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SDL——创建一个简单的OpenGL窗口

SDL——创建一个简单的OpenGL窗口

作者: 偶是星爷 | 来源:发表于2016-08-07 21:37 被阅读665次
    #include <stdio.h>
    #include <stdbool.h>
    #include <SDL2/SDL.h>
    #include <OpenGL/gl.h>
    #include <OpenGL/glu.h>
    
    SDL_Window *mainWindow;
    SDL_GLContext mainGLContext;
    
    void Render() {
        glClearColor(0, 0, 0, 0);
        glClear(GL_COLOR_BUFFER_BIT);
        
        SDL_GL_SwapWindow(mainWindow);
    }
    
    int main(int argc, const char * argv[]) {
        
        SDL_Init(SDL_INIT_EVERYTHING);
        
        Uint32 flags = SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL;
        int width = 640;
        int height = 480;
        
        
        mainWindow = SDL_CreateWindow("SDL2 OpenGL Example", SDL_WINDOWPOS_UNDEFINED,
                                      SDL_WINDOWPOS_UNDEFINED, width, height, flags);
        mainGLContext = SDL_GL_CreateContext(mainWindow);
    
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
        
        SDL_Event e;
        bool done = false;
        while(!done && SDL_WaitEvent(&e)) {
            switch (e.type) {
                case SDL_QUIT:
                    done = true;
                    break;
                    
                default:
                    break;
            }
            Render();
            SDL_Delay(20);
        }
        /*
        SDL_GL_DeleteContext(mainGLContext);
        SDL_DestroyWindow(mainWindow);
        SDL_Quit();
        */
        return 0;
    }
    

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