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Java 并发编程——Callable+Future+Futur

Java 并发编程——Callable+Future+Futur

作者: Java小生 | 来源:发表于2018-05-08 15:13 被阅读93次

    项目中经常有些任务需要异步(提交到线程池中)去执行,而主线程往往需要知道异步执行产生的结果,这时我们要怎么做呢?用runnable是无法实现的,我们需要用callable实现。

    Callable接口                                                                                                    

    Callable接口Runable接口可谓是兄弟关系,只不过Callable是带返回值的。 

    public interface Callable<V> {

        /**

         * Computes a result, or throws an exception if unable to do so.

         *

         * @return computed result

         * @throws Exception if unable to compute a result

         */

        V call() throws Exception;

    }

    Future 接口                                                                                                       

    接口函数及含义 :public interface Future<V>

     boolean  cancel(boolean mayInterruptIfRunning)

    取消当前执行的任务,如果已经执行完毕或者已经被取消/由于某种原因不能被取消 则取消任务失败。

    参数mayInterruptIfRunning: 当任务正在执行,如果参数为true ,则尝试中断任务,否则让任务继续执行知道结束。

     

    boolean isCancelled()

    Returns {@code true} if this task was cancelled before it completed

    * normally.

    boolean isDone();

    /**

     * Returns {@code true} if this task completed.

     *

     * Completion may be due to normal termination, an exception, or

     * cancellation -- in all of these cases, this method will return

     * {@code true}.

     *

     * @return {@code true} if this task completed

     */

    V get() throws InterruptedException, ExecutionException;

    /**

     * Waits if necessary for the computation to complete, and then

     * retrieves its result.

     *

     * @return the computed result

     * @throws CancellationException if the computation was cancelled

     * @throws ExecutionException if the computation threw an

     * exception

     * @throws InterruptedException if the current thread was interrupted

     * while waiting

     */

    由注释可以看出,当没有执行完成时,需要等待任务执行完成了才会将计算结果返回。

    V get(long timeout, TimeUnit unit)

    throws InterruptedException, ExecutionException, TimeoutException;

    Waits if necessary for at most the given time for the computation

    * to complete, and then retrieves its result, if available.

    如果等待的时间超过设置的时间则会报 TimeoutException异常

    FutureTask                                                                                                     

    public class FutureTask<V> implements RunnableFuture<V>

    由定义可以看出它实现了RunnableFuture接口,那么这个接口又是什么呢?看下面的接口定义,其实很简单  

    public interface RunnableFuture<V> extends Runnable, Future<V> {

        /**

         * Sets this Future to the result of its computation

         * unless it has been cancelled.

         */

        void run();

    }

    再回到FutureTask,它其实就是实现了Runnable和Future接口,FutureTask的执行是 状态转换的过程,源码中有七种状态如下:

      * Possible state transitions:

         * NEW -> COMPLETING -> NORMAL

         * NEW -> COMPLETING -> EXCEPTIONAL

         * NEW -> CANCELLED

         * NEW -> INTERRUPTING -> INTERRUPTED

         */

        private volatile int state;

        private static final int NEW          = 0;

        private static final int COMPLETING   = 1;

        private static final int NORMAL       = 2;

        private static final int EXCEPTIONAL  = 3;

        private static final int CANCELLED    = 4;

        private static final int INTERRUPTING = 5;

        private static final int INTERRUPTED  = 6;

    当FutureTask刚刚被创建时,它的状态是NEW,其它状态查看源码。

    其它成员变量:

     /** The underlying callable; nulled out after running */

        private Callable<V> callable;

        /** The result to return or exception to throw from get() */

        private Object outcome; // non-volatile, protected by state reads/writes

        /** The thread running the callable; CASed during run() */

        private volatile Thread runner;

