FlutterApplication 启动
FlutterApplication.onCreate
[FlutterApplication.java]
public void onCreate() {
...
FlutterMain.startInitialization(this);
}
startInitialization
[FlutterMain.java]
public static void startInitialization(Context applicationContext, FlutterMain.Settings settings) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw new IllegalStateException("startInitialization must be called on the main thread");
} else if (sSettings == null) {
sSettings = settings;
long initStartTimestampMillis = SystemClock.uptimeMillis();
initConfig(applicationContext);
initAot(applicationContext);
initResources(applicationContext);
if (sResourceUpdater == null) {
// 加载libflutter.so
System.loadLibrary("flutter");
} else {
sResourceExtractor.waitForCompletion();
File lib = new File(PathUtils.getDataDirectory(applicationContext), "libflutter.so");
if (lib.exists()) {
System.load(lib.getAbsolutePath());
} else {
System.loadLibrary("flutter");
}
}
long initTimeMillis = SystemClock.uptimeMillis() - initStartTimestampMillis;
nativeRecordStartTimestamp(initTimeMillis);
}
}
这个方法主要做的事情:
- 初始化配置,获取是否预编译模式,初始化并提取资源文件;
- 加载libflutter.so库;
- 记录启动时间戳;
initConfig
[FlutterMain.java]
private static void initConfig(Context applicationContext) {
try {
// metaData 信息
Bundle metadata = applicationContext.getPackageManager().getApplicationInfo(applicationContext.getPackageName(), 128).metaData;
if (metadata != null) {
sAotSharedLibraryPath = metadata.getString(PUBLIC_AOT_AOT_SHARED_LIBRARY_PATH, "app.so");
sAotVmSnapshotData = metadata.getString(PUBLIC_AOT_VM_SNAPSHOT_DATA_KEY, "vm_snapshot_data");
sAotVmSnapshotInstr = metadata.getString(PUBLIC_AOT_VM_SNAPSHOT_INSTR_KEY, "vm_snapshot_instr");
sAotIsolateSnapshotData = metadata.getString(PUBLIC_AOT_ISOLATE_SNAPSHOT_DATA_KEY, "isolate_snapshot_data");
sAotIsolateSnapshotInstr = metadata.getString(PUBLIC_AOT_ISOLATE_SNAPSHOT_INSTR_KEY, "isolate_snapshot_instr");
sFlx = metadata.getString(PUBLIC_FLX_KEY, "app.flx");
sFlutterAssetsDir = metadata.getString(PUBLIC_FLUTTER_ASSETS_DIR_KEY, "flutter_assets");
}
} catch (NameNotFoundException var2) {
throw new RuntimeException(var2);
}
}
初始化FlutterMain的相关配置信息,当metadata数据没有配置初值则采用默认值
initAot
[FlutterMain.java]
private static void initAot(Context applicationContext) {
Set<String> assets = listAssets(applicationContext, "");
sIsPrecompiledAsBlobs = assets.containsAll(Arrays.asList(sAotVmSnapshotData, sAotVmSnapshotInstr, sAotIsolateSnapshotData, sAotIsolateSnapshotInstr));
sIsPrecompiledAsSharedLibrary = assets.contains(sAotSharedLibraryPath);
// 当assets中存在共享库app.so和Dart虚拟机快照,则是预编译应用抛出异常
if (sIsPrecompiledAsBlobs && sIsPrecompiledAsSharedLibrary) {
throw new RuntimeException("Found precompiled app as shared library and as Dart VM snapshots.");
}
}
initResources
private static void initResources(Context applicationContext) {
Context context = applicationContext;
(new ResourceCleaner(applicationContext)).start();
Bundle metaData = null;
try {
metaData = context.getPackageManager().getApplicationInfo(context.getPackageName(), 128).metaData;
} catch (NameNotFoundException var4) {
...
