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openh264的使用(1)

openh264的使用(1)

作者: hlp22 | 来源:发表于2017-11-07 17:07 被阅读0次

    1.初始化ISVCEncoder

    ISVCEncoder* encoder_;
    int rv = WelsCreateSVCEncoder(&encoder_);
    if (0 != rv || !encoder_) {
            //error
    }
    

      ISVCEncoder提供了一系列的编码有关的接口,如初始化编码器、设置编码参数、编码等;

    2. 设置相关参数
      openh264提供了两个结构体来设置编码参数,SEncParamBase与SEncParamExt, SEncParamBase仅通过了最基础的参数设置, 其定义如下:

    
    typedef struct TagEncParamBase {
      EUsageType
      iUsageType;                 ///< application type;1.CAMERA_VIDEO_REAL_TIME:camera video signal; 2.SCREEN_CONTENT_REAL_TIME:screen content signal;
    
      int       iPicWidth;        ///< width of picture in luminance samples (the maximum of all layers if multiple spatial layers presents)
      int       iPicHeight;       ///< height of picture in luminance samples((the maximum of all layers if multiple spatial layers presents)
      int       iTargetBitrate;   ///< target bitrate desired, in unit of bps
      RC_MODES  iRCMode;          ///< rate control mode
      float     fMaxFrameRate;    ///< maximal input frame rate
    
    } SEncParamBase, *PEncParamBase;
    

      其中参数iUsageType指明应用的类型,类型包括:

    typedef enum {
      CAMERA_VIDEO_REAL_TIME,      ///< camera video for real-time communication
      SCREEN_CONTENT_REAL_TIME,    ///< screen content signal
      CAMERA_VIDEO_NON_REAL_TIME
    } EUsageType;
    

    iRCMode指定码率控制的模式, openh264提供的模式如下:

    typedef enum {
      RC_QUALITY_MODE = 0,     ///< quality mode
      RC_BITRATE_MODE = 1,     ///< bitrate mode
      RC_BUFFERBASED_MODE = 2, ///< no bitrate control,only using buffer status,adjust the video quality
      RC_TIMESTAMP_MODE = 3, //rate control based timestamp
      RC_BITRATE_MODE_POST_SKIP = 4, ///< this is in-building RC MODE, WILL BE DELETED after algorithm tuning!
      RC_OFF_MODE = -1,         ///< rate control off mode
    } RC_MODES;
    

    对编码器的初始化例子如下:

    SEncParamBase paramBase;
    paramBase.iPicWidth = width_;
    paramBase.iPicHeight = height_;
    paramBase.fMaxFrameRate = fps_;
    paramBase.iTargetBitrate = 10 * width_ * height_;
    paramBase.iUsageType = CAMERA_VIDEO_REAL_TIME;
    paramBase.iRCMode = RC_BITRATE_MODE;
    int ret = encoder_->Initialize(&paramBase);
    if (0 != ret) {
            //error
    }
    

    3. 编码

      编码需要用到SSourcePicture和SFrameBSInfo两个结构体, SSourcePicture用来保存需要编码的数据信息, 而SFrameBSInfo会保存编码完成后的数据。
    SSourcePicture的定义

    typedef struct Source_Picture_s {
      int       iColorFormat;          ///< color space type
      int       iStride[4];            ///< stride for each plane pData
      unsigned char*  pData[4];        ///< plane pData
      int       iPicWidth;             ///< luma picture width in x coordinate
      int       iPicHeight;            ///< luma picture height in y coordinate
      long long uiTimeStamp;           ///< timestamp of the source picture, unit: millisecond
    } SSourcePicture;
    
    • iColorFormat:颜色空间的类型,如videoFormatI420;
    • iStride, 每个plane的stride,对于plane和stride的理解可参考yuv 图像里的stride和plane的解释
    • pData,指向每个plane的指针;

    SFrameBSInfo结构体在编码前只需要用memset将结构体中的数据置为0即可。其定义如下:

    typedef struct {
      int           iLayerNum;
      SLayerBSInfo  sLayerInfo[MAX_LAYER_NUM_OF_FRAME];
    
      EVideoFrameType eFrameType;
      int iFrameSizeInBytes;
      long long uiTimeStamp;
    } SFrameBSInfo, *PFrameBSInfo;
    
    typedef struct {
      unsigned char uiTemporalId;
      unsigned char uiSpatialId;
      unsigned char uiQualityId;
      EVideoFrameType eFrameType;
      unsigned char uiLayerType;
    
      /**
       * The sub sequence layers are ordered hierarchically based on their dependency on each other so that any picture in a layer shall not be
       * predicted from any picture on any higher layer.
      */
      int   iSubSeqId;                ///< refer to D.2.11 Sub-sequence information SEI message semantics
      int   iNalCount;              ///< count number of NAL coded already
      int*  pNalLengthInByte;       ///< length of NAL size in byte from 0 to iNalCount-1
      unsigned char*  pBsBuf;       ///< buffer of bitstream contained
    } SLayerBSInfo, *PLayerBSInfo;
    

    SFrameBSInfo结构体比较复杂, 具体使用情况下面再解释。
    对于i420数据的编码过程:

      SSourcePicture pic;
      memset(&pic, 0, sizeof(pic));
      pic.iPicWidth = width_;
      pic.iPicHeight = height_;
      pic.iColorFormat = videoFormatI420;
      pic.iStride[0] = pic.iPicWidth;
      pic.iStride[1] = pic.iStride[2] = pic.iPicWidth >> 1;
      pic.pData[0] = (unsigned char *) i420Buffer;
      pic.pData[1] = pic.pData[0] + width_ * height_;
      pic.pData[2] = pic.pData[1] + (width_ * height_ >> 2);
      SFrameBSInfo info;
      memset(&info, 0, sizeof(SFrameBSInfo));
      int rv = encoder_->EncodeFrame(&pic, &info);
    
      int retSize = 0;
      if (rv != cmResultSuccess) {
            //error info
          return retSize;
      }
     if (info.eFrameType != videoFrameTypeSkip) {
            int type = info.eFrameType;
            for (int i = 0; i < info.iLayerNum; ++i) {
                const SLayerBSInfo &layerInfo = info.sLayerInfo[i];
                int layerSize = 0;
                for (int j = 0; j < layerInfo.iNalCount; ++j) {
                    layerSize += layerInfo.pNalLengthInByte[j];
                }
                memcpy((char *) (oBuf + retSize), (char *) layerInfo.pBsBuf, layerSize);
                retSize += layerSize;
            }
        }
    

      其中i420Buffer是指向原始yuv数据的指针,oBuf是指向h264流缓冲区的指针。由上可知,整个过程分为几步:

    • 定义SSourcePicture和SFrameBSInfo, 并给SSourcePicture赋值;
    • 编码;
    • 判断编码是否成功;
    • 判断帧类型,如果不是跳帧, 则读取编码后数据;

      SFrameBSInfo的参数iLayerNum表示编码后的NAL数量。编码后的h264数据存放在SFrameBSInfo的sLayerInfo结构数组中,其中每个结构体中的pBsBuf表示编码得到的数据,而长度是结构体pNalLengthInByteint数组加起来的和,数组长度由结构体的iNalCount成员表示。

    4. 释放
    先调用ISVCEncoder的Uninitialize函数,再调用WelsDestroySVCEncoder即可。

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