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AndroidJNI实战——记录实现视频播放器

AndroidJNI实战——记录实现视频播放器

作者: callme大帅 | 来源:发表于2021-06-01 10:18 被阅读0次

    一、实现工具

    1. FFmpeg负责解码
    2. GLES+GLSurfaceView负责渲染

    二、播放器实现流程图

    1.总流程

    image
    image

    2. FFmpeg解码流程:

    image
    by 雷霄骅

    3. FFmpeg解码具体流程:

    1. 创建封装格式上下文
    2. 打开输入文件,解封装
    3. 获取音视频流信息
    4. 获取音视频流索引
    5. 获取解码器参数
    6. 根据codec_id获取解码器
    7. 创建解码器上下文
    8. 打开解码器
    9. 创建存储编码数据和解码数据的结构体
    10. 解码循环

    4. 渲染流程

    1. 将解码后的帧数据加载到内存
    2. 取帧数据用GLES实现GLSurface.Renderer的onSurfaceCreated/onSurfaceChanged/onDrawFrame
    3. Android JNI调准备好的方法

    三、编码流程

    1. 初始化解码

    DecoderBase.cpp

    void DecoderBase::InitFFDecoder() {
         //1.创建封装格式上下文
            m_AVFormatContext = avformat_alloc_context();
    
            //2.打开文件
            if(avformat_open_input(&m_AVFormatContext, m_Url, NULL, NULL) != 0)
            {
                LOGCATE("DecoderBase::InitFFDecoder avformat_open_input fail.");
                break;
            }
    
            //3.获取音视频流信息
            if(avformat_find_stream_info(m_AVFormatContext, NULL) < 0) {
                LOGCATE("DecoderBase::InitFFDecoder avformat_find_stream_info fail.");
                break;
            }
    
            //4.获取音视频流索引
            for(int i=0; i < m_AVFormatContext->nb_streams; i++) {
                if(m_AVFormatContext->streams[i]->codecpar->codec_type == m_MediaType) {
                    m_StreamIndex = i;
                    break;
                }
            }
    
            if(m_StreamIndex == -1) {
                LOGCATE("DecoderBase::InitFFDecoder Fail to find stream index.");
                break;
            }
            //5.获取解码器参数
            AVCodecParameters *codecParameters = m_AVFormatContext->streams[m_StreamIndex]->codecpar;
    
            //6.获取解码器
            m_AVCodec = avcodec_find_decoder(codecParameters->codec_id);
            if(m_AVCodec == nullptr) {
                LOGCATE("DecoderBase::InitFFDecoder avcodec_find_decoder fail.");
                break;
            }
    
            //7.创建解码器上下文
            m_AVCodecContext = avcodec_alloc_context3(m_AVCodec);
            if(avcodec_parameters_to_context(m_AVCodecContext, codecParameters) != 0) {
                LOGCATE("DecoderBase::InitFFDecoder avcodec_parameters_to_context fail.");
                break;
            }
    
            //8.打开解码器
            result = avcodec_open2(m_AVCodecContext, m_AVCodec, NULL);
            if(result < 0) {
                LOGCATE("DecoderBase::InitFFDecoder avcodec_open2 fail. result=%d", result);
                break;
            }
            result = 0;
    
            m_Duration = m_AVFormatContext->duration / AV_TIME_BASE * 1000;//us to ms
            //创建 AVPacket 存放编码数据
            m_Packet = av_packet_alloc();
            //创建 AVFrame 存放解码后的数据
            m_Frame = av_frame_alloc();
    }
    
    1. 循环解码

    DecoderBase.cpp

    void DecoderBase::DecodingLoop() {
        ...
        for(;;) {
            ...
    
            if(DecodeOnePacket() != 0) {
                //解码结束,暂停解码器
                std::unique_lock<std::mutex> lock(m_Mutex);
                m_DecoderState = STATE_PAUSE;
            }
        }
        LOGCATE("DecoderBase::DecodingLoop end");
    }
    
    
    1. 读数据包

    DecoderBase.cpp

    
    int DecoderBase::DecodeOnePacket() {
        int result = av_read_frame(m_AVFormatContext, m_Packet);
        while(result == 0) {
            if(m_Packet->stream_index == m_StreamIndex) {
    
                if(avcodec_send_packet(m_AVCodecContext, m_Packet) == AVERROR_EOF) {
                    //解码结束
                    result = -1;
                    goto __EXIT;
                }
    
