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Android 状态机、状态模式 基础框架实现

Android 状态机、状态模式 基础框架实现

作者: Android那些事儿 | 来源:发表于2020-06-07 15:52 被阅读0次

    一、StateMachine 要解决的问题

    从设计模式的角度来讲,状态模式和策略模式类图是一样的,所以工作原理也类似。但相比较于策略模式,状态模式需要管理好状态树,以及维护状态对象的生命周期。

    所以,将 Android 源代码中 WifiStateMachine 所依赖使用的状态机框架拿过来,用来生成状态树以及管理状态生命周期。

    案例代码,已上传 AndroidGo

    二、使用方式

    dependencies {
        implementation fileTree(dir: 'libs', include: ['*.jar'])
        ...
        implementation 'com.github.hailouwang:statemachine:1.0.0'
    }
    

    三、Demo 案例

    1、单状态 案例

    public static void main(String args[]){
        testHelloWorld();
    }
    
    static class HelloWorld extends StateMachine {
        HelloWorld(String name) {
            super(name);
            addState(mState1);
            setInitialState(mState1);
        }
    
        public static HelloWorld makeHelloWorld() {
            HelloWorld hw = new HelloWorld("hlwang");
            hw.start();
            return hw;
        }
    
        class State1 extends State {
            @Override
            public boolean processMessage(Message msg) {
                log("Hello World");
                return HANDLED;
            }
        }
    
        State1 mState1 = new State1();
    }
    
    void testHelloWorld() {
        HelloWorld hw = HelloWorld.makeHelloWorld();
        hw.sendMessage(hw.obtainMessage());
    }
    

    2、多状态协同 案例

    构建如下状态树:

    <pre>
    mP1 mP2
    /
    mS2 mS1
    </pre>

    public static void main(String args[]){
        testMoreStateTransaction();
    }
    
    static class Hsm1 extends StateMachine {
        public static final int CMD_1 = 1;
        public static final int CMD_2 = 2;
        public static final int CMD_3 = 3;
        public static final int CMD_4 = 4;
        public static final int CMD_5 = 5;
    
        public static Hsm1 makeHsm1() {
            Log.d("hlwang", "makeHsm1 E");
            Hsm1 sm = new Hsm1("hlwang");
            sm.start();
            Log.d("hlwang", "makeHsm1 X");
            return sm;
        }
    
        Hsm1(String name) {
            super(name);
            log("ctor E");
    
            // Add states, use indentation to show hierarchy
            addState(mP1);
            addState(mS1, mP1);
            addState(mS2, mP1);
            addState(mP2);
    
            // Set the initial state
            setInitialState(mS1);
            log("ctor X");
        }
    
        class P1 extends State {
            @Override
            public void enter() {
                log("mP1.enter");
            }
    
            @Override
            public boolean processMessage(Message message) {
                boolean retVal;
                log("mP1.processMessage what=" + message.what);
                switch (message.what) {
                    case CMD_2:
                        // CMD_2 will arrive in mS2 before CMD_3
                        sendMessage(obtainMessage(CMD_3));
                        deferMessage(message);
                        transitionTo(mS2);
                        retVal = HANDLED;
                        break;
                    default:
                        // Any message we don't understand in this state invokes unhandledMessage
                        retVal = NOT_HANDLED;
                        break;
                }
                return retVal;
            }
    
            @Override
            public void exit() {
                log("mP1.exit");
            }
        }
    
        class S1 extends State {
            @Override
            public void enter() {
                log("mS1.enter");
            }
    
            @Override
            public boolean processMessage(Message message) {
                log("S1.processMessage what=" + message.what);
                if (message.what == CMD_1) {
                    // Transition to ourself to show that enter/exit is called
                    transitionTo(mS1);
                    return HANDLED;
                } else {
                    // Let parent process all other messages
                    return NOT_HANDLED;
                }
            }
    
            @Override
            public void exit() {
                log("mS1.exit");
            }
        }
    
        class S2 extends State {
            @Override
            public void enter() {
                log("mS2.enter");
            }
    
            @Override
            public boolean processMessage(Message message) {
                boolean retVal;
                log("mS2.processMessage what=" + message.what);
                switch (message.what) {
                    case (CMD_2):
                        sendMessage(obtainMessage(CMD_4));
                        retVal = HANDLED;
                        break;
                    case (CMD_3):
                        deferMessage(message);
                        transitionTo(mP2);
                        retVal = HANDLED;
                        break;
                    default:
                        retVal = NOT_HANDLED;
                        break;
                }
                return retVal;
            }
    
            @Override
            public void exit() {
                log("mS2.exit");
            }
        }
    
        class P2 extends State {
    
            @Override
            public void enter() {
                log("mP2.enter");
                sendMessage(obtainMessage(CMD_5));
            }
    
            @Override
            public boolean processMessage(Message message) {
                log("P2.processMessage what=" + message.what);
                switch (message.what) {
                    case (CMD_3):
                        break;
                    case (CMD_4):
                        break;
                    case (CMD_5):
                        transitionToHaltingState();
                        break;
                }
                return HANDLED;
            }
    
            @Override
            public void exit() {
                log("mP2.exit");
            }
        }
    
        @Override
        public void onHalting() {
            log("halting");
            synchronized (this) {
                this.notifyAll();
            }
        }
    
        P1 mP1 = new P1();
        S1 mS1 = new S1();
        S2 mS2 = new S2();
        P2 mP2 = new P2();
    }
    

    四、备注

    1、处于状态子树的状态,如果未处理请求,会将请求交给父状态继续处理。如上案例所示,S1 未处理的请求,P1 会接手处理。

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