前言
最近由于要给APP更新UI,然后UIDesigner为了"尝鲜",给我一些新的界面设计,所以我这里也不得不再来造些另外的轮子。如果对您有帮助,麻烦Github给个star
如果有兴趣的,可以移步iOS UIBezierPath绘图相关问题,里边一些遇到的问题的详细的总结
这里先来看下今天要造的轮子
效果图
没错,就是上边的进度条。
实现
-
先说下思路(采用的是使用MASK遮罩,然后改变底层OrangeColorLayer长度,以达到进度条长度变化的思路)
1. 首先,我们创建一个新的类,继承自UIView
,然后,我们采用Core Graphics
框架和UIBezierPath类
来实现中间的进度条样式。先来分析下进度条,可以看出来,进度条内部,有两种颜色:橙色的TintColor
,DarkGray的进度达不到的进度条颜色
,然后,进度条背景色lightDarkColor
,和最上层圆形中的小圆点
。
2. 我这里的进度条,实现发方法是采用4层layer来实现:最底层,绘制DarkGray颜色的进度条
,再往上一层,设置有颜色的一层layer,通过改变该层layer的宽度,已达到有颜色进度条的长度变化,再上层,是一个中间进度条轮廓透明,周围是lightGrayColor背景色的遮罩View
,最上层,是几个进度条内部小圆的layer。采用的是使用MASK遮罩,然后改变底层OrangeColorLayer长度,以达到进度条长度变化的思路 -
这里代码
1.先看下暴露出来的API接口
```
@interface RRMyMaterialProgressBar : UIView
//一共项数
//@property (nonatomic,assign) CGFloat totalStepsCounts;@property (nonatomic,strong) CAShapeLayer *firstArc; @property (nonatomic,strong) CAShapeLayer *secondArc; @property (nonatomic,strong) CAShapeLayer *thirdArc; @property (nonatomic,strong) CAShapeLayer *forthArc; //当前进度 @property (nonatomic,assign) CGFloat currentPercentage; //渲染颜色 //@property (nonatomic,strong) UIColor *progressBarTintColor; - (instancetype)initWithFrame:(CGRect)frame totalStepsCounts:(CGFloat)steps progressBarTintColor:(UIColor *)tintClr; @end ```
PS:
这里是有一些问题的,最开始的时候,我是在drawRect
方法中实现的,然后把总共的圆形个数,和进度条的渲染颜色都作为了外部属性,也是能实现的,但是:有些问题:考虑下我们的使用场景:一般我们都是在外层VC的viewWillAppear或者viewDidLoad
方法中设置这个progressBar的进度,但是!如果在drawRect
方法中实现的话,此时,内部的各个layer都还没有初始化,全部都是nil,如果在viewDidAppear
方法中设置的话,会有一个BUG:刚进到页面内的时候,会看到进度条的进度是100%的,(因为默认创建ColorLayer的时候是设置的整个Frame的),然后,调用外层viewDidAppear
方法设置进度条的进度Layer长度,此时,进度条才会又从头开始显示。这么一来,用户体验就不是太好了。
所以,我又优化了一下:progressBarView 初始化的时候,就来绘制这些内层layer,以此来保证外部VC调用viewWillAppear或者viewDidLoad
方法的时候,内层progressBar内的各个实例都已经ALLOC,并且可以设置他们。(所以,以前的totalStepsCounts和progressBarTintColor
都可以设置为私有变量),然后我们直接在初始化方法中传入参数以赋值。
#import "RRMyMaterialProgressBar.h"
@interface RRMyMaterialProgressBar()
@property (nonatomic,strong) CALayer *backColorLayer;
@property (nonatomic,strong) CAShapeLayer *middleDarkArcLayer;
@property (nonatomic,strong) CAShapeLayer *foregroundMaskLayer;
//渲染颜色
@property (nonatomic,strong) UIColor *progressBarTintColor;
//上一次的比例
@property (nonatomic,assign) CGFloat lastPercentage;
//一共项数
@property (nonatomic,assign) CGFloat totalStepsCounts;
@end
@implementation RRMyMaterialProgressBar
- (instancetype)initWithFrame:(CGRect)frame totalStepsCounts:(CGFloat)steps progressBarTintColor:(UIColor *)tintClr{
if (self == [super initWithFrame:frame]) {
self.progressBarTintColor = tintClr;
self.totalStepsCounts = steps;
[self setupSubLayersWithFrame:frame];
}
return self;
}
- (void)setupSubLayersWithFrame:(CGRect)rect {
self.layer.backgroundColor = [UIColor redColor].CGColor;
//左右两侧的距离
CGFloat padding = 10.f;
//外圆的半径
CGFloat arcRadius = 7.f;
//中间线的线宽
CGFloat middleLineWidth = 1.f;
//内层圆按钮半径
CGFloat innerArcRadius = 4.f;
CGFloat viewWidth = rect.size.width;
CGFloat viewHeight = rect.size.height;
double arcSinValue = middleLineWidth/arcRadius;
double radian = asin(arcSinValue);
double tanValue = tan(radian);
CGFloat arcTanLength = middleLineWidth/tanValue;
CGFloat middleLineDistance = (viewWidth - 2 * padding - arcRadius * 2 - (self.totalStepsCounts * 2 - 2) * arcTanLength)/(self.totalStepsCounts - 1);
self.middleDarkArcLayer = [CAShapeLayer layer];
UIBezierPath *middleDrakColorPath = [UIBezierPath bezierPath];
[middleDrakColorPath moveToPoint:CGPointMake(padding, viewHeight/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:M_PI endAngle:2*M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius +arcTanLength + middleLineDistance, viewHeight/2 - middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius +arcTanLength * 2 + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance * 2, viewHeight/2 - middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 3, viewHeight/2 - middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 6 * arcTanLength + middleLineDistance * 3, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:3 * M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 2, viewHeight/2 + middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance, viewHeight/2 + middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius + 2 * arcTanLength + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[middleDrakColorPath addLineToPoint:CGPointMake(padding + arcRadius + arcTanLength, viewHeight/2 + middleLineWidth/2)];
[middleDrakColorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[middleDrakColorPath closePath];
self.middleDarkArcLayer.fillColor = RGB(203, 204, 205).CGColor;
self.middleDarkArcLayer.path = middleDrakColorPath.CGPath;
