概述
- ThreadLocal用于保存线程作用域内的对象;对象是线程共享的,所以为了达到线程之间使用不同的对象,使用者不能将对象赋值给类变量或者实例变量,只能赋值给局部变量,ThreadLocal对象无限制,但是ThreadLocal需要static(一般为static final或者private static,但是禁止外部方法重复创建ThreadLocal对象);
- 主要涉及ThreadLocal和ThreadLocalMap两个类,简单说下两个类的作用,方便源码解析;ThreadLocal对象相当于一份数据在不同线程的数据对象的集合,通过ThreadLocal获取数据时,只能获取到当前线程对应的数据;ThreadLocalMap相当于一个线程内所有的ThreadLocal对象在该线程内的数据对象Map,key是ThreadLocal的hashCode(定制hashCode,并非Object.hashCode生成);ThreadLocalMap外部不能访问,只能通过ThreadLocal获取数据;
- 很多SDK源码或者第三方库中都用到了ThreadLocal,比如Looper对象就是保存在ThreadLocal中;
- 源码是基于Android-SDK-29;
源码
ThreadLocalMap
- ThreadLocalMap相当于单线程作用域的Map,是所有ThreadLocal对象在本线程的数据的Map集合;
- ThreadLocalMap是存储在Thraed对象中,也就确保了一个线程对应了一个ThredLocalMap,ThreadLocalMap里存储的都是本线程对应的所有数据;
- ThreadLocal.ThreadLocalMap.Entry
static class Entry extends WeakReference<ThreadLocal<?>> { /** The value associated with this ThreadLocal. */ Object value; Entry(ThreadLocal<?> k, Object v) { super(k); value = v; } }
- Entry类似于HashMap中的Entry,用来保存真正的数据;
- Entry继承于WeakReference<ThreadLocal>,如果ThreadLocal(可以理解成对数据的封装了一层,get/set都是和当前相关联的数据)被回收了(比如static的ThreadLocal被重新赋值并触发GC,原来的ThreadLocal对象就会被回收),但是Entry对象或者数据并没有回收,在相关方法调用时做后续处理;
- ThreadLocal.ThreadLocalMap
- ThreadLocalMap的数据结构是数组,数组元素是Entry,根据ThreadLocal对象的hashCode和数组长度求模算出对应的索引,如果数组对应的引用为null,则直接存储,否则,循环索引递增求模,直到数组对应索引为null存储;
- ThreadLocalMap有个很重要的概念,源码中是
run
,可以理解成“链”,即数组中连续不为null的部分称为“链”; - ThreadLocalMap.set
private void set(ThreadLocal<?> key, Object value) { // We don't use a fast path as with get() because it is at // least as common to use set() to create new entries as // it is to replace existing ones, in which case, a fast // path would fail more often than not. Entry[] tab = table; int len = tab.length; //ThreadLocal对象的hashCode(定制)和数组长度求模,得到数组的索引; int i = key.threadLocalHashCode & (len-1); //从索引开始递增,直到索引对应的引用为null for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) { ThreadLocal<?> k = e.get(); //ThreadLocal对象为static,所以直接用 == 做判断 if (k == key) { //更新已存在的数据 e.value = value; return; } //ThreadLocal对象已被回收 if (k == null) { //替换Entry并清除已回收的ThreadLocal replaceStaleEntry(key, value, i); return; } } //新创建Entry对象,放在末尾处 tab[i] = new Entry(key, value); int sz = ++size; //清除已回收ThreadLocal if (!cleanSomeSlots(i, sz) && sz >= threshold) rehash(); //扩容 }
- 1.根据ThreadLocal的hashCode(定制hashCode)求模,算出对应的索引;
- 2.循环索引递增,如果Entry中的ThreadLocal匹配,则更新数据,如果Entry中ThreadLocal已被回收,则替换Entry并删除其他被回收的Entry;
- 3.如果没有找到Entry,则创建新的Entry并放在链的末尾;
- ThreadLocalMap.getEntry
private Entry getEntry(ThreadLocal<?> key) { int i = key.threadLocalHashCode & (table.length - 1); Entry e = table[i]; if (e != null && e.get() == key) return e; //根据求模获取的索引,直接命中 else return getEntryAfterMiss(key, i, e); //在链中寻找 } private Entry getEntryAfterMiss(ThreadLocal<?> key, int i, Entry e) { Entry[] tab = table; int len = tab.length; //循环迭代直到链结束 while (e != null) { ThreadLocal<?> k = e.get(); if (k == key) return e; //ThreadLocal匹配,直接返回 if (k == null) expungeStaleEntry(i); //从i开始到链结束,删除已回收ThreadLocal,未被回收的重新求模存储; else i = nextIndex(i, len); e = tab[i]; } return null; }
