local WebSocket = cc.WebSocket
local events = {
open = cc.WEBSOCKET_OPEN,
data = cc.WEBSOCKET_MESSAGE,
close = cc.WEBSOCKET_CLOSE,
error = cc.WEBSOCKET_ERROR,
}
function WebSocket:on( eventName, callback )
local code = events[eventName]
if code then
self:registerScriptHandler(callback, events[eventName])
else
printf("WebSocket:on eventName=%s does not exists", eventName)
end
return self
end
WebSocket.send = WebSocket.sendString
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