        /** Treiber stack of waiting threads */

        private volatile WaitNode waiters;

    callable是待执行的任务,FutureTask 的 run()函数中执行callable中的任务。

    outcome : 是callable的执行结果,当正常执行完成后会将结果set到outcome中

    runner:是执行callable 的线程

    WaitNode : 是的受阻塞的线程链表,当cancel一个任务后,阻塞的线程会被唤醒。


    构造函数:

    public FutureTask(Callable<V> callable) {

            if (callable == null)

                throw new NullPointerException();

            this.callable = callable;

            this.state = NEW;       // ensure visibility of callable

        }

    public FutureTask(Runnable runnable, V result) {

        this.callable = Executors.callable(runnable, result);

        this.state = NEW;       // ensure visibility of callable

    }

    从构造函数可以看出,不光可以通过callable构造FutureTask还可以通过Runnable接口转化为callable来构造。关键函数为黄色标记部分,Executors中的实现源码如下:

    /**

         * A callable that runs given task and returns given result.

         */

        private static final class RunnableAdapter<T> implements Callable<T> {

            private final Runnable task;

            private final T result;

            RunnableAdapter(Runnable task, T result) {

                this.task = task;

                this.result = result;

            }

            public T call() {

                task.run();

                return result;

            }

        }

    这里面不懂result到底有什么意义,明明就是预先设置好的。

    其它具体的方法说明这里不再细说,里面用到了很多sun.misc.Unsafe中的方法以及其他SDK底层接口,后续有时间再学习。下面贴出了整个源码及说明

    public class FutureTask<V> implements RunnableFuture<V> {

        /*

         * Revision notes: This differs from previous versions of this

         * class that relied on AbstractQueuedSynchronizer, mainly to

         * avoid surprising users about retaining interrupt status during

         * cancellation races. Sync control in the current design relies

         * on a "state" field updated via CAS to track completion, along

         * with a simple Treiber stack to hold waiting threads.

         *

         * Style note: As usual, we bypass overhead of using

         * AtomicXFieldUpdaters and instead directly use Unsafe intrinsics.

         */

        /**

         * The run state of this task, initially NEW.  The run state

         * transitions to a terminal state only in methods set,

         * setException, and cancel.  During completion, state may take on

         * transient values of COMPLETING (while outcome is being set) or

         * INTERRUPTING (only while interrupting the runner to satisfy a

         * cancel(true)). Transitions from these intermediate to final

         * states use cheaper ordered/lazy writes because values are unique

         * and cannot be further modified.

         *

         * Possible state transitions:

         * NEW -> COMPLETING -> NORMAL

         * NEW -> COMPLETING -> EXCEPTIONAL

         * NEW -> CANCELLED

         * NEW -> INTERRUPTING -> INTERRUPTED

         */

        private volatile int state;

        private static final int NEW          = 0;

        private static final int COMPLETING   = 1;

        private static final int NORMAL       = 2;

        private static final int EXCEPTIONAL  = 3;

        private static final int CANCELLED    = 4;

        private static final int INTERRUPTING = 5;

        private static final int INTERRUPTED  = 6;

        /** The underlying callable; nulled out after running */

        private Callable<V> callable;

        /** 用来存储任务执行结果或者异常对象,根据任务state在get时候选择返回执行结果还是抛出异常 */

        private Object outcome; // non-volatile, protected by state reads/writes

        /** 当前运行Run方法的线程  */

        private volatile Thread runner;

        /** Treiber stack of waiting threads */

        private volatile WaitNode waiters;

        /**

         * Returns result or throws exception for completed task.

         *

         * @param s completed state value

         */

        @SuppressWarnings("unchecked")

        private V report(int s) throws ExecutionException {

            Object x = outcome;

            if (s == NORMAL)

                return (V)x;

            if (s >= CANCELLED)

                throw new CancellationException();

            throw new ExecutionException((Throwable)x);

        }

        /**

         * Creates a {@code FutureTask} that will, upon running, execute the

         * given {@code Callable}.

