您的问题可以分为两部分:记录和分块
要通过麦克风录音并写入文件,可以快速开始使用AVAudioEngine和AVAudioFile.请参见下面的示例,该示例以设备的默认输入采样率(您可能需要对其进行速率转换)记录大块.
当您谈论块之间的差异"时,您指的是将音频数据分成几部分的能力,这样当您将它们连接在一起时,您不会听到不连续的声音.例如LPCM音频数据可以在样本级别划分为多个块,但是LPCM比特率很高,因此您更有可能使用诸如adpcm(在iOS上称为ima4?),mp3或aac之类的打包格式.这些格式只能在数据包边界上划分,例如比如说64、576或1024个样本.如果您编写的块没有标题(通常用于mp3和aac,不确定ima4),则连接是微不足道的:只需完全像cat命令行工具那样将块首尾相连即可.可悲的是,在iOS上没有mp3编码器,因此aac可能会成为您的格式,但这取决于您的播放要求. iOS设备和Mac肯定可以播放它.
import AVFoundation
class ViewController: UIViewController {
let engine = AVAudioEngine()
struct K {
static let secondsPerChunk: Float64 = 10
}
var chunkFile: AVAudioFile! = nil
var outputFramesPerSecond: Float64 = 0 // aka input sample rate
var chunkFrames: AVAudioFrameCount = 0
var chunkFileNumber: Int = 0
func writeBuffer(_ buffer: AVAudioPCMBuffer) {
let samplesPerSecond = buffer.format.sampleRate
if chunkFile == nil {
createNewChunkFile(numChannels: buffer.format.channelCount, samplesPerSecond: samplesPerSecond)
}
try! chunkFile.write(from: buffer)
chunkFrames += buffer.frameLength
if chunkFrames > AVAudioFrameCount(K.secondsPerChunk * samplesPerSecond) {
chunkFile = nil // close file
}
}
func createNewChunkFile(numChannels: AVAudioChannelCount, samplesPerSecond: Float64) {
let fileUrl = NSURL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("chunk-\(chunkFileNumber).aac")!
print("writing chunk to \(fileUrl)")
let settings: [String: Any] = [
AVFormatIDKey: kAudioFormatMPEG4AAC,
AVEncoderBitRateKey: 64000,
AVNumberOfChannelsKey: numChannels,
AVSampleRateKey: samplesPerSecond
]
chunkFile = try! AVAudioFile(forWriting: fileUrl, settings: settings)
chunkFileNumber += 1
chunkFrames = 0
}
override func viewDidLoad() {
super.viewDidLoad()
let input = engine.inputNode!
let bus = 0
let inputFormat = input.inputFormat(forBus: bus)
input.installTap(onBus: bus, bufferSize: 512, format: inputFormat) { (buffer, time) -> Void in
DispatchQueue.main.async {
self.writeBuffer(buffer)
}
}
try! engine.start()
}
}
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