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第二步:操作界面

第二步:操作界面

作者: 貪狼大人 | 来源:发表于2018-04-25 23:56 被阅读0次

    此前我们创建了员工表,现在我们要根据员工表中的权限,来创建权限表,用来储存不同权限可以做的事情。


    image.png

    如图,我们先创建一个空的WorkPanel当做工作区,在创建一个titlepanel存放权限所带来的功能按键。
    代码如下:

    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Data;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class WorkSpace : MonoBehaviour {
        public GameObject FatherPanel;
        public GameObject TitlePanel;
        LoginBtn logid;
        string Error;
        List<bool> whatcanido;
        // Use this for initialization
        void Start () {
            logid = GameObject.Find("Canvas").GetComponent<LoginBtn>();
            whatcanido = new List<bool>();
            Swap();
        }
        /// <summary>
        /// 卵生功能----读取功能list
        /// </summary>
        public void Swap()
        {
            try
            {
                SqlserverManager sql2 = new SqlserverManager();
                DataSet ds2 = sql2.SelectWhere("JurisdictionTables", new string[] { "ROOT","Sell","CheckNum","Buy" }, new string[] { "Jurisdiction" }, new string[] { "=" }, new string[] { logid.myjurisdiction.ToString() });
                if (ds2 != null)
                {
                    DataTable table2 = ds2.Tables[0];
                    foreach (DataRow row2 in table2.Rows)
                    {
                        foreach (DataColumn column2 in table2.Columns)
                        {
                            Debug.Log(row2[column2]);                 
                            whatcanido.Add((bool)row2[column2]);
                        }
                    }
                    if(whatcanido[0])
                    {
                        GameObject obj = Resources.Load("ROOT") as GameObject;
                        GameObject root = Instantiate(obj, TitlePanel.transform);
                        root.GetComponent<Button>().onClick.AddListener(RootOnClick);
                    }
                    if (whatcanido[1])
                    {
                        GameObject obj = Resources.Load("Sell") as GameObject;
                        GameObject root = Instantiate(obj, TitlePanel.transform);
                        root.GetComponent<Button>().onClick.AddListener(SellOnClick);
                    }
                    if (whatcanido[2])
                    {
                        GameObject obj = Resources.Load("CheckNum") as GameObject;
                        GameObject root = Instantiate(obj, TitlePanel.transform);
                        root.GetComponent<Button>().onClick.AddListener(CheckOnClick);
                    }
                    if (whatcanido[3])
                    {
                        GameObject obj = Resources.Load("Buy") as GameObject;
                        GameObject root = Instantiate(obj, TitlePanel.transform);
                        root.GetComponent<Button>().onClick.AddListener(BuyOnClick);
                    }
    
                }
                else
                {
                    Debug.Log("此权限尚未开通");
                    logid.ShowMistake("此权限尚未开通", Titleback);
                    //报错窗口
                }
            }
            catch (Exception e)
            {
                Error = e.Message;
            }
        }
        /// <summary>
        /// 老板功能按钮
        /// </summary>
        public void RootOnClick()
        {
            if(FatherPanel.transform.childCount > 1)
                Destroy(FatherPanel.transform.GetChild(1).gameObject);
            GameObject obj = Resources.Load("RootPanel") as GameObject; 
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 营业员按钮
        /// </summary>
        public void SellOnClick()
        {
            if (FatherPanel.transform.childCount > 1)
                Destroy(FatherPanel.transform.GetChild(1).gameObject);
            GameObject obj = Resources.Load("SellPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 老板查业绩按钮
        /// </summary>
        public void CheckOnClick()
        {
            if (FatherPanel.transform.childCount > 1)
                Destroy(FatherPanel.transform.GetChild(1).gameObject);
            GameObject obj = Resources.Load("CheckNumPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 进货员按钮
        /// </summary>
        public void BuyOnClick()
        {
            if (FatherPanel.transform.childCount > 1)
                Destroy(FatherPanel.transform.GetChild(1).gameObject);
            GameObject obj = Resources.Load("BuyPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
            if (logid.myjurisdiction >= 2)
                root.transform.GetChild(2).gameObject.SetActive(false);
        }
        /// <summary>
        /// 新增员工按钮->RootPanel
        /// </summary>
        public void AddOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("AddPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 修改老员工权限->RootPanel
        /// </summary>
        public void ChangeOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("ChangePanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 开除员工按钮->RootPanel
        /// </summary>
        public void DeleteOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("DeletePanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 新进药品按钮->BuyPanel
        /// </summary>
        public void AddNewDrugOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("AddNewDrugPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 旧货进货->BuyPanel
        /// </summary>
        public void AddOldDrugOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("AddOldDrugPanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 老板权限---修改零售价->BuyPanel
        /// </summary>
        public void ChangeDrugPriceOnClick()
        {
            if (FatherPanel.transform.childCount > 3)
                Destroy(FatherPanel.transform.GetChild(3).gameObject);
            GameObject obj = Resources.Load("ChangeDrugPricePanel") as GameObject;
            GameObject root = Instantiate(obj, FatherPanel.transform);
        }
        /// <summary>
        /// 报错函数
        /// </summary>
        void Titleback()
        {
            logid.back.onClick.AddListener(Titlemistake);
            
