数学知识:
- 圆点坐标:(x0,y0)
- 半径:r
- 角度:a0
- 则圆上任一点为:(x1,y1)
x1 = x0 + r * cos(ao * 3.14 /180 )
y1 = y0 + r * sin(ao * 3.14 /180 )
效果如图:
代码如下:
class ViewController: UIViewController {
var headView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let circleCenter: CGPoint = CGPoint(x: 75.0, y: 75.0)
let circleRadius: CGFloat = 50.0
let startAngle: Double = -75.0 // 开始角度
let endAngle: Double = 255.0 // 结束角度
let arrowDistance: CGFloat = 10.0 // 箭头衍生距离
let PI = Double.pi
let path:UIBezierPath = UIBezierPath.init()
path.addArc(withCenter: circleCenter, radius: circleRadius, startAngle: CGFloat(startAngle/180 * PI) , endAngle: CGFloat(endAngle/180 * PI), clockwise: true)
path.move(to: CGPoint(x: circleCenter.x, y: circleCenter.y - circleRadius - arrowDistance))
path.addLine(to: CGPoint(x: circleCenter.x + CGFloat(Double(circleRadius) * cos(startAngle/180 * PI)), y: circleCenter.y + CGFloat(Double(circleRadius) * sin(startAngle/180 * PI))))
path.addLine(to: CGPoint(x: circleCenter.x + CGFloat(Double(circleRadius) * cos(endAngle/180 * PI)), y: circleCenter.y + CGFloat(Double(circleRadius) * sin(endAngle/180 * PI))))
let shapeLayer: CAShapeLayer = CAShapeLayer.init()
shapeLayer.path = path.cgPath
headView = UIView.init(frame: CGRect(x: 0, y: 0, width: 150, height: 150))
headView.center = self.view.center
headView.backgroundColor = .green
headView.layer.mask = shapeLayer
self.view.addSubview(headView)
}
}
网友评论