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Android 获取本地应用图标Icon

Android 获取本地应用图标Icon

作者: 洒一地阳光_217d | 来源:发表于2020-08-17 08:59 被阅读0次

    参考链接:Android Studio打包arr包并导入Unity中
    参考链接:Unity中调用Android方法

    根据包名获取本地Icon
    Android java代码

    package com.android.util;
    
    import android.app.Activity;
    import android.content.pm.ApplicationInfo;
    import android.content.pm.PackageManager;
    import android.graphics.Bitmap;
    import android.graphics.drawable.Drawable;
    
    public class UseForUnity {
    
        /// 设置一个 Activity 参数
        private static Activity _unityActivity;
    
        // 通过反射获取 Unity 的 Activity 的上下文
        public static Activity getActivity() {
    
            if (null == _unityActivity) {
                try {
                    Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
                    Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
                    _unityActivity = activity;
                } catch (ClassNotFoundException e) {
                    e.printStackTrace();
                } catch (IllegalAccessException e) {
                    e.printStackTrace();
                } catch (NoSuchFieldException e) {
                    e.printStackTrace();
                }
            }
    
            return _unityActivity;
        }
    
        // 通过包名获取应用的 Drawable icon 并转为 byte[] 数据
        public byte[] getDrawableIconByPackageName(String packageName) {
            Drawable icon = getAppIcon(packageName);
            Bitmap bitmap = FileTool.DrawableToBitmap(icon);
            return FileTool.BitmapToByte(bitmap);
        }
    
        // 通过包名获取对应的 Drawable 数据
        private Drawable getAppIcon(String packageName) {
            try {
                PackageManager pm = getActivity().getPackageManager();
                ApplicationInfo info = pm.getApplicationInfo(packageName, 0);
    
                return info.loadIcon(pm);
            } catch (Exception e) {
                e.printStackTrace();
            }
    
            return null;
        }
    }
    
    

    Unity中调用获取:

        /// <summary>
        /// 加载本地app图标
        /// </summary>
        /// <param name="packageName"></param>
        /// <returns></returns>
        public static Texture2D LoadAPPIcon(string packageName)
        {
            Texture2D texture = new Texture2D(100, 100);
    #if UNITY_ANDROID
            try
            {
                // 调用aar包
                AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.android.util.UseForUnity");
    
                // 通过安卓类的接口类获取Drawable的byte[]
                // 第一个参数:对应函数接口的名称
                // 第二个参数:对应函数接口的包名参数
                byte[] drawableBytes = androidJavaObject.Call<byte[]>("getDrawableIconByPackageName", packageName);
                texture.LoadImage(drawableBytes);
            }
            catch (System.Exception e)
            {
                Debug.LogError("加载app图标报错!!!" + packageName);
                Debug.LogError(e);
            }
    #endif
            return texture;
        }
    

    但是有时需要,显示本地所有应用的Icon,如果通过遍历本地应用,每个本地应用挨个使用上述单个获取应用Icon方法,则会有1s左右的卡顿。解决方法:Android使用线程去加载所有本地应用Icon,加载完毕,调用回调,通知Unity。

    Android java代码:
    回调:

    package com.android.util;
    
    //获取icon回调
    public interface GetIconCallback {
        public void onSuccess(int byteLenth);
    
        public void onError(String errorMessage);
    }
    
    

    开启线程,加载图标:

    package com.android.util;
    
    import android.app.Activity;
    import android.content.pm.ApplicationInfo;
    import android.content.pm.PackageManager;
    import android.graphics.Bitmap;
    import android.graphics.drawable.Drawable;
    
    public class UseForUnity {
    
        private byte[][] imageList;
    
        /// 设置一个 Activity 参数
        private static Activity _unityActivity;
    
        // 通过反射获取 Unity 的 Activity 的上下文
        public static Activity getActivity() {
    
            if (null == _unityActivity) {
                try {
                    Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
                    Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
                    _unityActivity = activity;
                } catch (ClassNotFoundException e) {
                    e.printStackTrace();
                } catch (IllegalAccessException e) {
                    e.printStackTrace();
                } catch (NoSuchFieldException e) {
                    e.printStackTrace();
                }
            }
    
            return _unityActivity;
        }
    
        //根据index获取应用图标
        public byte[] getIconByIndex(int index) {
            if (imageList == null || imageList.length <= 0) {
                // 说明此时未加载完毕
                return null;
            }
            return imageList[index];
        }
    
        // 开启线程,获取应用图标
        public void getIconByPackageName(final String[] packageNames, final GetIconCallback callback) {
            Thread t = new Thread(new Runnable() {
                @Override
                public void run() {
                    try {
                        imageList = new byte[packageNames.length][];
                        for (int i = 0; i < packageNames.length; i++) {
                            imageList[i] = getDrawableIconByPackageName(packageNames[i]);
                        }
                        // 调用回调,通知Unity加载完毕
                        callback.onSuccess(imageList.length);
                    } catch (Exception e) {
                        callback.onError("get icon error");
                    }
                }
            });
            t.start();
        }
    
        // 通过包名获取应用的 Drawable icon 并转为 byte[] 数据
        private byte[] getDrawableIconByPackageName(String packageName) {
            Drawable icon = getAppIcon(packageName);
            Bitmap bitmap = FileTool.DrawableToBitmap(icon);
            return FileTool.BitmapToByte(bitmap);
        }
    
        // 通过包名获取对应的 Drawable 数据
        private Drawable getAppIcon(String packageName) {
            try {
                PackageManager pm = getActivity().getPackageManager();
                ApplicationInfo info = pm.getApplicationInfo(packageName, 0);
    
                return info.loadIcon(pm);
            } catch (Exception e) {
                e.printStackTrace();
            }
    
            return null;
        }
    }
    
    

    Unity收到onSuccess回调后,通过getIconByIndex,获得Icon:

        /// <summary>
        /// 安卓回调
        /// </summary>
        class AndroidPluginCallback : AndroidJavaProxy
        {
            public AndroidPluginCallback() : base("com.android.util.GetIconCallback") { }
    
            public void onSuccess(int byteLenth)
            {
                // 图标加载成功 可以获取图标
            }
    
            public void onError(string error)
            {
                Debug.Log("本地app icon读取失败!");
                Debug.Log(error);
            }
        }
    
        public static AndroidJavaObject _androidJavaObject;
    
        /// <summary>
        /// 开启加载应用图标线程
        /// </summary>
        /// <param name="packageName"></param>
        public static void StartLoadAppIcon(string[] packageNames)
        {
    #if UNITY_ANDROID
            try
            {
                _androidJavaObject = new AndroidJavaObject("com.android.util.UseForUnity");
                _androidJavaObject.Call("getIconByPackageName", packageNames, new AndroidPluginCallback());
            }
            catch (System.Exception e)
            {
                LWDebug.LogError("开启加载应用图标线程报错!!!");
                LWDebug.LogError(e);
            }
    #endif
        }
    
        /// <summary>
        /// 根据index加载图标
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public static Texture2D LoadIconByIndex(int index)
        {
            Texture2D texture = new Texture2D(100, 100);
    #if UNITY_ANDROID
            try
            {
                // 调用getIconByIndex获取Icon,注意此处用的还需原来的androidJavaObject,不能new一个,否则获取不到
                byte[] drawableBytes = _androidJavaObject.Call<byte[]>("getIconByIndex", index);
                texture.LoadImage(drawableBytes);
            }
            catch (System.Exception e)
            {
                LWDebug.LogError("根据index加载图标!!!");
                LWDebug.LogError(e);
            }
    #endif
            return texture;
        }
    

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