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iOS_动画_实例(2)_进度条的实现+渐变进度条的实现

iOS_动画_实例(2)_进度条的实现+渐变进度条的实现

作者: 丶纳凉 | 来源:发表于2017-05-27 09:17 被阅读292次

一丶原理

先看下效果:

无渐变:
1.png

由2个圆环,一个背景灰色圆环+一个进度圆环;

1.圆环

CAShapeLayer用来显示样式的图层;

画圆环的方式:

利用贝塞尔曲线绘制,添加到CAShapeLayer上:

//弧度=角度*3.14再除以180

- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise NS_AVAILABLE_IOS(4_0);

注意

CAShapeLayer的lineCap属性,设置线的头部形状;

有无形状+圆形+方形;

/* The cap style used when stroking the path. Options are butt',round'

  • and square'. Defaults tobutt'. */
无形状
 NSString *cons kCALineCapButt;
 圆形
 NSString *const kCALineCapRound;
 方形
 NSString *const kCALineCapSquare; 

2.画渐变
渐变:

2.png

CAGradientLayer介绍:

渐变用到CAGradientLayer这个类;给用的api很少,也很简洁;

/*

颜色数组,设置我们需要过的的颜色,必须是CGColor对象

*/

@property(nullable, copy) NSArray *colors;

/*

颜色开始进行过渡的位置

这个数组中的元素是NSNumber类型,单调递增的,并且在0——1之间

例如,如果我们设置两个颜色进行过渡,这个数组中写入0.5,则第一个颜色会在达到layer一半的时候开始向第二个颜色过渡

*/

@property(nullable, copy) NSArray<NSNumber *> *locations;

/*

下面两个参数用于设置渲染颜色的起点和终点 取值范围均为0——1

默认起点为(0.5 ,0) 终点为(0.5 ,1),颜色的过渡范围就是沿y轴从上向下

*/

@property CGPoint startPoint;

@property CGPoint endPoint;

创建两个CAGradientLayer;
右边采用蓝->黄色渐变;
左边采用蓝->黄色渐变;
用Layer把2个层拼接;
需要显示的部分可以采用mask属性进行设置;
因为需要圆环,所以直接
_gradLayer.mask = self.frontShapeLayer;
就实现渐变圆环;

要点:
理论上一个CAGradientLayer就够了;提供2个CAGradientLayer是运输可以设置3种颜色渐变;

二丶代码

#import <UIKit/UIKit.h>

@interface ProgressView : UIView

@property (nonatomic, assign) CGFloat progress;
@property (nonatomic, assign,getter=isGradual) BOOL gradual;


/**
 @param gradual 开启渐变,默认关闭;
 */
- (void)setGradual:(BOOL)gradual;
/**
 @param progress 进度 [0,1],默认开启
 */
- (void)setProgress:(CGFloat)progress;

@end
#import "ProgressView.h"

static const CGFloat kLineWidth = 5.0f;
static const CGFloat kFrontLineWidth = 5.0f;
#define kColor_Top [UIColor colorWithRed:34/255.0 green:44/255.0 blue:87/255.0 alpha:1]
#define kColor_Bottom [UIColor colorWithRed:223/255.0 green:157/255.0 blue:16/255.0 alpha:1]
#define kColor_Background [UIColor colorWithRed:225/255.0 green:224/255.0 blue:233/255.0 alpha:1]


@interface ProgressView ()



@property (strong, nonatomic) CAShapeLayer *frontShapeLayer;
@property (strong, nonatomic) CAShapeLayer *backShapeLayer;
@property (strong, nonatomic) UIBezierPath *circleBezierPath;
//渐变用
@property (nonatomic, strong) CAGradientLayer *rightGradLayer;
@property (nonatomic, strong) CAGradientLayer *leftGradLayer;
@property (nonatomic, strong) CALayer *gradLayer;

@end

@implementation ProgressView


-(void)drawRect:(CGRect)rect{
    
    CGFloat kWidth = rect.size.width;
    CGFloat kHeight = rect.size.height;
    
