SwiftUI

作者: 不拘小节123456 | 来源:发表于2023-05-10 10:40 被阅读0次

    SwiftUI是什么?
    管方定义:
    SwiftUI is a modern way to declare user interfaces for any Apple platform.
    SwiftUI是Apple全平台声明式构建UI的开发工具。

    苹果开发SwiftUI的原因?
    Api采用声明式UI,具有以下优点
    ->高内聚,可复用性强
    ->所有UI代码都在body统一位置调用,不需要关注过多的生命周期

    struct CustomeView: View {
        struct CustomeView: View {
        @State var title: String = "Hello, World!"
        var body: some View {
            Text(self.title)
        }
    }
    
            let label = UILabel()
            self.addSubview(label)
            label.text = "Hello, World!"
            label.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
    

    SwiftUI 开发
    1,页面开发

    1,元素组件:Button,Label,Image,List
    2,布局组件:VStack垂直布局,HStack水平布局,ZStack重叠布局,padding设置间距,Spacer自动撑满多余间距,frame
    

    2,绑定数据更新
    @State:SwiftUI 将会把使用过 @State 修饰器的属性存储到一个特殊的内存区域,并且这个区域和 View struct 是隔离的. 当 @State 装饰过的属性发生了变化,SwiftUI 会根据新的属性值重新创建视图

    
    struct Product: Identifiable {
    
        var id: String
    }
    
    struct ProductsView: View {
        let products: [Product] = [Product(id: "测试1")]
    
        @State private var showFavorited: Bool = false
        
        var body: some View {
            List {
                Button(
                    action: {
                        
                        self.showFavorited = !self.showFavorited
                    },
                    label: { Text("Change filter") }
                )
    
                ForEach(products) { product in
                    if !self.showFavorited {
                        Text(product.id)
                    }
                }
            }
        }
    }
    

    @Binding :修饰器修饰后,属性变成了一个引用类型,

    struct FilterView: View {
        @Binding var showFavorited: Bool
    
        var body: some View {
            Button(
                action: {
                    self.showFavorited = !self.showFavorited
                },
                label: { Text("Change filter") }
            )
        }
    }
    
    struct ProductsBindView: View {
        let products: [Product] = [Product(id: "测试1")]
        
        @State private var showFavorited: Bool = false
    
        var body: some View {
            List {
                FilterView(showFavorited: $showFavorited)
    
                ForEach(products) { product in
                    if !self.showFavorited {
                        Text(product.id)
                    }
                }
            }
        }
    }
    

    @ObservableObject和@Published:@ObservedObject 的用处和 @State 非常相似,从名字看来它是来修饰一个对象的,这个对象可以给多个独立的 View 使用。如果你用 @ObservedObject 来修饰一个对象,那么那个对象必须要实现 ObservableObject 协议,然后用 @Published 修饰对象里属性,表示这个属性是需要被 SwiftUI 监听的

    final class PodcastPlayer: ObservableObject {
        @Published private(set) var isPlaying: Bool = false
    
        func play() {
            isPlaying = true
        }
    
        func pause() {
            isPlaying = false
        }
    }
    
    struct EpisodesView: View {
        @ObservedObject var player: PodcastPlayer
        
        var body: some View {
            List {
                Button(
                    action: {
                        if self.player.isPlaying {
                            self.player.pause()
                        } else {
                            self.player.play()
                        }
                }, label: {
                        Text(player.isPlaying ? "Pause": "Play")
                    }
                )
            }
        }
    }
    
    struct EpisodesView_Previews: PreviewProvider {
        static var previews: some View {
            let player = PodcastPlayer()
            EpisodesView(player: player)
        }
    }
    

    @StateObject和@ObservedObject:这两个类似都是用于修饰一个对象,区别是声明对象的所有权不同:创建对象的视图必须使用 @StateObject,对于某些复杂场景,多个View公用一个对象处理数据,这时候只有创建的视图使用@StateObject,其他的使用ObservedObject

    struct EpisodesViewState: View {
        @StateObject var player: PodcastPlayer = PodcastPlayer()
        
        var body: some View {
            List {
                Button(
                    action: {
                        if self.player.isPlaying {
                            self.player.pause()
                        } else {
                            self.player.play()
                        }
                }, label: {
                        Text(player.isPlaying ? "Pause": "Play")
                    }
                )
            }
        }
    }
    