- ThreadLocalMap.remove
private void remove(ThreadLocal<?> key) { Entry[] tab = table; int len = tab.length; int i = key.threadLocalHashCode & (len-1); //循环当前链 for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) { if (e.get() == key) { e.clear(); //从i开始循环当前链,删除已回收ThreadLocal,未被回收的重新求模存储; expungeStaleEntry(i); return; } } }
- ThreadLocalMap.resize
private void rehash() { //删除所有已被回收的ThreadLocal,并重新求模存储 expungeStaleEntries(); // Use lower threshold for doubling to avoid hysteresis if (size >= threshold - threshold / 4) //超过阈值的3/4,就扩容;阈值是数组长度的2/3; resize(); //扩容 } private void resize() { Entry[] oldTab = table; int oldLen = oldTab.length; int newLen = oldLen * 2; //2倍扩容 Entry[] newTab = new Entry[newLen]; int count = 0; for (int j = 0; j < oldLen; ++j) { Entry e = oldTab[j]; if (e != null) { ThreadLocal<?> k = e.get(); if (k == null) { e.value = null; // Help the GC,处理已被回收的ThreadLocal } else { //重新求模存储 int h = k.threadLocalHashCode & (newLen - 1); while (newTab[h] != null) h = nextIndex(h, newLen); newTab[h] = e; count++; } } } setThreshold(newLen); size = count; table = newTab; }
- 扩容是按照原来数组长度的两倍扩容;触发扩容是大于等于3/4阈值,阈值是数组长度的2/3,触发扩容是数组长度的1/2;
ThreadLocal
- ThreadLocal对象可以理解为数据对象在不同线程中的备份的集合;ThreadLocal对象是static,才能确保线程内唯一;
- hashCode
//当前ThreadLocal对象的hashCode private final int threadLocalHashCode = nextHashCode(); //静态变量,存储最后一个创建的ThreadLocal对象的hashCode private static AtomicInteger nextHashCode = new AtomicInteger(); //ThreadLocal对象之间hashCode的间隔 private static final int HASH_INCREMENT = 0x61c88647; //用于生成下一个ThreadLocal对象的hashCode private static int nextHashCode() { return nextHashCode.getAndAdd(HASH_INCREMENT); }
- ThreadLocal对象的hashCode是定制的,对象之间的hashCode是固定间隔的,对于同一个ThreadLocal的不同线程之间的备份数据对象,由于是同一个ThreadLocal对象,所以hashCode是一样的;
- ThreadLocal.get
public T get() { Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) { //获取ThreadLocalMap中ThreadLocal对应的Entry ThreadLocalMap.Entry e = map.getEntry(this); if (e != null) { @SuppressWarnings("unchecked") //本线程对应的数据 T result = (T)e.value; return result; } } return setInitialValue(); } ThreadLocalMap getMap(Thread t) { return t.threadLocals; //Thread中的ThreadLocalMap变量 }
- ThreadLocal.set
private T setInitialValue() { T value = initialValue(); Thread t = Thread.currentThread(); ThreadLocalMap map = getMap(t); if (map != null) map.set(this, value); else createMap(t, value); return value; }
- ThreadLocal.remove
public void remove() { ThreadLocalMap m = getMap(Thread.currentThread()); if (m != null) m.remove(this); }
总结
- 只有在线程内唯一实例的时候,才需要用ThreadLoal,ThreadLocal变量要static,并且确保同一份数据(对于业务层)只有一个ThreadLocal对象;
- 数据本身不要被类变量或者实例变量引用,只有在方法内部使用的时候,通过ThreadLocal获取;否则,不同线程的数据对象还是可以被其他线程访问;
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