        }
        /// <summary>
        /// 报错回调
        /// </summary>
        void Titlemistake()
        {
            logid.login.SetActive(true);
            logid.work.SetActive(false);
            logid.warning.SetActive(false);
        }
    }
    
    
    image.png
    image.png
    image.png
    image.png
    image.png
    image.png

    这样,我们完成了老板权限,与进货功能界面的实现。
    下面是售货与查业绩界面:

    //售货
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Data;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class ShowDrugs : MonoBehaviour {
        public List<string[]> drugrows;
        List<string> drugcolumn = new List<string>();
        string[] array;
        LoginBtn logid;
        public InputField whatdoiwanttoselect;
        public InputField whatdoiwanttoselect1;
        //drug父节点
        public GameObject FatherPanel;
        //IP列表
        public Dropdown Howcaniselect;
        //显示选择的内容
        public Text Text_Howcaniselect;
        public Text whicthpage;
        public int page;
        public int maxpage;
        //存储Dropdown 控件中的内容,为删除使用
        private Dictionary<string, Dropdown.OptionData> _DicDropDown;
        private string Error;
    
        void Start()
        {
            logid = GameObject.Find("Canvas").GetComponent<LoginBtn>();
            _DicDropDown = new Dictionary<string, Dropdown.OptionData>();
    
            //清空默认节点
            Howcaniselect.options.Clear();
           
            //初始化
            Dropdown.OptionData op1 = new Dropdown.OptionData();
            op1.text = "药品编号";
            Howcaniselect.options.Add(op1);
    
            Dropdown.OptionData op2 = new Dropdown.OptionData();
            op2.text = "药品名称";
            Howcaniselect.options.Add(op2);
    
            Dropdown.OptionData op3 = new Dropdown.OptionData();
            op3.text = "药品价格区间";
            Howcaniselect.options.Add(op3);
            Text_Howcaniselect.text = op1.text;
            //初始化节点暂存集合中。
            _DicDropDown.Add(op1.text, op1);
            _DicDropDown.Add(op2.text, op2);
            _DicDropDown.Add(op3.text, op3);
            Selectinfo();
        }
    
        public void SelectOnClick()
        {
            drugcolumn.Clear();
            string str = Text_Howcaniselect.text;
            switch (str)
            {
                case "药品编号":
                    {
                        
                        try
                        {
                            string s = "%%" + whatdoiwanttoselect.text + "%%";
                            SqlserverManager sql1 = new SqlserverManager();
                            DataSet ds1 = sql1.SelectWhere("DrugTables", new string[] { "No", "Name", "Count", "Price" }, new string[] { "No" }, new string[] { " Like " }, new string[] { s });
                            if (ds1 != null)
                            {
                                Debug.Log("1");
                                DataTable table = ds1.Tables[0];
                                for (int i = 0; i < ds1.Tables[0].Rows.Count; i++)
                                {
                                    for (int j = 0; j < ds1.Tables[0].Columns.Count; j++)
                                    {
                                        print(ds1.Tables[0].Rows[i][j].ToString());
                                        drugcolumn.Add(ds1.Tables[0].Rows[i][j].ToString());
                                    }
                                }
                                page = 1;
                                maxpage = (drugcolumn.Count % 32 == 0) ? (drugcolumn.Count / 32) : ((drugcolumn.Count / 32) + 1);
                                Debug.Log(maxpage);
                                Show(page, maxpage);
    
