。

    #Activity.java
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }
    
    #PhoneWinow.java
        @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return mDecor.superDispatchTouchEvent(event);
        }
    
    #DecorView.java
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }
    

    Window的唯一实现类是PhoneWindow。DecorView继承了FrameLayout,所以它的super.dispatchTouchEvent实际上就是调用了ViewGroup#dispatchTouchEvent。

    2、顶级View对点击事件的分发过程

    (1)事件拦截
    先看ViewGroup.dispatchTouchEvent中部分代码,关于判断View是否拦截点击事件。

     @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            // If the event targets the accessibility focused view and this is it, start
            // normal event dispatch. Maybe a descendant is what will handle the click.
            if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
                ev.setTargetAccessibilityFocus(false);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();
                }
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                ...
            }
    
            ...
        }
    
        private void resetTouchState() {
            clearTouchTargets();
            resetCancelNextUpFlag(this);
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            mNestedScrollAxes = SCROLL_AXIS_NONE;
        }
    
    

    ViewGroup在以下两种情况下会判断是否拦截当前事件:事件类型为ACTION_DOWN或mFirstTouchTarget != null。mFirstTouchTarget指向成功处理了touchEvent的子元素,当ViewGroup不拦截事件并将事件交给子元素处理时mFirstTouchTarget != null 为true;一旦事件由当前ViewGroup拦截时,mFirstTouchTarget != null 为false。

    FLAG_DISALLOW_INTERCEPT标志位,该标志位是通过requestDisallowInterceptTouchEvent设置的,一般用于子View中。该标志位一旦设置后,ViewGroup将无法拦截除了ACTION_DOWN以外的其他点击事件。因为在判断MotionEvent为ACTION_DOWN时会通过resetTouchState方法重置该标志位。

    结论
    当ViewGroup决定拦截事件后,那么后续的点击事件将会默认交给它处理并且不再调用它的onInterceptTouchEvent方法。FLAG_DISALLOW_INTERCEPT这个标志的作用是让ViewGroup不再拦截事件,前提是ViewGroup不拦截ACTION_DOWN事件。

    (2)分发事件

        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
    
                        ...
    
                        final int childrenCount = mChildrenCount;
                        if (newTouchTarget == null && childrenCount != 0) {
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                // If there is a view that has accessibility focus we want it
                                // to get the event first and if not handled we will perform a
                                // normal dispatch. We may do a double iteration but this is
                                // safer given the timeframe.
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                                if (!child.canReceivePointerEvents()
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
    
                                newTouchTarget = getTouchTarget(child);
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
           ...
          
        }
    
        protected boolean isTransformedTouchPointInView(float x, float y, View child,
                PointF outLocalPoint) {
            final float[] point = getTempPoint();
            point[0] = x;
            point[1] = y;
            transformPointToViewLocal(point, child);
            final boolean isInView = child.pointInView(point[0], point[1]);
            if (isInView && outLocalPoint != null) {
                outLocalPoint.set(point[0], point[1]);
            }
            return isInView;
        }
    
        /**
         * Adds a touch target for specified child to the beginning of the list.
         * Assumes the target child is not already present.
         */
        private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
            final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
            target.next = mFirstTouchTarget;
            mFirstTouchTarget = target;
            return target;
        }
    

    分发事件的逻辑,首先遍历ViewGroup中的所有子元素,判断子元素是否能够接收到点击事件(!child.canReceivePointerEvents() || !isTransformedTouchPointInView(x, y, child, null)),根据子元素是否在执行动画与坐标是否在子元素内且可见。

    在dispatchTransformedTouchEvent方法中调用了子元素的dispatchTouchEvent方法,由子元素继续向下分发事件。如果子元素消耗了事件,则dispatchTransformedTouchEvent返回true,同时通过addTouchTarget()更新mFirstTouchTarget,跳出for循环;如果子元素的dispatchTouchEvent返回false,则ViewGroup会把事件分发给下一个子元素。

    addTouchTarget中完成了对mFirstTouchTarget的赋值,mFirstTouchTarget其实是一种单链表结构。mFirstTouchTarget是否被赋值,将直接影响到ViewGroup对事件的拦截策略,如果mFirstTouchTarget为null,那么ViewGroup就默认拦截接下来同一序列所有的点击事件。