         *

         * @param  callable the callable task

         * @throws NullPointerException if the callable is null

         */

        public FutureTask(Callable<V> callable) {

            if (callable == null)

                throw new NullPointerException();

            this.callable = callable;

            this.state = NEW;       // ensure visibility of callable

        }

        /**

         * Creates a {@code FutureTask} that will, upon running, execute the

         * given {@code Runnable}, and arrange that {@code get} will return the

         * given result on successful completion.

         *

         * @param runnable the runnable task

         * @param result the result to return on successful completion. If

         * you don't need a particular result, consider using

         * constructions of the form:

         * {@code Future<?> f = new FutureTask<Void>(runnable, null)}

         * @throws NullPointerException if the runnable is null

         */

        public FutureTask(Runnable runnable, V result) {

            this.callable = Executors.callable(runnable, result);

            this.state = NEW;       // ensure visibility of callable

        }

        //判断任务是否已取消(异常中断、取消等)

        public boolean isCancelled() {

            return state >= CANCELLED;

        }

       /**

        判断任务是否已结束(取消、异常、完成、NORMAL都等于结束)

        **

        public boolean isDone() {

            return state != NEW;

        }

        /**

       mayInterruptIfRunning用来决定任务的状态。

                       true : 任务状态= INTERRUPTING = 5。如果任务已经运行,则强行中断。如果任务未运行,那么则不会再运行

                       false:CANCELLED    = 4。如果任务已经运行,则允许运行完成(但不能通过get获取结果)。如果任务未运行,那么则不会再运行

        **/

        public boolean cancel(boolean mayInterruptIfRunning) {

            if (state != NEW)

                return false;

            if (mayInterruptIfRunning) {

                if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))

                    return false;

                Thread t = runner;

                if (t != null)

                    t.interrupt();

                UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state

            }

            else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))

                return false;

            finishCompletion();

            return true;

        }

        /**

         * @throws CancellationException {@inheritDoc}

         */

        public V get() throws InterruptedException, ExecutionException {

            int s = state;

            //如果任务未彻底完成,那么则阻塞直至任务完成后唤醒该线程

            if (s <= COMPLETING)

                s = awaitDone(false, 0L);

            return report(s);

        }

        /**

         * @throws CancellationException {@inheritDoc}

         */

        public V get(long timeout, TimeUnit unit)

            throws InterruptedException, ExecutionException, TimeoutException {

            if (unit == null)

                throw new NullPointerException();

            int s = state;

            if (s <= COMPLETING &&

                (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)

                throw new TimeoutException();

            return report(s);

        }

        /**

         * Protected method invoked when this task transitions to state

         * {@code isDone} (whether normally or via cancellation). The

         * default implementation does nothing.  Subclasses may override

         * this method to invoke completion callbacks or perform

         * bookkeeping. Note that you can query status inside the

         * implementation of this method to determine whether this task

         * has been cancelled.

         */

        protected void done() { }

        /**

        该方法在FutureTask里只有run方法在任务完成后调用。

        主要保存任务执行结果到成员变量outcome 中,和切换任务执行状态。

        由该方法可以得知:

        COMPLETING : 任务已执行完成(也可能是异常完成),但还未设置结果到成员变量outcome中,也意味着还不能get

        NORMAL    : 任务彻底执行完成

        **/

        protected void set(V v) {

            if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {

                outcome = v;

                UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state

                finishCompletion();

            }

        }

        /**

         * Causes this future to report an {@link ExecutionException}

         * with the given throwable as its cause, unless this future has

         * already been set or has been cancelled.

         *

         * <p>This method is invoked internally by the {@link #run} method

         * upon failure of the computation.