                            }
                            else
                            {
                                Debug.Log("账号不存在");
                                logid.ShowMistake("数据库异常", AddWorkerBack);
                                //报错窗口
                            }
                        }
                        catch (Exception e)
                        {
                            Error = e.Message;
                            logid.ShowMistake(Error, AddWorkerBack);
                        }
                        break;
                    }
                case "药品名称":
                    {
                        Debug.Log("2");
                        try
                        {
                            string s = "%%" + whatdoiwanttoselect.text + "%%";
                            SqlserverManager sql2 = new SqlserverManager();
                            DataSet ds2 = sql2.SelectWhere("DrugTables", new string[] { "No", "Name", "Count", "Price" }, new string[] { "Name" }, new string[] { " Like " }, new string[] { s });
                            if (ds2 != null)
                            {
                                DataTable table = ds2.Tables[0];
                                for (int i = 0; i < ds2.Tables[0].Rows.Count; i++)
                                {
                                    for (int j = 0; j < ds2.Tables[0].Columns.Count; j++)
                                    {
                                        drugcolumn.Add(ds2.Tables[0].Rows[i][j].ToString());
                                    }
                                }
                                page = 1;
                                maxpage = (drugcolumn.Count % 32 == 0) ? (drugcolumn.Count / 32) : ((drugcolumn.Count / 32) + 1);
                                Debug.Log(maxpage);
                                Show(page, maxpage);
    
                            }
                            else
                            {
                                Debug.Log("账号不存在");
                                logid.ShowMistake("数据库异常", AddWorkerBack);
                                //报错窗口
                            }
                        }
                        catch (Exception e)
                        {
                            Error = e.Message;
                            logid.ShowMistake(Error, AddWorkerBack);
                        }
                        break;
                    }
                case "药品价格区间":
                    {
                        Debug.Log(float.Parse(whatdoiwanttoselect.text));
                        if (float.Parse(whatdoiwanttoselect.text) > float.Parse(whatdoiwanttoselect1.text))
                            logid.ShowMistake("价格区间输入有误", Priceback);
                        else
                        {
                            try
                            {
                                SqlserverManager sql3 = new SqlserverManager();
                                DataSet ds3 = sql3.SelectWhere("DrugTables", new string[] { "No", "Name", "Count", "Price" }, new string[] { "Price", "Price" }, new string[] { ">=", "<=" }, new string[] { whatdoiwanttoselect.text, whatdoiwanttoselect1.text });
                                if (ds3 != null)
                                {
                                    DataTable table = ds3.Tables[0];
                                    for (int i = 0; i < ds3.Tables[0].Rows.Count; i++)
                                    {
                                        for (int j = 0; j < ds3.Tables[0].Columns.Count; j++)
                                        {
                                            drugcolumn.Add(ds3.Tables[0].Rows[i][j].ToString());
                                        }
                                    }
                                    page = 1;
                                    maxpage = (drugcolumn.Count % 32 == 0) ? (drugcolumn.Count / 32) : ((drugcolumn.Count / 32) + 1);
                                    Debug.Log(maxpage);
                                    Show(page, maxpage);
    
                                }
                                else
                                {
                                    Debug.Log("账号不存在");
                                    logid.ShowMistake("数据库异常", AddWorkerBack);
                                    //报错窗口
                                }
                            }
                            catch (Exception e)
                            {
                                Error = e.Message;
                                logid.ShowMistake(Error, AddWorkerBack);
                            }
                        }
                            
                        break;
                    }
            }
        }
        /// <summary>
        /// 获取当前节点
        /// </summary>
        public void GetCurrentNode()
        {
            Text_Howcaniselect.text = Howcaniselect.options[Howcaniselect.value].text;
        }
    
