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DragView iOS浮窗

DragView iOS浮窗

作者: 曾柏超 | 来源:发表于2018-05-31 11:05 被阅读186次

    https://github.com/zhengwenming/WMDragView

    
    //
    //  WMDragView.m
    //  DragButtonDemo
    //
    //  Created by zhengwenming on 2016/12/16.
    //
    //
    
    #import "WMDragView.h"
    
    @interface WMDragView ()
    @property (nonatomic,assign) CGPoint startPoint;
    @property (nonatomic,strong) UIPanGestureRecognizer *panGestureRecognizer;
    @property (nonatomic,assign) CGFloat previousScale;
    
    
    @end
    
    @implementation WMDragView
    /**
     WMDragView内部的一个控件imageView
     默认充满父视图
     @return 懒加载这个imageView
     */
    -(UIImageView *)imageView{
        if (_imageView==nil) {
            _imageView = [[UIImageView alloc]init];
            _imageView.userInteractionEnabled = YES;
            _imageView.clipsToBounds = YES;
            _imageView.frame = (CGRect){CGPointZero,self.bounds.size};
            [self.contentViewForDrag addSubview:_imageView];
        }
        return _imageView;
    }
    /**
     WMDragView内部的一个控件button
     默认充满父视图
     @return 懒加载这个imageView
     */
    -(UIButton *)button{
        if (_button==nil) {
            _button = [UIButton buttonWithType:UIButtonTypeCustom];
            _button.clipsToBounds = YES;
            _button.userInteractionEnabled = NO;
            _button.frame = (CGRect){CGPointZero,self.bounds.size};
            [self.contentViewForDrag addSubview:_button];
        }
        return _button;
    }
    
    -(UIView *)contentViewForDrag{
        if (_contentViewForDrag==nil) {
            _contentViewForDrag = [[UIView alloc]init];
            _contentViewForDrag.clipsToBounds = YES;
            _contentViewForDrag.frame = (CGRect){CGPointZero,self.bounds.size};
            [self addSubview:self.contentViewForDrag];
        }
        return _contentViewForDrag;
    }
    
    ///代码初始化
    - (instancetype)init{
        self = [super init];
        if (self) {
            [self setUp];
        }
        return self;
    }
    - (instancetype)initWithFrame:(CGRect)frame{
        self = [super initWithFrame:frame];
        if (self) {
            [self setUp];
        }
        return self;
    }
    ///从xib中加载
    -(void)awakeFromNib{
        [super awakeFromNib];
        [self setUp];
    }
    -(void)layoutSubviews{
        if (self.freeRect.origin.x!=0||self.freeRect.origin.y!=0||self.freeRect.size.height!=0||self.freeRect.size.width!=0) {
            //设置了freeRect--活动范围
        }else{
            //没有设置freeRect--活动范围,则设置默认的活动范围为父视图的frame
            self.freeRect = (CGRect){CGPointZero,self.superview.bounds.size};
        }
    }
    -(void)setUp{
        self.dragEnable = YES;//默认可以拖曳
        self.clipsToBounds = YES;
        self.isKeepBounds = NO;
        self.backgroundColor = [UIColor lightGrayColor];
        UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(clickDragView)];
        [self addGestureRecognizer:singleTap];
        
        //添加移动手势可以拖动
        self.panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(dragAction:)];
        self.panGestureRecognizer.minimumNumberOfTouches = 1;
        self.panGestureRecognizer.maximumNumberOfTouches = 1;
        [self addGestureRecognizer:self.panGestureRecognizer];
    }
    /**
     拖动事件
     @param pan 拖动手势
     */
    -(void)dragAction:(UIPanGestureRecognizer *)pan{
        //先判断可不可以拖动,如果不可以拖动,直接返回,不操作
        if (self.dragEnable==NO) {
            return;
        }
        switch (pan.state) {
            case UIGestureRecognizerStateBegan:{///开始拖动
                if (self.beginDragBlock) {
                    self.beginDragBlock(self);
                }
                //  注意一旦你完成上述的移动,将translation重置为0十分重要。否则translation每次都会叠加
                [pan setTranslation:CGPointZero inView:self];
                //保存触摸起始点位置
                self.startPoint = [pan translationInView:self];
                //该view置于最前
                [self.superview bringSubviewToFront:self];
                break;
            }
            case UIGestureRecognizerStateChanged:{///拖动中
                //计算位移 = 当前位置 - 起始位置
                if (self.duringDragBlock) {
                    self.duringDragBlock(self);
                }
                CGPoint point = [pan translationInView:self];
                float dx;
                float dy;
                switch (self.dragDirection) {
                    case WMDragDirectionAny:
                        dx = point.x - self.startPoint.x;
                        dy = point.y - self.startPoint.y;
                        break;
                    case WMDragDirectionHorizontal:
                        dx = point.x - self.startPoint.x;
                        dy = 0;
                        break;
                    case WMDragDirectionVertical:
                        dx = 0;
                        dy = point.y - self.startPoint.y;
                        break;
                    default:
                        dx = point.x - self.startPoint.x;
                        dy = point.y - self.startPoint.y;
                        break;
                }
                
