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underscore.js源码解读

underscore.js源码解读

作者: 大前端之路 | 来源:发表于2017-02-17 11:51 被阅读0次

    阅读一些著名框架类库的源码,就好像和一个个大师对话,你会学到很多。为什么是 underscore?最主要的原因是 underscore 简短精悍(约 1.5k 行),封装了 100 多个有用的方法,耦合度低,非常适合逐个方法阅读,适合楼主这样的 JavaScript 初学者。从中,你不仅可以学到用 void 0 代替 undefined 避免 undefined 被重写等一些小技巧 ,也可以学到变量类型判断、函数节流&函数去抖等常用的方法,还可以学到很多浏览器兼容的 hack,更可以学到作者的整体设计思路以及 API 设计的原理(向后兼容)。

    <a href="http://www.css88.com/doc/underscore/">Underscore文档</a>
    <a href="http://www.qdfuns.com/notes/17398/441f8b402179ea95dd833bee9842bad2.html">解读教程</a>

    //     Underscore.js 1.8.3
    //提供了一整套函数式编程的实用功能,但是没有扩展任何JavaScript内置对象
    //它弥补了部分jQuery没有实现的功能,同时又是Backbone.js必不可少的部分。
    //闭包
    //整个函数在一个闭包中,避免污染全局变量。通过传入this(其实就是window对象)来改变函数的作用域。和jquery的自执行函数其实是异曲同工之妙。
    //这种传入全局变量的方式一方面有利于代码阅读,另一方面方便压缩。
    
    //集合类方法、数组类方法、对象类方法、函数类方法、实用工具方法、链式调用
    //undefined在es3中不是关键字原因导致的。
    
    //es5中那些方法的模拟、常见的谓词函数is开头的那些、函数节流和函数去抖、函数模板。
    //1.短路语句的理解
    //2.call和apply的应用(this指向问题)
    //3.闭包的应用
    //4.定时器的应用
    //5.正则表达式的掌握
    //6.函数式编程抽象思维
    (function() {
    
        // Baseline setup
        // --------------
    
        // Establish the root object, `window` (`self`) in the browser, `global`
        // on the server, or `this` in some virtual machines. We use `self`
        // instead of `window` for `WebWorker` support.
        //缓存this,浏览器的window或者服务端的exports
        var root = typeof self == 'object' && self.self === self && self ||
            typeof global == 'object' && global.global === global && global ||
            this ||
            {};
    
        // Save the previous value of the `_` variable.
        var previousUnderscore = root._;
    
        //原型复制(便于压缩)
        //Array,Object,Function这些本质都是函数,获取函数原型属性prototype也是为了便于压缩。
        //Object.prototype.xxx这种代码是不可压缩的,Object,prototype这些名字改了浏览器就不认得了。
        //上面的代码中创建了ObjProto之后,源生代码经过压缩之后,ObjProto就可能命名成a变量,那么原来的代码就压缩成a.xxx
        var ArrayProto = Array.prototype, ObjProto = Object.prototype;
        var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;
    
        // Create quick reference variables for speed access to core prototypes.
        var push = ArrayProto.push,
            slice = ArrayProto.slice,
            toString = ObjProto.toString,
            hasOwnProperty = ObjProto.hasOwnProperty;
    
        // All **ECMAScript 5** native function implementations that we hope to use
        // are declared here.
        var nativeIsArray = Array.isArray,
            nativeKeys = Object.keys,
            nativeCreate = Object.create;
    
        // Naked function reference for surrogate-prototype-swapping.
        var Ctor = function(){};
    
        // Create a safe reference to the Underscore object for use below.
        //下划线库的局部变量_,注意是个函数(构造函数)
        var _ = function(obj) {
            if (obj instanceof _) return obj;//如果参数是自己的实例,那就返回参数。
            if (!(this instanceof _)) return new _(obj);//如果你调用_,不是用new的,函数内部自动会给你new
            this._wrapped = obj;
        };
        /*
         //看下Person类
         <script>
         var Person = function(name){
             if(!(this instanceof Person)){
                return new Person(name);
             }
             this.name = name;
         }
         var p = new Person('laoyao');
         alert(p.name);
         var p = Person('xxx');
         alert(p.name);
         </script>
         //当然了,你也可以反过来用,例如一个函数不让它new,比如alert,
         <script>
         var MyAlert = function(str){
             if(this instanceof MyAlert){
                throw new Error("MyAlert is not a constructor");
             }
             alert(str);
         }
         MyAlert(111);//弹出
         new MyAlert(222);//报错
         </script>
         */
    
        // Export the Underscore object for **Node.js**, with
        // backwards-compatibility for their old module API. If we're in
        // the browser, add `_` as a global object.
        // (`nodeType` is checked to ensure that `module`
        // and `exports` are not HTML elements.)
        if (typeof exports != 'undefined' && !exports.nodeType) {
            if (typeof module != 'undefined' && !module.nodeType && module.exports) {
                exports = module.exports = _;
            }
            exports._ = _;
        } else {
            root._ = _;
        }
    
        // Current version.
        _.VERSION = '1.8.3';
    
        // Internal function that returns an efficient (for current engines) version
        // of the passed-in callback, to be repeatedly applied in other Underscore
        // functions.
        var optimizeCb = function(func, context, argCount) {
            if (context === void 0) return func;
            switch (argCount) {
                case 1: return function(value) {
                    return func.call(context, value);
                };
                // The 2-parameter case has been omitted only because no current consumers
                // made use of it.
                case null:
                case 3: return function(value, index, collection) {
                    return func.call(context, value, index, collection);
                };
                case 4: return function(accumulator, value, index, collection) {
                    return func.call(context, accumulator, value, index, collection);
                };
            }
            return function() {
                return func.apply(context, arguments);
            };
        };
    
        var builtinIteratee;
    
        // An internal function to generate callbacks that can be applied to each
        // element in a collection, returning the desired result — either `identity`,
        // an arbitrary callback, a property matcher, or a property accessor.
        var cb = function(value, context, argCount) {
            if (_.iteratee !== builtinIteratee) return _.iteratee(value, context);
            if (value == null) return _.identity;
            if (_.isFunction(value)) return optimizeCb(value, context, argCount);
            if (_.isObject(value) && !_.isArray(value)) return _.matcher(value);
            return _.property(value);
        };
    
        // External wrapper for our callback generator. Users may customize
        // `_.iteratee` if they want additional predicate/iteratee shorthand styles.
        // This abstraction hides the internal-only argCount argument.
        _.iteratee = builtinIteratee = function(value, context) {
            return cb(value, context, Infinity);
        };
    