        /// <summary>
        /// 删除节点
        /// </summary>
        public void RemoveNode(string key)
        {
            //Drd_IPList.options.Remove(); //必须删除“OptionDate 类型”
            if (_DicDropDown.ContainsKey(key))
            {
                Howcaniselect.options.Remove(_DicDropDown[key]);
            }
        }
        // Update is called once per frame
        void Selectinfo()
        {
            drugcolumn.Clear();
            try
            {
                SqlserverManager sql = new SqlserverManager();
                DataSet ds = sql.SelectWhere("DrugTables", new string[] { "No","Name","Count","Price" });
                if (ds != null)
                {
                    DataTable table = ds.Tables[0];
                    for(int i = 0; i < ds.Tables[0].Rows.Count; i++)
                    {                  
                        for (int j = 0; j < ds.Tables[0].Columns.Count; j++)
                        {
                            drugcolumn.Add(ds.Tables[0].Rows[i][j].ToString());                           
                        }
                    }
                    //foreach (DataRow row in table.Rows)
                    //{
                    //    //foreach (DataColumn column in table.Columns)
                    //    //{
                    //    //    drugcolumn.Add(row[column].ToString());                       
                    //    //}
                    //}
                    page = 1;
                    maxpage = (drugcolumn.Count % 32 == 0)?(drugcolumn.Count/32): ((drugcolumn.Count / 32)+1);
                    Show(page, maxpage);
    
                }
                else
                {
                    Debug.Log("账号不存在");
                    logid.ShowMistake("数据库异常", AddWorkerBack);
                    //报错窗口
                }
            }
            catch (Exception e)
            {
                Error = e.Message;
                logid.ShowMistake(Error, AddWorkerBack);
            }
    
    
        }
        public void Show(int p,int maxp)
        {
            int childcount = FatherPanel.transform.childCount;
            for (int i = childcount-1; i>=0; i--)
            {
                Destroy(FatherPanel.transform.GetChild(i).gameObject);
            }
            childcount = FatherPanel.transform.childCount;
            if (maxp > 0)
            {
                for (int a = p * 32 - 32; a < p * 32; a = a + 4)
                {
                    if (a >= drugcolumn.Count)
                        break;
                    GameObject obj = Resources.Load("Drug") as GameObject;
                    GameObject root = Instantiate(obj, FatherPanel.transform);
                    root.GetComponent<ShowDrugInfo>().id.text = drugcolumn[a];
                    root.GetComponent<ShowDrugInfo>().drugname.text = drugcolumn[a + 1];
                    root.GetComponent<ShowDrugInfo>().count.text = drugcolumn[a + 2];
                    root.GetComponent<ShowDrugInfo>().price.text = drugcolumn[a + 3];
    
                    //    root.GetComponent<ShowDrugInfo>().id.text = drugrow[a][0];
                    //    root.GetComponent<ShowDrugInfo>().drugname.text = drugrow[a][1];
                    //    root.GetComponent<ShowDrugInfo>().count.text = drugrow[a][2];
                    //    root.GetComponent<ShowDrugInfo>().price.text = drugrow[a][3];
                }
            }
        }
        public void LastPageOnClick()
        {
            if(page > 1)
            {
                page--;
                Show(page, maxpage);
            }
        }
        public void NextPageOnClick()
        {
            if (page < maxpage)
            {
                page++;
                Show(page, maxpage);
            }
        }
        private void Update()
        {
            if (Text_Howcaniselect.text == "药品价格区间")
            {
                whatdoiwanttoselect1.gameObject.SetActive(true);
            }
            else
                whatdoiwanttoselect1.gameObject.SetActive(false);
            whicthpage.text = "第" + page.ToString() + "页/第" + maxpage.ToString() + "页";
        }
        void rewrite()
        {
            Destroy(transform.gameObject);
            logid.warning.SetActive(false);
        }
        void reprice()
        {
            whatdoiwanttoselect.text = whatdoiwanttoselect1.text = string.Empty;
            logid.warning.SetActive(false);
        }
        void Priceback()
        {
            logid.back.onClick.AddListener(reprice);
        }
        void AddWorkerBack()
        {
            logid.back.onClick.AddListener(rewrite);
        }
    }
    
