直接上图吧,先看一下效果先:
splash.gif
看了效果是不是觉得超炫,想了解是怎么做的,从往下看;
先看xml布局:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="sz.com.transitionpagedemo.MainActivity">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
android:src="@drawable/men110"/>
<!--自定义动画VIEW-->
<sz.com.transitionpagedemo.SplashView
android:id="@+id/splashView"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</FrameLayout>
</RelativeLayout>
从上面布局看,很简单,用了FrameLayout,先放了ImageView,就是我们看到动画执行到最后的效果;然后再加上我们自定义的动画SplashView;好吧,我们下面着重了解自定义SplashView;
package sz.com.transitionpagedemo;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;
import android.view.animation.OvershootInterpolator;
public class SplashView extends View {
private int mBigCircleRadius=120;//大圆半径
private int mSmallCircleRadius=18;//小圆半径
private int[] mColorCombination={getResources().getColor(R.color.colorPrimary),
getResources().getColor(R.color.colorPrimaryDark),
getResources().getColor(R.color.colorAccent),
getResources().getColor(R.color.colorPrimary),
getResources().getColor(R.color.colorPrimaryDark),
getResources().getColor(R.color.colorAccent)};//颜色数组
private int mWidth;//宽
private int mHight;//高
private Paint mPaint;
private PanDraw mPanDraw;
private float mRotationAngle;//小圆旋转角度
private ValueAnimator valueAnimator;
private int mDiffusionRadius;//扩散半径
private int mDiagonal;//View对角线的一半
public SplashView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SplashView(Context context) {
super(context);
init();
}
//初始化画笔
private void init() {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHight = h;
//得到View对角线的一半
mDiagonal = (int) (Math.sqrt(w*w+h*h)/2);
}
/**
* 加载完成,小圆旋转状态转成收缩状态
*/
public void loadingCompleted(){
valueAnimator.cancel();//取消小圆旋转动画
mPanDraw=new ShrinkDraw();
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mPanDraw==null){
mPanDraw = new SmallCircleDraw();
}
mPanDraw.startDraw(canvas);
}
/**
* 绘制抽像出来,这里用到了策略模式
*/
public abstract class PanDraw{
//开始绘制
public abstract void startDraw(Canvas canvas) ;
}
/**
* 绘制小圆
*/
private class SmallCircleDraw extends PanDraw{
public SmallCircleDraw() {
valueAnimator = ValueAnimator.ofFloat(0f,360F);
valueAnimator.setDuration(2000);
valueAnimator.setInterpolator(new LinearInterpolator());
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mRotationAngle= (float) animation.getAnimatedValue();
invalidate();
}
});
valueAnimator.setRepeatCount(ValueAnimator.INFINITE);//无限重复动画
valueAnimator.start();
}
@Override
public void startDraw(Canvas canvas) {
drawBackground(canvas);
drawSmallCircle(canvas);
}
}
private void drawSmallCircle(Canvas canvas) {
//如果颜色数组为空时,不绘制
if (mColorCombination==null){
return;
}
canvas.translate(mWidth/2,mHight/2);
for (int i=0;i<mColorCombination.length;i++){
canvas.save();//保存画布
canvas.rotate(360*i/mColorCombination.length+mRotationAngle,0,0);//旋转画布
mPaint.setColor(mColorCombination[i]);//设置画布的长度
canvas.drawCircle(mBigCircleRadius,0,mSmallCircleRadius,mPaint);//画圆
canvas.restore();
}
}
/**重制背景色
* @param canvas
*/
private void drawBackground(Canvas canvas) {
canvas.drawColor(Color.WHITE);
}
/**
* 小圆收缩效果绘制
*/
private class ShrinkDraw extends PanDraw{
public ShrinkDraw() {
final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,mBigCircleRadius);
valueAnimator1.setDuration(1000);
valueAnimator1.setInterpolator(new OvershootInterpolator(20));//这里做一个弹的效果
valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mBigCircleRadius= (int) animation.getAnimatedValue();
invalidate();
}
});
valueAnimator1.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
mPanDraw=new DiffusionDraw();//开始执行扩散水波纹效果绘制
invalidate();
}
});
valueAnimator1.reverse();//从反方向执行动画
}
@Override
public void startDraw(Canvas canvas) {
drawBackground(canvas);
drawSmallCircle(canvas);
}
}
/**
* 扩散水波纹效果绘制
*/
private class DiffusionDraw extends PanDraw{
public DiffusionDraw() {
final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,mDiagonal);
valueAnimator1.setDuration(1000);
valueAnimator1.setInterpolator(new LinearInterpolator());
valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mDiffusionRadius= (int) animation.getAnimatedValue();
invalidate();
}
});
valueAnimator1.start();
}
/**
* @param canvas
* //绘制扩散水波纹效果,我是不断的改变画笔的宽度.画笔的宽度是屏的对角线长度的一半减去中间扩散圆的半径
* 圆的半径是中间扩散圆半径加上画笔宽度的一半
*/
@Override
public void startDraw(Canvas canvas) {
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
canvas.translate(mWidth/2,mHight/2);
float mStrokeWidth=(mDiagonal-mDiffusionRadius);
mPaint.setStrokeWidth(mStrokeWidth);
canvas.drawCircle(0,0,mDiffusionRadius+mStrokeWidth/2,mPaint);
}
}
}
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a.开始我们做了一些初始化工作,比如画笔的设置,然后onSizeChanged方法中得到View的宽和高,并且算出View对角线一半的长度;
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b.开始绘制动画,这个动画分为三段,第一段是绘制小圆,有6个小圆,绕着中心点旋转;第二段是小圆向外扩散然后再收缩成一个圆,第三段是扩散水波纹效果;这三段动画都是要绘制的,这里我采用了策略模式;先写一个抽象类PanDraw;
/** * 绘制抽像出来,这里用到了策略模式 */ public abstract class PanDraw{ //开始绘制 public abstract void startDraw(Canvas canvas) ; }
-
c.分别实现开绍绘制 startDraw(Canvas canvas)方法,开始绘制;
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d.绘制小圆时,用了属性动画,不断的改变旋转的角度,达到旋转的效果,这个动画设成了无限复动画,绘制过程,先把画布的中心点移动到View的中心点位置,然后编历小圆总数绘制小圆,这里采用的画布旋转的方式画个小圆;
canvas.rotate(360*i/mColorCombination.length+mRotationAngle,0,0);//旋转画布
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e.绘制扩散小圆,这里绘制过程跟上面是一样的,只是不断改变小圆离中心点的位置,最后合在一起,从上面的效果来看,这个小圆是先扩散后收缩的,是用了属性动画的插值器,如果不了解属性插值器,可以找下我写的文章android高级UI之补间动画和属性动画;
valueAnimator1.setInterpolator(new OvershootInterpolator(20));//这里做一个弹的效果
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f.绘制扩散水波纹效果,这里巧用了画笔的宽度设置;不断的改变画笔的宽度.画笔的宽度是屏的对角线长度的一半减去中间扩散圆的半径,圆的半径是中间扩散圆半径加上画笔宽度的一半;
@Override public void startDraw(Canvas canvas) { mPaint.setColor(Color.WHITE); mPaint.setStyle(Paint.Style.STROKE); canvas.translate(mWidth/2,mHight/2); float mStrokeWidth=(mDiagonal-mDiffusionRadius); mPaint.setStrokeWidth(mStrokeWidth); canvas.drawCircle(0,0,mDiffusionRadius+mStrokeWidth/2,mPaint);
}
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g.加载完成,小圆旋转状态转成收缩状态
/** * 加载完成,小圆旋转状态转成收缩状态 */ public void loadingCompleted(){ valueAnimator.cancel();//取消小圆旋转动画 mPanDraw=new ShrinkDraw(); invalidate(); }
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h.在MainActivity中,设置小圆旋转的时间,过渡到小圆扩散效果;
public class MainActivity extends AppCompatActivity { private SplashView splashView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); splashView = (SplashView) findViewById(R.id.splashView); Handler handler =new Handler(); handler.postDelayed(new Runnable() { @Override public void run() { //5秒后过渡到小圆打散效果; splashView.loadingCompleted(); } },5000); } }
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