}
// 资源更新
if (metaData != null && metaData.getBoolean("DynamicPatching")) {
sResourceUpdater = new ResourceUpdater(applicationContext);
if (sResourceUpdater.getDownloadMode() == DownloadMode.ON_RESTART || sResourceUpdater.getDownloadMode() == DownloadMode.ON_RESUME) {
sResourceUpdater.startUpdateDownloadOnce();
// 异步操作
if (sResourceUpdater.getInstallMode() == InstallMode.IMMEDIATE) {
sResourceUpdater.waitForDownloadCompletion();
}
}
}
// 资源提取
sResourceExtractor = new ResourceExtractor(applicationContext);
sResourceExtractor.addResource(fromFlutterAssets(sFlx)).addResource(fromFlutterAssets(sAotVmSnapshotData)).addResource(fromFlutterAssets(sAotVmSnapshotInstr)).addResource(fromFlutterAssets(sAotIsolateSnapshotData)).addResource(fromFlutterAssets(sAotIsolateSnapshotInstr)).addResource(fromFlutterAssets("kernel_blob.bin"));
if (sIsPrecompiledAsSharedLibrary) {
sResourceExtractor.addResource(sAotSharedLibraryPath);
} else {
sResourceExtractor.addResource(sAotVmSnapshotData).addResource(sAotVmSnapshotInstr).addResource(sAotIsolateSnapshotData).addResource(sAotIsolateSnapshotInstr);
}
if (sResourceUpdater != null) {
sResourceExtractor.addResource("libflutter.so");
}
sResourceExtractor.start();
}
资源初始化主要包括对资源文件的清理、更新以及提前操作,这个过程都是在异步线程执行完成。
System.loadLibrary
不论是System.loadLibrary(),还是System.load()最终都会调用到该加载库中的JNI_OnLoad()方法,
[flutter/shell/platform/android/library_loader.cc]
JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void* reserved) {
// 初始化Java虚拟机
fml::jni::InitJavaVM(vm);
// 将当前线程和JavaVM建立关联
JNIEnv* env = fml::jni::AttachCurrentThread();
bool result = false;
// 注册FlutterMain
result = shell::FlutterMain::Register(env);
// 注册PlatformView
result = shell::PlatformViewAndroid::Register(env);
// 注册VSyncWaiter
result = shell::VsyncWaiterAndroid::Register(env);
return JNI_VERSION_1_4;
}
InitJavaVM
void InitJavaVM(JavaVM* vm) {
g_jvm = vm;
}
JNIEnv* AttachCurrentThread() {
JNIEnv* env = nullptr;
jint ret = g_jvm->AttachCurrentThread(&env, nullptr);
FML_DCHECK(JNI_OK == ret);
return env;
}
将当前进程的JavaVM实例保存在静态变量,再将当前线程和JavaVM建立关联,获取JNIEnv实例,每个线程对应一个JNIEnv实例。
FlutterMain::Register
bool FlutterMain::Register(JNIEnv* env) {
static const JNINativeMethod methods[] = {
{
.name = "nativeInit",
.signature = "(Landroid/content/Context;[Ljava/lang/String;Ljava/"
"lang/String;Ljava/lang/String;Ljava/lang/String;)V",
.fnPtr = reinterpret_cast<void*>(&Init),
},
{
.name = "nativeRecordStartTimestamp",
.signature = "(J)V",
.fnPtr = reinterpret_cast<void*>(&RecordStartTimestamp),
},
};
jclass clazz = env->FindClass("io/flutter/embedding/engine/FlutterJNI");
...
return env->RegisterNatives(clazz, methods, fml::size(methods)) == 0;
}
注册了FlutterMain的nativeInit和nativeRecordStartTimestamp的两方法
PlatformViewAndroid::Register
bool PlatformViewAndroid::Register(JNIEnv* env) {
if (env == nullptr) {
return false;
}
// FlutterCallbackInformation(String,String)
g_flutter_callback_info_class = new fml::jni::ScopedJavaGlobalRef<jclass>(
env, env->FindClass("io/flutter/view/FlutterCallbackInformation"));
...
g_flutter_callback_info_constructor = env->GetMethodID(
g_flutter_callback_info_class->obj(), "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V");
...
// FlutterJNI
g_flutter_jni_class = new fml::jni::ScopedJavaGlobalRef<jclass>(
env, env->FindClass("io/flutter/embedding/engine/FlutterJNI"));
...
// SurfaceTexture.attachToGLContext(int)
g_surface_texture_class = new fml::jni::ScopedJavaGlobalRef<jclass>(
env, env->FindClass("android/graphics/SurfaceTexture"));
...
g_attach_to_gl_context_method = env->GetMethodID(
g_surface_texture_class->obj(), "attachToGLContext", "(I)V");
...
// SurfaceTexture.updateTexImage()
g_update_tex_image_method =
env->GetMethodID(g_surface_texture_class->obj(), "updateTexImage", "()V");
...
// SurfaceTexture.getTransformMatrix(float[])
g_get_transform_matrix_method = env->GetMethodID(
g_surface_texture_class->obj(), "getTransformMatrix", "([F)V");
...
// SurfaceTexture.detachFromGLContext()
g_detach_from_gl_context_method = env->GetMethodID(
g_surface_texture_class->obj(), "detachFromGLContext", "()V");
...
return RegisterApi(env);
}
bool RegisterApi(JNIEnv* env) {
static const JNINativeMethod flutter_jni_methods[] = {
// Start of methods from FlutterJNI
{
.name = "nativeAttach",
.signature = "(Lio/flutter/embedding/engine/FlutterJNI;Z)J",
.fnPtr = reinterpret_cast<void*>(&AttachJNI),
},
...
