花了两天时间撸了个贪吃蛇(实在太闲)。感觉这玩意也不难啊,写着写着就写出来了,这里使用VS2013自制,需要项目源码 加小编C++学习群:825414254可以获取各类C++学习资料
运行一下试试看
#include<windows.h>#include<conio.h>#include<time.h>#include<string>using namespace std;/*=============== all the structures ===============*/typedef struct Frame
{
COORD position[2];//位置
int flag;
}Frame;//帧/*=============== all the functions ===============*/void SetPos(COORD a)// set cursor 设置光标{
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}/* set cursor设置光标*/void SetPos(int i, int j){
COORD pos = { i, j };
SetPos(pos);
}void HideCursor(){
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}//把第y行,[x1, x2) 之间的坐标填充为 chvoid drawRow(int y, int x1, int x2, char ch){
SetPos(x1, y); for (int i = 0; i <= (x2 - x1); i++) cout << ch;
}//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 chvoid drawRow(COORD a, COORD b, char ch){ if (a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch); else
{
SetPos(0, 25); cout << "error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}//把第x列,[y1, y2] 之间的坐标填充为 chvoid drawCol(int x, int y1, int y2, char ch){ int y = y1; while (y != y2 + 1)
{
SetPos(x, y); cout << ch;
y++;
}
}//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 chvoid drawCol(COORD a, COORD b, char ch){ if (a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch); else
{
SetPos(0, 25); cout << "error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}//左上角坐标、右下角坐标、用row填充行、用col填充列void drawFrame(COORD a, COORD b, char row, char col){
drawRow(a.Y, a.X + 1, b.X - 1, row);
drawRow(b.Y, a.X + 1, b.X - 1, row);
drawCol(a.X, a.Y + 1, b.Y - 1, col);
drawCol(b.X, a.Y + 1, b.Y - 1, col);
}//点覆盖void drawFrame(COORD a, char r){
SetPos(a.X, a.Y); cout << r;
}void drawFrame(int x1, int y1, int x2, int y2, char row, char col){
COORD a = { x1, y1 };
COORD b = { x2, y2 };
drawFrame(a, b, row, col);
}void drawFrame(Frame frame, char row, char col){
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}void drawPlaying(){
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 77, 24, '-', '|');// draw output frame
SetPos(52, 6); cout << "玩家1长度:";
SetPos(52, 8); cout << "玩家2长度:";
SetPos(52, 14); cout << "操作方式:";
SetPos(52, 16); cout << " 玩家1 上下左右";
SetPos(52, 17); cout << " 玩家2 a,s,d,w";
SetPos(52, 19); cout << " p 暂停游戏。";
SetPos(52, 20); cout << " esc 退出游戏。";
}//在[a, b)之间产生一个随机整数int random(int a, int b){ int c = (rand() % (a - b)) + a; return c;
}//在两个坐标包括的矩形框内随机产生一个坐标COORD random(COORD a, COORD b){ int x = random(a.X, b.X); int y = random(a.Y, b.Y);
COORD c = { x, y }; return c;
}//判断是否撞到蛇身或者墙壁 点对点bool judgeCoordSnake(COORD spot1, COORD spot2){ if (spot1.X == spot2.X) if (spot1.Y == spot2.Y) return true; if (spot1.X == 0 || spot1.X == 48 || spot1.Y == 0 || spot1.Y == 24) return true; return false;
}//判断是否撞到蛇身或者墙壁 头对身子bool judgeCoordSnake(COORD spot1, COORD *snake1, COORD *snake2){ for (int i = 1; i < 250; i++)
{ if (spot1.X == snake1[i].X) if (spot1.Y == snake1[i].Y) return false; if (spot1.X == snake2[i].X) if (spot1.Y == snake2[i].Y) return false; if (spot1.X == 0 || spot1.X == 48 || spot1.Y == 0 || spot1.Y == 24) return false;
} return true;
}bool judgeCoordSnakeFood(COORD spot1, COORD spot2, COORD spot3,int& a){ if (spot1.X == spot2.X) if (spot1.Y == spot2.Y)
{
a = 0; return true;
} if (spot1.X == spot3.X) if (spot1.Y == spot3.Y)
{
a = 1; return true;
} return false;
