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iOS中间透明周围不透明(镂空)方法实现特种进度条

iOS中间透明周围不透明(镂空)方法实现特种进度条

作者: wwwwwwdi | 来源:发表于2017-04-11 10:05 被阅读222次

    前言

    最近由于要给APP更新UI,然后UIDesigner为了"尝鲜",给我一些新的界面设计,所以我这里也不得不再来造些另外的轮子。如果对您有帮助,麻烦Github给个star

    如果有兴趣的,可以移步iOS UIBezierPath绘图相关问题,里边一些遇到的问题的详细的总结

    这里先来看下今天要造的轮子


    效果图

    没错,就是上边的进度条。

    实现

    • 先说下思路(采用的是使用MASK遮罩,然后改变底层OrangeColorLayer长度,以达到进度条长度变化的思路
      1. 首先,我们创建一个新的类,继承自UIView,然后,我们采用Core Graphics框架和UIBezierPath类来实现中间的进度条样式。先来分析下进度条,可以看出来,进度条内部,有两种颜色:橙色的TintColorDarkGray的进度达不到的进度条颜色,然后,进度条背景色lightDarkColor,和最上层圆形中的小圆点
      2. 我这里的进度条,实现发方法是采用4层layer来实现:最底层,绘制DarkGray颜色的进度条,再往上一层,设置有颜色的一层layer,通过改变该层layer的宽度,已达到有颜色进度条的长度变化,再上层,是一个中间进度条轮廓透明,周围是lightGrayColor背景色的遮罩View,最上层,是几个进度条内部小圆的layer。采用的是使用MASK遮罩,然后改变底层OrangeColorLayer长度,以达到进度条长度变化的思路

    • 这里代码
      1.先看下暴露出来的API接口
      ```
      @interface RRMyMaterialProgressBar : UIView
      //一共项数
      //@property (nonatomic,assign) CGFloat totalStepsCounts;

      @property (nonatomic,strong) CAShapeLayer *firstArc;
      
      @property (nonatomic,strong) CAShapeLayer *secondArc;
      
      @property (nonatomic,strong) CAShapeLayer *thirdArc;
      
      @property (nonatomic,strong) CAShapeLayer *forthArc;
      
      //当前进度
      @property (nonatomic,assign) CGFloat currentPercentage;
      //渲染颜色
      //@property (nonatomic,strong) UIColor *progressBarTintColor;
      
      - (instancetype)initWithFrame:(CGRect)frame totalStepsCounts:(CGFloat)steps progressBarTintColor:(UIColor *)tintClr;
      
      @end
            ```          
      

    PS:

    这里是有一些问题的,最开始的时候,我是在drawRect方法中实现的,然后把总共的圆形个数,和进度条的渲染颜色都作为了外部属性,也是能实现的,但是:有些问题:考虑下我们的使用场景:一般我们都是在外层VC的viewWillAppear或者viewDidLoad方法中设置这个progressBar的进度,但是!如果在drawRect方法中实现的话,此时,内部的各个layer都还没有初始化,全部都是nil,如果在viewDidAppear方法中设置的话,会有一个BUG:刚进到页面内的时候,会看到进度条的进度是100%的,(因为默认创建ColorLayer的时候是设置的整个Frame的),然后,调用外层viewDidAppear方法设置进度条的进度Layer长度,此时,进度条才会又从头开始显示。这么一来,用户体验就不是太好了。

    所以,我又优化了一下:progressBarView 初始化的时候,就来绘制这些内层layer,以此来保证外部VC调用viewWillAppear或者viewDidLoad方法的时候,内层progressBar内的各个实例都已经ALLOC,并且可以设置他们。(所以,以前的totalStepsCounts和progressBarTintColor都可以设置为私有变量),然后我们直接在初始化方法中传入参数以赋值。

    #import "RRMyMaterialProgressBar.h"
    
    @interface RRMyMaterialProgressBar()
    
    @property (nonatomic,strong) CALayer *backColorLayer;
    
    @property (nonatomic,strong) CAShapeLayer *middleDarkArcLayer;
    
    @property (nonatomic,strong) CAShapeLayer *foregroundMaskLayer;
    
    
    //渲染颜色
    @property (nonatomic,strong) UIColor *progressBarTintColor;
    
    //上一次的比例
    @property (nonatomic,assign) CGFloat lastPercentage;
    
    //一共项数
    @property (nonatomic,assign) CGFloat totalStepsCounts;
    
    @end
    
    @implementation RRMyMaterialProgressBar
    
    - (instancetype)initWithFrame:(CGRect)frame totalStepsCounts:(CGFloat)steps progressBarTintColor:(UIColor *)tintClr{
        if (self == [super initWithFrame:frame]) {
            self.progressBarTintColor = tintClr;
            self.totalStepsCounts = steps;
            [self setupSubLayersWithFrame:frame];
        }
        return self;
    }
    
    
    - (void)setupSubLayersWithFrame:(CGRect)rect {
        self.layer.backgroundColor = [UIColor redColor].CGColor;
        
        //左右两侧的距离
        CGFloat padding = 10.f;
        //外圆的半径
        CGFloat arcRadius = 7.f;
        //中间线的线宽
        CGFloat middleLineWidth = 1.f;
        //内层圆按钮半径
        CGFloat innerArcRadius = 4.f;
        CGFloat viewWidth = rect.size.width;
        CGFloat viewHeight = rect.size.height;
        
        
        double arcSinValue = middleLineWidth/arcRadius;
        double radian = asin(arcSinValue);
        
        double tanValue = tan(radian);
        
        CGFloat arcTanLength = middleLineWidth/tanValue;
        
