1.声明一个电脑类:
属性:品牌、颜色、内存大小
方法:打游戏、写代码、看视频
a.创建电脑类的对象,然后通过对象点的方式获取、修改、添加和删除它的属性
b.通过attr相关方法去获取、修改、添加和删除它的属性
class computer:
def __init__(self):
self.brand = 'apple'
self.color = 'red'
self.storage = '4G'
def playgame(self):
print('打游戏')
def weitecode(self):
print('写代码')
def watchvoide(self):
print('看视频')
c1 = computer()
print(c1.brand,c1.color,c1.storage)
#1.对象点获取:
#查:
print(c1.brand) #apple
#改:
c1.brand = '华为'
print(c1.brand)#华为
#增:
c1.style = '正方形'
print(c1.style)#正方形
#删:
del c1.style
# print(c1.style) #报错
#方法2.attr方法:
#查:
print(getattr(c1,'brand'))#华为
#改:
setattr(c1,'color','green')
print(c1.color)#green
#增:
setattr(c1,'style','正方形')
print(c1.style)#正方形
#删:
delatter(c1,'style')
print(c1.style) #报错
老师方法:
class Computer:
"""电脑类"""
def __init__(self, brand='联想', color='黑色', memory=0):
self.brand = brand
self.color = color
self.memory = memory
@staticmethod
def play_game(game):
print('玩儿%s' % game)
@staticmethod
def code():
print('写python代码')
@staticmethod
def watch_video(video):
print('在看%s' % video)
com1 = Computer(memory=512)
# 查
print(com1.color)
print(getattr(com1, 'color', '白色'))
# 改
com1.brand = '戴尔'
setattr(com1, 'brand', '华硕')
# 增
# com1.size = 13.5
setattr(com1, 'size', 15)
print(com1.size)
# 删
del com1.size
delattr(com1, 'memory')
2.声明一个人的类和狗的类:
狗的属性:名字、颜色、年龄 狗的方法:叫唤
人的属性:名字、年龄、狗 人的方法:遛狗
a.创建人的对象小明,让他拥有一条狗大黄,然后让小明去遛大黄
class Dog:
def __init__(self):
self.name2 = '大黄'
self.color = 'red'
self.age = 2
def cry(self):
print('%s在叫,汪汪汪'%self.name2)
class Person:
def __init__(self):
self.name = '小明'
self.age = 16
self.dog = d1
def walkdog(self):
print('%s散步,牵着%s遛狗'%(self.name,self.dog.name2))
d1 = Dog()
p1=Person()
p1.walkdog()
老师方法:
class Dog:
"""狗"""
def __init__(self, name1='', color1='', age1=0):
self.name = name1
self.color = color1
self.age = age1
def shout(self):
print('%s在汪汪叫!' % self.name)
class Person:
"""人"""
def __init__(self, name='', age=0):
self.name = name
self.age = age
self.dog = None # dog属性的值必须是Dog类的对象
def took_dog(self):
# 能遛狗的前提是自己有狗
if not self.dog:
print('没有🐶~溜自己吧!')
return
print('%s牵着%s在玩儿~' % (self.name, self.dog.name))
p1 = Person('小明')
p1.age = 18
p1.dog = Dog('大黄', '黄色', 2)
p1.took_dog()
3.声明一个矩形类:
属性:长、宽 方法:计算周长和面积
a.创建不同的矩形,并且打印其周长和面积
class Rectangle:
def __init__(self, length1, width1):
self.length = length1
self.width = width1
def area(self):
return self.length * self.width
def perimeter(self):
return (self.length + self.width) * 2
c = Rectangle(10,20)
print('矩形的面积是:%d'%c.area())
print('矩形的周长是:%d'%c.perimeter())
c = Rectangle(5,6)
print('矩形的面积是:%d'%c.area())
print('矩形的周长是:%d'%c.perimeter())
4.创建一个学生类:
属性:姓名,年龄,学号 方法:答到,展示学生信息 创建一个班级类:
属性:学生,班级名 方法:添加学生,删除学生,点名
class Student:
'''学生类'''
def __init__(self,name1,age1,number1):
self.name = name1
self.age = age1
self.number = number1
def amount(self):
print('%s到'%self.name)
def studentinformation(self):
print('%s,%s,学号%s:'%(self.name,self.age,self.number))
stu = Student('黄峰','18', '001',)
stu.amount()
stu.studentinformation()
class Class:
'''班级类'''
def __init__(self,stunum1,clanum1):
self.stunum = stunum1
self.clanum = clanum1
def addstu(self):
老师方法:
class Student:
"""学生"""
def __init__(self, name, age=0, id=''):
self.name = name
self.age = age
self.id = id
def response(self):
"""答到"""
print('%s,到!' % self.name)
def show_info(self):
print('姓名:%s 年龄:%d 学号:%s' % (self.name, self.age, self.id))
class Class:
"""班级"""
def __init__(self, name):
self.students = [] # 这个列表的元素是学生对象
self.name = name
self.__count = 0
def add_student(self):
"""添加学生"""
name = input('姓名:')
age = input('年龄:')
# 学号
self.__count += 1
id = 'stu' + str(self.__count).rjust(3, '0')
# 创建学生对象
stu = Student(name, int(age), id)
# 将学生保存到班级中
self.students.append(stu)
def del_student(self):
"""删除学生"""
del_name = input('请输入要删除的学生名字:')
is_del = False
# 遍历列表拿到的是学生对象
for stu in self.students[:]:
if stu.name == del_name:
self.students.remove(stu)
print('删除成功!')
is_del = True
if not is_del:
print('没有该学生!')
def call_names(self):
"""点名"""
for stu in self.students:
print(stu.name)
stu.response()
class1 = Class('python1806')
# 添加学生
for _ in range(5):
class1.add_student()
# 删除学生
class1.del_student()
# 点名
class1.call_names()
5.写一个类,封装所有和数学运算相关的功能(包含常用的功能和常用值,例如:pi e等
class Math:
pi = 3.14159265358
e = 2.7
@staticmethod
def sum_double(num1, num2):
return num1 + num2
@classmethod
def circle_area(cls, r):
return cls.pi * r**2
6.1.写一个班级类,属性:班级名、学生;
功能:添加学生、删除学生、根据姓名查看学生信息
展示班级所有学生信息
网友评论