一丶原理
先看下效果:
无渐变:
1.png由2个圆环,一个背景灰色圆环+一个进度圆环;
1.圆环
CAShapeLayer用来显示样式的图层;
画圆环的方式:
利用贝塞尔曲线绘制,添加到CAShapeLayer上:
//弧度=角度*3.14再除以180
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise NS_AVAILABLE_IOS(4_0);
注意
CAShapeLayer的lineCap属性,设置线的头部形状;
有无形状+圆形+方形;
/* The cap style used when stroking the path. Options are butt',
round'
- and
square'. Defaults to
butt'. */
无形状
NSString *cons kCALineCapButt;
圆形
NSString *const kCALineCapRound;
方形
NSString *const kCALineCapSquare;
2.画渐变
渐变:
CAGradientLayer介绍:
渐变用到CAGradientLayer这个类;给用的api很少,也很简洁;
/*
颜色数组,设置我们需要过的的颜色,必须是CGColor对象
*/
@property(nullable, copy) NSArray *colors;
/*
颜色开始进行过渡的位置
这个数组中的元素是NSNumber类型,单调递增的,并且在0——1之间
例如,如果我们设置两个颜色进行过渡,这个数组中写入0.5,则第一个颜色会在达到layer一半的时候开始向第二个颜色过渡
*/
@property(nullable, copy) NSArray<NSNumber *> *locations;
/*
下面两个参数用于设置渲染颜色的起点和终点 取值范围均为0——1
默认起点为(0.5 ,0) 终点为(0.5 ,1),颜色的过渡范围就是沿y轴从上向下
*/
@property CGPoint startPoint;
@property CGPoint endPoint;
创建两个CAGradientLayer;
右边采用蓝->黄色渐变;
左边采用蓝->黄色渐变;
用Layer把2个层拼接;
需要显示的部分可以采用mask属性进行设置;
因为需要圆环,所以直接
_gradLayer.mask = self.frontShapeLayer;
就实现渐变圆环;
要点:
理论上一个CAGradientLayer就够了;提供2个CAGradientLayer是运输可以设置3种颜色渐变;
二丶代码
#import <UIKit/UIKit.h>
@interface ProgressView : UIView
@property (nonatomic, assign) CGFloat progress;
@property (nonatomic, assign,getter=isGradual) BOOL gradual;
/**
@param gradual 开启渐变,默认关闭;
*/
- (void)setGradual:(BOOL)gradual;
/**
@param progress 进度 [0,1],默认开启
*/
- (void)setProgress:(CGFloat)progress;
@end
#import "ProgressView.h"
static const CGFloat kLineWidth = 5.0f;
static const CGFloat kFrontLineWidth = 5.0f;
#define kColor_Top [UIColor colorWithRed:34/255.0 green:44/255.0 blue:87/255.0 alpha:1]
#define kColor_Bottom [UIColor colorWithRed:223/255.0 green:157/255.0 blue:16/255.0 alpha:1]
#define kColor_Background [UIColor colorWithRed:225/255.0 green:224/255.0 blue:233/255.0 alpha:1]
@interface ProgressView ()
@property (strong, nonatomic) CAShapeLayer *frontShapeLayer;
@property (strong, nonatomic) CAShapeLayer *backShapeLayer;
@property (strong, nonatomic) UIBezierPath *circleBezierPath;
//渐变用
@property (nonatomic, strong) CAGradientLayer *rightGradLayer;
@property (nonatomic, strong) CAGradientLayer *leftGradLayer;
@property (nonatomic, strong) CALayer *gradLayer;
@end
@implementation ProgressView
-(void)drawRect:(CGRect)rect{
CGFloat kWidth = rect.size.width;
CGFloat kHeight = rect.size.height;
if (!self.circleBezierPath){
self.circleBezierPath = ({
CGPoint pCenter = CGPointMake(kWidth * 0.5, kHeight * 0.5);
CGFloat radius = MIN(kWidth, kHeight);
radius = radius - kFrontLineWidth;
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath addArcWithCenter:pCenter radius:radius * 0.5 startAngle:270 * M_PI / 180 endAngle:269 * M_PI / 180 clockwise:YES];
[circlePath closePath];
circlePath;
});
}
if (!self.backShapeLayer) {
self.backShapeLayer = ({
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = rect;
shapeLayer.path = self.circleBezierPath.CGPath;
shapeLayer.fillColor = [UIColor clearColor].CGColor;
shapeLayer.lineWidth = kLineWidth;