{
.name = "nativeLookupCallbackInformation",
.signature = "(J)Lio/flutter/view/FlutterCallbackInformation;",
.fnPtr = reinterpret_cast<void*>(&LookupCallbackInformation),
},
};
if (env->RegisterNatives(g_flutter_jni_class->obj(), flutter_jni_methods,
fml::size(flutter_jni_methods)) != 0) {
return false;
}
g_handle_platform_message_method =
env->GetMethodID(g_flutter_jni_class->obj(), "handlePlatformMessage",
"(Ljava/lang/String;[BI)V");
...
if (g_on_engine_restart_method == nullptr) {
FML_LOG(ERROR) << "Could not locate onEngineRestart method";
return false;
}
return true;
}
该方法的主要工作:通过RegisterNatives()注册一些类的Native方法,用于Java调用C++的过程;通过GetMethodID()等方法记录了一些Java方法的jmethodID,用于C++调用Java的过程。
VsyncWaiterAndroid::Register
bool VsyncWaiterAndroid::Register(JNIEnv* env) {
static const JNINativeMethod methods[] = {{
.name = "nativeOnVsync",
.signature = "(JJJ)V",
.fnPtr = reinterpret_cast<void*>(&OnNativeVsync),
}};
jclass clazz = env->FindClass("io/flutter/embedding/engine/FlutterJNI");
g_vsync_waiter_class = new fml::jni::ScopedJavaGlobalRef<jclass>(env, clazz);
g_async_wait_for_vsync_method_ = env->GetStaticMethodID(
g_vsync_waiter_class->obj(), "asyncWaitForVsync", "(J)V");
return env->RegisterNatives(clazz, methods, fml::size(methods)) == 0;
}
该注册过程主要工作:
- 将Java层的VsyncWaiter类的nativeOnVsync()方法,映射到C++层的OnNativeVsync()方法,用于该方法的Java调用C++的过程;
- 将Java层的VsyncWaiter类的asyncWaitForVsync()方法,保存到C++层的g_async_wait_for_vsync_method_变量,用于该方法C++调用Java的过程。
FlutterActivity 启动流程
FlutterActivity.onCreate
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.eventDelegate.onCreate(savedInstanceState);
}
调用代理的onCreate方法
FlutterActivityDelegate.onCreate
public void onCreate(Bundle savedInstanceState) {
// 设置Widow相关属性
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Window window = activity.getWindow();
window.addFlags(LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
window.setStatusBarColor(0x40000000);
window.getDecorView().setSystemUiVisibility(PlatformPlugin.DEFAULT_SYSTEM_UI);
}
// 从Intent中提取参数
String[] args = getArgsFromIntent(this.activity.getIntent());
// 初始数据
FlutterMain.ensureInitializationComplete(this.activity.getApplicationContext(), args);
// 此处viewFactory便是FlutterActivity,该方法目前返回值为null
this.flutterView = this.viewFactory.createFlutterView(this.activity);
if (this.flutterView == null) {// 默认会走到这里
// 这里默认为空
FlutterNativeView nativeView = this.viewFactory.createFlutterNativeView();
// 初始 FlutterView 下面有讲到
this.flutterView = new FlutterView(this.activity, (AttributeSet)null, nativeView);
// 将flutterView设置到Activity中
this.flutterView.setLayoutParams(matchParent);
this.activity.setContentView(this.flutterView);
this.launchView = this.createLaunchView();
// 过度的View
if (this.launchView != null) {
this.addLaunchView();
}
}
if (!this.loadIntent(this.activity.getIntent())) {
String appBundlePath = FlutterMain.findAppBundlePath(this.activity.getApplicationContext());
if (appBundlePath != null) {
this.runBundle(appBundlePath);
}
}
}
FlutterMain.ensureInitializationComplete
public static void ensureInitializationComplete(Context applicationContext, String[] args) {
if (Looper.myLooper() != Looper.getMainLooper()) {
throw new IllegalStateException("ensureInitializationComplete must be called on the main thread");
} else if (sSettings == null) { // 保证sSettings完成初始化赋值;
throw new IllegalStateException("ensureInitializationComplete must be called after startInitialization");
} else if (!sInitialized) {
try {
// 保证sResourceExtractor完成资源文件的提取工作
sResourceExtractor.waitForCompletion();
// 拼接参数
List<String> shellArgs = new ArrayList();
shellArgs.add("--icu-symbol-prefix=_binary_icudtl_dat");
ApplicationInfo applicationInfo = applicationContext.getPackageManager().getApplicationInfo(applicationContext.getPackageName(), 128);
shellArgs.add("--icu-native-lib-path=" + applicationInfo.nativeLibraryDir + File.separator + "libflutter.so");
if (args != null) {
Collections.addAll(shellArgs, args);
}
if (sIsPrecompiledAsSharedLibrary) {
shellArgs.add("--aot-shared-library-path=" + new File(PathUtils.getDataDirectory(applicationContext), sAotSharedLibraryPath));
} else {
if (sIsPrecompiledAsBlobs) {