    if (!self.circleBezierPath){
        self.circleBezierPath = ({
            CGPoint pCenter = CGPointMake(kWidth * 0.5, kHeight * 0.5);
            CGFloat radius = MIN(kWidth, kHeight);
            radius = radius - kFrontLineWidth;
            UIBezierPath *circlePath = [UIBezierPath bezierPath];
            [circlePath addArcWithCenter:pCenter radius:radius * 0.5 startAngle:270 * M_PI / 180 endAngle:269 * M_PI / 180 clockwise:YES];
            [circlePath closePath];
            circlePath;
        });
    }
    if (!self.backShapeLayer) {
        self.backShapeLayer = ({
            CAShapeLayer *shapeLayer = [CAShapeLayer layer];
            shapeLayer.frame = rect;
            shapeLayer.path = self.circleBezierPath.CGPath;
            shapeLayer.fillColor = [UIColor clearColor].CGColor;
            shapeLayer.lineWidth = kLineWidth;
            shapeLayer.strokeColor = [UIColor colorWithWhite:0.886 alpha:1.000].CGColor;
            shapeLayer.lineCap = kCALineCapRound;
            [self.layer addSublayer:shapeLayer];
            shapeLayer;
        });
    }
    
    if (!self.frontShapeLayer){
        self.frontShapeLayer = ({
            CAShapeLayer  *shapeLayer = [CAShapeLayer layer];
            shapeLayer.frame = rect;
            shapeLayer.path = self.circleBezierPath.CGPath;
            shapeLayer.fillColor = [UIColor clearColor].CGColor;
            shapeLayer.lineWidth = kFrontLineWidth;
            shapeLayer.strokeColor = [UIColor colorWithRed:0.906 green:0.769 blue:0.125 alpha:1.000].CGColor;
            shapeLayer;
        });
        if (self.gradual) {
            [self addGradLayerWithRect:rect];
            self.frontShapeLayer.lineCap = kCALineCapRound;
            _gradLayer.mask = self.frontShapeLayer;
            [self.layer addSublayer:_gradLayer];
        }else{
            [self.layer addSublayer:self.frontShapeLayer];
        }
    }
    
     [self startAnimationValue:self.progress];
}
- (void)addGradLayerWithRect:(CGRect)rect{
    CGFloat kHeight = rect.size.height;
    CGRect viewRect = CGRectMake(0, 0, kHeight, kHeight);
    CGPoint centrePoint = CGPointMake(kHeight/2, kHeight/2);
    
    _leftGradLayer = ({
        CAGradientLayer *leftGradLayer = [CAGradientLayer layer];
        leftGradLayer.bounds = CGRectMake(0, 0, kHeight/2, kHeight);
        leftGradLayer.locations = @[@0.1];
        [leftGradLayer setColors:@[(id)kColor_Top.CGColor,(id)kColor_Bottom.CGColor]];
        leftGradLayer.position = CGPointMake(leftGradLayer.bounds.size.width/2, leftGradLayer.bounds.size.height/2);
        leftGradLayer;
    });
    _rightGradLayer = ({
        CAGradientLayer *rightGradLayer = [CAGradientLayer layer];
        rightGradLayer.locations = @[@0.1];
        rightGradLayer.bounds = CGRectMake(kHeight/2, 0, kHeight/2, kHeight);
        [rightGradLayer setColors:@[(id)kColor_Top.CGColor,(id)kColor_Bottom.CGColor]];
        rightGradLayer.position = CGPointMake(rightGradLayer.bounds.size.width/2+kHeight/2, rightGradLayer.bounds.size.height/2);
        rightGradLayer;
    });
    _gradLayer = ({
        CALayer *gradLayer = [CALayer layer];
        gradLayer.bounds = viewRect;
        gradLayer.position = centrePoint;
        gradLayer.backgroundColor = [UIColor clearColor].CGColor;
        gradLayer;
    });
    [_gradLayer addSublayer:_leftGradLayer];
    [_gradLayer addSublayer:_rightGradLayer];
}
- (void)startAnimationValue:(CGFloat)value{
    CABasicAnimation *pathAnima = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    pathAnima.duration = 1.0f;
    pathAnima.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    pathAnima.fromValue = [NSNumber numberWithFloat:0.0f];
    pathAnima.toValue = [NSNumber numberWithFloat:value];
    pathAnima.fillMode = kCAFillModeForwards;
    pathAnima.removedOnCompletion = NO;
    [self.frontShapeLayer addAnimation:pathAnima forKey:@"strokeEndAnimation"];
}

- (void)setGradual:(BOOL)gradual{
    _gradual = gradual;
    if (gradual) {
        [self.frontShapeLayer removeFromSuperlayer];
        self.frontShapeLayer = nil;
    }else{
        [_gradLayer removeFromSuperlayer];
        _gradLayer = nil;
        [self.frontShapeLayer removeFromSuperlayer];
        self.frontShapeLayer = nil;
    }
}
- (void)setProgress:(CGFloat)progress{
    NSAssert(progress >= 0 && progress <=1, @"超出范围");
    _progress = progress;
    [self setNeedsDisplay];
}

@end

三丶代码地址

https://github.com/k373379320/ZBProgressView

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