一、实现工具
- FFmpeg负责解码
- GLES+GLSurfaceView负责渲染
二、播放器实现流程图
image1.总流程
image
image2. FFmpeg解码流程:
by 雷霄骅
3. FFmpeg解码具体流程:
- 创建封装格式上下文
- 打开输入文件,解封装
- 获取音视频流信息
- 获取音视频流索引
- 获取解码器参数
- 根据codec_id获取解码器
- 创建解码器上下文
- 打开解码器
- 创建存储编码数据和解码数据的结构体
- 解码循环
4. 渲染流程
- 将解码后的帧数据加载到内存
- 取帧数据用GLES实现GLSurface.Renderer的onSurfaceCreated/onSurfaceChanged/onDrawFrame
- Android JNI调准备好的方法
三、编码流程
- 初始化解码
DecoderBase.cpp
void DecoderBase::InitFFDecoder() {
//1.创建封装格式上下文
m_AVFormatContext = avformat_alloc_context();
//2.打开文件
if(avformat_open_input(&m_AVFormatContext, m_Url, NULL, NULL) != 0)
{
LOGCATE("DecoderBase::InitFFDecoder avformat_open_input fail.");
break;
}
//3.获取音视频流信息
if(avformat_find_stream_info(m_AVFormatContext, NULL) < 0) {
LOGCATE("DecoderBase::InitFFDecoder avformat_find_stream_info fail.");
break;
}
//4.获取音视频流索引
for(int i=0; i < m_AVFormatContext->nb_streams; i++) {
if(m_AVFormatContext->streams[i]->codecpar->codec_type == m_MediaType) {
m_StreamIndex = i;
break;
}
}
if(m_StreamIndex == -1) {
LOGCATE("DecoderBase::InitFFDecoder Fail to find stream index.");
break;
}
//5.获取解码器参数
AVCodecParameters *codecParameters = m_AVFormatContext->streams[m_StreamIndex]->codecpar;
//6.获取解码器
m_AVCodec = avcodec_find_decoder(codecParameters->codec_id);
if(m_AVCodec == nullptr) {
LOGCATE("DecoderBase::InitFFDecoder avcodec_find_decoder fail.");
break;
}
//7.创建解码器上下文
m_AVCodecContext = avcodec_alloc_context3(m_AVCodec);
if(avcodec_parameters_to_context(m_AVCodecContext, codecParameters) != 0) {
LOGCATE("DecoderBase::InitFFDecoder avcodec_parameters_to_context fail.");
break;
}
//8.打开解码器
result = avcodec_open2(m_AVCodecContext, m_AVCodec, NULL);
if(result < 0) {
LOGCATE("DecoderBase::InitFFDecoder avcodec_open2 fail. result=%d", result);
break;
}
result = 0;
m_Duration = m_AVFormatContext->duration / AV_TIME_BASE * 1000;//us to ms
//创建 AVPacket 存放编码数据
m_Packet = av_packet_alloc();
//创建 AVFrame 存放解码后的数据
m_Frame = av_frame_alloc();
}
- 循环解码
DecoderBase.cpp
void DecoderBase::DecodingLoop() {
...
for(;;) {
...
if(DecodeOnePacket() != 0) {
//解码结束,暂停解码器
std::unique_lock<std::mutex> lock(m_Mutex);
m_DecoderState = STATE_PAUSE;
}
}
LOGCATE("DecoderBase::DecodingLoop end");
}
- 读数据包
DecoderBase.cpp
int DecoderBase::DecodeOnePacket() {
int result = av_read_frame(m_AVFormatContext, m_Packet);
while(result == 0) {
if(m_Packet->stream_index == m_StreamIndex) {
if(avcodec_send_packet(m_AVCodecContext, m_Packet) == AVERROR_EOF) {
//解码结束
result = -1;
goto __EXIT;
}
//一个 packet 包含多少 frame?
int frameCount = 0;
while (avcodec_receive_frame(m_AVCodecContext, m_Frame) == 0) {
//更新时间戳
UpdateTimeStamp();
//同步
AVSync();
//渲染
LOGCATE("DecoderBase::DecodeOnePacket 000 m_MediaType=%d", m_MediaType);
OnFrameAvailable(m_Frame);
LOGCATE("DecoderBase::DecodeOnePacket 0001 m_MediaType=%d", m_MediaType);
frameCount ++;
}
LOGCATE("BaseDecoder::DecodeOneFrame frameCount=%d", frameCount);
//判断一个 packet 是否解码完成
if(frameCount > 0) {
result = 0;
goto __EXIT;
}
}
av_packet_unref(m_Packet);
result = av_read_frame(m_AVFormatContext, m_Packet);
}
__EXIT:
av_packet_unref(m_Packet);
return result;
}
- 将解码后的数据交给GLRender
VideoDecoder.cpp
void VideoDecoder::OnFrameAvailable(AVFrame *frame) {
if(m_VideoRender != nullptr && frame != nullptr) {
NativeImage image;
if(GetCodecContext()->pix_fmt == AV_PIX_FMT_YUV420P || GetCodecContext()->pix_fmt == AV_PIX_FMT_YUVJ420P) {
image.format = IMAGE_FORMAT_I420;
image.width = frame->width;
image.height = frame->height;
image.pLineSize[0] = frame->linesize[0];
image.pLineSize[1] = frame->linesize[1];
image.pLineSize[2] = frame->linesize[2];
image.ppPlane[0] = frame->data[0];
image.ppPlane[1] = frame->data[1];
image.ppPlane[2] = frame->data[2];
if(frame->data[0] && frame->data[1] && !frame->data[2] && frame->linesize[0] == frame->linesize[1] && frame->linesize[2] == 0) {
// on some android device, output of h264 mediacodec decoder is NV12 兼容某些设备可能出现的格式不匹配问题
image.format = IMAGE_FORMAT_NV12;
}
} else {
...
