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PACTF.No2 WriteUp-1

PACTF.No2 WriteUp-1

作者: 夏夜星语 | 来源:发表于2018-05-20 20:10 被阅读26次

    PACTF No.2 , 本也想打酱油,没想到做出来一道Web,继续研究了另一道。这里是WriteUp,记录自己的First Blood.

    1. First Blood of Web:

    题目:

    http://114.115.170.172:10400/


    mobile

    看到这个其实就想到怎样用所谓的“Pixel 2 XL手机”, 比赛题肯定不会让你去临时找个真的这种手机才行,但Chrome浏览器有个手机调试的功能,直接上:
    打开F12.选择手机调试,选择“Pixel 2 XL”:

    Pixel 2 XL F12

    根据提示,修改请求方式为:LGET, 添加HTTP请求头部:Referer:pixel

    flag

    Response里就有了flag! W0nD3rFul_fuTnr4
    补全提交:PACTF{W0nD3rFul_fuTnr4} 哈哈,我的First Blood就这样生成了~~~~~

    2. Second Blood Of Web:

    http://114.115.170.172:10010/
    刚开始还用http://114.115.170.172:10010/index.php?/a=http://www.baidu.com(以为是SSRF)
    但弄了好久也没啥用。
    到了晚上,扔扫描器扫了下:

    index.php~

    看源码可以更清楚:

    | <!--index.php~--> |
    |  |  |
    |  |  |
    |  | <?php |
    |  | error_reporting(0); |
    |  | session_start(); |
    |  |  |
    |  |  |
    |  | if ($_SESSION['level1'] !== 'go') { |
    |  | if(!$_GET['a']) |
    |  | { |
    |  | header('Location: index.php?a=1a'); |
    |  | die(); |
    |  | } |
    |  | $a=$_GET['a']; |
    |  |  |
    |  | if (stristr($a, 'input')) { |
    |  | die('no no no no '); |
    |  | } |
    |  |  |
    |  | if (stristr($a, 'http')) { |
    |  | echo "<br />正确的的道路!平安!碰碰碰!<br />";; |
    |  | } |
    |  |  |
    |  | $a2 = @file_get_contents($a,'r'); |
    |  |  |
    |  | if($a2=="12345") |
    |  | { |
    |  | echo "离flag又近了一步!"; |
    |  | $_SESSION['level1'] = 'go'; |
    |  | header('Location: index.php'); |
    |  | } |
    |  | else |
    |  | { |
    |  | print "<p class='layui-elem-quote'> |
    |  | Tips: 12345,no CRLF。 |
    |  | </p>"; |
    |  | } |
    |  | }else{ |
    |  |  |
    |  |  |
    |  | if(!($_POST['b']) and !($_POST['c'])) |
    |  | { |
    |  | echo "<p class='layui-elem-quote'><a href='[index.php?h=1&r=1](http://114.115.170.172:10010/index.php?h=1&r=1)' target='_blank' class='layui-btn layui-btn-big'>flag</a></p> |
    |  | 要通过这一关需要POST参数b和c! |
    |  | </p>"; |
    |  | die(); |
    |  | } |
    |  |  |
    |  | $b = $_POST['b']; |
    |  | $c = $_POST['c']; |
    |  |  |
    |  | if (!(is_numeric($b))) { |
    |  | echo "<br /> b 出错!<br />"; |
    |  | die(); |
    |  | } |
    |  |  |
    |  | if (!(ctype_upper($c)) || (strlen($c) >= 5)) { |
    |  | echo "<br /> c 出错!<br />"; |
    |  | die(); |
    |  | } |
    |  |  |
    |  | echo "<p class='layui-elem-quote'><a href='[index.php?h=1&r=1](http://114.115.170.172:10010/index.php?h=1&r=1)' target='_blank' class='layui-btn layui-btn-big'>flag</a></p>"; |
    |  |  |
    |  | $hack = $_GET[h]; |
    |  | $rep = $_GET[r]; |
    |  |  |
    |  | if ((strlen($hack) >= 6) || (strlen($rep) >= 6)) { |
    |  | echo "<br /> h OR r 出错!<br />"; |
    |  | die(); |
    |  | } |
    |  |  |
    |  | $str1 = hash('md5', $b, false); |
    |  | $str2 = strtr(hash('md5', $c, false), $hack, $rep); |
    |  |  |
    |  | echo "<p class='layui-elem-quote'>str1 : $str1</p>"; |
    |  | echo "<p class='layui-elem-quote'>str2 : $str2</p>"; |
    |  |  |
    |  |  |
    |  |  |
    |  | if (($str1 == $str2) && !($b === $c) && (strlen($c) === 4)) { |
    |  | include('flag.php'); |
    |  | echo "<p class='layui-elem-quote'> |
    |  | $flag |
    |  | </p>"; |
    |  | } |
    |  |  |
    |  | } |
    |  |  |
    |  |  |
    |  | ?> |
    