                //一个 packet 包含多少 frame?
                int frameCount = 0;
                while (avcodec_receive_frame(m_AVCodecContext, m_Frame) == 0) {
                    //更新时间戳
                    UpdateTimeStamp();
                    //同步
                    AVSync();
                    //渲染
                    LOGCATE("DecoderBase::DecodeOnePacket 000 m_MediaType=%d", m_MediaType);
                    OnFrameAvailable(m_Frame);
                    LOGCATE("DecoderBase::DecodeOnePacket 0001 m_MediaType=%d", m_MediaType);
                    frameCount ++;
                }
                LOGCATE("BaseDecoder::DecodeOneFrame frameCount=%d", frameCount);
                //判断一个 packet 是否解码完成
                if(frameCount > 0) {
                    result = 0;
                    goto __EXIT;
                }
            }
            av_packet_unref(m_Packet);
            result = av_read_frame(m_AVFormatContext, m_Packet);
        }
    
        __EXIT:
        av_packet_unref(m_Packet);
        return result;
    }
    
    1. 将解码后的数据交给GLRender

    VideoDecoder.cpp

    void VideoDecoder::OnFrameAvailable(AVFrame *frame) {
        if(m_VideoRender != nullptr && frame != nullptr) {
            NativeImage image;
            if(GetCodecContext()->pix_fmt == AV_PIX_FMT_YUV420P || GetCodecContext()->pix_fmt == AV_PIX_FMT_YUVJ420P) {
                image.format = IMAGE_FORMAT_I420;
                image.width = frame->width;
                image.height = frame->height;
                image.pLineSize[0] = frame->linesize[0];
                image.pLineSize[1] = frame->linesize[1];
                image.pLineSize[2] = frame->linesize[2];
                image.ppPlane[0] = frame->data[0];
                image.ppPlane[1] = frame->data[1];
                image.ppPlane[2] = frame->data[2];
                if(frame->data[0] && frame->data[1] && !frame->data[2] && frame->linesize[0] == frame->linesize[1] && frame->linesize[2] == 0) {
                    // on some android device, output of h264 mediacodec decoder is NV12 兼容某些设备可能出现的格式不匹配问题
                    image.format = IMAGE_FORMAT_NV12;
                }
            } else {
                ...
            }
    
            m_VideoRender->RenderVideoFrame(&image);
        }
    
        if(m_MsgContext && m_MsgCallback)
            m_MsgCallback(m_MsgContext, MSG_REQUEST_RENDER, 0);
    }
    
    1. GLRender将NativeImage数据拷贝存在m_RenderImage

    VideoGLRender.cpp

    void VideoGLRender::RenderVideoFrame(NativeImage *pImage) {
        LOGCATE("VideoGLRender::RenderVideoFrame pImage=%p", pImage);
        if(pImage == nullptr || pImage->ppPlane[0] == nullptr)
            return;
        std::unique_lock<std::mutex> lock(m_Mutex);
        if (pImage->width != m_RenderImage.width || pImage->height != m_RenderImage.height) {
            if (m_RenderImage.ppPlane[0] != nullptr) {
                NativeImageUtil::FreeNativeImage(&m_RenderImage);
            }
            memset(&m_RenderImage, 0, sizeof(NativeImage));
            m_RenderImage.format = pImage->format;
            m_RenderImage.width = pImage->width;
            m_RenderImage.height = pImage->height;
            NativeImageUtil::AllocNativeImage(&m_RenderImage);
        }
    
        NativeImageUtil::CopyNativeImage(pImage, &m_RenderImage);
    }
    
    1. 实现GLSurface.Renderer的onDrawFrame(将m_RenderImage数据进行GLES绘制)

    VideoGLRender.cpp

    void VideoGLRender::OnDrawFrame() {
        glClear(GL_COLOR_BUFFER_BIT);
        if(m_ProgramObj == GL_NONE|| m_RenderImage.ppPlane[0] == nullptr) return;
    
        m_FrameIndex++;
    