    
    //看交易记录
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Data;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class ShowCheck : MonoBehaviour
    {
        LoginBtn logid;
        public List<string[]> drugrows;
        List<string> drugcolumn = new List<string>();
        public InputField whatdoiwanttoselect;
        public InputField whatdoiwanttoselect1;
        //drug父节点
        public GameObject FatherPanel;
        //IP列表
        public Dropdown Howcaniselect;
        //显示选择的内容
        public Text Text_Howcaniselect;
        public Text whicthpage;
        //存储Dropdown 控件中的内容,为删除使用
        private Dictionary<string, Dropdown.OptionData> _DicDropDown;
        private int page;
        private int maxpage;
        private string Error;
    
        void Start()
        {
            logid = GameObject.Find("Canvas").GetComponent<LoginBtn>();
            _DicDropDown = new Dictionary<string, Dropdown.OptionData>();
            //清空默认节点
            Howcaniselect.options.Clear();
            //初始化
            Dropdown.OptionData op1 = new Dropdown.OptionData();
            op1.text = "药品编号";
            Howcaniselect.options.Add(op1);
    
            Dropdown.OptionData op2 = new Dropdown.OptionData();
            op2.text = "员工姓名";
            Howcaniselect.options.Add(op2);
    
            Dropdown.OptionData op3 = new Dropdown.OptionData();
            op3.text = "时间区间(日)";
            Howcaniselect.options.Add(op3);
            Text_Howcaniselect.text = op1.text;
            //初始化节点暂存集合中。
            _DicDropDown.Add(op1.text, op1);
            _DicDropDown.Add(op2.text, op2);
            _DicDropDown.Add(op3.text, op3);
            Selectinfo();
        }
    
        public void SelectOnClick()
        {
            drugcolumn.Clear();
            string str = Text_Howcaniselect.text;
            switch (str)
            {
                case "药品编号":
                    {
    
                        try
                        {
                            string s = "%%" + whatdoiwanttoselect.text + "%%";
                            SqlserverManager sql1 = new SqlserverManager();
                            DataSet ds1 = sql1.SelectWhere("DetailTables", new string[] { "No", "Name", "Count", "Id", "YuangongName", "Selltime" }, new string[] { "No" }, new string[] { " Like " }, new string[] { s });
                            if (ds1 != null)
                            {
                                Debug.Log("1");
                                DataTable table = ds1.Tables[0];
                                for (int i = 0; i < ds1.Tables[0].Rows.Count; i++)
                                {
                                    for (int j = 0; j < ds1.Tables[0].Columns.Count; j++)
                                    {
                                        print(ds1.Tables[0].Rows[i][j].ToString());
                                        drugcolumn.Add(ds1.Tables[0].Rows[i][j].ToString());
                                    }
                                }
                                page = 1;
                                maxpage = (drugcolumn.Count % 48 == 0) ? (drugcolumn.Count / 48) : ((drugcolumn.Count / 48) + 1);
                                Show(page, maxpage);
    
                            }
                            else
                            {
                                logid.ShowMistake("数据库异常", AddWorkerBack);
                                //报错窗口
                            }
                        }
                        catch (Exception e)
                        {
                            Error = e.Message;
                            logid.ShowMistake(Error, AddWorkerBack);
                        }
                        break;
                    }
                case "员工姓名":
                    {
                        try
                        {
                            string s = "%%" + whatdoiwanttoselect.text + "%%";
                            SqlserverManager sql2 = new SqlserverManager();
                            DataSet ds2 = sql2.SelectWhere("DetailTables", new string[] { "No", "Name", "Count", "Id", "YuangongName", "Selltime" }, new string[] { "YuangongName" }, new string[] { " Like " }, new string[] { s });
                            if (ds2 != null)
                            {
                                DataTable table = ds2.Tables[0];
                                for (int i = 0; i < ds2.Tables[0].Rows.Count; i++)
                                {
                                    for (int j = 0; j < ds2.Tables[0].Columns.Count; j++)
                                    {
                                        drugcolumn.Add(ds2.Tables[0].Rows[i][j].ToString());
                                    }
                                }
                                page = 1;
                                maxpage = (drugcolumn.Count % 48 == 0) ? (drugcolumn.Count / 48) : ((drugcolumn.Count / 48) + 1);
                                Show(page, maxpage);
    