        // Similar to ES6's rest param (http://ariya.ofilabs.com/2013/03/es6-and-rest-parameter.html)
        // This accumulates the arguments passed into an array, after a given index.
        var restArgs = function(func, startIndex) {
            startIndex = startIndex == null ? func.length - 1 : +startIndex;
            return function() {
                var length = Math.max(arguments.length - startIndex, 0),
                    rest = Array(length),
                    index = 0;
                for (; index < length; index++) {
                    rest[index] = arguments[index + startIndex];
                }
                switch (startIndex) {
                    case 0: return func.call(this, rest);
                    case 1: return func.call(this, arguments[0], rest);
                    case 2: return func.call(this, arguments[0], arguments[1], rest);
                }
                var args = Array(startIndex + 1);
                for (index = 0; index < startIndex; index++) {
                    args[index] = arguments[index];
                }
                args[startIndex] = rest;
                return func.apply(this, args);
            };
        };
    
        // An internal function for creating a new object that inherits from another.
        var baseCreate = function(prototype) {
            if (!_.isObject(prototype)) return {};
            if (nativeCreate) return nativeCreate(prototype);
            Ctor.prototype = prototype;
            var result = new Ctor;
            Ctor.prototype = null;
            return result;
        };
    
        var shallowProperty = function(key) {
            return function(obj) {
                return obj == null ? void 0 : obj[key];
            };
        };
    
        var deepGet = function(obj, path) {
            var length = path.length;
            for (var i = 0; i < length; i++) {
                if (obj == null) return void 0;
                obj = obj[path[i]];
            }
            return length ? obj : void 0;
        };
    
        // Helper for collection methods to determine whether a collection
        // should be iterated as an array or as an object.
        // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
        // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
        var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
        var getLength = shallowProperty('length');
        var isArrayLike = function(collection) {
            var length = getLength(collection);
            return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
        };
    
        // Collection Functions
        // --------------------
    
        // The cornerstone, an `each` implementation, aka `forEach`.
        // Handles raw objects in addition to array-likes. Treats all
        // sparse array-likes as if they were dense.
        _.each = _.forEach = function(obj, iteratee, context) {
            iteratee = optimizeCb(iteratee, context);
            var i, length;
            if (isArrayLike(obj)) {
                for (i = 0, length = obj.length; i < length; i++) {
                    iteratee(obj[i], i, obj);
                }
            } else {
                var keys = _.keys(obj);
                for (i = 0, length = keys.length; i < length; i++) {
                    iteratee(obj[keys[i]], keys[i], obj);
                }
            }
            return obj;
        };
    
        // Return the results of applying the iteratee to each element.
        _.map = _.collect = function(obj, iteratee, context) {
            iteratee = cb(iteratee, context);
            var keys = !isArrayLike(obj) && _.keys(obj),
                length = (keys || obj).length,
                results = Array(length);
            for (var index = 0; index < length; index++) {
                var currentKey = keys ? keys[index] : index;
                results[index] = iteratee(obj[currentKey], currentKey, obj);
            }
            return results;
        };
    
        // Create a reducing function iterating left or right.
        var createReduce = function(dir) {
            // Wrap code that reassigns argument variables in a separate function than
            // the one that accesses `arguments.length` to avoid a perf hit. (#1991)
            var reducer = function(obj, iteratee, memo, initial) {
                var keys = !isArrayLike(obj) && _.keys(obj),
                    length = (keys || obj).length,
                    index = dir > 0 ? 0 : length - 1;
                if (!initial) {
                    memo = obj[keys ? keys[index] : index];
                    index += dir;
                }
                for (; index >= 0 && index < length; index += dir) {
                    var currentKey = keys ? keys[index] : index;
                    memo = iteratee(memo, obj[currentKey], currentKey, obj);
                }
                return memo;
            };
    
            return function(obj, iteratee, memo, context) {
                var initial = arguments.length >= 3;
                return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);
            };
        };
    
        // **Reduce** builds up a single result from a list of values, aka `inject`,
        // or `foldl`.
        _.reduce = _.foldl = _.inject = createReduce(1);
    
        // The right-associative version of reduce, also known as `foldr`.
        _.reduceRight = _.foldr = createReduce(-1);
    
        // Return the first value which passes a truth test. Aliased as `detect`.
        _.find = _.detect = function(obj, predicate, context) {
            var keyFinder = isArrayLike(obj) ? _.findIndex : _.findKey;
            var key = keyFinder(obj, predicate, context);
            if (key !== void 0 && key !== -1) return obj[key];
        };
    
        // Return all the elements that pass a truth test.
        // Aliased as `select`.
        _.filter = _.select = function(obj, predicate, context) {
            var results = [];
            predicate = cb(predicate, context);
            _.each(obj, function(value, index, list) {
                if (predicate(value, index, list)) results.push(value);
            });
            return results;
        };
    
        // Return all the elements for which a truth test fails.
        _.reject = function(obj, predicate, context) {
            return _.filter(obj, _.negate(cb(predicate)), context);
        };
    
        // Determine whether all of the elements match a truth test.
        // Aliased as `all`.
        _.every = _.all = function(obj, predicate, context) {
            predicate = cb(predicate, context);
            var keys = !isArrayLike(obj) && _.keys(obj),
                length = (keys || obj).length;
            for (var index = 0; index < length; index++) {
                var currentKey = keys ? keys[index] : index;
                if (!predicate(obj[currentKey], currentKey, obj)) return false;
            }
            return true;
        };
    
        // Determine if at least one element in the object matches a truth test.
        // Aliased as `any`.
        _.some = _.any = function(obj, predicate, context) {
            predicate = cb(predicate, context);
            var keys = !isArrayLike(obj) && _.keys(obj),
                length = (keys || obj).length;
            for (var index = 0; index < length; index++) {
                var currentKey = keys ? keys[index] : index;
                if (predicate(obj[currentKey], currentKey, obj)) return true;
            }
            return false;
        };
    
        // Determine if the array or object contains a given item (using `===`).
        // Aliased as `includes` and `include`.
        _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
            if (!isArrayLike(obj)) obj = _.values(obj);
            if (typeof fromIndex != 'number' || guard) fromIndex = 0;
            return _.indexOf(obj, item, fromIndex) >= 0;
        };
    
        // Invoke a method (with arguments) on every item in a collection.
        _.invoke = restArgs(function(obj, path, args) {
            var contextPath, func;
            if (_.isFunction(path)) {
                func = path;
            } else if (_.isArray(path)) {
                contextPath = path.slice(0, -1);
                path = path[path.length - 1];
            }
            return _.map(obj, function(context) {
                var method = func;
                if (!method) {
                    if (contextPath && contextPath.length) {
                        context = deepGet(context, contextPath);
                    }
                    if (context == null) return void 0;
                    method = context[path];
                }
                return method == null ? method : method.apply(context, args);
            });
        });
    
        // Convenience version of a common use case of `map`: fetching a property.
        _.pluck = function(obj, key) {
            return _.map(obj, _.property(key));
        };
    
        // Convenience version of a common use case of `filter`: selecting only objects
        // containing specific `key:value` pairs.
        _.where = function(obj, attrs) {
            return _.filter(obj, _.matcher(attrs));
        };
    
        // Convenience version of a common use case of `find`: getting the first object
        // containing specific `key:value` pairs.
        _.findWhere = function(obj, attrs) {
            return _.find(obj, _.matcher(attrs));
        };
    
