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CALayer子类学习及动画

CALayer子类学习及动画

作者: 凨弥 | 来源:发表于2018-07-09 19:00 被阅读0次

CALayer子类有:

CATextLayer
CATiledLayer
CAReplicatorLayer //复制图层 波动图
CAEAGLLayer
CAShapeLayer //绘画图层 三角形
CAScrollLayer
CAGradientLayer //渐变颜色图层 变色器
CATransformLayer
CAEmitterLayer //粒子发射图层 烟花 、下雪

CAShapeLayer:绘画图层

func test(){
    let path = UIBezierPath()
        path.move(to: CGPoint(x:0,y:0))
        path.addLine(to: CGPoint(x:width,y:0))
        path.addLine(to: CGPoint(x:width,y:height))
        path.addLine(to: CGPoint(x:0,y:height))
        let shapeLayer = CAShapeLayer()
        shapeLayer.path = path.cgPath
}

CAGradientLayer:渐变颜色图层

extension UIView {
  func setBackColor()  {
        let gradientLayer0 = CAGradientLayer()
        gradientLayer0.frame = self.bounds
        gradientLayer0.colors = [
           rgb(241,60,143).cgColor,
            rgb(255,132,50).cgColor]
        gradientLayer0.locations = [0, 1]
        gradientLayer0.startPoint = CGPoint(x: 0, y: 1)
        gradientLayer0.endPoint = CGPoint(x: 1, y: 1)
        self.layer.insertSublayer(gradientLayer0, at: 0)
    }
}

locations: 显示渐变区间,0~1 数组格式与colors配合使用
startPoint: 起始方向设置
endPoint: 结束方向设置

CAEmitterLayer:粒子发射图层
https://www.jianshu.com/p/197c2257f597

self.view.backgroundColor = UIColor.black
        
        //加载颗粒状的火花图片
        let emitterLa = CAEmitterLayer()
        emitterLa.emitterPosition = CGPoint(x:self.view.bounds.size.width/2, y:self.view.bounds.size.height*0.85)
        emitterLa.renderMode = kCAEmitterLayerAdditive
        
        //爆炸前逐渐隐藏发射颗粒
        let emitterCeRocket = CAEmitterCell()
        emitterCeRocket.emissionLongitude = -CGFloat.pi/2
        emitterCeRocket.emissionLatitude = 0
        emitterCeRocket.lifetime = 1.6
        emitterCeRocket.birthRate = 1
        emitterCeRocket.velocity = 400
        emitterCeRocket.velocityRange = 100
        emitterCeRocket.yAcceleration = 250
        emitterCeRocket.emissionRange = -CGFloat.pi/4
        emitterCeRocket.color = UIColor.init(red: 0.5, green: 0.5, blue: 0.5, alpha: 0.5).cgColor
        emitterCeRocket.redRange = 0.5
        emitterCeRocket.greenRange = 0.5
        emitterCeRocket.blueRange = 0.5
        //设置动画效果的路径名称
        emitterCeRocket.name = "rocket"
        
        //添加路径状态
        let emitterCeFly = CAEmitterCell()
        emitterCeFly.contents = UIImage(named: "snow")!.cgImage
        emitterCeFly.emissionLongitude = CGFloat.pi*2
        emitterCeFly.scale = 0.4
        emitterCeFly.velocity = 100
        emitterCeFly.birthRate = 700
        emitterCeFly.lifetime = 1.5
        emitterCeFly.yAcceleration = 350
        emitterCeFly.emissionRange = CGFloat.pi/7
        emitterCeFly.alphaSpeed = -0.7
        emitterCeFly.scaleSpeed = -0.1
        emitterCeFly.scaleRange = 0.1
        emitterCeFly.beginTime = 0.01
        emitterCeFly.duration = 0.7
        
        //设置爆炸
        let emitterCeFirework = CAEmitterCell()
        emitterCeFirework.contents = UIImage(named: "snow")!.cgImage
        emitterCeFirework.birthRate = 9999
        emitterCeFirework.scale = 0.6
        emitterCeFirework.velocity = 130
        emitterCeFirework.lifetime = 2
        emitterCeFirework.alphaSpeed = -0.2
        emitterCeFirework.yAcceleration = 80
        emitterCeFirework.beginTime = 1.5
        emitterCeFirework.duration = 1
        emitterCeFirework.emissionRange = CGFloat.pi*2
        emitterCeFirework.scaleSpeed = -0.1
        emitterCeFirework.spin = 2
        //设置爆炸动画名称
        emitterCeFirework.name = "firework"
        