}//因为在判断时头部的问题所以单列出来
void printCoord(COORD a){ cout << "( " << a.X << " , " << a.Y << " )";
}int drawMenu(){
SetPos(30, 1); cout << "贪吃的大蟒蛇";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4); cout << "w 和 s 选择, k 确定";
SetPos(15, 11); cout << "开始游戏";
SetPos(15, 13); cout << "结束游戏";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11); cout << "本游戏为双人游戏:";
SetPos(51, 13); cout << "wasd和ijkl控制";
SetPos(24, 21); cout << "制作: 威微游戏制造厂厂长 唐宇威"; int j = 11;
SetPos(12, j); cout <<"->"; while (1)
{ if (_kbhit())
{ char x = _getch(); switch (x)
{ case 'w':
{ if (j == 13)
{
SetPos(12, j); cout << " ";
j = 11;
SetPos(12, j); cout << "->";
SetPos(51, 13); cout << " ";
SetPos(47, 11); cout << "准备好了吗?";
SetPos(51, 13); cout << "wasd和ijkl控制";
} break;
} case 's':
{ if (j == 11)
{
SetPos(12, j); cout << " ";
j = 13;
SetPos(12, j); cout << "->";
SetPos(51, 13); cout << " ";
SetPos(47, 11); cout << "结束游戏:";
SetPos(51, 13); cout << "要走了吗?";
} break;
} case 'k':
{ if (j == 11)
return 1; else exit(0);
}
}
}
}
}/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*//*================== the Game Class ==================*/class Game
{public:
COORD snake1[250];
COORD snake2[250];
COORD food[2]; int length1; int length2; int direction1;//蛇1的头 1上2下3左4右
int direction2;//蛇2的头 1上2下3左4右
string title; //初始化所有
void initFood(); COORD randomFood(); //初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void Playing(); void Pause(); void judgeSnake(); void GameOver(); void snake1ChangeDirection(char x); void snake2ChangeDirection(char x); void drawSnake1(int direction); void drawSnake2(int direction); void drawSnake1ToNull(); void drawSnake2ToNull(); void drawFood(); void drawFoodToNull();
Game()
{
direction1 = 1,direction2 = 1;
snake1[0] = { 8, 15 }, snake1[1] = { 8, 16 }, snake1[2] = { 8, 17 };
snake2[0] = { 40, 15 }, snake2[1] = { 40, 16 }, snake2[2] = { 40, 17 };
length1 = 3, length2 = 3; for (int i = 3; i < 249; i++)
{
snake1[i] = { 0, 0 };
snake2[i] = { 0, 0 };
}
}
};//画第一条蛇void Game::drawSnake1(int direction)
{ for (int i = 0; i<240; i++)
{
SetPos(snake1[i]); if (i != 0) cout << "O"; else if (i == 0)
{ if (direction==1)
{ cout << "^";
} else if(direction == 2)
{ cout << "v";
} else if (direction == 3)
{ cout << "<";
} else if (direction == 4)
{ cout << ">";
}
}
}
}void Game::drawSnake2(int direction)
{ for (int i = 0; i<240; i++)
{
SetPos(snake2[i]); if (i != 0) cout << "X"; else if (i == 0)
{ if (direction == 1)
{ cout << "^";
} else if (direction == 2)
{ cout << "v";
} else if (direction == 3)
{ cout << "<";
} else if (direction == 4)
{ cout << ">";
}
}
}
}//把第一条蛇消失,行动时使用,只让蛇头蛇尾消失,这样不会一闪一闪void Game::drawSnake1ToNull()
{
SetPos(snake1[0]); cout << " ";
SetPos(snake1[length1]); cout << " ";
}void Game::drawSnake2ToNull()
{ /*for (int i = length2; i<240; i++)
{
SetPos(snake2[i]);
cout << " ";
}*/
SetPos(snake2[0]); cout << " ";
SetPos(snake2[length2]); cout << " ";
}//初始食物void Game::initFood()
{
COORD a = { 2, 2 };
COORD b = { 24,12 };
COORD c = { 25, 2 };
COORD d = { 47,14 };
food[0] = random(a, b);
food[1] = random(c, d);
}//随机食物,如果有墙需要修改。COORD Game::randomFood()
{
COORD food;
COORD a = { 2, 2 };
COORD b = { 47, 23 }; while (1)
{
food = random(a, b); if (judgeCoordSnake(food, snake1, snake2)) return food;
}
}//画出食物
void Game::drawFood()
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