    

    index.php代码在注释里。

    那就照着这个逻辑来搞:

    1. 首先要使level1 的session值为‘go’,这要满足a参数:
    $a2 = @file_get_contents($a,'r'); |
    |  |  |
    |  | if($a2=="12345")
    

    因为发现a参数可以是httpURL地址,所以想到用自己的VPS上的接口,Flask做的上传文件的页面,现在直接将HTML内容改成12345,API: http://xx.xx.xx.xx:3421/file/upload,浏览器访问看到返回12345OK。
    然后先访问下:http://114.115.170.172:10010/index.php?a=http://xx.xx.xx.xx:3421/file/upload
    然后就到了下一步:

    image.png

    结合代码逻辑,现在的重难点就是怎么找到B,C, h,r且满足 :
    B是纯数字,C是4位大写字母,h,r都小于6位。
    且,B的Md5值,与将C的md5值里的H依顺序替换成R后的结果 相等
    最终有个结果:(上班了补充细节,这部分是同事搞出来的)

    flag

    3. Third Blood of Web:(这道题想了好久,同事一样,都没想到用PHP://filter

    image.png
    image.png
    file参数改一下:
    image.png
    然后用PHP://filter 读取此PHP,如下(这里注意对php://filter有过滤,但没有判断大小写,所以这里绕过:Php://filter)
    PHP://filter

    此时就想到肯定有戏了:
    将返回内容用base64解码:
    得到:


