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【Alamofire源码解析】05 - NetworkReach

【Alamofire源码解析】05 - NetworkReach

作者: Lebron_James | 来源:发表于2017-12-21 22:44 被阅读157次

    在开发过程中,我们经常要考虑当前的网络状态。Alamofire作为一个网络框架,也提供了一个关于网络状态的工具类。

    1. NetworkReachabilityStatusConnectionType

    NetworkReachabilityManager类里面内置了这两个枚举类型:

    // 网络是否可用
    public enum NetworkReachabilityStatus {
        case unknown // 未知状态
        case notReachable // 不可用
        case reachable(ConnectionType) // 可用(关联了网络连接类型)
    }
    
    // 连接类型
    public enum ConnectionType {
        case ethernetOrWiFi // 网线或WiFi
        case wwan // 移动网络
    }
    

    2. NetworkReachabilityManager

    // 定义了一个叫Listener的closure类型,网络状态会通过Listener传达出去
    public typealias Listener = (NetworkReachabilityStatus) -> Void
    
    // 网络是否可用
    public var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
    
    // 移动网络是否可用
    public var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
    
    // 网线或WiFi是否可用
    public var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
    
    // 当前网络状态
    public var networkReachabilityStatus: NetworkReachabilityStatus {
        guard let flags = self.flags else { return .unknown }
        return networkReachabilityStatusForFlags(flags)
    }
    
    // 上面那个Listener的执行队列,是一个主队列
    public var listenerQueue: DispatchQueue = DispatchQueue.main
    
    // 网络状态会通过这个listener传达出去
    public var listener: Listener?
    
    // 当前的reachability flags。这是一个OptionSet类型
    // 这些标记可以告诉我们:某个网络节点或地址是否可达;
    // 通信之前是否要先连接;建立连接是否需要用户干预
    private var flags: SCNetworkReachabilityFlags? {
        var flags = SCNetworkReachabilityFlags()
    
        if SCNetworkReachabilityGetFlags(reachability, &flags) {
            return flags
        }
    
        return nil
    }
    
    private let reachability: SCNetworkReachability
    private var previousFlags: SCNetworkReachabilityFlags
    
    // MARK: - 初始化方法
    
    // 用一个特定的host创建NetworkReachabilityManager
    public convenience init?(host: String) {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
        self.init(reachability: reachability)
    }
    
    // 创建NetworkReachabilityManager,监听0.0.0.0(简单地说,它可以表示所有的IP地址),包括IPv4和IPv6
    public convenience init?() {
        var address = sockaddr_in() // socket地址
        address.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        address.sin_family = sa_family_t(AF_INET)
    
        guard let reachability = withUnsafePointer(to: &address, { pointer in
            return pointer.withMemoryRebound(to: sockaddr.self, capacity: MemoryLayout<sockaddr>.size) {
                return SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else { return nil }
    
        self.init(reachability: reachability)
    }
    
    private init(reachability: SCNetworkReachability) {
        self.reachability = reachability
        self.previousFlags = SCNetworkReachabilityFlags()
    }
    
    deinit {
        stopListening()
    }
    
    // MARK: - Listening
    
    //开始监听(@discardableResult表示返回值可以忽略,Xcode就不会有警告)
    @discardableResult
    public func startListening() -> Bool {
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged.passUnretained(self).toOpaque()
    
        let callbackEnabled = SCNetworkReachabilitySetCallback(
            reachability,
            { (_, flags, info) in
                let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(info!).takeUnretainedValue()
                reachability.notifyListener(flags)
        },
            &context
        )
    
        let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
    
        listenerQueue.async {
            self.previousFlags = SCNetworkReachabilityFlags()
            self.notifyListener(self.flags ?? SCNetworkReachabilityFlags())
        }
    
        return callbackEnabled && queueEnabled
    }
    
    //停止监听
    public func stopListening() {
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
    }
    
    // MARK: - 通知listener,其实就是执行listener闭包
    
    func notifyListener(_ flags: SCNetworkReachabilityFlags) {
        guard previousFlags != flags else { return }
        previousFlags = flags
    
        listener?(networkReachabilityStatusForFlags(flags))
    }
    
    // MARK: - 根据标记返回当前的网络状态
    
    func networkReachabilityStatusForFlags(_ flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
        guard isNetworkReachable(with: flags) else { return .notReachable }
    
        var networkStatus: NetworkReachabilityStatus = .reachable(.ethernetOrWiFi)
    
        #if os(iOS)
            if flags.contains(.isWWAN) { networkStatus = .reachable(.wwan) }
        #endif
    
        return networkStatus
    }
    
    func isNetworkReachable(with flags: SCNetworkReachabilityFlags) -> Bool {
        let isReachable = flags.contains(.reachable)
        let needsConnection = flags.contains(.connectionRequired)
        let canConnectAutomatically = flags.contains(.connectionOnDemand) || flags.contains(.connectionOnTraffic)
        let canConnectWithoutUserInteraction = canConnectAutomatically && !flags.contains(.interventionRequired)
    
        return isReachable && (!needsConnection || canConnectWithoutUserInteraction)
    }
    

    3. 总结

    这个类里面涉及到了比较多底层网络的API,由于开发中我们几乎很少涉及,这里就不详细说了。

    有任何问题,欢迎大家留言!

    欢迎加入我管理的Swift开发群:536353151,本群只讨论Swift相关内容。

    原创文章,转载请注明出处。谢谢!

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