                //计算移动后的view中心点
                CGPoint newCenter = CGPointMake(self.center.x + dx, self.center.y + dy);
                //移动view
                self.center = newCenter;
                //  注意一旦你完成上述的移动,将translation重置为0十分重要。否则translation每次都会叠加
                [pan setTranslation:CGPointZero inView:self];
                break;
            }
            case UIGestureRecognizerStateEnded:{///拖动结束
                [self keepBounds];
                if (self.endDragBlock) {
                    self.endDragBlock(self);
                }
                break;
            }
            default:
                break;
        }
    }
    ///点击事件
    -(void)clickDragView{
        if (self.clickDragViewBlock) {
            self.clickDragViewBlock(self);
        }
    }
    - (void)keepBounds{
        //中心点判断
        float centerX = self.freeRect.origin.x+(self.freeRect.size.width - self.frame.size.width)/2;
        CGRect rect = self.frame;
        if (self.isKeepBounds==NO) {//没有黏贴边界的效果
            if (self.frame.origin.x < self.freeRect.origin.x) {
                CGContextRef context = UIGraphicsGetCurrentContext();
                [UIView beginAnimations:@"leftMove" context:context];
                [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
                [UIView setAnimationDuration:0.5];
                rect.origin.x = self.freeRect.origin.x;
                self.frame = rect;
                [UIView commitAnimations];
            } else if(self.freeRect.origin.x+self.freeRect.size.width < self.frame.origin.x+self.frame.size.width){
                CGContextRef context = UIGraphicsGetCurrentContext();
                [UIView beginAnimations:@"rightMove" context:context];
                [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
                [UIView setAnimationDuration:0.5];
                rect.origin.x = self.freeRect.origin.x+self.freeRect.size.width-self.frame.size.width;
                self.frame = rect;
                [UIView commitAnimations];
            }
        }else if(self.isKeepBounds==YES){//自动粘边
            if (self.frame.origin.x< centerX) {
                CGContextRef context = UIGraphicsGetCurrentContext();
                [UIView beginAnimations:@"leftMove" context:context];
                [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
                [UIView setAnimationDuration:0.5];
                rect.origin.x = self.freeRect.origin.x;
                self.frame = rect;
                [UIView commitAnimations];
            } else {
                CGContextRef context = UIGraphicsGetCurrentContext();
                [UIView beginAnimations:@"rightMove" context:context];
                [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
                [UIView setAnimationDuration:0.5];
                rect.origin.x =self.freeRect.origin.x+self.freeRect.size.width - self.frame.size.width;
                self.frame = rect;
                [UIView commitAnimations];
            }
        }
        
        if (self.frame.origin.y < self.freeRect.origin.y) {
            CGContextRef context = UIGraphicsGetCurrentContext();
            [UIView beginAnimations:@"topMove" context:context];
            [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
            [UIView setAnimationDuration:0.5];
            rect.origin.y = self.freeRect.origin.y;
            self.frame = rect;
            [UIView commitAnimations];
        } else if(self.freeRect.origin.y+self.freeRect.size.height< self.frame.origin.y+self.frame.size.height){
            CGContextRef context = UIGraphicsGetCurrentContext();
            [UIView beginAnimations:@"bottomMove" context:context];
            [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
            [UIView setAnimationDuration:0.5];
            rect.origin.y = self.freeRect.origin.y+self.freeRect.size.height-self.frame.size.height;
            self.frame = rect;
            [UIView commitAnimations];
        }
       }
    @end
    
    

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