    (3)特殊情况
    如果遍历所有的子元素后事件没有被合适地处理,有两种可能:
    1、ViewGroup没有子元素
    2、子元素处理了点击事件,但是在dispatchTouchEvent中返回了false,这一般是因为子元素在onTouchEvent中返回了false。

        public boolean dispatchTouchEvent(MotionEvent ev) {
    
            ...
    
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
    
            ...
            
        }
    
        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            ...
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    

    在这种情况下,ViewGoup会自己处理点击事件,这时就回到了View的dispatchTouchEvent方法处理。

    一开始有个疑问就是,为什么很多情况 如FrameLayout嵌套RecyclerView,当MOVE事件产生后,FrameLayout.onInterceptTouchEvent方法不调用,原因只能是RecyclerView将父容器的FLAG_DISALLOW_INTERCEPT标志值设为true

    View对点击事件的处理过程

    (1)dispatchTouchEvent 分发事件

        /**
         * Pass the touch screen motion event down to the target view, or this
         * view if it is the target.
         *
         * @param event The motion event to be dispatched.
         * @return True if the event was handled by the view, false otherwise.
         */
        public boolean dispatchTouchEvent(MotionEvent event) {
    
            ...
    
            boolean result = false;
    
            ...
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            ...
    
            return result;
        }
    

    1、首先判断有没有设置OnTouchListener,如果onTouchListener.onTouch()返回true,则onTouchEvent方法不会调用。
    2、接着判断onTouchEvent方法,如果返回true则表示消耗掉此次事件。

    (2)onTouchEvent

        public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    
            ...
            
        }
    

    1、当View处于不可用状态下,如果此时View是可点击的,onTouchEvent仍然会消耗点击事件但不会触发点击回调。
    2、在处理View本身的touch事件前,还会对View的代理mTouchDelegate做一层检测,如果为true则返回。

    关于点击回调

        public boolean onTouchEvent(MotionEvent event) {
           
           ...
    
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                       
                        ...
    
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            
                            ...
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClickInternal();
                                    }
                                }
                            }
    
                            ...
    
                        break;
    
                        ...
                        
                }
    
                return true;
            }
    
            return false;
        }
    
        public boolean performClick() {
            // We still need to call this method to handle the cases where performClick() was called
            // externally, instead of through performClickInternal()
            notifyAutofillManagerOnClick();
    
            final boolean result;
            final ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnClickListener != null) {
                playSoundEffect(SoundEffectConstants.CLICK);
                li.mOnClickListener.onClick(this);
                result = true;
            } else {
                result = false;
            }
    
            sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    
            notifyEnterOrExitForAutoFillIfNeeded(true);
    
            return result;
        }
    

    3、只要View的CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,即onTouchEvent返回true,不管它是不是disable状态。

    4、当ACTION_UP发生时,会触发performClick方法,在performClick中回调点击监听。

    5、View的LONG_CLICKABLE属性默认为false,而CLICKABLE的值与具体的View有关,设置了相应的事件后对应的标志值也会被置为true。

        public void setOnClickListener(@Nullable OnClickListener l) {
            if (!isClickable()) {
                setClickable(true);
            }
            getListenerInfo().mOnClickListener = l;
        }
    
        public void setOnLongClickListener(@Nullable OnLongClickListener l) {
            if (!isLongClickable()) {
                setLongClickable(true);
            }
            getListenerInfo().mOnLongClickListener = l;
        }
    

    三、ACTION_CANCEL

    ACTION_CANCEL事件是收到前驱事件后,后续事件被父控件拦截的情况下产生,onTouchEvent的事件回传到父控件只会发生在ACTION_DOWN事件中

    结尾

    摘抄自《Android开发艺术探索》

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