                            }
                            else
                            {
                                logid.ShowMistake("数据库异常", AddWorkerBack);
                                //报错窗口
                            }
                        }
                        catch (Exception e)
                        {
                            Error = e.Message;
                            logid.ShowMistake(Error, AddWorkerBack);
                        }
                        break;
                    }
                case "时间区间(日)":
                    {
                        DateTime time1 = Convert.ToDateTime(whatdoiwanttoselect.text);
                        DateTime time2 = Convert.ToDateTime(whatdoiwanttoselect1.text);
                        if (time1 > time2)
                            logid.ShowMistake("时间区间输入有误", TimeBack);
                        else
                        {
                            try
                            {
                                SqlserverManager sql3 = new SqlserverManager();
                                DataSet ds3 = sql3.SelectBetween("DetailTables", new string[] { "No", "Name", "Count", "Id", "YuangongName", "Selltime" }, "Selltime" , whatdoiwanttoselect.text, whatdoiwanttoselect1.text );
                                if (ds3 != null)
                                {
                                    DataTable table = ds3.Tables[0];
                                    for (int i = 0; i < ds3.Tables[0].Rows.Count; i++)
                                    {
                                        for (int j = 0; j < ds3.Tables[0].Columns.Count; j++)
                                        {
                                            drugcolumn.Add(ds3.Tables[0].Rows[i][j].ToString());
                                        }
                                    }
                                    page = 1;
                                    maxpage = (drugcolumn.Count % 48 == 0) ? (drugcolumn.Count / 48) : ((drugcolumn.Count / 48) + 1);
                                    Show(page, maxpage);
    
                                }
                                else
                                {
                                    Debug.Log("账号不存在");
                                    logid.ShowMistake("数据库异常", AddWorkerBack);
                                    //报错窗口
                                }
                            }
                            catch (Exception e)
                            {
                                Error = e.Message;
                                logid.ShowMistake(Error, AddWorkerBack);
                            }
                        }
    
                        break;
                    }
            }
        }
        /// <summary>
        /// 获取当前节点
        /// </summary>
        public void GetCurrentNode()
        {
            Text_Howcaniselect.text = Howcaniselect.options[Howcaniselect.value].text;
        }
    
        /// <summary>
        /// 删除节点
        /// </summary>
        public void RemoveNode(string key)
        {
            //Drd_IPList.options.Remove(); //必须删除“OptionDate 类型”
            if (_DicDropDown.ContainsKey(key))
            {
                Howcaniselect.options.Remove(_DicDropDown[key]);
            }
        }
        // Update is called once per frame
        void Selectinfo()
        {
            drugcolumn.Clear();
            try
            {
                SqlserverManager sql = new SqlserverManager();
                DataSet ds = sql.SelectWhere("DetailTables", new string[] { "No", "Name", "Count", "Id", "YuangongName", "Selltime" });
                if (ds != null)
                {
                    DataTable table = ds.Tables[0];
                    for (int i = 0; i < ds.Tables[0].Rows.Count; i++)
                    {
                        for (int j = 0; j < ds.Tables[0].Columns.Count; j++)
                        {
                            drugcolumn.Add(ds.Tables[0].Rows[i][j].ToString());
                        }
                    }
                    //foreach (DataRow row in table.Rows)
                    //{
                    //    //foreach (DataColumn column in table.Columns)
                    //    //{
                    //    //    drugcolumn.Add(row[column].ToString());                       
                    //    //}
                    //}
                    page = 1;
                    maxpage = (drugcolumn.Count % 48 == 0) ? (drugcolumn.Count / 48) : ((drugcolumn.Count / 48) + 1);
                    Show(page, maxpage);
    
                }
                else
                {
                    Debug.Log("账号不存在");
                    logid.ShowMistake("数据库异常", AddWorkerBack);
                    //报错窗口
                }
            }
            catch (Exception e)
            {
                Error = e.Message;
                logid.ShowMistake(Error, AddWorkerBack);
            }
    
