using System.IO;
using System.Xml.Serialization;
using UnityEngine;
void Start()
{
List<List<Vector3>> lData = new List<List<Vector3>>();
List<Vector3> pList = new List<Vector3>();
pList.Add(new Vector3(0.3f, 0.6f, 0));
pList.Add(new Vector3(1.2f, 1.8f, 0));
List<Vector3> pList1 = Clone<List<Vector3>>(pList);
lData.Add(pList1);
//lData.Add(pList);
pList.RemoveAt(0);
List<Vector3> l = lData[0];
print("----count :" + l.Count);
}
public static T Clone<T>(T RealObject)
{
using (System.IO.Stream stream = new MemoryStream())
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
serializer.Serialize(stream, RealObject);
stream.Seek(0, SeekOrigin.Begin);
return (T)serializer.Deserialize(stream);
}
}
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