shellArgs.add("--aot-snapshot-path=" + PathUtils.getDataDirectory(applicationContext));
} else {
shellArgs.add("--cache-dir-path=" + PathUtils.getCacheDirectory(applicationContext));
shellArgs.add("--aot-snapshot-path=" + PathUtils.getDataDirectory(applicationContext) + "/" + sFlutterAssetsDir);
}
shellArgs.add("--vm-snapshot-data=" + sAotVmSnapshotData);
shellArgs.add("--vm-snapshot-instr=" + sAotVmSnapshotInstr);
shellArgs.add("--isolate-snapshot-data=" + sAotIsolateSnapshotData);
shellArgs.add("--isolate-snapshot-instr=" + sAotIsolateSnapshotInstr);
}
if (sSettings.getLogTag() != null) {
shellArgs.add("--log-tag=" + sSettings.getLogTag());
}
String appBundlePath = findAppBundlePath(applicationContext);
String appStoragePath = PathUtils.getFilesDir(applicationContext);
String engineCachesPath = PathUtils.getCacheDirectory(applicationContext);
// 初始化native相关信息
nativeInit(applicationContext, (String[])shellArgs.toArray(new String[0]), appBundlePath, appStoragePath, engineCachesPath);
sInitialized = true;
} catch (Exception var7) {
Log.e("FlutterMain", "Flutter initialization failed.", var7);
throw new RuntimeException(var7);
}
}
}
这个方法主要的工作:
- 保证该操作运行在主线程;
- 保证sSettings完成初始化赋值;
- 保证sResourceExtractor完成资源文件的提取工作;
- 拼接所有相关的shellArgs,包括intent中的参数;
- 执行nativeInit来初始化native相关信息;
FlutterMain::Init
在上面的(FlutterMain::Register)分析中 nativeInit所对应的方法FlutterMain::Init()
void FlutterMain::Init(JNIEnv* env,
jclass clazz,
jobject context,
jobjectArray jargs,
jstring bundlePath,
jstring appStoragePath,
jstring engineCachesPath) {
std::vector<std::string> args;
args.push_back("flutter");
for (auto& arg : fml::jni::StringArrayToVector(env, jargs)) {
args.push_back(std::move(arg));
}
auto command_line = fml::CommandLineFromIterators(args.begin(), args.end());
// 根据args生成Settings结构体,记录所有相关参数
auto settings = SettingsFromCommandLine(command_line);
settings.assets_path = fml::jni::JavaStringToString(env, bundlePath);
flutter::DartCallbackCache::SetCachePath(
fml::jni::JavaStringToString(env, appStoragePath));
fml::paths::InitializeAndroidCachesPath(
fml::jni::JavaStringToString(env, engineCachesPath));
// 从磁盘中加载缓存
flutter::DartCallbackCache::LoadCacheFromDisk();
if (!flutter::DartVM::IsRunningPrecompiledCode()) {
auto application_kernel_path =
fml::paths::JoinPaths({settings.assets_path, "kernel_blob.bin"});
if (fml::IsFile(application_kernel_path)) {
settings.application_kernel_asset = application_kernel_path;
}
}
// 初始化observer的增加和删除方法
settings.task_observer_add = [](intptr_t key, fml::closure callback) {
fml::MessageLoop::GetCurrent().AddTaskObserver(key, std::move(callback));
};
settings.task_observer_remove = [](intptr_t key) {
fml::MessageLoop::GetCurrent().RemoveTaskObserver(key);
};
//
g_flutter_main.reset(new FlutterMain(std::move(settings)));
}
该方法主要功能args以及各种资源文件路径细信息都保存在Settings结构体,记录在FlutterMain中,最后记录在g_flutter_main静态变量。
FlutterView 初始化
public FlutterView(Context context, AttributeSet attrs, FlutterNativeView nativeView) {
super(context, attrs);
...
Activity activity = getActivity(this.getContext());
if (activity == null) {
throw new IllegalArgumentException("Bad context");
} else {
if (nativeView == null) {
// 初始化FlutterNativeView
this.mNativeView = new FlutterNativeView(activity.getApplicationContext());
} else {
this.mNativeView = nativeView;
}
this.dartExecutor = this.mNativeView.getDartExecutor();
this.flutterRenderer = new FlutterRenderer(this.mNativeView.getFlutterJNI());
this.mIsSoftwareRenderingEnabled = FlutterJNI.nativeGetIsSoftwareRenderingEnabled();
...
// 关联activity
this.mNativeView.attachViewAndActivity(this, activity);
this.mSurfaceCallback = new Callback() {
public void surfaceCreated(SurfaceHolder holder) {
FlutterView.this.assertAttached();
FlutterView.this.mNativeView.getFlutterJNI().onSurfaceCreated(holder.getSurface());
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
FlutterView.this.assertAttached();
FlutterView.this.mNativeView.getFlutterJNI().onSurfaceChanged(width, height);
}
public void surfaceDestroyed(SurfaceHolder holder) {
FlutterView.this.assertAttached();
FlutterView.this.mNativeView.getFlutterJNI().onSurfaceDestroyed();
}
};
this.getHolder().addCallback(this.mSurfaceCallback);
...