[self.layer addSublayer:self.middleDarkArcLayer];
//MARK: 颜色层layer
self.backColorLayer = [CALayer layer];
self.backColorLayer.frame = CGRectMake(0, 0, viewWidth, viewHeight);
self.backColorLayer.backgroundColor = self.progressBarTintColor.CGColor;
self.backColorLayer.position = CGPointMake(0, viewHeight/2);
self.backColorLayer.anchorPoint = CGPointMake(0, 0.5);
[self.layer addSublayer:self.backColorLayer];
self.foregroundMaskLayer = [CAShapeLayer layer];
//MARK: 使用UIBezierPath 绘制遮挡VIEW的路径
UIBezierPath *outerPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0,0, rect.size.width, rect.size.height) cornerRadius:rect.size.height/2];
UIBezierPath *colorPath = [UIBezierPath bezierPath];
[colorPath moveToPoint:CGPointMake(padding, viewHeight/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:M_PI endAngle:2*M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius +arcTanLength + middleLineDistance, viewHeight/2 - middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius +arcTanLength * 2 + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance * 2, viewHeight/2 - middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:2 * M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 3, viewHeight/2 - middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 6 * arcTanLength + middleLineDistance * 3, viewHeight/2) radius:arcRadius startAngle:M_PI + radian endAngle:3 * M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius + 5 * arcTanLength + middleLineDistance * 2, viewHeight/2 + middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 4 * arcTanLength + middleLineDistance * 2, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius + 3 * arcTanLength + middleLineDistance, viewHeight/2 + middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius + 2 * arcTanLength + middleLineDistance, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[colorPath addLineToPoint:CGPointMake(padding + arcRadius + arcTanLength, viewHeight/2 + middleLineWidth/2)];
[colorPath addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:arcRadius startAngle:radian endAngle:M_PI - radian clockwise:YES];
[outerPath appendPath:colorPath];
[outerPath setUsesEvenOddFillRule:YES];
self.foregroundMaskLayer.path = outerPath.CGPath;
self.foregroundMaskLayer.fillRule = kCAFillRuleEvenOdd;
self.foregroundMaskLayer.fillColor = RGB(221, 221, 221).CGColor;
[self.layer addSublayer:self.foregroundMaskLayer];
//MARK: 第一个内部圆
self.firstArc = [CAShapeLayer layer];
UIBezierPath *arcPath1 = [UIBezierPath bezierPath];
[arcPath1 addArcWithCenter:CGPointMake(padding + arcRadius, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
self.firstArc.path = arcPath1.CGPath;
self.firstArc.fillColor = RGB(221, 221, 221).CGColor;
[self.layer addSublayer:self.firstArc];
//MARK: 第二个内部圆
self.secondArc = [CAShapeLayer layer];
UIBezierPath *arcPath2 = [UIBezierPath bezierPath];
[arcPath2 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
self.secondArc.path = arcPath2.CGPath;
self.secondArc.fillColor = RGB(221, 221, 221).CGColor;
[self.layer addSublayer:self.secondArc];
//MARK: 第三个内部圆
self.thirdArc = [CAShapeLayer layer];
UIBezierPath *arcPath3 = [UIBezierPath bezierPath];
[arcPath3 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
self.thirdArc.path = arcPath3.CGPath;
self.thirdArc.fillColor = RGB(221, 221, 221).CGColor;
[self.layer addSublayer:self.thirdArc];
//MARK: 第四个内部圆
self.forthArc = [CAShapeLayer layer];
UIBezierPath *arcPath4 = [UIBezierPath bezierPath];
[arcPath4 addArcWithCenter:CGPointMake(padding + arcRadius + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength + arcTanLength + middleLineDistance + arcTanLength, viewHeight/2) radius:innerArcRadius startAngle:0 endAngle:2 * M_PI clockwise:1];
self.forthArc.path = arcPath4.CGPath;
self.forthArc.fillColor = RGB(221, 221, 221).CGColor;
[self.layer addSublayer:self.forthArc];
}
- (void)setCurrentPercentage:(CGFloat)currentPercentage {
_currentPercentage = currentPercentage;
CABasicAnimation *animate = [CABasicAnimation animationWithKeyPath:@"transform.scale.x"];
animate.fromValue = self.lastPercentage == 0 ? @(0) : @(self.lastPercentage);
animate.toValue = @(currentPercentage);
animate.repeatCount = 1;
animate.autoreverses = NO;
animate.duration = 1.f;
animate.removedOnCompletion = NO;
animate.fillMode = kCAFillModeForwards;
[self.backColorLayer addAnimation:animate forKey:@"progressAnimation"];
self.lastPercentage = currentPercentage;
}
另外
整个进度条并不是圆形是环形的,如果有UI需求,我们可以通过设置API接口中的四个shapeLayer的fillColor
值来改变内部小圆的颜色的
self.forthArc.fillColor = [UIColor yourWantedColor].CGColor;
这里有些参考资料
都是关于view中间镂空周围不是空的
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