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Android Builder 模式

Android Builder 模式

作者: yangMr | 来源:发表于2017-11-13 22:41 被阅读0次

    源码地址

    说明:将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。

    使用场景

    1. 相同的方法,不同的执行顺序,产生不同的事件结果时;
    2. 多个部件或零件,都可以装配到一个对象中,但是产生的运行结果又不相同时;
    3. 产品类非常复杂,或者产品类中的调用顺序不同产生了不同的作用,这时使用建造者模式非常合适;
    4. 当初始化一个对象特别复杂,如参数多,且很多参数都具有默认值时。

    简单实现

    说明:举个计算机的简单组装例子。分为构建主板、设置操作系统、设置显示器 3 部分。

    计算机抽象类,即 Product 对象

    public abstract class Computer {
        protected String mBoard;
        protected String mDisplay;
        protected String mOS;
    
        public Computer() {
    
        }
        // 设置主板
        public void setBoard(String board) {
            mBoard = board;
        }
        // 设置显示器
        public void setDisplay(String display) {
            mDisplay = display;
        }
        //设置操作系统
        public abstract void setOS();
    
        @Override
        public String toString() {
            return "Computer{" +
                    "mBoard='" + mBoard + '\'' +
                    ", mDisplay='" + mDisplay + '\'' +
                    ", mOS='" + mOS + '\'' +
                    '}';
        }
    }
    

    具体的Computer类,Macbook

    public class Macbook extends Computer {
        public Macbook() {
        }
    
        @Override
        public void setOS() {
            mOS = "Mac OS X 10.10";
        }
    }
    

    抽象builder类

    public abstract class Builder {
        // 设置主板
        public abstract void buildBoard(String board);
        // 设置显示器
        public abstract void buildDisplay(String display);
        // 设置操作系统
        public abstract void buildOS();
        // 创建 Computer
        public abstract Computer create();
    }
    

    具体的builder类,MacbookBuilder

    public class MacbookBuilder extends Builder {
        private Computer mComputer = new Macbook();
    
        @Override
        public void buildBoard(String board) {
            mComputer.setBoard(board);
        }
    
        @Override
        public void buildDisplay(String display) {
            mComputer.setDisplay(display);
        }
    
        @Override
        public void buildOS() {
            mComputer.setOS();
        }
    
        @Override
        public Computer create() {
            return mComputer;
        }
    }
    

    负责构造 Computer

    public class Director {
        Builder mBuilder;
    
        public Director(Builder builder) {
            mBuilder = builder;
        }
    
        /**
         * 构建对象
         */
        public void construct(String board, String display) {
            mBuilder.buildBoard(board);
            mBuilder.buildDisplay(display);
            mBuilder.buildOS();
        }
    }
    

    测试类

    public class Test {
        public static void main(String[] args) {
            // 构建器
            Builder builder = new MacbookBuilder();
            // Director
            Director pcDirector = new Director(builder);
            // 封装构建过程,4核、内存2GB、Mac系统
            pcDirector.construct("Intel 主板", "Retina 显示器");
            // 构建计算机,输出相关信息
            System.out.println("Computer Info : " + builder.create().toString());
        }
    }
    

    输出结果:

    Computer Info : Computer [mBoard=Intel 主板, mDisplay=Retina 显示器, mOS=Mac OS X 10.10]

    上面示例中,通过具体的 MacbookBuilder 来构建 Macbook 对象,二 Director 封装了构建复杂产品对象的过程,对外隐藏构建细节。Builder 与 Director 一起将一个附在对象的构建与它的表示分离,使得同样的构建过程可以创建不同的对象。

    在实际开发过程中,Director 角色经常会被省略。而直接使用一个 Builder 来进行对象的组装,这个 Builder 通常为链式调用,对应的每个 setter 方法返回自身,即 return this。其大致代码如下:

    new TestBuilder().setA("A").setB("B").create();
    

