extension ELAudioFloatPlayerView {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
if let touch = touches.first {
let touchPoint = touch.location(in: self)
touchX = touchPoint.x
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
if let touch = touches.first {
let currentPosition = touch.location(in: self)
let offsetX = currentPosition.x - touchP.x
let offsetY = currentPosition.y - touchP.y
//移动后的按钮中心坐标
let centerX = self.center.x + offsetX
var centerY = self.center.y + offsetY
self.center = CGPoint(x: centerX, y: centerY)
//父试图的宽高
let superViewWidth = self.superview!.frame.width
let superViewHeight = self.superview!.frame.height
let btnX = self.frame.origin.x
let btnY = self.frame.origin.y
let btnW = self.frame.size.width
let btnH = self.frame.size.height
//x轴左右极限坐标
if btnX > superViewWidth {
//按钮右侧越界
let centerX = superViewWidth - btnW/2
self.center = CGPoint(x: centerX, y: centerY)
}else if (btnX < 0){
//按钮左侧越界
let centerX = btnW * 0.5
self.center = CGPoint(x: centerX, y: centerY)
}
//默认都是有导航条的,有导航条的,父试图高度就要被导航条占据,固高度不够
let defaultNaviHeight:CGFloat = 64
let judgeSuperViewHeight = superViewHeight - defaultNaviHeight
//y轴上下极限坐标
if btnY <= 0 {
//按钮顶部越界
centerY = btnH * 0.7
self.center = CGPoint(x: centerX, y: centerY)
} else if btnY > judgeSuperViewHeight {
//按钮底部越界
let y = superViewHeight - btnH * 0.5
self.center = CGPoint(x:btnX, y:y)
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let btnWidth = self.frame.size.width
let btnHeight = self.frame.size.height
let btnY = self.frame.origin.y
let btnX = self.frame.origin.x
let minDistance:CGFloat = 2
//结束move的时候,计算移动的距离是>最低要求,如果没有,就调用按钮点击事件
let isOverX = abs(btnX - touchX) > minDistance
let isOverY = abs(btnY - touchY) > minDistance
if isOverX || isOverY {
//超过移动范围就不响应点击 - 只做移动操作
super.touchesCancelled(touches, with: event)
}else{
super.touchesEnded(touches, with: event)
}
//按钮靠近右侧
switch (type) {
case .none:
if self.center.x >= self.superview!.frame.size.width/2 {
UIView.animate(withDuration: 0.5) {
let btnX = self.superview!.frame.size.width - btnWidth
self.frame = CGRect(x: btnX, y: btnY, width: btnWidth, height: btnHeight)
}
} else {
UIView.animate(withDuration: 0.5) {
let btnX:CGFloat = 0
self.frame = CGRect(x: btnX, y: btnY, width: btnWidth, height: btnHeight)
}
}
case .left:
UIView.animate(withDuration: 0.5) {
let btnX:CGFloat = 0
self.frame = CGRect(x: btnX, y: btnY, width: btnWidth, height: btnHeight)
}
case .right:
UIView.animate(withDuration: 0.5) {
let btnX = self.superview!.frame.size.width - btnWidth
self.frame = CGRect(x: btnX, y: btnY, width: btnWidth, height: btnHeight)
}
}
}
}
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