    decode

    按照左边的代码逻辑,构造参数即可。

    4. Forth Blood of Web:

    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>贪吃蛇</title>
    <style type="text/css">
    * {margin:0; padding:0}
    body {background:#333; -moz-user-select:none; text-align:center; font-size:12px}
    table {margin:80px auto 10px auto; overflow:hidden; border-collapse:collapse; }
    td {width:20px; height:20px; border:1px solid #eee; background:#f4f4f4}
    .cover {background:#39c;}
    .food {background:#093}
    .block {background:#333}
    .brake {background:#f00}
    .skate {background:#00f}
    #say {margin-top:50px; color:white}
    #help {width:420px; margin:0 auto; line-height:17px; color:white}
    #help span {float:left; margin-right:10px}
    #help .box {width:15px; height:15px; margin-right:5px; border:1px solid white}
    #btnStart {clear:both; width:100px; height:30px; margin-top:10px; padding:0; background:#bbb; color:#222; border:1px solid #fff; border-bottom-color:#000; border-right-color:#000; cursor:pointer}
    </style>
    <script type="text/javascript">
    // common
    function $(str) {
        return document.getElementById(str);
    }
    function $tag(str,target) {
        target = target || document;
        return target.getElementsByTagName(str);
    }
    // global
    // const
    var WIDTH = 20, //网格宽度
        HEIGHT = 20, //网格高度
        SAY = ["pa_ctf","可以啊,继续加油!","知道吗?你离FLAG越来越近了!","厉害了看来你是一个游戏高手!","FLAG就在前方看你的了!","You Win?"];
    var len = 3, //蛇的长度
        speed, //爬行速度
        gridElems = multiArray(WIDTH,HEIGHT), //单元格对象
        carrier, //承载对象(食物,障碍,滑板,刹车)
        snake, //蛇每节的坐标点
        info, //交互对话
        btnStart, //开始按钮
        topScore = len,
        snakeTimer, //蛇行走计时器
        brakeTimers = [], //随机刹车
        skateTimers = [], //随机滑板
        directkey,
        anss = 'ZzJsVX'; // 方向键值 37-40 左上右下
    window.onload = function(){
        info = $("say");
        btnStart = $("btnStart");
        initGrid(); //网格初始化
        document.onkeydown = attachEvents; //绑定方向事件
        btnStart.onclick = function (e) {
            btnStart.blur(); //firefox中必须释放焦点
            start(); //游戏开始
            btnStart.setAttribute("disabled",true);
            btnStart.style.color = "#aaa";
        }
    }
    //开始游戏
    function start() {
        len = 3;
        speed = 10;
        directkey = 39;
        carrier = multiArray(WIDTH,HEIGHT);
        snake = new Array();
        clear();
        initSnake(); //蛇初始化
        addObject("food");
        walk();
        addRandomBrake();
    }
    //创建网格
    function initGrid() {
        var body = $tag("body")[0];
        var table = document.createElement("table"),
            tbody = document.createElement("tbody")
        for(var j = 0; j < HEIGHT; j++) {
            var col = document.createElement("tr");
            for(var i = 0; i < WIDTH; i++) {
                var row = document.createElement("td");
                gridElems[i][j] = col.appendChild(row);
            }
            tbody.appendChild(col);
        }
        table.appendChild(tbody);
        $("snakeWrap").appendChild(table);
    }
    anss += 'R0NG9u';
    //创建蛇
    function initSnake() {
        var pointer = randomPointer(len-1, len-1, WIDTH/2);
        for(var i = 0; i < len; i++) {
            var x = pointer[0] - i,
                y = pointer[1];
            snake.push([x,y]);
            carrier[x][y] = "cover";
        }
    }
    anss += 'b1VzX';
    //添加键盘事件
    function attachEvents(e) {
        e = e || event;
        directkey = Math.abs(e.keyCode - directkey) != 2 && e.keyCode > 36 && e.keyCode < 41 ? e.keyCode : directkey; //非方向键、反向无效
        return false;
    }
    function walk() {
        if(snakeTimer) window.clearInterval(snakeTimer);
        snakeTimer = window.setInterval(step, Math.floor(3000/speed));
    }
    anss += '1NuN2E4ZQo=';
    function step() {
        //获取目标点
        var headX = snake[0][0],
            headY = snake[0][1];
        switch(directkey) {
            case 37: headX -= 1; break;
            case 38: headY -= 1; break;
            case 39: headX += 1; break
            case 40: headY += 1; break;
        }
        //碰到边界,阻挡物,则结束游戏
        if(headX >= WIDTH || headX < 0 || headY >= HEIGHT || headY < 0 || carrier[headX][headY] == "block" || carrier[headX][headY] == "cover" ) {
            trace("GAME OVER");
            if(getText($("score"))*1 < len) trace(len,$("score"));
            btnStart.removeAttribute("disabled");
            btnStart.style.color = "#000";
            window.clearInterval(snakeTimer);
            for(var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]);
            for(var i = 0; i < skateTimers.length; i++) window.clearTimeout(skateTimers[i]);
            return;
        }
    
