接Realm实战--多线程踩坑(一):
www.jianshu.com/p/f77b28d7b6c7
错误案例二:
创建一个单例 RealmManagerFail2,实现数据库相关操作:
1、创建数据库:
@property(nonatomic,strong) dispatch_queue_t realmQueue;
- (void)createDataBase {
_realmQueue=dispatch_queue_create("realmQueue",NULL);
dispatch_async(_realmQueue, ^{
NSLog(@"createDataBase------当前线程是%@", [NSThread currentThread]);
NSArray*docPath =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString*path = [docPath objectAtIndex:0];
NSString*filePath = [path stringByAppendingPathComponent:@"test.realm"];
NSLog(@"realm22222 ====数据库目录======= %@", filePath);
RLMRealmConfiguration*config = [RLMRealmConfiguration defaultConfiguration];
config.fileURL= [NSURL URLWithString:filePath];
config.readOnly=NO;
config.schemaVersion=1.0;
[RLMRealmConfiguration setDefaultConfiguration:config];
});
}
2、添加对象
- (void)addPerson:(Person*)person {
dispatch_async(_realmQueue, ^{
NSLog(@"addPerson-----当前线程是%@", [NSThread currentThread]);
RLMRealm*realm = [RLMRealm realmWithConfiguration:[RLMRealmConfiguration defaultConfiguration] error:nil];
[realm transactionWithBlock:^{
[realm addOrUpdateObject:person];
}];
NSLog(@"Tony来了");
});
}
3、操作数据库,狗狗长大
- (void)dogsGrowUpForMaster:(Person*)person {
dispatch_async(_realmQueue, ^{
NSLog(@"dogsGrowUpForMaster-----当前线程是%@", [NSThread currentThread]);
RLMRealm*realm = [RLMRealm realmWithConfiguration:[RLMRealmConfiguration defaultConfiguration]error:nil];
for(inti =0; i < person.dogs.count; i++) {
Dog*dog = person.dogs[i];
dispatch_async(_realmQueue, ^{
NSLog(@"某一只小狗长大了--------当前线程是%@", [NSThread currentThread]);
[self doSomeThingsCompleteBlock:^{
[realm transactionWithBlock:^{
dog.age=3;
}];
}];
});
}
});
}
- (void)doSomeThingsCompleteBlock:(void(^)(void))complete {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{
NSIntegerdelay =arc4random() %3;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delay *NSEC_PER_SEC)),dispatch_get_main_queue(), ^{
complete();
});
});
}
4、外部调用
- (void)testFunc2 {
[[RealmManagerFail2sharedInstance]createDataBase];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1*NSEC_PER_SEC)),dispatch_get_main_queue(), ^{
[[RealmManagerFail2sharedInstance]addPerson:_person];
});
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2*NSEC_PER_SEC)),dispatch_get_main_queue(), ^{
[[RealmManagerFail2sharedInstance]dogsGrowUpForMaster:_person];
});
}
5、运行,奔溃。打印结果如下:
createDataBase------当前线程是 <NSThread: 0x608000268b00> {number = 3, name = (null)}
addPerson-----当前线程是 <NSThread: 0x608000268b00> {number = 3, name = (null)}
dogsGrowUpForMaster-----当前线程是 <NSThread: 0x60800026f2c0> {number = 5, name = (null)}
*** Terminating app due to uncaught exception 'RLMException', reason: 'Realm accessed from incorrect thread.'
6、解释说明
与单例一(见上一篇)类似,该单例也实现了以下方法:创建数据库、添加对象、操作数据库。
唯一不同的是,这个单例中为了将数据库相关的操作放在同一个线程中,使用的方法是定义了一个线程队列的成员变量。所有的数据库操作均放在该队列分配的子线程中,如下
dispatch_async(_realmQueue, ^{
xxxxx
});
然而事与愿违的是,addPerson、dogsGrowUp方法中,确实保证了在同一个子线程中,而在doSomeThingsCompleteBlock: 方法中,因为嵌套了一层dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{}),出现了不同的子线程。
从而可以得出的猜测是,该队列在同一个线程中,会随机分类一个子线程供执行代码。嵌套子线程后,分配的子线程也随之改变。因此通过同一个队列,来实现所有操作均放在同一个线程中的方法,是不对的。
待续...
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