        // Return the maximum element (or element-based computation).
        _.max = function(obj, iteratee, context) {
            var result = -Infinity, lastComputed = -Infinity,
                value, computed;
            if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object') && obj != null) {
                obj = isArrayLike(obj) ? obj : _.values(obj);
                for (var i = 0, length = obj.length; i < length; i++) {
                    value = obj[i];
                    if (value != null && value > result) {
                        result = value;
                    }
                }
            } else {
                iteratee = cb(iteratee, context);
                _.each(obj, function(v, index, list) {
                    computed = iteratee(v, index, list);
                    if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
                        result = v;
                        lastComputed = computed;
                    }
                });
            }
            return result;
        };
    
        // Return the minimum element (or element-based computation).
        _.min = function(obj, iteratee, context) {
            var result = Infinity, lastComputed = Infinity,
                value, computed;
            if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object') && obj != null) {
                obj = isArrayLike(obj) ? obj : _.values(obj);
                for (var i = 0, length = obj.length; i < length; i++) {
                    value = obj[i];
                    if (value != null && value < result) {
                        result = value;
                    }
                }
            } else {
                iteratee = cb(iteratee, context);
                _.each(obj, function(v, index, list) {
                    computed = iteratee(v, index, list);
                    if (computed < lastComputed || computed === Infinity && result === Infinity) {
                        result = v;
                        lastComputed = computed;
                    }
                });
            }
            return result;
        };
    
        // Shuffle a collection.
        _.shuffle = function(obj) {
            return _.sample(obj, Infinity);
        };
    
        // Sample **n** random values from a collection using the modern version of the
        // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
        // If **n** is not specified, returns a single random element.
        // The internal `guard` argument allows it to work with `map`.
        _.sample = function(obj, n, guard) {
            if (n == null || guard) {
                if (!isArrayLike(obj)) obj = _.values(obj);
                return obj[_.random(obj.length - 1)];
            }
            var sample = isArrayLike(obj) ? _.clone(obj) : _.values(obj);
            var length = getLength(sample);
            n = Math.max(Math.min(n, length), 0);
            var last = length - 1;
            for (var index = 0; index < n; index++) {
                var rand = _.random(index, last);
                var temp = sample[index];
                sample[index] = sample[rand];
                sample[rand] = temp;
            }
            return sample.slice(0, n);
        };
    
        // Sort the object's values by a criterion produced by an iteratee.
        _.sortBy = function(obj, iteratee, context) {
            var index = 0;
            iteratee = cb(iteratee, context);
            return _.pluck(_.map(obj, function(value, key, list) {
                return {
                    value: value,
                    index: index++,
                    criteria: iteratee(value, key, list)
                };
            }).sort(function(left, right) {
                var a = left.criteria;
                var b = right.criteria;
                if (a !== b) {
                    if (a > b || a === void 0) return 1;
                    if (a < b || b === void 0) return -1;
                }
                return left.index - right.index;
            }), 'value');
        };
    
        // An internal function used for aggregate "group by" operations.
        var group = function(behavior, partition) {
            return function(obj, iteratee, context) {
                var result = partition ? [[], []] : {};
                iteratee = cb(iteratee, context);
                _.each(obj, function(value, index) {
                    var key = iteratee(value, index, obj);
                    behavior(result, value, key);
                });
                return result;
            };
        };
    
        // Groups the object's values by a criterion. Pass either a string attribute
        // to group by, or a function that returns the criterion.
        _.groupBy = group(function(result, value, key) {
            if (_.has(result, key)) result[key].push(value); else result[key] = [value];
        });
    
        // Indexes the object's values by a criterion, similar to `groupBy`, but for
        // when you know that your index values will be unique.
        _.indexBy = group(function(result, value, key) {
            result[key] = value;
        });
    
        // Counts instances of an object that group by a certain criterion. Pass
        // either a string attribute to count by, or a function that returns the
        // criterion.
        _.countBy = group(function(result, value, key) {
            if (_.has(result, key)) result[key]++; else result[key] = 1;
        });
    
        var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;
        // Safely create a real, live array from anything iterable.
        _.toArray = function(obj) {
            if (!obj) return [];
            if (_.isArray(obj)) return slice.call(obj);
            if (_.isString(obj)) {
                // Keep surrogate pair characters together
                return obj.match(reStrSymbol);
            }
            if (isArrayLike(obj)) return _.map(obj, _.identity);
            return _.values(obj);
        };
    
        // Return the number of elements in an object.
        _.size = function(obj) {
            if (obj == null) return 0;
            return isArrayLike(obj) ? obj.length : _.keys(obj).length;
        };
    
        // Split a collection into two arrays: one whose elements all satisfy the given
        // predicate, and one whose elements all do not satisfy the predicate.
        _.partition = group(function(result, value, pass) {
            result[pass ? 0 : 1].push(value);
        }, true);
    
        // Array Functions
        // ---------------
    
        // Get the first element of an array. Passing **n** will return the first N
        // values in the array. Aliased as `head` and `take`. The **guard** check
        // allows it to work with `_.map`.
        _.first = _.head = _.take = function(array, n, guard) {
            if (array == null || array.length < 1) return void 0;
            if (n == null || guard) return array[0];
            return _.initial(array, array.length - n);
        };
    
        // Returns everything but the last entry of the array. Especially useful on
        // the arguments object. Passing **n** will return all the values in
        // the array, excluding the last N.
        _.initial = function(array, n, guard) {
            return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
        };
    
        // Get the last element of an array. Passing **n** will return the last N
        // values in the array.
        _.last = function(array, n, guard) {
            if (array == null || array.length < 1) return void 0;
            if (n == null || guard) return array[array.length - 1];
            return _.rest(array, Math.max(0, array.length - n));
        };
    
        // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
        // Especially useful on the arguments object. Passing an **n** will return
        // the rest N values in the array.
        _.rest = _.tail = _.drop = function(array, n, guard) {
            return slice.call(array, n == null || guard ? 1 : n);
        };
    
        // Trim out all falsy values from an array.
        _.compact = function(array) {
            return _.filter(array, Boolean);
        };
    
        // Internal implementation of a recursive `flatten` function.
        var flatten = function(input, shallow, strict, output) {
            output = output || [];
            var idx = output.length;
            for (var i = 0, length = getLength(input); i < length; i++) {
                var value = input[i];
                if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {
                    // Flatten current level of array or arguments object.
                    if (shallow) {
                        var j = 0, len = value.length;
                        while (j < len) output[idx++] = value[j++];
                    } else {
                        flatten(value, shallow, strict, output);
                        idx = output.length;
                    }
                } else if (!strict) {
                    output[idx++] = value;
                }
            }
            return output;
        };
    
        // Flatten out an array, either recursively (by default), or just one level.
        _.flatten = function(array, shallow) {
            return flatten(array, shallow, false);
        };
    
        // Return a version of the array that does not contain the specified value(s).
        _.without = restArgs(function(array, otherArrays) {
            return _.difference(array, otherArrays);
        });
    