    Android 源码中的 Builder 模式

    最常见的 AlertDialog.Builder。详情请自行搜索。

    开发实际使用

    此时参考别人写好的 CustomerPopupWindow 类,如下

    public class CustomPopupWindow extends PopupWindow {
        private View mContentView;
        private View mParentView;
        private CustomPopupWindowListener mListener;
        private boolean isOutsideTouch;
        private boolean isFocus;
        private Drawable mBackgroundDrawable;
        private int mAnimationStyle;
        private boolean isWrap;
    
        private CustomPopupWindow(Builder builder) {
            this.mContentView = builder.contentView;
            this.mParentView = builder.parentView;
            this.mListener = builder.listener;
            this.isOutsideTouch = builder.isOutsideTouch;
            this.isFocus = builder.isFocus;
            this.mBackgroundDrawable = builder.backgroundDrawable;
            this.mAnimationStyle = builder.animationStyle;
            this.isWrap = builder.isWrap;
            initLayout();
        }
    
        public static Builder builder() {
            return new Builder();
        }
    
        private void initLayout() {
            mListener.initPopupView(mContentView);
            setWidth(isWrap ? LayoutParams.WRAP_CONTENT : LayoutParams.MATCH_PARENT);
            setHeight(isWrap ? LayoutParams.WRAP_CONTENT : LayoutParams.MATCH_PARENT);
            setFocusable(isFocus);
            setOutsideTouchable(isOutsideTouch);
            setBackgroundDrawable(mBackgroundDrawable);
            if (mAnimationStyle != -1)//如果设置了动画则使用动画
                setAnimationStyle(mAnimationStyle);
            setContentView(mContentView);
        }
    
        /**
         * 获得用于展示popup内容的view
         */
        public View getContentView() {
            return mContentView;
        }
    
        /**
         * 用于填充contentView,必须传ContextThemeWrapper(比如activity)不然popupwindow要报错
         */
        public static View inflateView(ContextThemeWrapper context, int layoutId) {
            return LayoutInflater.from(context)
                    .inflate(layoutId, null);
        }
    
        public void show() {//默认显示到中间
            if (mParentView == null) {
                showAtLocation(mContentView, Gravity.CENTER | Gravity.CENTER_HORIZONTAL, 0, 0);
            } else {
                showAtLocation(mParentView, Gravity.CENTER | Gravity.CENTER_HORIZONTAL, 0, 0);
            }
        }
    
        public static final class Builder {
            private View contentView;
            private View parentView;
            private CustomPopupWindowListener listener;
            private boolean isOutsideTouch = true;//默认为true
            private boolean isFocus = true;//默认为true
            private Drawable backgroundDrawable = new ColorDrawable(0x00000000);//默认为透明
            private int animationStyle = -1;
            private boolean isWrap;
    
            private Builder() {
            }
    
            public Builder contentView(View contentView) {
                this.contentView = contentView;
                return this;
            }
    
            public Builder parentView(View parentView) {
                this.parentView = parentView;
                return this;
            }
    
            public Builder isWrap(boolean isWrap) {
                this.isWrap = isWrap;
                return this;
            }
    
            public Builder isOutsideTouch(boolean isOutsideTouch) {
                this.isOutsideTouch = isOutsideTouch;
                return this;
            }
    
            public Builder isFocus(boolean isFocus) {
                this.isFocus = isFocus;
                return this;
            }
    
            public Builder backgroundDrawable(Drawable backgroundDrawable) {
                this.backgroundDrawable = backgroundDrawable;
                return this;
            }
    
            public Builder animationStyle(int animationStyle) {
                this.animationStyle = animationStyle;
                return this;
            }
          
            public Builder customListener(CustomPopupWindowListener listener) {
                this.listener = listener;
                return this;
            }
    
            public CustomPopupWindow build() {
                if (contentView == null)
                    throw new IllegalStateException("contentView is required");
                if (listener == null)
                    throw new IllegalStateException("CustomPopupWindowListener is required");
    
                return new CustomPopupWindow(this);
            }
        }
    
        public interface CustomPopupWindowListener {
            public void initPopupView(View contentView);
        }
    }
    

    总结

    • 优点
      1. 良好的封装性,使用建造者模式可以使客户端不必知道产品内部组成的细节;
      2. 建造者独立,容易扩展。
    • 缺点
      1. 会产生多余的 Builder 对象以及 Director 对象,消耗内存。

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