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android高级自定义控件(超炫加载过渡特效)

android高级自定义控件(超炫加载过渡特效)

作者: android的那点事 | 来源:发表于2017-12-21 14:26 被阅读82次

    直接上图吧,先看一下效果先:


    splash.gif

    看了效果是不是觉得超炫,想了解是怎么做的,从往下看;
    先看xml布局:

    <?xml version="1.0" encoding="utf-8"?>
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="sz.com.transitionpagedemo.MainActivity">
    
    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent">
      
        <ImageView
            android:layout_width="match_parent"
            android:layout_height="match_parent"
            android:scaleType="centerCrop"
            android:src="@drawable/men110"/>
     <!--自定义动画VIEW-->
        <sz.com.transitionpagedemo.SplashView
            android:id="@+id/splashView"
            android:layout_width="match_parent"
            android:layout_height="match_parent" />
    </FrameLayout>
    </RelativeLayout>
    

    从上面布局看,很简单,用了FrameLayout,先放了ImageView,就是我们看到动画执行到最后的效果;然后再加上我们自定义的动画SplashView;好吧,我们下面着重了解自定义SplashView;

    package sz.com.transitionpagedemo;
    import android.animation.Animator;
    import android.animation.AnimatorListenerAdapter;
    import android.animation.ValueAnimator;
    import android.content.Context;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.util.AttributeSet;
    import android.view.View;
    import android.view.animation.LinearInterpolator;
    import android.view.animation.OvershootInterpolator;
    
    
    public class SplashView extends View {
    private int mBigCircleRadius=120;//大圆半径
    private int mSmallCircleRadius=18;//小圆半径
    private int[] mColorCombination={getResources().getColor(R.color.colorPrimary),
            getResources().getColor(R.color.colorPrimaryDark),
            getResources().getColor(R.color.colorAccent),
            getResources().getColor(R.color.colorPrimary),
            getResources().getColor(R.color.colorPrimaryDark),
            getResources().getColor(R.color.colorAccent)};//颜色数组
    private int mWidth;//宽
    private int mHight;//高
    private Paint mPaint;
    private PanDraw mPanDraw;
    private float mRotationAngle;//小圆旋转角度
    private ValueAnimator valueAnimator;
    private int mDiffusionRadius;//扩散半径
    private int mDiagonal;//View对角线的一半
    
    public SplashView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
    
    public SplashView(Context context) {
        super(context);
        init();
    }
    //初始化画笔
    private void init() {
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
    }
    
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth = w;
        mHight = h;
        //得到View对角线的一半
        mDiagonal = (int) (Math.sqrt(w*w+h*h)/2);
    }
    
    /**
     * 加载完成,小圆旋转状态转成收缩状态
     */
    public void loadingCompleted(){
        valueAnimator.cancel();//取消小圆旋转动画
        mPanDraw=new ShrinkDraw();
        invalidate();
    }
    
    
    
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mPanDraw==null){
            mPanDraw = new SmallCircleDraw();
        }
        mPanDraw.startDraw(canvas);
    }
    
    /**
     * 绘制抽像出来,这里用到了策略模式
     */
    public abstract class PanDraw{
        //开始绘制
        public abstract  void  startDraw(Canvas canvas) ;
    }
    
    /**
     * 绘制小圆
     */
    private class SmallCircleDraw extends PanDraw{
    
        public SmallCircleDraw() {
            valueAnimator = ValueAnimator.ofFloat(0f,360F);
            valueAnimator.setDuration(2000);
            valueAnimator.setInterpolator(new LinearInterpolator());
            valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    mRotationAngle=  (float) animation.getAnimatedValue();
                    invalidate();
                }
            });
            valueAnimator.setRepeatCount(ValueAnimator.INFINITE);//无限重复动画
            valueAnimator.start();
        }
        @Override
        public void startDraw(Canvas canvas) {
            drawBackground(canvas);
            drawSmallCircle(canvas);
        }
    }
    
    private void drawSmallCircle(Canvas canvas) {
        //如果颜色数组为空时,不绘制
        if (mColorCombination==null){
            return;
        }
        canvas.translate(mWidth/2,mHight/2);
        for (int i=0;i<mColorCombination.length;i++){
            canvas.save();//保存画布
            canvas.rotate(360*i/mColorCombination.length+mRotationAngle,0,0);//旋转画布
            mPaint.setColor(mColorCombination[i]);//设置画布的长度
            canvas.drawCircle(mBigCircleRadius,0,mSmallCircleRadius,mPaint);//画圆
            canvas.restore();
        }
    }
    
    /**重制背景色
     * @param canvas
     */
    private void drawBackground(Canvas canvas) {
        canvas.drawColor(Color.WHITE);
    }
    