        // Produce a duplicate-free version of the array. If the array has already
        // been sorted, you have the option of using a faster algorithm.
        // Aliased as `unique`.
        _.uniq = _.unique = function(array, isSorted, iteratee, context) {
            if (!_.isBoolean(isSorted)) {
                context = iteratee;
                iteratee = isSorted;
                isSorted = false;
            }
            if (iteratee != null) iteratee = cb(iteratee, context);
            var result = [];
            var seen = [];
            for (var i = 0, length = getLength(array); i < length; i++) {
                var value = array[i],
                    computed = iteratee ? iteratee(value, i, array) : value;
                if (isSorted) {
                    if (!i || seen !== computed) result.push(value);
                    seen = computed;
                } else if (iteratee) {
                    if (!_.contains(seen, computed)) {
                        seen.push(computed);
                        result.push(value);
                    }
                } else if (!_.contains(result, value)) {
                    result.push(value);
                }
            }
            return result;
        };
    
        // Produce an array that contains the union: each distinct element from all of
        // the passed-in arrays.
        _.union = restArgs(function(arrays) {
            return _.uniq(flatten(arrays, true, true));
        });
    
        // Produce an array that contains every item shared between all the
        // passed-in arrays.
        _.intersection = function(array) {
            var result = [];
            var argsLength = arguments.length;
            for (var i = 0, length = getLength(array); i < length; i++) {
                var item = array[i];
                if (_.contains(result, item)) continue;
                var j;
                for (j = 1; j < argsLength; j++) {
                    if (!_.contains(arguments[j], item)) break;
                }
                if (j === argsLength) result.push(item);
            }
            return result;
        };
    
        // Take the difference between one array and a number of other arrays.
        // Only the elements present in just the first array will remain.
        _.difference = restArgs(function(array, rest) {
            rest = flatten(rest, true, true);
            return _.filter(array, function(value){
                return !_.contains(rest, value);
            });
        });
    
        // Complement of _.zip. Unzip accepts an array of arrays and groups
        // each array's elements on shared indices.
        _.unzip = function(array) {
            var length = array && _.max(array, getLength).length || 0;
            var result = Array(length);
    
            for (var index = 0; index < length; index++) {
                result[index] = _.pluck(array, index);
            }
            return result;
        };
    
        // Zip together multiple lists into a single array -- elements that share
        // an index go together.
        _.zip = restArgs(_.unzip);
    
        // Converts lists into objects. Pass either a single array of `[key, value]`
        // pairs, or two parallel arrays of the same length -- one of keys, and one of
        // the corresponding values. Passing by pairs is the reverse of _.pairs.
        _.object = function(list, values) {
            var result = {};
            for (var i = 0, length = getLength(list); i < length; i++) {
                if (values) {
                    result[list[i]] = values[i];
                } else {
                    result[list[i][0]] = list[i][1];
                }
            }
            return result;
        };
    
        // Generator function to create the findIndex and findLastIndex functions.
        var createPredicateIndexFinder = function(dir) {
            return function(array, predicate, context) {
                predicate = cb(predicate, context);
                var length = getLength(array);
                var index = dir > 0 ? 0 : length - 1;
                for (; index >= 0 && index < length; index += dir) {
                    if (predicate(array[index], index, array)) return index;
                }
                return -1;
            };
        };
    
        // Returns the first index on an array-like that passes a predicate test.
        _.findIndex = createPredicateIndexFinder(1);
        _.findLastIndex = createPredicateIndexFinder(-1);
    
        // Use a comparator function to figure out the smallest index at which
        // an object should be inserted so as to maintain order. Uses binary search.
        _.sortedIndex = function(array, obj, iteratee, context) {
            iteratee = cb(iteratee, context, 1);
            var value = iteratee(obj);
            var low = 0, high = getLength(array);
            while (low < high) {
                var mid = Math.floor((low + high) / 2);
                if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
            }
            return low;
        };
    
        // Generator function to create the indexOf and lastIndexOf functions.
        var createIndexFinder = function(dir, predicateFind, sortedIndex) {
            return function(array, item, idx) {
                var i = 0, length = getLength(array);
                if (typeof idx == 'number') {
                    if (dir > 0) {
                        i = idx >= 0 ? idx : Math.max(idx + length, i);
                    } else {
                        length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
                    }
                } else if (sortedIndex && idx && length) {
                    idx = sortedIndex(array, item);
                    return array[idx] === item ? idx : -1;
                }
                if (item !== item) {
                    idx = predicateFind(slice.call(array, i, length), _.isNaN);
                    return idx >= 0 ? idx + i : -1;
                }
                for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
                    if (array[idx] === item) return idx;
                }
                return -1;
            };
        };
    
        // Return the position of the first occurrence of an item in an array,
        // or -1 if the item is not included in the array.
        // If the array is large and already in sort order, pass `true`
        // for **isSorted** to use binary search.
        _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
        _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);
    
        // Generate an integer Array containing an arithmetic progression. A port of
        // the native Python `range()` function. See
        // [the Python documentation](http://docs.python.org/library/functions.html#range).
        _.range = function(start, stop, step) {
            if (stop == null) {
                stop = start || 0;
                start = 0;
            }
            if (!step) {
                step = stop < start ? -1 : 1;
            }
    
            var length = Math.max(Math.ceil((stop - start) / step), 0);
            var range = Array(length);
    
            for (var idx = 0; idx < length; idx++, start += step) {
                range[idx] = start;
            }
    
            return range;
        };
    
        // Split an **array** into several arrays containing **count** or less elements
        // of initial array.
        _.chunk = function(array, count) {
            if (count == null || count < 1) return [];
    
            var result = [];
            var i = 0, length = array.length;
            while (i < length) {
                result.push(slice.call(array, i, i += count));
            }
            return result;
        };
    
        // Function (ahem) Functions
        // ------------------
    
        // Determines whether to execute a function as a constructor
        // or a normal function with the provided arguments.
        var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {
            if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
            var self = baseCreate(sourceFunc.prototype);
            var result = sourceFunc.apply(self, args);
            if (_.isObject(result)) return result;
            return self;
        };
    
        // Create a function bound to a given object (assigning `this`, and arguments,
        // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
        // available.
        _.bind = restArgs(function(func, context, args) {
            if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
            var bound = restArgs(function(callArgs) {
                return executeBound(func, bound, context, this, args.concat(callArgs));
            });
            return bound;
        });
    
        // Partially apply a function by creating a version that has had some of its
        // arguments pre-filled, without changing its dynamic `this` context. _ acts
        // as a placeholder by default, allowing any combination of arguments to be
        // pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
        _.partial = restArgs(function(func, boundArgs) {
            var placeholder = _.partial.placeholder;
            var bound = function() {
                var position = 0, length = boundArgs.length;
                var args = Array(length);
                for (var i = 0; i < length; i++) {
                    args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
                }
                while (position < arguments.length) args.push(arguments[position++]);
                return executeBound(func, bound, this, this, args);
            };
            return bound;
        });
    
        _.partial.placeholder = _;
    
