美文网首页
迭代器模式(Iterator Pattern)

迭代器模式(Iterator Pattern)

作者: iOS_学渣 | 来源:发表于2019-12-02 17:53 被阅读0次

    迭代器模式:提供一个方法能迅速的访问一个聚合对象中的各个元素。而不暴露内部的表示。

    迭代器模式是行为型模式之一。意在提供一种公开的,便捷的,可以迅速访问聚合对象中各个元素的方法。这样方便对不同的聚合对象统一调度。

    我们开发的过程中,聚合的情况可能有多种多样,数组,hashtable, 普通数组,自定义的聚合形式,等等。如果我们在整理代码的时候如何统一的去管理这些数据形式的调用?或者说我们如何在设计架构的时候把这种情况考虑进去?

    显然可以选择创建一个迭代器封装“遍历集合中每一个对象的过程”

    迭代器模式

    举个栗子
    我们有两个画板用来展示英文的原音字母和辅音字母。
    展示原音字母的画板由张三开发
    展示辅音字母的画板由李四开发
    他们处理相同的展示对象。但是张三用了系统提供的数组,而李四使用了公司的数组框架。
    如何改造,让访问数据更加友好?

    迭代器协议(java的接口)

    #import <Foundation/Foundation.h>
    
    NS_ASSUME_NONNULL_BEGIN
    
    @protocol Iterator <NSObject>
    
    -(BOOL)hasNext;
    
    -(id)next;
    
    -(void)remove:(id)obj;
    
    @end
    
    NS_ASSUME_NONNULL_END
    

    展示字符的类(逻辑很简单,只做内存级数据存取,这里不贴实现)

    #import <Foundation/Foundation.h>
    
    NS_ASSUME_NONNULL_BEGIN
    
    @interface DisplayCharactor : NSObject
    
    @property (nonatomic ,assign)NSString * charactor;
    
    @end
    
    NS_ASSUME_NONNULL_END
    

    原音字符的迭代器实现,处理系统数组

    #import "OriginalSoundIterator.h"
    @interface OriginalSoundIterator ()
    
    @property (nonatomic ,strong)NSMutableArray * array;
    
    @property (nonatomic ,assign)NSInteger index;
    
    @end
    
    @implementation OriginalSoundIterator
    
    -(instancetype)initWithCharactorArray:(NSMutableArray *)array {
        
        if (self = [super init]) {
            
            _index = 0;
            _array = array;
        }return self;
    }
    
    -(id)next {
        
        NSInteger index = _index;
        _index ++;
        return _array[index];
    }
    
    -(void)remove:(id)obj {
        _index--;
        [_array removeObject:obj];
    }
    
    -(BOOL)hasNext {
        
        if (_index >= _array.count) {
            _index = 0;
            return NO;
        }
        return YES;
    }
    
    @end
    
    

    辅音字符的迭代器实现,采用数组框架

    #import "ConsonantIterator.h"
    #import "CharactorArray.h"
    
    @interface ConsonantIterator ()
    
    @property (nonatomic ,strong)CharactorArray * array;
    
    @property (nonatomic ,assign)NSInteger index;
    
    @end
    
    @implementation ConsonantIterator
    
    -(instancetype)initWithCharactorArray:(CharactorArray *)array {
        
        if (self = [super init]) {
            
            _index = 0;
            _array = array;
        }return self;
    }
    
    -(id)next {
        
        NSInteger index = _index;
        _index ++;
        return [_array objectAtIndex:index];
    }
    
    -(void)remove:(id)obj {
        
        _index--;
        [_array removeObject:obj];
    }
    
    -(BOOL)hasNext {
        
        if (_index >= _array.length) {
            _index = 0;
            return NO;
        }
        return YES;
    }
    
    @end
    

    原音字符画板实现

    #import "OriginalSoundBoard.h"
    #import "DisplayCharactor.h"
    #import "OriginalSoundIterator.h"
    
    @interface OriginalSoundBoard ()
    
    @property (nonatomic ,strong)NSMutableArray * charactorArray;
    
    @property (nonatomic ,strong)id <Iterator> iterator;
    @end
    
    @implementation OriginalSoundBoard
    
    
    
    -(instancetype)init {
        
        if (self = [super init]) {
            
            _charactorArray = [NSMutableArray array];
            NSArray <NSString *>* charactors  = @[@"a",@"e",@"i",@"o",@"u"];
            for (int i = 0; i < charactors.count; i++) {
                
                [self addCharactor:charactors[i]];
            }
        }return self;
    }
    
    -(void)addCharactor:(NSString *)charactor{
        
        DisplayCharactor * display = [[DisplayCharactor alloc] init];
        display.charactor = charactor;
        [_charactorArray addObject:display];
    }
    