}
m_VideoRender->RenderVideoFrame(&image);
}
if(m_MsgContext && m_MsgCallback)
m_MsgCallback(m_MsgContext, MSG_REQUEST_RENDER, 0);
}
- GLRender将NativeImage数据拷贝存在m_RenderImage
VideoGLRender.cpp
void VideoGLRender::RenderVideoFrame(NativeImage *pImage) {
LOGCATE("VideoGLRender::RenderVideoFrame pImage=%p", pImage);
if(pImage == nullptr || pImage->ppPlane[0] == nullptr)
return;
std::unique_lock<std::mutex> lock(m_Mutex);
if (pImage->width != m_RenderImage.width || pImage->height != m_RenderImage.height) {
if (m_RenderImage.ppPlane[0] != nullptr) {
NativeImageUtil::FreeNativeImage(&m_RenderImage);
}
memset(&m_RenderImage, 0, sizeof(NativeImage));
m_RenderImage.format = pImage->format;
m_RenderImage.width = pImage->width;
m_RenderImage.height = pImage->height;
NativeImageUtil::AllocNativeImage(&m_RenderImage);
}
NativeImageUtil::CopyNativeImage(pImage, &m_RenderImage);
}
- 实现GLSurface.Renderer的onDrawFrame(将m_RenderImage数据进行GLES绘制)
VideoGLRender.cpp
void VideoGLRender::OnDrawFrame() {
glClear(GL_COLOR_BUFFER_BIT);
if(m_ProgramObj == GL_NONE|| m_RenderImage.ppPlane[0] == nullptr) return;
m_FrameIndex++;
// upload image data
std::unique_lock<std::mutex> lock(m_Mutex);
switch (m_RenderImage.format)
{
case IMAGE_FORMAT_RGBA:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_TextureIds[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_RenderImage.ppPlane[0]);
glBindTexture(GL_TEXTURE_2D, GL_NONE);
break;
...
default:
break;
}
lock.unlock();
// Use the program object
glUseProgram (m_ProgramObj);
glBindVertexArray(m_VaoId);
for (int i = 0; i < TEXTURE_NUM; ++i) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, m_TextureIds[i]);
char samplerName[64] = {0};
sprintf(samplerName, "s_texture%d", i);
GLUtils::setInt(m_ProgramObj, samplerName, i);
}
float offset = (sin(m_FrameIndex * MATH_PI / 40) + 1.0f) / 2.0f;
GLUtils::setFloat(m_ProgramObj, "u_Offset", offset);
GLUtils::setVec2(m_ProgramObj, "u_TexSize", vec2(m_RenderImage.width, m_RenderImage.height));
GLUtils::setInt(m_ProgramObj, "u_nImgType", m_RenderImage.format);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const void *)0);
}
- Android端GLSurfaceView实现GLSurfaceView.Renderer的onSurfaceCreated/onSurfaceChanged/onDrawFrame
LoginActivity.kt
class LoginActivity : GLSurfaceView.Renderer, FFMediaPlayer.EventCallback {
override fun onSurfaceCreated(gl10: GL10?, eglConfig: EGLConfig?) {
FFMediaPlayer.native_OnSurfaceCreated(VIDEO_GL_RENDER)
}
override fun onSurfaceChanged(gl10: GL10?, w: Int, h: Int) {
Log.d(TAG, "onSurfaceChanged() called with: gl10 = [$gl10], w = [$w], h = [$h]")
FFMediaPlayer.native_OnSurfaceChanged(VIDEO_GL_RENDER, w, h)
}
override fun onDrawFrame(gl10: GL10?) {
FFMediaPlayer.native_OnDrawFrame(VIDEO_GL_RENDER)
}
}
- 写java调c的桥接文件
learn-ffmpeg.cpp
extern "C" JNIEXPORT void JNICALL
Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnSurfaceCreated(JNIEnv *env,
jobject thiz,
jint render_type) {
switch (render_type) {
case VIDEO_GL_RENDER:
VideoGLRender::GetInstance()->OnSurfaceCreated();
break;
case AUDIO_GL_RENDER:
AudioGLRender::GetInstance()->OnSurfaceCreated();
break;
default:
break;
}
}
extern "C" JNIEXPORT void JNICALL
Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnSurfaceChanged(JNIEnv *env,
jobject thiz,
jint render_type,
jint width,
jint height) {
switch (render_type) {
case VIDEO_GL_RENDER:
VideoGLRender::GetInstance()->OnSurfaceChanged(width, height);
break;
case AUDIO_GL_RENDER:
AudioGLRender::GetInstance()->OnSurfaceChanged(width, height);
break;
default:
break;
}
}
extern "C" JNIEXPORT void JNICALL
Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnDrawFrame(JNIEnv *env,
jobject thiz,
jint render_type) {
switch (render_type) {
case VIDEO_GL_RENDER:
VideoGLRender::GetInstance()->OnDrawFrame();
break;
case AUDIO_GL_RENDER:
AudioGLRender::GetInstance()->OnDrawFrame();
break;
default:
break;
}
}
四、成果预览
imageimage
五、github
六、参考
https://juejin.cn/post/6863316927121621000
完结,撒花🎉
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