    
        }
        void Show(int p, int maxp)
        {
            int childcount = FatherPanel.transform.childCount;
            for (int i = childcount - 1; i >= 0; i--)
            {
                Destroy(FatherPanel.transform.GetChild(i).gameObject);
            }
            childcount = FatherPanel.transform.childCount;
            if (maxp > 0)
            {
                for (int a = p * 48 - 48; a < p * 48; a = a + 6)
                {
                    if (a >= drugcolumn.Count)
                        break;
                    GameObject obj = Resources.Load("Check") as GameObject;
                    GameObject root = Instantiate(obj, FatherPanel.transform);
                    root.GetComponent<ShowCheckInfo>().No.text = drugcolumn[a];
                    root.GetComponent<ShowCheckInfo>().Name.text = drugcolumn[a + 1];
                    root.GetComponent<ShowCheckInfo>().Count.text = drugcolumn[a + 2];
                    root.GetComponent<ShowCheckInfo>().Id.text = drugcolumn[a + 3];
                    root.GetComponent<ShowCheckInfo>().YuangongName.text = drugcolumn[a + 4];
                    root.GetComponent<ShowCheckInfo>().Selltime.text = drugcolumn[a + 5];
                }
            }
        }
        public void LastPageOnClick()
        {
            if (page > 1)
            {
                page--;
                Show(page, maxpage);
            }
        }
        public void NextPageOnClick()
        {
            if (page < maxpage)
            {
                page++;
                Show(page, maxpage);
            }
        }
        private void Update()
        {
            if (Text_Howcaniselect.text == "时间区间(日)")
            {
                whatdoiwanttoselect1.gameObject.SetActive(true);
            }
            else
                whatdoiwanttoselect1.gameObject.SetActive(false);
            whicthpage.text = "第" + page.ToString() + "页/第" + maxpage.ToString() + "页";
        }
        void rewrite()
        {
            Destroy(transform.gameObject);
            logid.warning.SetActive(false);
        }
        void reprice()
        {
            whatdoiwanttoselect.text = whatdoiwanttoselect1.text = string.Empty;
            logid.warning.SetActive(false);
        }
        void AddWorkerBack()
        {
            logid.back.onClick.AddListener(rewrite);
        }
        void TimeBack()
        {
            logid.back.onClick.AddListener(reprice);
        }
    }
    
    
    image.png
    image.png
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Data;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class ShowDrugInfo : MonoBehaviour {
        public Text id;
        public Text drugname;
        public Text count;
        public Text price;
        public InputField number;
        string Error;
        LoginBtn logid;
        ShowDrugs show;
        // Use this for initialization
        void Start()
        {
            logid = GameObject.Find("Canvas").GetComponent<LoginBtn>();
            show = GameObject.Find("SellPanel(Clone)").GetComponent<ShowDrugs>();
        }
        public void BuyOnClick()
        {
            if (int.Parse(number.text) > int.Parse(count.text))
                logid.ShowMistake("库存不足", AddWorkerBack);
            //库存不足
            else
            {
                int newcount = int.Parse(count.text) - int.Parse(number.text);
                count.text = newcount.ToString();
                number.text = string.Empty;
                DateTime now = DateTime.Now;
                SqlserverManager sql = new SqlserverManager();
                sql.UpdateInto("DrugTables", new string[] { "Count" }, new string[] { newcount.ToString() }, "No", id.text);
                sql.InsertInto("DetailTables", new string[] { logid.userid.ToString(), id.text, drugname.text, number.text, now.ToString(), logid.myname });
                show.SelectOnClick();
            }
            
        }
        void rewrite()
        {
            number.text = string.Empty;
            logid.warning.SetActive(false);
        }
        void AddWorkerBack()
        {
            logid.back.onClick.AddListener(rewrite);
        }
    }
    
    
    image.png
    image.png
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    
    public class ShowCheckInfo : MonoBehaviour
    {
        public Text No;
        public Text Name;
        public Text Count;
        public Text Id;
        public Text YuangongName;
        public Text Selltime;
    
    }
    
    

    到这儿,系统已经差不多完成了,后续我会加上错误操作的报警功能。

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          本文标题:第二步:操作界面

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