        // upload image data
        std::unique_lock<std::mutex> lock(m_Mutex);
        switch (m_RenderImage.format)
        {
            case IMAGE_FORMAT_RGBA:
                glActiveTexture(GL_TEXTURE0);
                glBindTexture(GL_TEXTURE_2D, m_TextureIds[0]);
                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_RenderImage.width, m_RenderImage.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_RenderImage.ppPlane[0]);
                glBindTexture(GL_TEXTURE_2D, GL_NONE);
                break;
            ...
            default:
                break;
        }
        lock.unlock();
    
    
        // Use the program object
        glUseProgram (m_ProgramObj);
    
        glBindVertexArray(m_VaoId);
    
        for (int i = 0; i < TEXTURE_NUM; ++i) {
            glActiveTexture(GL_TEXTURE0 + i);
            glBindTexture(GL_TEXTURE_2D, m_TextureIds[i]);
            char samplerName[64] = {0};
            sprintf(samplerName, "s_texture%d", i);
            GLUtils::setInt(m_ProgramObj, samplerName, i);
        }
    
        float offset = (sin(m_FrameIndex * MATH_PI / 40) + 1.0f) / 2.0f;
        GLUtils::setFloat(m_ProgramObj, "u_Offset", offset);
        GLUtils::setVec2(m_ProgramObj, "u_TexSize", vec2(m_RenderImage.width, m_RenderImage.height));
        GLUtils::setInt(m_ProgramObj, "u_nImgType", m_RenderImage.format);
    
        glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (const void *)0);
    
    }
    
    1. Android端GLSurfaceView实现GLSurfaceView.Renderer的onSurfaceCreated/onSurfaceChanged/onDrawFrame

    LoginActivity.kt

    class LoginActivity : GLSurfaceView.Renderer, FFMediaPlayer.EventCallback {
        override fun onSurfaceCreated(gl10: GL10?, eglConfig: EGLConfig?) {
            FFMediaPlayer.native_OnSurfaceCreated(VIDEO_GL_RENDER)
    
        }
    
        override fun onSurfaceChanged(gl10: GL10?, w: Int, h: Int) {
            Log.d(TAG, "onSurfaceChanged() called with: gl10 = [$gl10], w = [$w], h = [$h]")
            FFMediaPlayer.native_OnSurfaceChanged(VIDEO_GL_RENDER, w, h)
        }
    
        override fun onDrawFrame(gl10: GL10?) {
            FFMediaPlayer.native_OnDrawFrame(VIDEO_GL_RENDER)
        }
            
    }
    
    1. 写java调c的桥接文件

    learn-ffmpeg.cpp

    extern "C" JNIEXPORT void JNICALL
    Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnSurfaceCreated(JNIEnv *env,
                                                                                        jobject thiz,
                                                                                        jint render_type) {
        switch (render_type) {
            case VIDEO_GL_RENDER:
                VideoGLRender::GetInstance()->OnSurfaceCreated();
                break;
            case AUDIO_GL_RENDER:
                AudioGLRender::GetInstance()->OnSurfaceCreated();
                break;
            default:
                break;
        }
    }
    
    extern "C" JNIEXPORT void JNICALL
    Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnSurfaceChanged(JNIEnv *env,
                                                                                        jobject thiz,
                                                                                        jint render_type,
                                                                                        jint width,
                                                                                        jint height) {
        switch (render_type) {
            case VIDEO_GL_RENDER:
                VideoGLRender::GetInstance()->OnSurfaceChanged(width, height);
                break;
            case AUDIO_GL_RENDER:
                AudioGLRender::GetInstance()->OnSurfaceChanged(width, height);
                break;
            default:
                break;
        }
    }
    extern "C" JNIEXPORT void JNICALL
    Java_com_jinxian_wenshi_media_FFMediaPlayer_00024Companion_native_1OnDrawFrame(JNIEnv *env,
                                                                                   jobject thiz,
                                                                                   jint render_type) {
        switch (render_type) {
            case VIDEO_GL_RENDER:
                VideoGLRender::GetInstance()->OnDrawFrame();
                break;
            case AUDIO_GL_RENDER:
                AudioGLRender::GetInstance()->OnDrawFrame();
                break;
            default:
                break;
        }
    }
    

    四、成果预览

    image
    image

    五、github

    六、参考

    https://juejin.cn/post/6863316927121621000


    完结,撒花🎉

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