        // Bind a number of an object's methods to that object. Remaining arguments
        // are the method names to be bound. Useful for ensuring that all callbacks
        // defined on an object belong to it.
        _.bindAll = restArgs(function(obj, keys) {
            keys = flatten(keys, false, false);
            var index = keys.length;
            if (index < 1) throw new Error('bindAll must be passed function names');
            while (index--) {
                var key = keys[index];
                obj[key] = _.bind(obj[key], obj);
            }
        });
    
        // Memoize an expensive function by storing its results.
        _.memoize = function(func, hasher) {
            var memoize = function(key) {
                var cache = memoize.cache;
                var address = '' + (hasher ? hasher.apply(this, arguments) : key);
                if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
                return cache[address];
            };
            memoize.cache = {};
            return memoize;
        };
    
        // Delays a function for the given number of milliseconds, and then calls
        // it with the arguments supplied.
        _.delay = restArgs(function(func, wait, args) {
            return setTimeout(function() {
                return func.apply(null, args);
            }, wait);
        });
    
        // Defers a function, scheduling it to run after the current call stack has
        // cleared.
        _.defer = _.partial(_.delay, _, 1);
    
        // Returns a function, that, when invoked, will only be triggered at most once
        // during a given window of time. Normally, the throttled function will run
        // as much as it can, without ever going more than once per `wait` duration;
        // but if you'd like to disable the execution on the leading edge, pass
        // `{leading: false}`. To disable execution on the trailing edge, ditto.
        _.throttle = function(func, wait, options) {
            var timeout, context, args, result;
            var previous = 0;
            if (!options) options = {};
    
            var later = function() {
                previous = options.leading === false ? 0 : _.now();
                timeout = null;
                result = func.apply(context, args);
                if (!timeout) context = args = null;
            };
    
            var throttled = function() {
                var now = _.now();
                if (!previous && options.leading === false) previous = now;
                var remaining = wait - (now - previous);
                context = this;
                args = arguments;
                if (remaining <= 0 || remaining > wait) {
                    if (timeout) {
                        clearTimeout(timeout);
                        timeout = null;
                    }
                    previous = now;
                    result = func.apply(context, args);
                    if (!timeout) context = args = null;
                } else if (!timeout && options.trailing !== false) {
                    timeout = setTimeout(later, remaining);
                }
                return result;
            };
    
            throttled.cancel = function() {
                clearTimeout(timeout);
                previous = 0;
                timeout = context = args = null;
            };
    
            return throttled;
        };
    
        // Returns a function, that, as long as it continues to be invoked, will not
        // be triggered. The function will be called after it stops being called for
        // N milliseconds. If `immediate` is passed, trigger the function on the
        // leading edge, instead of the trailing.
        _.debounce = function(func, wait, immediate) {
            var timeout, result;
    
            var later = function(context, args) {
                timeout = null;
                if (args) result = func.apply(context, args);
            };
    
            var debounced = restArgs(function(args) {
                if (timeout) clearTimeout(timeout);
                if (immediate) {
                    var callNow = !timeout;
                    timeout = setTimeout(later, wait);
                    if (callNow) result = func.apply(this, args);
                } else {
                    timeout = _.delay(later, wait, this, args);
                }
    
                return result;
            });
    
            debounced.cancel = function() {
                clearTimeout(timeout);
                timeout = null;
            };
    
            return debounced;
        };
    
        // Returns the first function passed as an argument to the second,
        // allowing you to adjust arguments, run code before and after, and
        // conditionally execute the original function.
        _.wrap = function(func, wrapper) {
            return _.partial(wrapper, func);
        };
    
        // Returns a negated version of the passed-in predicate.
        _.negate = function(predicate) {
            return function() {
                return !predicate.apply(this, arguments);
            };
        };
    
        // Returns a function that is the composition of a list of functions, each
        // consuming the return value of the function that follows.
        _.compose = function() {
            var args = arguments;
            var start = args.length - 1;
            return function() {
                var i = start;
                var result = args[start].apply(this, arguments);
                while (i--) result = args[i].call(this, result);
                return result;
            };
        };
    
        // Returns a function that will only be executed on and after the Nth call.
        _.after = function(times, func) {
            return function() {
                if (--times < 1) {
                    return func.apply(this, arguments);
                }
            };
        };
    
        // Returns a function that will only be executed up to (but not including) the Nth call.
        _.before = function(times, func) {
            var memo;
            return function() {
                if (--times > 0) {
                    memo = func.apply(this, arguments);
                }
                if (times <= 1) func = null;
                return memo;
            };
        };
    
        // Returns a function that will be executed at most one time, no matter how
        // often you call it. Useful for lazy initialization.
        _.once = _.partial(_.before, 2);
    
        _.restArgs = restArgs;
    
        // Object Functions
        // ----------------
        //对象
    
        // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
        var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
        var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
            'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
    
        var collectNonEnumProps = function(obj, keys) {
            var nonEnumIdx = nonEnumerableProps.length;
            var constructor = obj.constructor;
            var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;
    
            // Constructor is a special case.
            var prop = 'constructor';
            if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
    
            while (nonEnumIdx--) {
                prop = nonEnumerableProps[nonEnumIdx];
                if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
                    keys.push(prop);
                }
            }
        };
    
        // Retrieve the names of an object's own properties.
        // Delegates to **ECMAScript 5**'s native `Object.keys`.
        _.keys = function(obj) {
            if (!_.isObject(obj)) return [];
            if (nativeKeys) return nativeKeys(obj);
            var keys = [];
            for (var key in obj) if (_.has(obj, key)) keys.push(key);
            // Ahem, IE < 9.
            if (hasEnumBug) collectNonEnumProps(obj, keys);
            return keys;
        };
    
        // Retrieve all the property names of an object.
        _.allKeys = function(obj) {
            if (!_.isObject(obj)) return [];
            var keys = [];
            for (var key in obj) keys.push(key);
            // Ahem, IE < 9.
            if (hasEnumBug) collectNonEnumProps(obj, keys);
            return keys;
        };
    
        // Retrieve the values of an object's properties.
        _.values = function(obj) {
            var keys = _.keys(obj);
            var length = keys.length;
            var values = Array(length);
            for (var i = 0; i < length; i++) {
                values[i] = obj[keys[i]];
            }
            return values;
        };
    
        // Returns the results of applying the iteratee to each element of the object.
        // In contrast to _.map it returns an object.
        _.mapObject = function(obj, iteratee, context) {
            iteratee = cb(iteratee, context);
            var keys = _.keys(obj),
                length = keys.length,
                results = {};
            for (var index = 0; index < length; index++) {
                var currentKey = keys[index];
                results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
            }
            return results;
        };
    
        // Convert an object into a list of `[key, value]` pairs.
        // The opposite of _.object.
        _.pairs = function(obj) {
            var keys = _.keys(obj);
            var length = keys.length;
            var pairs = Array(length);
            for (var i = 0; i < length; i++) {
                pairs[i] = [keys[i], obj[keys[i]]];
            }
            return pairs;
        };
    