// 创建所有的平台通道channels
this.navigationChannel = new NavigationChannel(this.dartExecutor);
...
// 创建并设置插件
PlatformPlugin platformPlugin = new PlatformPlugin(activity, this.platformChannel);
this.addActivityLifecycleListener(platformPlugin);
this.mImm = (InputMethodManager)this.getContext().getSystemService("input_method");
...
// 发送初始化平台台的消息发送给Dart
this.sendLocalesToDart(this.getResources().getConfiguration());
this.sendUserPlatformSettingsToDart();
}
}
这个方法主要做的事情
- 初始化变量
- 初始化 FlutterNativeView
- 创建所有的平台通道channels
- 创建并设置插件
FlutterNativeView 初始化
public FlutterNativeView(@NonNull Context context, boolean isBackgroundView) {
this.mContext = context;
this.mPluginRegistry = new FlutterPluginRegistry(this, context);
this.mFlutterJNI = new FlutterJNI();
this.mFlutterJNI.setRenderSurface(new FlutterNativeView.RenderSurfaceImpl());
this.dartExecutor = new DartExecutor(this.mFlutterJNI);
this.mFlutterJNI.addEngineLifecycleListener(new FlutterNativeView.EngineLifecycleListenerImpl());
this.attach(this, isBackgroundView);
this.assertAttached();
}
这个方法主要做的是,对一些变量的初始操作,包括 FlutterPluginRegistry FlutterJNI RenderSurfaceImpl DartExecutor。并执行Attached方法
FlutterNativeView.attach
private void attach(FlutterNativeView view, boolean isBackgroundView) {
this.mFlutterJNI.attachToNative(isBackgroundView);
this.dartExecutor.onAttachedToJNI();
}
@UiThread
public void attachToNative(boolean isBackgroundView) {
this.ensureNotAttachedToNative();
this.nativePlatformViewId = this.nativeAttach(this, isBackgroundView);
}
AttachJNI
static jlong AttachJNI(JNIEnv* env,
jclass clazz,
jobject flutterJNI,
jboolean is_background_view) {
fml::jni::JavaObjectWeakGlobalRef java_object(env, flutterJNI);
// 在引擎层初始化AndroidShellHolder对象
auto shell_holder = std::make_unique<AndroidShellHolder>(
FlutterMain::Get().GetSettings(), java_object, is_background_view);
if (shell_holder->IsValid()) {
return reinterpret_cast<jlong>(shell_holder.release());
} else {
return 0;
}
}
Flutter引擎启动
AndroidShellHolder 初始化
AndroidShellHolder::AndroidShellHolder(
flutter::Settings settings,
fml::jni::JavaObjectWeakGlobalRef java_object,
bool is_background_view)
: settings_(std::move(settings)), java_object_(java_object) {
static size_t shell_count = 1;
auto thread_label = std::to_string(shell_count++);
//创建线程私有的key
FML_CHECK(pthread_key_create(&thread_destruct_key_, ThreadDestructCallback) ==
0);
//创建目标线程
if (is_background_view) {
...
} else {
thread_host_ = {thread_label, ThreadHost::Type::UI | ThreadHost::Type::GPU |
ThreadHost::Type::IO};
}
// Detach from JNI when the UI and GPU threads exit.
// 当UI和GPU线程退出时从JNI分离。
auto jni_exit_task([key = thread_destruct_key_]() {
FML_CHECK(pthread_setspecific(key, reinterpret_cast<void*>(1)) == 0);
});
thread_host_.ui_thread->GetTaskRunner()->PostTask(jni_exit_task);
if (!is_background_view) {
thread_host_.gpu_thread->GetTaskRunner()->PostTask(jni_exit_task);
}
fml::WeakPtr<PlatformViewAndroid> weak_platform_view;
Shell::CreateCallback<PlatformView> on_create_platform_view =
[is_background_view, java_object, &weak_platform_view](Shell& shell) {
std::unique_ptr<PlatformViewAndroid> platform_view_android;
if (is_background_view) {
...
} else {
platform_view_android = std::make_unique<PlatformViewAndroid>(
shell, // delegate
shell.GetTaskRunners(), // task runners
java_object, // java object handle for JNI interop
shell.GetSettings()
.enable_software_rendering // use software rendering
);
}
weak_platform_view = platform_view_android->GetWeakPtr();
return platform_view_android;
};
Shell::CreateCallback<Rasterizer> on_create_rasterizer = [](Shell& shell) {
return std::make_unique<Rasterizer>(shell, shell.GetTaskRunners());
};
// The current thread will be used as the platform thread. Ensure that the
// message loop is initialized.
