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Flutter开发与原生Android的调用

Flutter开发与原生Android的调用

作者: 我打小就帅 | 来源:发表于2020-03-24 18:17 被阅读0次

    Flutter作为一套比较成熟的ui系统,基础能完成原生能做的ui,但是毕竟不能直接调用系统,比说相机,位置,地图之类的,所以这时候就要进行Flutter与原生的调用,由于本人安卓开发过来的,不会ios,所以这里只能介绍flutter开发Android的交互
    效果图:

    asas.png

    通道Platform Channel
    首先在原生层android/app的目录下建立原生层的类
    1,MyCustomViewView 实现PlatformView接口创建原生视图,通实MethodChannel
    接口实现对flutter传过来的数据监听。

    package com.zhang.flutter_jianshu2;
    
    import android.content.Context;
    import android.view.View;
    import android.widget.TextView;
    
    
    import java.util.Map;
    
    import io.flutter.plugin.common.BinaryMessenger;
    import io.flutter.plugin.common.MethodCall;
    import io.flutter.plugin.common.MethodChannel;
    import io.flutter.plugin.platform.PlatformView;
     
    public class MyCustomViewView implements PlatformView, MethodChannel.MethodCallHandler {
        private  TextView myNativeView;
        MyCustomViewView(Context context, BinaryMessenger messenger, int id, Map<String, Object> params) {
         myNativeView = new TextView(context);
            myNativeView.setText("我是来自Android的原生TextView");
            this.myNativeView = myNativeView;
            if (params.containsKey("myContent")) {
                String myContent = (String) params.get("myContent");
                myNativeView.setText(myContent);
            }
    
            MethodChannel methodChannel = new MethodChannel(messenger, "suibianzifuchuan_" + id);
            methodChannel.setMethodCallHandler(this);
        }
    
    
    
        @Override
        public void onMethodCall(MethodCall methodCall, MethodChannel.Result result) {
            if ("setText".equals(methodCall.method)) {
                String text = (String) methodCall.arguments;
                myNativeView.setText(text);
                result.success(null);
            }
    
        }
    
        @Override
        public View getView() {
            return myNativeView;
        }
    
        @Override
        public void dispose() {
    
        }
    }
    
    

    2,CustomViewRegistrant 用于在原生的监听注册,这里注册时要注意通道值要和flutter的一致,确保在同一条通道上才可以交互。

    public class CustomViewRegistrant {
    
        private static final String TAG = CustomViewRegistrant.class.getName();
    
        public static void registerWith(PluginRegistry registry) {
            final String key = CustomViewRegistrant.class.getCanonicalName();
            Log.i(TAG,"registerKey="+key);
            if (registry.hasPlugin(key)) {
                return;
            }
            PluginRegistry.Registrar registrar = registry.registrarFor(key);
            registrar.platformViewRegistry().registerViewFactory("suibianzifuchuan_", new MyViewFactory(registrar.messenger()));
     
        }
    }
    
    

    在MainActivity中进行注册

    class MainActivity: FlutterActivity() {
      override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        GeneratedPluginRegistrant.registerWith(this)
    
        CustomViewRegistrant.registerWith(this)//注册
      }
    }
    

    4,flutter这边的调用

    import 'package:flutter/material.dart';
    import 'package:flutter/services.dart';
    
    class PlatChannel extends StatefulWidget {
      @override
      State<StatefulWidget> createState() {
        // TODO: implement createState
        return PlatChannelState();
      }
    }
    
    class PlatChannelState extends State<PlatChannel> {
     
    
      //2.编写页面
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text("Flutter与原生界面交互"),
          ),
          body: Center(
            child: AndroidView(
              viewType: 'suibianzifuchuan_',
              creationParams: {
                "myContent": "通过参数传入的文本内容",
              },
              creationParamsCodec: const StandardMessageCodec(),
              onPlatformViewCreated: onMyViewCreated,
            ),
          ),
        );
      }
    
      MethodChannel _channel;
    
      void onMyViewCreated(int id) {
        _channel = new MethodChannel('suibianzifuchuan_$id');
        setText("哈哈哈adf");
      }
    
      Future<void> setText(String text) async {
        assert(text != null);
        return _channel.invokeMethod('setText', text);
      }
    
    }
    
    

    好了,在取得代码运行成功之后,不妨再深刻理解这个通讯机制,Platform Channel主要分三种:
    (1)BasicMeaaspeChannel :大内存数据块传递的情况使用
    (2)MethodChannel:传递方法的调用,通常情况下用
    (3)EventChannel:数据流的通讯

    这三种通讯在不同情况下使用,但是共同点都是通过BinaryMesage作为通讯工具。

    注意事项

    1,进行通道测试时,热重载是无效的
    2,尽量避免对原生层的过多调用,流畅性并不是很多
    3,debug模式跳转flutter调用原生页面时会出现白屏闪动的情况,但是release模式就不会。

    好了,附上源码:

    参考文章:
    https://blog.csdn.net/zhutao_java/article/details/89916862

    https://blog.csdn.net/weixin_33796177/article/details/88012429?depth_1-utm_source=distribute.pc_relevant_right.none-task&utm_source=distribute.pc_relevant_right.none-task

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