        // Invert the keys and values of an object. The values must be serializable.
        _.invert = function(obj) {
            var result = {};
            var keys = _.keys(obj);
            for (var i = 0, length = keys.length; i < length; i++) {
                result[obj[keys[i]]] = keys[i];
            }
            return result;
        };
    
        // Return a sorted list of the function names available on the object.
        // Aliased as `methods`.
        _.functions = _.methods = function(obj) {
            var names = [];
            for (var key in obj) {
                if (_.isFunction(obj[key])) names.push(key);
            }
            return names.sort();
        };
    
        // An internal function for creating assigner functions.
        var createAssigner = function(keysFunc, defaults) {
            return function(obj) {
                var length = arguments.length;
                if (defaults) obj = Object(obj);
                if (length < 2 || obj == null) return obj;
                for (var index = 1; index < length; index++) {
                    var source = arguments[index],
                        keys = keysFunc(source),
                        l = keys.length;
                    for (var i = 0; i < l; i++) {
                        var key = keys[i];
                        if (!defaults || obj[key] === void 0) obj[key] = source[key];
                    }
                }
                return obj;
            };
        };
    
        // Extend a given object with all the properties in passed-in object(s).
        _.extend = createAssigner(_.allKeys);
    
        // Assigns a given object with all the own properties in the passed-in object(s).
        // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
        _.extendOwn = _.assign = createAssigner(_.keys);
    
        // Returns the first key on an object that passes a predicate test.
        _.findKey = function(obj, predicate, context) {
            predicate = cb(predicate, context);
            var keys = _.keys(obj), key;
            for (var i = 0, length = keys.length; i < length; i++) {
                key = keys[i];
                if (predicate(obj[key], key, obj)) return key;
            }
        };
    
        // Internal pick helper function to determine if `obj` has key `key`.
        var keyInObj = function(value, key, obj) {
            return key in obj;
        };
    
        // Return a copy of the object only containing the whitelisted properties.
        _.pick = restArgs(function(obj, keys) {
            var result = {}, iteratee = keys[0];
            if (obj == null) return result;
            if (_.isFunction(iteratee)) {
                if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]);
                keys = _.allKeys(obj);
            } else {
                iteratee = keyInObj;
                keys = flatten(keys, false, false);
                obj = Object(obj);
            }
            for (var i = 0, length = keys.length; i < length; i++) {
                var key = keys[i];
                var value = obj[key];
                if (iteratee(value, key, obj)) result[key] = value;
            }
            return result;
        });
    
        // Return a copy of the object without the blacklisted properties.
        _.omit = restArgs(function(obj, keys) {
            var iteratee = keys[0], context;
            if (_.isFunction(iteratee)) {
                iteratee = _.negate(iteratee);
                if (keys.length > 1) context = keys[1];
            } else {
                keys = _.map(flatten(keys, false, false), String);
                iteratee = function(value, key) {
                    return !_.contains(keys, key);
                };
            }
            return _.pick(obj, iteratee, context);
        });
    
        // Fill in a given object with default properties.
        _.defaults = createAssigner(_.allKeys, true);
    
        // Creates an object that inherits from the given prototype object.
        // If additional properties are provided then they will be added to the
        // created object.
        _.create = function(prototype, props) {
            var result = baseCreate(prototype);
            if (props) _.extendOwn(result, props);
            return result;
        };
    
        // Create a (shallow-cloned) duplicate of an object.
        _.clone = function(obj) {
            if (!_.isObject(obj)) return obj;
            return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
        };
    
        // Invokes interceptor with the obj, and then returns obj.
        // The primary purpose of this method is to "tap into" a method chain, in
        // order to perform operations on intermediate results within the chain.
        _.tap = function(obj, interceptor) {
            interceptor(obj);
            return obj;
        };
    
        // Returns whether an object has a given set of `key:value` pairs.
        _.isMatch = function(object, attrs) {
            var keys = _.keys(attrs), length = keys.length;
            if (object == null) return !length;
            var obj = Object(object);
            for (var i = 0; i < length; i++) {
                var key = keys[i];
                if (attrs[key] !== obj[key] || !(key in obj)) return false;
            }
            return true;
        };
    
    
        // Internal recursive comparison function for `isEqual`.
        var eq, deepEq;
        eq = function(a, b, aStack, bStack) {
            // Identical objects are equal. `0 === -0`, but they aren't identical.
            // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
            if (a === b) return a !== 0 || 1 / a === 1 / b;
            // `null` or `undefined` only equal to itself (strict comparison).
            if (a == null || b == null) return false;
            // `NaN`s are equivalent, but non-reflexive.
            if (a !== a) return b !== b;
            // Exhaust primitive checks
            var type = typeof a;
            if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
            return deepEq(a, b, aStack, bStack);
        };
    
        // Internal recursive comparison function for `isEqual`.
        deepEq = function(a, b, aStack, bStack) {
            // Unwrap any wrapped objects.
            if (a instanceof _) a = a._wrapped;
            if (b instanceof _) b = b._wrapped;
            // Compare `[[Class]]` names.
            var className = toString.call(a);
            if (className !== toString.call(b)) return false;
            switch (className) {
                // Strings, numbers, regular expressions, dates, and booleans are compared by value.
                case '[object RegExp]':
                // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
                case '[object String]':
                    // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
                    // equivalent to `new String("5")`.
                    return '' + a === '' + b;
                case '[object Number]':
                    // `NaN`s are equivalent, but non-reflexive.
                    // Object(NaN) is equivalent to NaN.
                    if (+a !== +a) return +b !== +b;
                    // An `egal` comparison is performed for other numeric values.
                    return +a === 0 ? 1 / +a === 1 / b : +a === +b;
                case '[object Date]':
                case '[object Boolean]':
                    // Coerce dates and booleans to numeric primitive values. Dates are compared by their
                    // millisecond representations. Note that invalid dates with millisecond representations
                    // of `NaN` are not equivalent.
                    return +a === +b;
                case '[object Symbol]':
                    return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
            }
    
            var areArrays = className === '[object Array]';
            if (!areArrays) {
                if (typeof a != 'object' || typeof b != 'object') return false;
    
                // Objects with different constructors are not equivalent, but `Object`s or `Array`s
                // from different frames are.
                var aCtor = a.constructor, bCtor = b.constructor;
                if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
                    _.isFunction(bCtor) && bCtor instanceof bCtor)
                    && ('constructor' in a && 'constructor' in b)) {
                    return false;
                }
            }
            // Assume equality for cyclic structures. The algorithm for detecting cyclic
            // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
    
            // Initializing stack of traversed objects.
            // It's done here since we only need them for objects and arrays comparison.
            aStack = aStack || [];
            bStack = bStack || [];
            var length = aStack.length;
            while (length--) {
                // Linear search. Performance is inversely proportional to the number of
                // unique nested structures.
                if (aStack[length] === a) return bStack[length] === b;
            }
    
            // Add the first object to the stack of traversed objects.
            aStack.push(a);
            bStack.push(b);
    