// 当前主线程初始化MesageLoop
fml::MessageLoop::EnsureInitializedForCurrentThread();
// gpu,ui,io 三个线程
fml::RefPtr<fml::TaskRunner> gpu_runner;
fml::RefPtr<fml::TaskRunner> ui_runner;
fml::RefPtr<fml::TaskRunner> io_runner;
fml::RefPtr<fml::TaskRunner> platform_runner =
fml::MessageLoop::GetCurrent().GetTaskRunner();
if (is_background_view) {
...
} else {
gpu_runner = thread_host_.gpu_thread->GetTaskRunner();
ui_runner = thread_host_.ui_thread->GetTaskRunner();
io_runner = thread_host_.io_thread->GetTaskRunner();
}
// 创建task_runners对象
flutter::TaskRunners task_runners(thread_label, // label
platform_runner, // platform
gpu_runner, // gpu
ui_runner, // ui
io_runner // io
);
// 创建Shell对象
shell_ =
Shell::Create(task_runners, // task runners
settings_, // settings
on_create_platform_view, // platform view create callback
on_create_rasterizer // rasterizer create callback
);
platform_view_ = weak_platform_view;
is_valid_ = shell_ != nullptr;
if (is_valid_) { // 可用
// 提升ui线程和gpu线程的优先级
task_runners.GetGPUTaskRunner()->PostTask([]() {
// Android describes -8 as "most important display threads, for
// compositing the screen and retrieving input events". Conservatively
// set the GPU thread to slightly lower priority than it.
if (::setpriority(PRIO_PROCESS, gettid(), -5) != 0) {
// Defensive fallback. Depending on the OEM, it may not be possible
// to set priority to -5.
if (::setpriority(PRIO_PROCESS, gettid(), -2) != 0) {
FML_LOG(ERROR) << "Failed to set GPU task runner priority";
}
}
});
task_runners.GetUITaskRunner()->PostTask([]() {
if (::setpriority(PRIO_PROCESS, gettid(), -1) != 0) {
FML_LOG(ERROR) << "Failed to set UI task runner priority";
}
});
}
}
该方法的主要功能:
- 创建ui,gpu,io这3个线程,并分别初始化MessageLoop
- on_create_platform_view on_create_rasterizer
- 创建Shell对象,TaskRunners对象
ThreadHost
看一下线程创建的过程
thread_host.cc
ThreadHost::ThreadHost(std::string name_prefix, uint64_t mask) {
if (mask & ThreadHost::Type::Platform) {
platform_thread = std::make_unique<fml::Thread>(name_prefix + ".platform");
}
if (mask & ThreadHost::Type::UI) {
ui_thread = std::make_unique<fml::Thread>(name_prefix + ".ui");
}
if (mask & ThreadHost::Type::GPU) {
gpu_thread = std::make_unique<fml::Thread>(name_prefix + ".gpu");
}
if (mask & ThreadHost::Type::IO) {
io_thread = std::make_unique<fml::Thread>(name_prefix + ".io");
}
}
根据传递的参数,可知首次创建AndroidShellHolder实例的过程,会创建1.ui, 1.gpu, 1.io这3个线程。每个线程Thread初始化过程,都会创建相应的MessageLoop、TaskRunner对象,然后进入pollOnce轮询等待状态
Shell::Create
std::unique_ptr<Shell> Shell::Create(
TaskRunners task_runners,
Settings settings,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer) {
// 初始化对应平台信息。比如设置日志输入,记录启动时间,Skia初始化等
PerformInitializationTasks(settings);
PersistentCache::SetCacheSkSL(settings.cache_sksl);
// 创建虚拟机
auto vm = DartVMRef::Create(settings);
FML_CHECK(vm) << "Must be able to initialize the VM.";
auto vm_data = vm->GetVMData();
return Shell::Create(std::move(task_runners), //
std::move(settings), //
vm_data->GetIsolateSnapshot(), // isolate snapshot
std::move(on_create_platform_view), //
std::move(on_create_rasterizer), //
std::move(vm) //
);
}
该方法的主要功能:更加传递的参数,设置一些属性等
DartVMRef::Create
DartVMRef DartVMRef::Create(Settings settings,
fml::RefPtr<DartSnapshot> vm_snapshot,
fml::RefPtr<DartSnapshot> isolate_snapshot) {
std::scoped_lock lifecycle_lock(gVMMutex);
// If there is already a running VM in the process, grab a strong reference to
// it.
