click(e){
let event = e || window.event; //兼容
let drag = event.currentTarget;
let centerLeft = Math.round(drag.offsetWidth / 2) + drag.offsetLeft;
let centerTop = Math.round(drag.offsetHeight / 2) + drag.offsetTop;
let diffX = event.clientX;
let diffY = event.clientY;
let deg = this.getAngle(centerLeft, centerTop, diffX, diffY);
}
getAngle (x1, y1, x2, y2) {
var x = x1 - x2,
y = y1 - y2;
if (!x && !y) {
return 0;
}
var angle = (180 + Math.atan2(-y, -x) * 180 / Math.PI + 360) % 360;
return angle;
}
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