            // Recursively compare objects and arrays.
            if (areArrays) {
                // Compare array lengths to determine if a deep comparison is necessary.
                length = a.length;
                if (length !== b.length) return false;
                // Deep compare the contents, ignoring non-numeric properties.
                while (length--) {
                    if (!eq(a[length], b[length], aStack, bStack)) return false;
                }
            } else {
                // Deep compare objects.
                var keys = _.keys(a), key;
                length = keys.length;
                // Ensure that both objects contain the same number of properties before comparing deep equality.
                if (_.keys(b).length !== length) return false;
                while (length--) {
                    // Deep compare each member
                    key = keys[length];
                    if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
                }
            }
            // Remove the first object from the stack of traversed objects.
            aStack.pop();
            bStack.pop();
            return true;
        };
    
        // Perform a deep comparison to check if two objects are equal.
        _.isEqual = function(a, b) {
            return eq(a, b);
        };
    
        // Is a given array, string, or object empty?
        // An "empty" object has no enumerable own-properties.
        _.isEmpty = function(obj) {
            if (obj == null) return true;
            if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;
            return _.keys(obj).length === 0;
        };
    
        // Is a given value a DOM element?
        _.isElement = function(obj) {
            return !!(obj && obj.nodeType === 1);
        };
    
        /*    判断obj是否是数组。
        如果浏览器中有isArray(es5)就用原生的。
        经典判断是否是数组方法。
        不考虑复用性,也可以这么写
        return {}.toString.call(obj) === '[object Array]';
        判断其他对象,下划线库也是通用的实现。*/
        _.isArray = nativeIsArray || function(obj) {
            return toString.call(obj) === '[object Array]';
        };
    
        // Is a given variable an object?
        _.isObject = function(obj) {
            var type = typeof obj;
            return type === 'function' || type === 'object' && !!obj;
        };
    
        // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError, isMap, isWeakMap, isSet, isWeakSet.
        /*    下划线判断常见对象的实现。
        使用了自己身的each。*/
        _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error', 'Symbol', 'Map', 'WeakMap', 'Set', 'WeakSet'], function(name) {
            _['is' + name] = function(obj) {
                return toString.call(obj) === '[object ' + name + ']';
            };
        });
    
        //Arguments兼容
        // Define a fallback version of the method in browsers (ahem, IE < 9), where
        // there isn't any inspectable "Arguments" type.
        if (!_.isArguments(arguments)) {
            _.isArguments = function(obj) {
                return _.has(obj, 'callee');
            };
        }
    
        // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,
        // IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
        var nodelist = root.document && root.document.childNodes;
        if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
            _.isFunction = function(obj) {
                return typeof obj == 'function' || false;
            };
        }
        //Arguments兼容结束
    
        // Is a given object a finite number?
        _.isFinite = function(obj) {
            return !_.isSymbol(obj) && isFinite(obj) && !isNaN(parseFloat(obj));
        };
    
        // Is the given value `NaN`?
        _.isNaN = function(obj) {
            return _.isNumber(obj) && isNaN(obj);
        };
    
        //判断是否是布尔类型
        //布尔类型不是就是true和false吗,为啥源码中有两个或呢。
        _.isBoolean = function(obj) {
            return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
        };
    
        //判断obj是否是null。
        //注意源码中是三等号。所以如果obj是undefined,返回的是false;
        _.isNull = function(obj) {
            return obj === null;
        };
    
        // 判断obj是否是undefined
        _.isUndefined = function(obj) {
            return obj === void 0;
        };
    
        // Shortcut function for checking if an object has a given property directly
        // on itself (in other words, not on a prototype).
        _.has = function(obj, path) {
            if (!_.isArray(path)) {
                return obj != null && hasOwnProperty.call(obj, path);
            }
            var length = path.length;
            for (var i = 0; i < length; i++) {
                var key = path[i];
                if (obj == null || !hasOwnProperty.call(obj, key)) {
                    return false;
                }
                obj = obj[key];
            }
            return !!length;
        };
    
        // Utility Functions
        // -----------------
        //实用功能部分
    
        //防止全局变量冲突的典型解决方案。跟jquery的$一样
        //放弃Underscore 的控制变量"_"。返回Underscore 对象的引用。
        _.noConflict = function() {
            root._ = previousUnderscore;
            return this;
        };
        //var underscore = _.noConflict();设置underscore为_
    
        //一个返回自身的函数,正如网站里说的一样,看似没鸟用,迭代器里有用(后面会讲)
        //这个函数看似无用, 但是在Underscore里被用作默认的迭代器iterator.
        _.identity = function(value) {
            return value;
        };
        /*var stooge = {name: 'moe'};
        stooge === _.identity(stooge);
        => true*/
    
        //返回一个能返回参数本身的函数。
        _.constant = function(value) {
            return function() {
                return value;
            };
        };
    
        /*
        noop仅仅是一个空函数而已。除了少了几个字母以外,我们平时也很少用的。
        但是这么做是有好处的,
        比如我们一般写的接口(等着被覆盖的话)
        */
        _.noop = function(){};
        /*var Parent = {
            doSomething : function(){},
            doSomethingElse : function(){}
        };
        var Parent = {
            doSomething : _.noop,
            doSomethingElse : _.noop
        };*/
    
        _.property = function(path) {
            if (!_.isArray(path)) {
                return shallowProperty(path);
            }
            return function(obj) {
                return deepGet(obj, path);
            };
        };
    
        // Generates a function for a given object that returns a given property.
        _.propertyOf = function(obj) {
            if (obj == null) {
                return function(){};
            }
            return function(path) {
                return !_.isArray(path) ? obj[path] : deepGet(obj, path);
            };
        };
    
        // Returns a predicate for checking whether an object has a given set of
        // `key:value` pairs.
        _.matcher = _.matches = function(attrs) {
            attrs = _.extendOwn({}, attrs);
            return function(obj) {
                return _.isMatch(obj, attrs);
            };
        };
    
        // Run a function **n** times.
        _.times = function(n, iteratee, context) {
            var accum = Array(Math.max(0, n));
            iteratee = optimizeCb(iteratee, context, 1);
            for (var i = 0; i < n; i++) accum[i] = iteratee(i);
            return accum;
        };
    
        /*    random的作用是取min和max之间的一个数。如果只传一个参数,是返回0和其之间的随机数的。
        官方说是整数,那得要求你传进来的min是整数才行。Math.random()返回的一个[0.0,1.0)之间的随机数。注意取不到1的。
        比如max是5,min是3,所以最后返回的数字是3,4,5.
            要求3,4,5是等概率的,因此[0.0,1.0)变成[0.0,3.0)才行。加3,再变成[3.0,6.0)。
        最后向下取整,是为了[3.0,4.0)之间的值为3,是为了[4.0,5.0)之间的值为4,[5.0,6.0)为5.这么做才是等概率的。
        当然了,你传min等于5,max等于3,会弹一直返回4的。所以这个api是有点问题的。
        是不是要做一个大小比较呢。如果要真正返回随机整数怎么写呢?比如2.1和5.3之间的随机整数。自己研究吧。*/
        _.random = function(min, max) {
            if (max == null) {
                max = min;
                min = 0;
            }
            return min + Math.floor(Math.random() * (max - min + 1));
        };
    