// 当该进程存在一个正在运行虚拟机,则获取其强引用,复用该虚拟机
if (auto vm = gVM.lock()) {
FML_DLOG(WARNING) << "Attempted to create a VM in a process where one was "
"already running. Ignoring arguments for current VM "
"create call and reusing the old VM.";
// There was already a running VM in the process,
return DartVMRef{std::move(vm)};
}
std::scoped_lock dependents_lock(gVMDependentsMutex);
// reset()
gVMData.reset();
gVMServiceProtocol.reset();
gVMIsolateNameServer.reset();
gVM.reset();
// If there is no VM in the process. Initialize one, hold the weak reference
// and pass a strong reference to the caller.
auto isolate_name_server = std::make_shared<IsolateNameServer>();
//创建虚拟机
auto vm = DartVM::Create(std::move(settings), //
std::move(vm_snapshot), //
std::move(isolate_snapshot), //
isolate_name_server //
);
gVMData = vm->GetVMData();
gVMServiceProtocol = vm->GetServiceProtocol();
gVMIsolateNameServer = isolate_name_server;
gVM = vm;
if (settings.leak_vm) {
gVMLeak = new std::shared_ptr<DartVM>(vm);
}
return DartVMRef{std::move(vm)};
}
Shell::Create
std::unique_ptr<Shell> Shell::Create(
TaskRunners task_runners,
Settings settings,
fml::RefPtr<const DartSnapshot> isolate_snapshot,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer,
DartVMRef vm) {
...
fml::AutoResetWaitableEvent latch;
std::unique_ptr<Shell> shell;
fml::TaskRunner::RunNowOrPostTask(
task_runners.GetPlatformTaskRunner(),
fml::MakeCopyable([&latch, //
vm = std::move(vm), //
&shell, //
task_runners = std::move(task_runners), //
settings, //
isolate_snapshot = std::move(isolate_snapshot), //
on_create_platform_view, //
on_create_rasterizer //
]() mutable {
// 创建shell的地方
shell = CreateShellOnPlatformThread(std::move(vm),
std::move(task_runners), //
settings, //
std::move(isolate_snapshot), //
on_create_platform_view, //
on_create_rasterizer //
);
latch.Signal();
}));
latch.Wait();
return shell;
}
Shell::CreateShellOnPlatformThread
std::unique_ptr<Shell> Shell::CreateShellOnPlatformThread(
DartVMRef vm,
TaskRunners task_runners,
Settings settings,
fml::RefPtr<const DartSnapshot> isolate_snapshot,
Shell::CreateCallback<PlatformView> on_create_platform_view,
Shell::CreateCallback<Rasterizer> on_create_rasterizer) {
// new Shell
auto shell =
std::unique_ptr<Shell>(new Shell(std::move(vm), task_runners, settings));
// Create the rasterizer on the GPU thread.
// GPU 线程创建 rasterizer
std::promise<std::unique_ptr<Rasterizer>> rasterizer_promise;
auto rasterizer_future = rasterizer_promise.get_future();
std::promise<fml::WeakPtr<SnapshotDelegate>> snapshot_delegate_promise;
auto snapshot_delegate_future = snapshot_delegate_promise.get_future();
fml::TaskRunner::RunNowOrPostTask(
task_runners.GetGPUTaskRunner(), [&rasterizer_promise, //
&snapshot_delegate_promise,
on_create_rasterizer, //
shell = shell.get() //
]() {
TRACE_EVENT0("flutter", "ShellSetupGPUSubsystem");
std::unique_ptr<Rasterizer> rasterizer(on_create_rasterizer(*shell));
snapshot_delegate_promise.set_value(rasterizer->GetSnapshotDelegate());
rasterizer_promise.set_value(std::move(rasterizer));
});
// Create the platform view on the platform thread (this thread).
// 在主线程创建 platform view
auto platform_view = on_create_platform_view(*shell.get());
// Ask the platform view for the vsync waiter. This will be used by the engine
// to create the animator.
// 创建 vsync_waiter
auto vsync_waiter = platform_view->CreateVSyncWaiter();
// Create the IO manager on the IO thread. The IO manager must be initialized
// first because it has state that the other subsystems depend on. It must
// first be booted and the necessary references obtained to initialize the
// other subsystems.
std::promise<std::unique_ptr<ShellIOManager>> io_manager_promise;
auto io_manager_future = io_manager_promise.get_future();
std::promise<fml::WeakPtr<ShellIOManager>> weak_io_manager_promise;
auto weak_io_manager_future = weak_io_manager_promise.get_future();
std::promise<fml::RefPtr<SkiaUnrefQueue>> unref_queue_promise;
auto unref_queue_future = unref_queue_promise.get_future();
auto io_task_runner = shell->GetTaskRunners().GetIOTaskRunner();
fml::TaskRunner::RunNowOrPostTask(
io_task_runner,
[&io_manager_promise, //
&weak_io_manager_promise, //
&unref_queue_promise, //
platform_view = platform_view->GetWeakPtr(), //
io_task_runner //
]() {
// 在io线程中创建ShellIOManager对象
auto io_manager = std::make_unique<ShellIOManager>(
platform_view.getUnsafe()->CreateResourceContext(), io_task_runner);
weak_io_manager_promise.set_value(io_manager->GetWeakPtr());
unref_queue_promise.set_value(io_manager->GetSkiaUnrefQueue());
io_manager_promise.set_value(std::move(io_manager));
});
// Send dispatcher_maker to the engine constructor because shell won't have
// platform_view set until Shell::Setup is called later.