shapeLayer.strokeColor = [UIColor colorWithWhite:0.886 alpha:1.000].CGColor;
shapeLayer.lineCap = kCALineCapRound;
[self.layer addSublayer:shapeLayer];
shapeLayer;
});
}
if (!self.frontShapeLayer){
self.frontShapeLayer = ({
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = rect;
shapeLayer.path = self.circleBezierPath.CGPath;
shapeLayer.fillColor = [UIColor clearColor].CGColor;
shapeLayer.lineWidth = kFrontLineWidth;
shapeLayer.strokeColor = [UIColor colorWithRed:0.906 green:0.769 blue:0.125 alpha:1.000].CGColor;
shapeLayer;
});
if (self.gradual) {
[self addGradLayerWithRect:rect];
self.frontShapeLayer.lineCap = kCALineCapRound;
_gradLayer.mask = self.frontShapeLayer;
[self.layer addSublayer:_gradLayer];
}else{
[self.layer addSublayer:self.frontShapeLayer];
}
}
[self startAnimationValue:self.progress];
}
- (void)addGradLayerWithRect:(CGRect)rect{
CGFloat kHeight = rect.size.height;
CGRect viewRect = CGRectMake(0, 0, kHeight, kHeight);
CGPoint centrePoint = CGPointMake(kHeight/2, kHeight/2);
_leftGradLayer = ({
CAGradientLayer *leftGradLayer = [CAGradientLayer layer];
leftGradLayer.bounds = CGRectMake(0, 0, kHeight/2, kHeight);
leftGradLayer.locations = @[@0.1];
[leftGradLayer setColors:@[(id)kColor_Top.CGColor,(id)kColor_Bottom.CGColor]];
leftGradLayer.position = CGPointMake(leftGradLayer.bounds.size.width/2, leftGradLayer.bounds.size.height/2);
leftGradLayer;
});
_rightGradLayer = ({
CAGradientLayer *rightGradLayer = [CAGradientLayer layer];
rightGradLayer.locations = @[@0.1];
rightGradLayer.bounds = CGRectMake(kHeight/2, 0, kHeight/2, kHeight);
[rightGradLayer setColors:@[(id)kColor_Top.CGColor,(id)kColor_Bottom.CGColor]];
rightGradLayer.position = CGPointMake(rightGradLayer.bounds.size.width/2+kHeight/2, rightGradLayer.bounds.size.height/2);
rightGradLayer;
});
_gradLayer = ({
CALayer *gradLayer = [CALayer layer];
gradLayer.bounds = viewRect;
gradLayer.position = centrePoint;
gradLayer.backgroundColor = [UIColor clearColor].CGColor;
gradLayer;
});
[_gradLayer addSublayer:_leftGradLayer];
[_gradLayer addSublayer:_rightGradLayer];
}
- (void)startAnimationValue:(CGFloat)value{
CABasicAnimation *pathAnima = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnima.duration = 1.0f;
pathAnima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
pathAnima.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnima.toValue = [NSNumber numberWithFloat:value];
pathAnima.fillMode = kCAFillModeForwards;
pathAnima.removedOnCompletion = NO;
[self.frontShapeLayer addAnimation:pathAnima forKey:@"strokeEndAnimation"];
}
- (void)setGradual:(BOOL)gradual{
_gradual = gradual;
if (gradual) {
[self.frontShapeLayer removeFromSuperlayer];
self.frontShapeLayer = nil;
}else{
[_gradLayer removeFromSuperlayer];
_gradLayer = nil;
[self.frontShapeLayer removeFromSuperlayer];
self.frontShapeLayer = nil;
}
}
- (void)setProgress:(CGFloat)progress{
NSAssert(progress >= 0 && progress <=1, @"超出范围");
_progress = progress;
[self setNeedsDisplay];
}
@end
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