        /*    获取系统时间戳。
        如果有Date.now存在,就用那个,不存在只能自己写了。
        一般动态创建dom的需要id时,我一般都用时间戳加上个前缀来做的。
        不然还累加计数器变量,由于闭包会产生问题的。还是时间戳来的酷点。*/
        _.now = Date.now || function() {
            return new Date().getTime();
        };
    
        // List of HTML entities for escaping.
        var escapeMap = {
            '&': '&',
            '<': '<',
            '>': '>',
            '"': '"',
            "'": ''',
            '`': '`'
        };
        var unescapeMap = _.invert(escapeMap);
    
        // Functions for escaping and unescaping strings to/from HTML interpolation.
        var createEscaper = function(map) {
            var escaper = function(match) {
                return map[match];
            };
            // Regexes for identifying a key that needs to be escaped.
            var source = '(?:' + _.keys(map).join('|') + ')';
            var testRegexp = RegExp(source);
            var replaceRegexp = RegExp(source, 'g');
            return function(string) {
                string = string == null ? '' : '' + string;
                return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
            };
        };
        _.escape = createEscaper(escapeMap);
        _.unescape = createEscaper(unescapeMap);
    
        // Traverses the children of `obj` along `path`. If a child is a function, it
        // is invoked with its parent as context. Returns the value of the final
        // child, or `fallback` if any child is undefined.
        _.result = function(obj, path, fallback) {
            if (!_.isArray(path)) path = [path];
            var length = path.length;
            if (!length) {
                return _.isFunction(fallback) ? fallback.call(obj) : fallback;
            }
            for (var i = 0; i < length; i++) {
                var prop = obj == null ? void 0 : obj[path[i]];
                if (prop === void 0) {
                    prop = fallback;
                    i = length; // Ensure we don't continue iterating.
                }
                obj = _.isFunction(prop) ? prop.call(obj) : prop;
            }
            return obj;
        };
    
        // Generate a unique integer id (unique within the entire client session).
        // Useful for temporary DOM ids.
        var idCounter = 0;
        _.uniqueId = function(prefix) {
            var id = ++idCounter + '';
            return prefix ? prefix + id : id;
        };
    
        // By default, Underscore uses ERB-style template delimiters, change the
        // following template settings to use alternative delimiters.
        _.templateSettings = {
            evaluate: /<%([\s\S]+?)%>/g,
            interpolate: /<%=([\s\S]+?)%>/g,
            escape: /<%-([\s\S]+?)%>/g
        };
    
        // When customizing `templateSettings`, if you don't want to define an
        // interpolation, evaluation or escaping regex, we need one that is
        // guaranteed not to match.
        var noMatch = /(.)^/;
    
        // Certain characters need to be escaped so that they can be put into a
        // string literal.
        var escapes = {
            "'": "'",
            '\\': '\\',
            '\r': 'r',
            '\n': 'n',
            '\u2028': 'u2028',
            '\u2029': 'u2029'
        };
    
        var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;
    
        var escapeChar = function(match) {
            return '\\' + escapes[match];
        };
    
        // JavaScript micro-templating, similar to John Resig's implementation.
        // Underscore templating handles arbitrary delimiters, preserves whitespace,
        // and correctly escapes quotes within interpolated code.
        // NB: `oldSettings` only exists for backwards compatibility.
        _.template = function(text, settings, oldSettings) {
            if (!settings && oldSettings) settings = oldSettings;
            settings = _.defaults({}, settings, _.templateSettings);
    
            // Combine delimiters into one regular expression via alternation.
            var matcher = RegExp([
                    (settings.escape || noMatch).source,
                    (settings.interpolate || noMatch).source,
                    (settings.evaluate || noMatch).source
                ].join('|') + '|$', 'g');
    
            // Compile the template source, escaping string literals appropriately.
            var index = 0;
            var source = "__p+='";
            text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
                source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
                index = offset + match.length;
    
                if (escape) {
                    source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
                } else if (interpolate) {
                    source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
                } else if (evaluate) {
                    source += "';\n" + evaluate + "\n__p+='";
                }
    
                // Adobe VMs need the match returned to produce the correct offset.
                return match;
            });
            source += "';\n";
    
            // If a variable is not specified, place data values in local scope.
            if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
    
            source = "var __t,__p='',__j=Array.prototype.join," +
                "print=function(){__p+=__j.call(arguments,'');};\n" +
                source + 'return __p;\n';
    
            var render;
            try {
                render = new Function(settings.variable || 'obj', '_', source);
            } catch (e) {
                e.source = source;
                throw e;
            }
    
            var template = function(data) {
                return render.call(this, data, _);
            };
    
            // Provide the compiled source as a convenience for precompilation.
            var argument = settings.variable || 'obj';
            template.source = 'function(' + argument + '){\n' + source + '}';
    
            return template;
        };
    
        // Add a "chain" function. Start chaining a wrapped Underscore object.
        _.chain = function(obj) {
            var instance = _(obj);
            instance._chain = true;
            return instance;
        };
    
        // OOP
        // ---------------
        // If Underscore is called as a function, it returns a wrapped object that
        // can be used OO-style. This wrapper holds altered versions of all the
        // underscore functions. Wrapped objects may be chained.
    
        // Helper function to continue chaining intermediate results.
        var chainResult = function(instance, obj) {
            return instance._chain ? _(obj).chain() : obj;
        };
    
        // Add your own custom functions to the Underscore object.
        _.mixin = function(obj) {
            _.each(_.functions(obj), function(name) {
                var func = _[name] = obj[name];
                _.prototype[name] = function() {
                    var args = [this._wrapped];
                    push.apply(args, arguments);
                    return chainResult(this, func.apply(_, args));
                };
            });
            return _;
        };
    
        // Add all of the Underscore functions to the wrapper object.
        _.mixin(_);
    
        // Add all mutator Array functions to the wrapper.
        _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
            var method = ArrayProto[name];
            _.prototype[name] = function() {
                var obj = this._wrapped;
                method.apply(obj, arguments);
                if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
                return chainResult(this, obj);
            };
        });
    
        // Add all accessor Array functions to the wrapper.
        _.each(['concat', 'join', 'slice'], function(name) {
            var method = ArrayProto[name];
            _.prototype[name] = function() {
                return chainResult(this, method.apply(this._wrapped, arguments));
            };
        });
    
        // Extracts the result from a wrapped and chained object.
        _.prototype.value = function() {
            return this._wrapped;
        };
    
        // Provide unwrapping proxy for some methods used in engine operations
        // such as arithmetic and JSON stringification.
        _.prototype.valueOf = _.prototype.toJSON = _.prototype.value;
    
        _.prototype.toString = function() {
            return String(this._wrapped);
        };
    
        //对amd支持
        if (typeof define == 'function' && define.amd) {
            define('underscore', [], function() {
                return _;
            });
        }
    }());
    

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