        //加速
        if(len % 4 == 0 && speed < 60 && carrier[headX][headY] == "food") {
            speed += 5;
            walk();
            trace("加速!");
        }
        //捡到刹车
        if(carrier[headX][headY] == "brake") {
            speed = 5;
            walk();
            trace("恭喜!捡到刹车一个。");
        }
        //遭遇滑板
        if(carrier[headX][headY] == "skate") {
            speed += 20;
            walk();
            trace("遭遇滑板!");
        }
        //添加阻挡物
        if(len % 6 == 0 && len < 60 && carrier[headX][headY] == "food") {
            addObject("block");
        }
        //对话
        if(len <= 60 && len % 10 == 0) {
            var cheer = SAY[len/10-1];
            trace(cheer);
        }
        if(len == 70) {
            trace(anss);
        }
    
        if(len <= 100 && len > 60) {
            var cheer = SAY[5];
            trace(cheer);
        }
        //吃东西
        if(carrier[headX][headY] != "food") {
            var lastX = snake[snake.length-1][0],
                lastY = snake[snake.length-1][1];
            carrier[lastX][lastY] = false;
            gridElems[lastX][lastY].className = "";
            snake.pop();
        } else {
            carrier[headX][headY] = false;
            trace("吃到食物");
            addObject("food");
        }
        snake.unshift([headX,headY]);
        carrier[headX][headY] = "cover";
        gridElems[headX][headY].className = "cover";
    
        len = snake.length;
    }
    //添加物品
    function addObject(name) {
        var p = randomPointer();
        carrier[p[0]][p[1]] = name;
        gridElems[p[0]][p[1]].className = name;
    }
    //添加随机数量刹车和滑板
    function addRandomBrake() {
        var num = randowNum(1,5);
        for(var i = 0; i < num; i++) {
            brakeTimers.push( window.setTimeout(function(){addObject("brake")},randowNum(10000,100000)) );
            skateTimers.push( window.setTimeout(function(){addObject("skate")},randowNum(5000,100000)) );
        }
    }
    //输出信息
    function trace(sth,who) {
        who = who || info;
        if(document.all) who.innerText = sth;
        else who.textContent = sth;
    }
    //获取信息
    function getText(target) {
        if(document.all) return target.innerText;
        else return target.textContent;
    }
    //创建二维数组
    function multiArray(m,n) {
        var arr =  new Array(n);
        for(var i=0; i<m; i++)
            arr[i] = new Array(m);
        return arr;
    }
    //清除画面
    function clear() {
        for(var y = 0; y < gridElems.length; y++) {
            for(var x = 0; x < gridElems[y].length; x++) {
                gridElems[x][y].className = "";
            }
        }
    }
    //产生指定范围随机点
    function randomPointer(startX,startY,endX,endY) {
        startX = startX || 0;
        startY = startY || 0;
        endX = endX || WIDTH;
        endY = endY || HEIGHT;
        var p = [],
            x = Math.floor(Math.random()*(endX - startX)) + startX,
            y = Math.floor(Math.random()*(endY - startY)) + startY;
        if(carrier[x][y]) return randomPointer(startX,startY,endX,endY);
        p[0] = x;
        p[1] = y;
        return p;
    }
    //产生随机整数
    function randowNum(start,end) {
        return Math.floor(Math.random()*(end - start)) + start;
    }
    </script>
    </head>
    <body onselectstart="return false">
        <div id="say">贪吃蛇</div>
        <div id="snakeWrap"></div>
        <div id="help">
            <span class="box food"></span><span>绿色食物</span>
            <span class="box block"></span><span>灰色毒品</span>
            <span class="box skate"></span><span>蓝色滑板</span>
            <span class="box brake"></span><span>红色刹车</span>
            <span style="float:right">最高分:<strong id="score">0</strong></span>
            <input type="button" id="btnStart" value="开始游戏" />
        </div>
    </body>
    </html>
    

    上面个页面是个JS的贪吃蛇游戏,我开始也看到anss这个字符的不一样了,可是没想到直接在console里打出来,结果老大做出来,就没弄,做另一题了。其实直接cobsole.log(anss)出来:
    ZzJsVXR0NG9ub1VzX1NuN2E4ZQo= 现在一看,就是base64编码,解码即得flag。

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