         *

         * @param t the cause of failure

         */

        protected void setException(Throwable t) {

            if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {

                outcome = t;

                UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state

                finishCompletion();

            }

        }

        /**

        由于实现了Runnable接口的缘故,该方法可由执行线程所调用。

        **/

        public void run() {

            //只有当任务状态=new时才被运行继续执行

            if (state != NEW ||

                !UNSAFE.compareAndSwapObject(this, runnerOffset,

                                             null, Thread.currentThread()))

                return;

            try {

                Callable<V> c = callable;

                if (c != null && state == NEW) {

                    V result;

                    boolean ran;

                    try {

                        //调用Callable的Call方法

                        result = c.call();

                        ran = true;

                    } catch (Throwable ex) {

                        result = null;

                        ran = false;

                        setException(ex);

                    }

                    if (ran)

                        set(result);

                }

            } finally {

                // runner must be non-null until state is settled to

                // prevent concurrent calls to run()

                runner = null;

                // state must be re-read after nulling runner to prevent

                // leaked interrupts

                int s = state;

                if (s >= INTERRUPTING)

                    handlePossibleCancellationInterrupt(s);

            }

        }

        /**

       如果该任务在执行过程中不被取消或者异常结束,那么该方法不记录任务的执行结果,且不修改任务执行状态。

       所以该方法可以重复执行N次。不过不能直接调用,因为是protected权限。

        **/

        protected boolean runAndReset() {

            if (state != NEW ||

                !UNSAFE.compareAndSwapObject(this, runnerOffset,

                                             null, Thread.currentThread()))

                return false;

            boolean ran = false;

            int s = state;

            try {

                Callable<V> c = callable;

                if (c != null && s == NEW) {

                    try {

                        c.call(); // don't set result

                        ran = true;

                    } catch (Throwable ex) {

                        setException(ex);

                    }

                }

            } finally {

                // runner must be non-null until state is settled to

                // prevent concurrent calls to run()

                runner = null;

                // state must be re-read after nulling runner to prevent

                // leaked interrupts

                s = state;

                if (s >= INTERRUPTING)

                    handlePossibleCancellationInterrupt(s);

            }

            return ran && s == NEW;

        }

        /**

         * Ensures that any interrupt from a possible cancel(true) is only

         * delivered to a task while in run or runAndReset.

         */

        private void handlePossibleCancellationInterrupt(int s) {

            // It is possible for our interrupter to stall before getting a

            // chance to interrupt us.  Let's spin-wait patiently.

            if (s == INTERRUPTING)

                while (state == INTERRUPTING)

                    Thread.yield(); // wait out pending interrupt

            // assert state == INTERRUPTED;

            // We want to clear any interrupt we may have received from

            // cancel(true).  However, it is permissible to use interrupts

            // as an independent mechanism for a task to communicate with

            // its caller, and there is no way to clear only the

            // cancellation interrupt.

            //

            // Thread.interrupted();

        }

        /**

         * Simple linked list nodes to record waiting threads in a Treiber

         * stack.  See other classes such as Phaser and SynchronousQueue

         * for more detailed explanation.

         */

        static final class WaitNode {

            volatile Thread thread;

            volatile WaitNode next;

            WaitNode() { thread = Thread.currentThread(); }

        }

        /**

        该方法在任务完成(包括异常完成、取消)后调用。删除所有正在get获取等待的节点且唤醒节点的线程。和调用done方法和置空callable.

        **/

        private void finishCompletion() {

            // assert state > COMPLETING;

            for (WaitNode q; (q = waiters) != null;) {

                if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {

                    for (;;) {

                        Thread t = q.thread;

                        if (t != null) {

                            q.thread = null;

                            LockSupport.unpark(t);

                        }

                        WaitNode next = q.next;

                        if (next == null)

                            break;

                        q.next = null; // unlink to help gc

                        q = next;

                    }

                    break;

                }

            }

            done();

            callable = null;        // to reduce footprint

        }

        /**

        阻塞等待任务执行完成(中断、正常完成、超时)

        **/

        private int awaitDone(boolean timed, long nanos)

            throws InterruptedException {

            final long deadline = timed ? System.nanoTime() + nanos : 0L;