    /**
     * 小圆收缩效果绘制
     */
    private class ShrinkDraw extends PanDraw{
    
        public ShrinkDraw() {
            final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,mBigCircleRadius);
            valueAnimator1.setDuration(1000);
            valueAnimator1.setInterpolator(new OvershootInterpolator(20));//这里做一个弹的效果
            valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    mBigCircleRadius= (int) animation.getAnimatedValue();
                    invalidate();
                }
            });
            valueAnimator1.addListener(new AnimatorListenerAdapter() {
                @Override
                public void onAnimationEnd(Animator animation) {
                    super.onAnimationEnd(animation);
                    mPanDraw=new DiffusionDraw();//开始执行扩散水波纹效果绘制
                    invalidate();
                }
            });
            valueAnimator1.reverse();//从反方向执行动画
        }
    
        @Override
        public void startDraw(Canvas canvas) {
            drawBackground(canvas);
            drawSmallCircle(canvas);
        }
    }
    
    /**
     * 扩散水波纹效果绘制
     */
    
    private class DiffusionDraw extends PanDraw{
        public DiffusionDraw() {
            final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,mDiagonal);
            valueAnimator1.setDuration(1000);
            valueAnimator1.setInterpolator(new LinearInterpolator());
            valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    mDiffusionRadius= (int) animation.getAnimatedValue();
                    invalidate();
                }
            });
            valueAnimator1.start();
        }
        /**
         * @param canvas
         * //绘制扩散水波纹效果,我是不断的改变画笔的宽度.画笔的宽度是屏的对角线长度的一半减去中间扩散圆的半径
         * 圆的半径是中间扩散圆半径加上画笔宽度的一半
         */
        @Override
        public void startDraw(Canvas canvas) {
            mPaint.setColor(Color.WHITE);
            mPaint.setStyle(Paint.Style.STROKE);
            canvas.translate(mWidth/2,mHight/2);
            float mStrokeWidth=(mDiagonal-mDiffusionRadius);
            mPaint.setStrokeWidth(mStrokeWidth);
            canvas.drawCircle(0,0,mDiffusionRadius+mStrokeWidth/2,mPaint);
        }
    }
    

    }

    • a.开始我们做了一些初始化工作,比如画笔的设置,然后onSizeChanged方法中得到View的宽和高,并且算出View对角线一半的长度;

    • b.开始绘制动画,这个动画分为三段,第一段是绘制小圆,有6个小圆,绕着中心点旋转;第二段是小圆向外扩散然后再收缩成一个圆,第三段是扩散水波纹效果;这三段动画都是要绘制的,这里我采用了策略模式;先写一个抽象类PanDraw;

       /**
       * 绘制抽像出来,这里用到了策略模式
       */
      public abstract class PanDraw{
        //开始绘制
        public abstract  void  startDraw(Canvas canvas) ;
      }
      
    • c.分别实现开绍绘制 startDraw(Canvas canvas)方法,开始绘制;

    • d.绘制小圆时,用了属性动画,不断的改变旋转的角度,达到旋转的效果,这个动画设成了无限复动画,绘制过程,先把画布的中心点移动到View的中心点位置,然后编历小圆总数绘制小圆,这里采用的画布旋转的方式画个小圆;

      canvas.rotate(360*i/mColorCombination.length+mRotationAngle,0,0);//旋转画布
      
    • e.绘制扩散小圆,这里绘制过程跟上面是一样的,只是不断改变小圆离中心点的位置,最后合在一起,从上面的效果来看,这个小圆是先扩散后收缩的,是用了属性动画的插值器,如果不了解属性插值器,可以找下我写的文章android高级UI之补间动画和属性动画

      valueAnimator1.setInterpolator(new OvershootInterpolator(20));//这里做一个弹的效果
      
    • f.绘制扩散水波纹效果,这里巧用了画笔的宽度设置;不断的改变画笔的宽度.画笔的宽度是屏的对角线长度的一半减去中间扩散圆的半径,圆的半径是中间扩散圆半径加上画笔宽度的一半;

       @Override
      public void startDraw(Canvas canvas) {
        mPaint.setColor(Color.WHITE);
        mPaint.setStyle(Paint.Style.STROKE);
        canvas.translate(mWidth/2,mHight/2);
        float mStrokeWidth=(mDiagonal-mDiffusionRadius);
        mPaint.setStrokeWidth(mStrokeWidth);
        canvas.drawCircle(0,0,mDiffusionRadius+mStrokeWidth/2,mPaint);
      

      }

    • g.加载完成,小圆旋转状态转成收缩状态

      /**
       * 加载完成,小圆旋转状态转成收缩状态
       */
      public void loadingCompleted(){
       valueAnimator.cancel();//取消小圆旋转动画
      mPanDraw=new ShrinkDraw();
      invalidate();
      }
      
    • h.在MainActivity中,设置小圆旋转的时间,过渡到小圆扩散效果;

        public class MainActivity extends AppCompatActivity {
        private SplashView splashView;
        @Override
      protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        splashView = (SplashView) findViewById(R.id.splashView);
        Handler handler =new Handler();
        handler.postDelayed(new Runnable() {
            @Override
            public void run() {
          //5秒后过渡到小圆打散效果;
                splashView.loadingCompleted();
              }
          },5000);
      }
      }
      

    本人做android开发多年,以后会陆续更新关于android高级UI,NDK开发,性能优化等文章,更多请关注我的微信公众号:谢谢!

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