    @EnvironmentObject:@StateObject和@ObservedObject类似,区别是他用做修饰一个全局的对象

    @main
    struct swiftUIStateDemoApp: App {
        let persistenceController = PersistenceController.shared
    
        var body: some Scene {
            let player = PodcastPlayer()
            WindowGroup {
                EpisodesViewEnvironmentObject()
                    .environmentObject(player)
            }
        }
    }
    
    struct EpisodesViewEnvironmentObject: View {
        @EnvironmentObject var player: PodcastPlayer
        
        var body: some View {
            List {
                Button(
                    action: {
                        if self.player.isPlaying {
                            self.player.pause()
                        } else {
                            self.player.play()
                        }
                }, label: {
                        Text(player.isPlaying ? "Pause": "Play")
                    }
                )
            }
        }
    }
    

    @Environment :用作读取系统的全局变量,也可以读取keyvalue,自定义的全局变量

    struct OtherView: View {
        @Environment(\.presentationMode) private var presentationMode: Binding<PresentationMode>
        var body: some View {
            VStack {
                Button("退出登陆") {
                    print("loginou")
                    self.presentationMode.wrappedValue.dismiss()
                }.foregroundColor(.black)
            }
            .frame(minWidth: 0,maxWidth: .infinity,minHeight: 0,maxHeight: .infinity)
            .background(.red)
        }
    }
    
    struct RootPresentationModeKey: EnvironmentKey {
        static let defaultValue: Binding<RootPresentationMode> = .constant(RootPresentationMode())
    }
    
    extension EnvironmentValues {
        var rootPresentationMode: Binding<RootPresentationMode> {
            get { return self[RootPresentationModeKey.self] }
            set { self[RootPresentationModeKey.self] = newValue }
        }
    }
    
    typealias RootPresentationMode = Bool
    
    extension RootPresentationMode {
        
        public mutating func dismiss() {
            self.toggle()
        }
    }
    
    struct WelcomeView: View {
        @State private var isActive : Bool = false
        var body: some View {
            return NavigationView {
                mainView()
            }
            .navigationViewStyle(StackNavigationViewStyle())
            .environment(\.rootPresentationMode, self.$isActive)
        }
    }
    struct OtherView: View {
        @Environment(\.rootPresentationMode) private var rootPresentationMode: Binding<RootPresentationMode>
        var body: some View {
            VStack {
                Button("退出登陆") {
                    print("loginou")
                    self.rootPresentationMode.wrappedValue.dismiss()
                }.foregroundColor(.black)
            }
            .frame(minWidth: 0,maxWidth: .infinity,minHeight: 0,maxHeight: .infinity)
            .background(.red)
        }
    }
    

    Swift和SwiftUI桥接
    通过UIViewRepresentable协议桥接UIKit控件

    import SwiftUI
    import WebKit
    
    struct ContentView : UIViewRepresentable {
        
        func makeUIView(context: UIViewRepresentableContext<ContentView>) -> WKWebView {
            return WKWebView()
        }
        
        func updateUIView(_ uiView: WKWebView, context: UIViewRepresentableContext<ContentView>) {
            let request = URLRequest(url:URL(string: "https://apple.com")!)
            uiView.load(request)
        }
    }
    

    通过UIHostingController调用SwiftUI控件

    let contentView = ContentView()
    let tempVc = UIHostingController(rootView: contentView)
    

    ViewModifier控件
    作用:封装控件

    struct ContentView : View {
        
        var body: some View {
            VStack(alignment: .center, spacing: 40){
                Image("avarta1").modifier(myImageStyle())
                Image("avarta2").modifier(myImageStyle())
                Image("avarta3").modifier(myImageStyle())
            }
            .padding()
        }
    }
    
    struct myImageStyle: ViewModifier {
        func body(content: Content) -> some View {
            content
                .frame(width: 200, height: 200, alignment: .leading)
                .cornerRadius(100)
                .clipped()
                .saturation(0.0)
        }
    }
    

    缺点
    一些常用功能不支持:
    ->富文本不支持点击效果,解决方案:侨接UIKit富文本解决问题
    ->ScrollView不能监听滚动数值,解决方案:桥接UIKit控件,强行拿到ScrollView,通过KVO监听
    ->不支持播放视频,解决方案:桥接swift原生控件
    ->NavagationView 不支持侧滑手势:解决方案:还是需要桥接UIKit的UINavagation控件,但这样做感觉UIKit侵入太重了。。。
    ->TextField在iOS16才支持类似UITextView的功能,iOS15支持自动聚焦功能
    ->不支持WebView,需要桥接UIKit控件
    Demo地址
    https://github.com/riceForChina/SwiftUIDemo.git
    参考
    https://www.modb.pro/db/170297
    https://juejin.cn/post/6844903924084768776
    https://blog.csdn.net/Forever_wj/article/details/121981007
    https://github.com/fzhlee/SwiftUI-Guide#-%E7%AC%AC20%E8%8A%82image-web-

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