        //添加重复过程
        let emitterCePreSpark = CAEmitterCell()
        emitterCePreSpark.birthRate = 80
        emitterCePreSpark.velocity = emitterCeFirework.velocity*0.7
        emitterCePreSpark.lifetime = 1.7
        emitterCePreSpark.yAcceleration = emitterCeFirework.yAcceleration*0.85
        emitterCePreSpark.beginTime = emitterCeFirework.beginTime-0.2
        emitterCePreSpark.emissionRange = emitterCeFirework.emissionRange
        emitterCePreSpark.greenSpeed = 100
        emitterCePreSpark.blueSpeed = 100
        emitterCePreSpark.redSpeed = 100
        //设置重复动画名称
        emitterCePreSpark.name = "preSpark"
        
        //烟花最后的闪光
        let emitterCeSparkle = CAEmitterCell()
        emitterCeSparkle.contents = UIImage(named: "snow")!.cgImage
        emitterCeSparkle.lifetime = 0.05
        emitterCeSparkle.yAcceleration = 250
        emitterCeSparkle.beginTime = 0.8
        emitterCeSparkle.scale = 0.4
        emitterCeSparkle.birthRate = 10
        emitterCeSparkle.redRange = 0.5
        emitterCeSparkle.greenRange = 0.5
        emitterCeSparkle.blueRange = 0.5
        emitterCeSparkle.color = UIColor.init(red: 0.5, green: 0.5, blue: 0.5, alpha: 0.5).cgColor
        emitterCePreSpark.emitterCells = [emitterCeSparkle]
        emitterCeRocket.emitterCells = [emitterCeFly,emitterCeFirework,emitterCePreSpark]
        emitterLa.emitterCells = [emitterCeRocket]
        
        self.view.layer.addSublayer(emitterLa)


CAEmitterLayer参数详解

emitterCells
附着在当前layer上的粒子的数组,每一个元素必须是CAEmitterCell对象
[支持动画] birthRate
每秒钟生成粒子的速率,默认值是1,其作为乘积器影响emitterCells中的对象
[支持动画] lifetime
粒子的生命周期,默认值为1,其作为乘积器影响emitterCells中的对象
[支持动画] emitterPosition emitterZPosition
发射器中心位置,默认值为(0, 0, 0)
[支持动画] emitterSize emitterDepth
发射器尺寸的大小,默认值为(0, 0, 0),根据emitterPosition与emitterZPosition值的不同,会导致部分值失效
[支持动画] velocity
粒子的速率,默认值为1,其作为乘积器影响emitterCells中的对象
[支持动画] scale
粒子的尺寸,默认值为1,其作为乘积器影响emitterCells中的对象
[支持动画] spin
粒子的旋转,默认值为1,其作为乘积器影响emitterCells中的对象
emitterShape
发射器的形状类型,包括以下这几种'point'(默认值),'line','rectangle','circle','cuboid'与'sphere'
emitterMode
发射器模式,包括以下几种'points','outline','surface'与'volume'(默认值)
renderMode
渲染模式
preservesDepth
景深模式开关,默认为NO

 emitter cell定义了粒子发射的方向。
 
 alphaRange:  一个粒子的颜色alpha能改变的范围;
 
 alphaSpeed:粒子透明度在生命周期内的改变速度;
 
 birthrate:粒子参数的速度乘数因子;
 
 blueRange:一个粒子的颜色blue 能改变的范围;
 
 blueSpeed: 粒子blue在生命周期内的改变速度;
 
 color:粒子的颜色
 
 contents:是个CGImageRef的对象,既粒子要展现的图片;
 
 contentsRect:应该画在contents里的子rectangle:
 
 emissionLatitude:发射的z轴方向的角度
 
 emissionLongitude:x-y平面的发射方向
 
 emissionRange;周围发射角度
 
 emitterCells:粒子发射的粒子
 
 enabled:粒子是否被渲染
 
 greenrange: 一个粒子的颜色green 能改变的范围;
 
 greenSpeed: 粒子green在生命周期内的改变速度;
 
 lifetime:生命周期
 
 lifetimeRange:生命周期范围
 
 magnificationFilter:不是很清楚好像增加自己的大小
 
 minificatonFilter:减小自己的大小
 
 minificationFilterBias:减小大小的因子
 
 name:粒子的名字
 
 redRange:一个粒子的颜色red 能改变的范围;
 
 redSpeed; 粒子red在生命周期内的改变速度;
 
 scale:缩放比例:
 
 scaleRange:缩放比例范围;
 
 scaleSpeed:缩放比例速度:
 
 spin:子旋转角度
 
 spinrange:子旋转角度范围
 
 style:不是很清楚:
 
 velocity:速度
 
 velocityRange:速度范围
 
 xAcceleration:粒子x方向的加速度分量
 
 yAcceleration:粒子y方向的加速度分量
 
 zAcceleration:粒子z方向的加速度分量
 Class Methods
 
 defauleValueForKey: 更具健获得值;
 
 emitterCell:初始化方法
 
 shouldArchiveValueForKey:是否归档莫键值

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