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OC底层原理(六):关联对象

OC底层原理(六):关联对象

作者: TheEnded | 来源:发表于2019-05-31 11:45 被阅读0次

    之前我们分析过了Category本质,我们都知道Category不能直接添加成员变量,因为其内部结构没有存放成员变量的结构。
    为了达到和正常类使用属性一样的效果,我们一般用runtime关联对象的方法来实现。

    关联对象有这几个API
    ///获取某个对象的关联属性
    id objc_getAssociatedObject(id object, const void *key)
    ///给某个对象添加关联属性
    void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
    ///移除对象所有的关联属性
    void objc_removeAssociatedObjects(id object) 
    

    怎么使用不过多介绍了,直接分析内部实现原理。
    在这些方法的实现里,有几个关键对象
    AssociationsManager
    AssociationsHashMap
    ObjectAssociationMap
    ObjcAssociation
    先看下AssociationsManager

    image.png
    再看AssociationsHashMap
    image.png
    AssociationsHashMap是一个hashMap,和字典很像。继承unordered_map,这里是一个泛型。

    再看ObjectAssociationMap


    image.png

    然后是ObjcAssociation


    image.png
    这几个对象的关系图,通过关系图应该比较好理解源码
    image.png
    1. 然后我们直接分析源码,先看objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
      里面是直接调用了_object_set_associative_reference(object, (void *)key, value, policy)
      这里把注释都写代码里面了
    void _object_set_associative_reference(id object, void *key, id value, uintptr_t policy) {
        // retain the new value (if any) outside the lock.
        ObjcAssociation old_association(0, nil);
        id new_value = value ? acquireValue(value, policy) : nil;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            //通过object经过运算得到disguised_object
            disguised_ptr_t disguised_object = DISGUISE(object);
            //new_value代表是否有传值
            if (new_value) {
                // break any existing association.
                //通过disguised_object找到i,i->second得到ObjectAssociationMap
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i != associations.end()) {
                    // secondary table exists
                    ObjectAssociationMap *refs = i->second;
                    //通过key找到j,j->second得到ObjcAssociation(old_association),设置值
                    //如果没有找到j,设置新关联对象
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        j->second = ObjcAssociation(policy, new_value);
                    } else {
                        (*refs)[key] = ObjcAssociation(policy, new_value);
                    }
                } else {
                    //如果上面i没有找到ObjectAssociationMap,说明这个对象没有设置过关联对象,就new一个ObjectAssociationMap对象,再进行关联对象
                    // create the new association (first time).
                    ObjectAssociationMap *refs = new ObjectAssociationMap;
                    associations[disguised_object] = refs;
                    (*refs)[key] = ObjcAssociation(policy, new_value);
                    object->setHasAssociatedObjects();
                }
            } else {
                //如果参数value为nil,就走这里关系对象在这里被移除,refs->erase(j)
                // setting the association to nil breaks the association.
                AssociationsHashMap::iterator i = associations.find(disguised_object);
                if (i !=  associations.end()) {
                    ObjectAssociationMap *refs = i->second;
                    ObjectAssociationMap::iterator j = refs->find(key);
                    if (j != refs->end()) {
                        old_association = j->second;
                        refs->erase(j);
                    }
                }
            }
        }
        // release the old value (outside of the lock).
        if (old_association.hasValue()) ReleaseValue()(old_association);
    }
    
    1. 再看objc_getAssociatedObject(id object, const void *key)里面调用了_object_get_associative_reference(object, (void *)key)
      还是直接上源码
    id _object_get_associative_reference(id object, void *key) {
        id value = nil;
        uintptr_t policy = OBJC_ASSOCIATION_ASSIGN;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            //通过object运算得到disguised_object
            disguised_ptr_t disguised_object = DISGUISE(object);
            //disguised_object得到i,i->second得到ObjectAssociationMap *refs
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                ObjectAssociationMap *refs = i->second;
                //refs里通过key找j,j->second得到ObjcAssociation &entry,
                //entry内部的value就是得到的value,policy就是关联对象策略
                ObjectAssociationMap::iterator j = refs->find(key);
                if (j != refs->end()) {
                    ObjcAssociation &entry = j->second;
                    value = entry.value();
                    policy = entry.policy();
                    if (policy & OBJC_ASSOCIATION_GETTER_RETAIN) {
                        objc_retain(value);
                    }
                }
            }
        }
        if (value && (policy & OBJC_ASSOCIATION_GETTER_AUTORELEASE)) {
            objc_autorelease(value);
        }
        return value;
    }
    
    1. 然后看objc_removeAssociatedObjects(id object)里面调用了_object_remove_assocations
    void _object_remove_assocations(id object) {
        vector< ObjcAssociation,ObjcAllocator<ObjcAssociation> > elements;
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.associations());
            if (associations.size() == 0) return;
            //得到disguised_object
            disguised_ptr_t disguised_object = DISGUISE(object);
            //通过disguised_object获得i,i->second得到ObjectAssociationMap *refs
            AssociationsHashMap::iterator i = associations.find(disguised_object);
            if (i != associations.end()) {
                // copy all of the associations that need to be removed.
                ObjectAssociationMap *refs = i->second;
                //遍历ref获得j,移除j->second(关联对象)。等于是把关联对象的hashMap先清空,然后将对象的这个hasMap从全局的AssociationsHashMap中移除。
                for (ObjectAssociationMap::iterator j = refs->begin(), end = refs->end(); j != end; ++j) {
                    elements.push_back(j->second);
                }
                // remove the secondary table.
                //移除了refs
                delete refs;
                associations.erase(i);
            }
        }
        // the calls to releaseValue() happen outside of the lock.
        for_each(elements.begin(), elements.end(), ReleaseValue());
    }
    

    最后总结:

    关联对象并不是存储在被关联对象本身的内存中
    关联对象是存储在全局统一的一个AssociationsManager中
    设置关联对象value传nil,等于移除关联对象。

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