Q:我在场景中实例化一物体,并且该物体会对鼠标指针的进入和进出做出响应(例如,指针指向物体时改变颜色,移出时恢复颜色)。同时,我还需要对鼠标的按键状态进行响应,左键和右键产生不同的操作。这种需求,除了在Object脚本的Update里做判断外,还有没有更效率的实现方式?
A:可以借助IpointerClickHandler接口:
https://docs.unity3d.com/ScriptReference/EventSystems.IPointerClickHandler.html
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class RightClick : MonoBehaviour, IPointerClickHandler
{
public UnityEvent leftClick;
public UnityEvent middleClick;
public UnityEvent rightClick;
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button == PointerEventData.InputButton.Left)
leftClick.Invoke ();
else if (eventData.button == PointerEventData.InputButton.Middle)
middleClick.Invoke ();
else if (eventData.button == PointerEventData.InputButton.Right)
rightClick.Invoke ();
}
}
将以上脚本挂在Object之上即可。
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