简介
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShowFPS : SingletonMono<ShowFPS>
{
//显示
private float aveFps;
private string txtFps;
//计时
private float _timegap = 1;
private float _timecur;
//计总量
private int _numframes;
private float _timeframes;
//开始
private bool _isstart = true;
public bool Isstart
{
get { return _isstart; }
set
{
_isstart = value;
if (_isstart)
{
_timecur = _timegap;
_timeframes = 0;
_numframes = 0;
txtFps = string.Format("FPS:0");
}
}
}
private void Update()
{
if (!_isstart)
{
return;
}
_timecur -= Time.deltaTime;
_timeframes += Time.timeScale / Time.deltaTime;
++_numframes;
if (_timecur <= 0)
{
aveFps = _timeframes / _numframes;
txtFps = string.Format("FPS:" + aveFps);
_timecur = _timegap;
_timeframes = 0;
_numframes = 0;
}
}
private void OnGUI()
{
if (!Isstart)
{
return;
}
GUI.Label(new Rect(0, 0, 200, 100), txtFps);
}
}
网友评论