        CGFloat middleLineDistance = (viewWidth - 2 * padding - arcRadius * 2 - (self.totalStepsCounts * 2 - 2) * arcTanLength)/(self.totalStepsCounts - 1);
        
        
        self.middleDarkArcLayer = [CAShapeLayer layer];
        UIBezierPath *middleDrakColorPath = [UIBezierPath bezierPath];
        [middleDrakColorPath moveToPoint:CGPointMake(padding, viewHeight/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:M_PI endAngle:2*M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius +arcTanLength + middleLineDistance, viewHeight/2 - middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius +arcTanLength * 2 + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance * 2, viewHeight/2 - middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 3, viewHeight/2 - middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 6 * arcTanLength + middleLineDistance * 3, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:3 * M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 2, viewHeight/2 + middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance, viewHeight/2 + middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 2 * arcTanLength + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        [middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + arcTanLength, viewHeight/2 + middleLineWidth/2)];
        [middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        [middleDrakColorPath closePath];
        
        self.middleDarkArcLayer.fillColor = RGB(203, 204, 205).CGColor;
        self.middleDarkArcLayer.path = middleDrakColorPath.CGPath;
        [self.layer addSublayer:self.middleDarkArcLayer];
        
        
        //MARK: 颜色层layer
        self.backColorLayer = [CALayer layer];
        self.backColorLayer.frame = CGRectMake(0, 0, viewWidth, viewHeight);
        self.backColorLayer.backgroundColor = self.progressBarTintColor.CGColor;
        self.backColorLayer.position = CGPointMake(0, viewHeight/2);
        self.backColorLayer.anchorPoint = CGPointMake(0, 0.5);
        [self.layer addSublayer:self.backColorLayer];
        
        
        self.foregroundMaskLayer = [CAShapeLayer layer];
        //MARK: 使用UIBezierPath 绘制遮挡VIEW的路径
        UIBezierPath *outerPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0,0, rect.size.width, rect.size.height) cornerRadius:rect.size.height/2];
        
        UIBezierPath *colorPath = [UIBezierPath bezierPath];
        [colorPath moveToPoint:CGPointMake(padding, viewHeight/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:M_PI endAngle:2*M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius +arcTanLength + middleLineDistance, viewHeight/2 - middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius +arcTanLength * 2 + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance * 2, viewHeight/2 - middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 3, viewHeight/2 - middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 6 * arcTanLength + middleLineDistance * 3, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:3 * M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 2, viewHeight/2 + middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance, viewHeight/2 + middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 2 * arcTanLength + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        [colorPath addLineToPoint:CGPointMake(padding + arcRadius + arcTanLength, viewHeight/2 + middleLineWidth/2)];
        [colorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
        
        [outerPath appendPath:colorPath];
        [outerPath setUsesEvenOddFillRule:YES];
        
        
        self.foregroundMaskLayer.path = outerPath.CGPath;
        self.foregroundMaskLayer.fillRule = kCAFillRuleEvenOdd;
        self.foregroundMaskLayer.fillColor = RGB(221, 221, 221).CGColor;
        [self.layer addSublayer:self.foregroundMaskLayer];
        
        //MARK: 第一个内部圆
        self.firstArc = [CAShapeLayer layer];
        UIBezierPath *arcPath1 = [UIBezierPath bezierPath];
        [arcPath1 addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
        self.firstArc.path = arcPath1.CGPath;
        self.firstArc.fillColor = RGB(221, 221, 221).CGColor;
        [self.layer addSublayer:self.firstArc];
        
        
        //MARK: 第二个内部圆
        self.secondArc = [CAShapeLayer layer];
        UIBezierPath *arcPath2 = [UIBezierPath bezierPath];
        [arcPath2 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
        self.secondArc.path = arcPath2.CGPath;
        self.secondArc.fillColor = RGB(221, 221, 221).CGColor;
        [self.layer addSublayer:self.secondArc];
        
        
        //MARK: 第三个内部圆
        self.thirdArc = [CAShapeLayer layer];
        UIBezierPath *arcPath3 = [UIBezierPath bezierPath];
        [arcPath3 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
        self.thirdArc.path = arcPath3.CGPath;
        self.thirdArc.fillColor = RGB(221, 221, 221).CGColor;
        [self.layer addSublayer:self.thirdArc];
        
        
        //MARK: 第四个内部圆
        self.forthArc = [CAShapeLayer layer];
        UIBezierPath *arcPath4 = [UIBezierPath bezierPath];
        [arcPath4 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
        self.forthArc.path = arcPath4.CGPath;
        self.forthArc.fillColor = RGB(221, 221, 221).CGColor;
        [self.layer addSublayer:self.forthArc];
    }
    
    
    - (void)setCurrentPercentage:(CGFloat)currentPercentage {
        _currentPercentage = currentPercentage;
        
        CABasicAnimation *animate = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];
        animate.fromValue = self.lastPercentage == 0 ? @(0) : @(self.lastPercentage);        
        animate.toValue = @(currentPercentage);
        animate.repeatCount = 1;
        animate.autoreverses = NO;
        animate.duration = 1.f;
        animate.removedOnCompletion = NO;
        animate.fillMode = kCAFillModeForwards;
        [self.backColorLayer addAnimation:animate forKey:@"progressAnimation"];
        
        self.lastPercentage = currentPercentage;
    
    }
    
    

    另外

    整个进度条并不是圆形是环形的,如果有UI需求,我们可以通过设置API接口中的四个shapeLayer的fillColor值来改变内部小圆的颜色的

    self.forthArc.fillColor = [UIColor yourWantedColor].CGColor;
    

    这里有些参考资料
    都是关于view中间镂空周围不是空的

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          本文标题: iOS中间透明周围不透明(镂空)方法实现特种进度条

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