            WaitNode q = null;

            boolean queued = false;

            for (;;) {

                /**

                这里的if else的顺序也是有讲究的。

                1.先判断线程是否中断,中断则从队列中移除(也可能该线程不存在于队列中)

                2.判断当前任务是否执行完成,执行完成则不再阻塞,直接返回。

                3.如果任务状态=COMPLETING,证明该任务处于已执行完成,正在切换任务执行状态,CPU让出片刻即可

                4.q==null,则证明还未创建节点,则创建节点

                5.q节点入队

                6和7.阻塞

                **/

                if (Thread.interrupted()) {

                    removeWaiter(q);

                    throw new InterruptedException();

                }

                int s = state;

                if (s > COMPLETING) {

                    if (q != null)

                        q.thread = null;

                    return s;

                }

                else if (s == COMPLETING) // cannot time out yet

                    Thread.yield();

                else if (q == null)

                    q = new WaitNode();

                else if (!queued)

                    queued = UNSAFE.compareAndSwapObject(this, waitersOffset,

                                                         q.next = waiters, q);

                else if (timed) {

                    nanos = deadline - System.nanoTime();

                    if (nanos <= 0L) {

                        removeWaiter(q);

                        return state;

                    }

                    LockSupport.parkNanos(this, nanos);

                }

                else

                    LockSupport.park(this);

            }

        }

        /**

         * Tries to unlink a timed-out or interrupted wait node to avoid

         * accumulating garbage.  Internal nodes are simply unspliced

         * without CAS since it is harmless if they are traversed anyway

         * by releasers.  To avoid effects of unsplicing from already

         * removed nodes, the list is retraversed in case of an apparent

         * race.  This is slow when there are a lot of nodes, but we don't

         * expect lists to be long enough to outweigh higher-overhead

         * schemes.

         */

        private void removeWaiter(WaitNode node) {

            if (node != null) {

                node.thread = null;

                retry:

                for (;;) {          // restart on removeWaiter race

                    for (WaitNode pred = null, q = waiters, s; q != null; q = s) {

                        s = q.next;

                        if (q.thread != null)

                            pred = q;

                        else if (pred != null) {

                            pred.next = s;

                            if (pred.thread == null) // check for race

                                continue retry;

                        }

                        else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,

                                                              q, s))

                            continue retry;

                    }

                    break;

                }

            }

        }

        // Unsafe mechanics

        private static final sun.misc.Unsafe UNSAFE;

        private static final long stateOffset;

        private static final long runnerOffset;

        private static final long waitersOffset;

        static {

            try {

                UNSAFE = sun.misc.Unsafe.getUnsafe();

                Class<?> k = FutureTask.class;

                stateOffset = UNSAFE.objectFieldOffset

                    (k.getDeclaredField("state"));

                runnerOffset = UNSAFE.objectFieldOffset

                    (k.getDeclaredField("runner"));

                waitersOffset = UNSAFE.objectFieldOffset

                    (k.getDeclaredField("waiters"));

            } catch (Exception e) {

                throw new Error(e);

            }

        }

    }

    FutureTask简单应用:

    public class FutureMain {

        public static void main(String[] args)

                throws ExecutionException, InterruptedException {

            //构造FutureTask

            FutureTask<String> futureTask = new FutureTask<String>(new CallableClass("xxx"));

            ExecutorService executorService = Executors.newFixedThreadPool(1);

            //执行FutureTask,发送请求

            //在这里开启线程进行RealData的call()执行

            executorService.submit(futureTask);

            System.out.println("请求完毕。。。");

            try {

                //这里可以进行其他额外的操作,这里用sleep代替其他业务的处理

                Thread.sleep(200);

            }catch (InterruptedException e) {

                e.printStackTrace();

            }

            //获取call()方法的返回值

            //如果此时call()方法没有执行完成,则依然会等待

            System.out.println("真实数据:"+futureTask.get());

        }

    }   

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