    -(id<Iterator>)creatIterator {
        
        if (!_iterator) {
            _iterator = [[OriginalSoundIterator alloc] initWithCharactorArray:_charactorArray];
        }
        return _iterator;
    
    }
    
    @end
    

    辅音字符画板实现

    #import "ConsonantBoard.h"
    #import "CharactorArray.h"
    #import "DisplayCharactor.h"
    #import "ConsonantIterator.h"
    
    @interface ConsonantBoard ()
    
    @property (nonatomic ,strong)CharactorArray * charactorArray;
    
    @property (nonatomic ,strong)id <Iterator> iterator;
    
    @end
    
    @implementation ConsonantBoard
    
    -(instancetype)init {
        
        if (self = [super init]) {
            
            _charactorArray = [[CharactorArray alloc] init];
            
            NSArray <NSString *> * charactors  = @[@"b",@"c",@"d",@"f",@"g",@"h",@"j",@"k",@"l",@"m",@"n",@"p",@"q",@"r",@"s",@"t",@"v",@"w",@"x",@"y",@"z"];
            for (int i = 0; i < charactors.count; i++) {
                [self addCharactor:charactors[i]];
            }
            
        }return self;
    }
    
    -(void)addCharactor:(NSString *)charactor{
        
        DisplayCharactor * display = [[DisplayCharactor alloc] init];
        display.charactor = charactor;
        [_charactorArray addObject:display];
    }
    
    - (id<Iterator>)creatIterator {
        
        if (!_iterator) {
            
            _iterator = [[ConsonantIterator alloc] initWithCharactorArray:_charactorArray];
        }
        return _iterator;
    }
    
    @end
    
    

    公司数组框架(随便写的一个,充当下自定义的聚合实现)

    #import "CharactorArray.h"
    
    @interface CharactorArray ()
    
    @property (nonatomic ,strong)NSMutableArray * charactorArray;
    @end
    
    @implementation CharactorArray
    
    -(instancetype)init {
        
        if (self = [super init]) {
            
            _charactorArray = [NSMutableArray array];
        }return self;
    }
    
    -(void)addObject:(id)charactor {
        
        [_charactorArray addObject:charactor];
    }
    
    -(void)removeObject:(id)charactor {
        
        [_charactorArray removeObject:charactor];
    }
    
    -(id)objectAtIndex:(NSInteger)index {
        
       return [_charactorArray objectAtIndex:index];
    }
    
    -(NSInteger)length {
        
        return _charactorArray.count;
    }
    
    @end
    
    

    迭代器的具体使用

    #import <Foundation/Foundation.h>
    #import "Iterator.h"
    #import "OriginalSoundBoard.h"
    #import "ConsonantBoard.h"
    #import "DisplayCharactor.h"
    
    void showOnBoard(id<Iterator> iterator);
    
    int main(int argc, const char * argv[]) {
        
        
        @autoreleasepool {
            
            id <Iterator> origin = [[[OriginalSoundBoard alloc] init] creatIterator];
            id <Iterator> consonant = [[[ConsonantBoard alloc] init] creatIterator];
            NSLog(@"原音之母:");
            showOnBoard(origin);
            NSLog(@"辅音之母:");
            showOnBoard(consonant);
        }
        return 0;
    }
    
    void showOnBoard(id<Iterator> iterator) {
        
        while ([iterator hasNext]) {
            DisplayCharactor * charactor = [iterator next];
            NSLog(@"%@",charactor.charactor);
        }
    }
    
    

    优点

    1.支持以不同的方式遍历一个聚合的对象
    2.简化聚合类
    3.实现了类之间的松耦合

    缺点

    将遍历聚合对象的逻辑抽离出来,导致类增多,逻辑在一定程度变得复杂

    iOS用自己的命名规则“枚举器/枚举”改写了迭代器模式。

    iOS中的枚举器/枚举有多种
    1.NSENumrator
    NSMutableArray * array = [[NSMutableArray alloc] initWithCapacity:5];
    NSEnumerator * rator = [array objectEnumerator];
    id item ;
    while (item = [rator nextObject]) {
    }

    2.块枚举
    [array enumerateObjectsUsingBlock:^(id _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {

    }];

    3.快速枚举
    forin

    4.内部枚举
    NSArray 有一个[array makeObjectsPerformSelector:@selector(selector)]; 该方法提供一个给数组中所有元素发送一个消息的功能,但是如果元素如果不能不能响应就会抛出异常。主要适用于不需要进行太多的运行时检查的简单操作


    相关文章

      网友评论

          本文标题:迭代器模式(Iterator Pattern)

          本文链接:https://www.haomeiwen.com/subject/xwpxgctx.html