auto dispatcher_maker = platform_view->GetDispatcherMaker();
// Create the engine on the UI thread.
std::promise<std::unique_ptr<Engine>> engine_promise;
auto engine_future = engine_promise.get_future();
fml::TaskRunner::RunNowOrPostTask(
shell->GetTaskRunners().GetUITaskRunner(),
fml::MakeCopyable([&engine_promise, //
shell = shell.get(), //
&dispatcher_maker, //
isolate_snapshot = std::move(isolate_snapshot), //
vsync_waiter = std::move(vsync_waiter), //
&weak_io_manager_future, //
&snapshot_delegate_future, //
&unref_queue_future //
]() mutable {
const auto& task_runners = shell->GetTaskRunners();
// The animator is owned by the UI thread but it gets its vsync pulses
// from the platform.
// 创建Animator对象
auto animator = std::make_unique<Animator>(*shell, task_runners,
std::move(vsync_waiter));
// 在ui线程中创建Engine对象
engine_promise.set_value(std::make_unique<Engine>(
*shell, //
dispatcher_maker, //
*shell->GetDartVM(), //
std::move(isolate_snapshot), //
task_runners, //
shell->GetSettings(), //
std::move(animator), //
weak_io_manager_future.get(), //
unref_queue_future.get(), //
snapshot_delegate_future.get() //
));
}));
if (!shell->Setup(std::move(platform_view), //
engine_future.get(), //
rasterizer_future.get(), //
io_manager_future.get()) //
) {
return nullptr;
}
return shell;
}
该方法的主要功能:
- new Shell
- GPU线程创建 rasterizer
- 主线程创建 platform view
- 创建 vsync_waiter
- io线程中创建ShellIOManager对象
- 创建Animator对象
- ui线程中创建Engine对象
new Shell
Shell::Shell(DartVMRef vm, TaskRunners task_runners, Settings settings)
: task_runners_(std::move(task_runners)),
settings_(std::move(settings)),
vm_(std::move(vm)),
weak_factory_(this),
weak_factory_gpu_(nullptr) {
// Generate a WeakPtrFactory for use with the GPU thread. This does not need
// to wait on a latch because it can only ever be used from the GPU thread
// from this class, so we have ordering guarantees.
fml::TaskRunner::RunNowOrPostTask(
task_runners_.GetGPUTaskRunner(), fml::MakeCopyable([this]() mutable {
this->weak_factory_gpu_ =
std::make_unique<fml::WeakPtrFactory<Shell>>(this);
}));
// Install service protocol handlers.
// 运行在主线程,设置service protocol handlers
service_protocol_handlers_[ServiceProtocol::kScreenshotExtensionName] = {
task_runners_.GetGPUTaskRunner(),
std::bind(&Shell::OnServiceProtocolScreenshot, this,
std::placeholders::_1, std::placeholders::_2)};
...
}
创建Shell对象,成员变量task_runners_、settings_以及vm_赋初值
PlatformViewAndroid
platform_view 的创建过程
platform_view_android = std::make_unique<PlatformViewAndroid>(
shell, // delegate
shell.GetTaskRunners(), // task runners
java_object, // java object handle for JNI interop
shell.GetSettings()
.enable_software_rendering // use software rendering
);
PlatformViewAndroid::PlatformViewAndroid(
PlatformView::Delegate& delegate,
flutter::TaskRunners task_runners,
fml::jni::JavaObjectWeakGlobalRef java_object,
bool use_software_rendering)
: PlatformView(delegate, std::move(task_runners)),
java_object_(java_object),
android_surface_(AndroidSurface::Create(use_software_rendering)) {
FML_CHECK(android_surface_)
<< "Could not create an OpenGL, Vulkan or Software surface to setup "
"rendering.";
}
AndroidSurface::Create
std::unique_ptr<AndroidSurface> AndroidSurface::Create(
bool use_software_rendering) {
if (use_software_rendering) {
auto software_surface = std::make_unique<AndroidSurfaceSoftware>();
return software_surface->IsValid() ? std::move(software_surface) : nullptr;
}
#if SHELL_ENABLE_VULKAN
auto vulkan_surface = std::make_unique<AndroidSurfaceVulkan>();
return vulkan_surface->IsValid() ? std::move(vulkan_surface) : nullptr;
#else // SHELL_ENABLE_VULKAN
auto gl_surface = std::make_unique<AndroidSurfaceGL>();
return gl_surface->IsOffscreenContextValid() ? std::move(gl_surface)
: nullptr;
#endif // SHELL_ENABLE_VULKAN
}
三种不同的AndroidSurface,目前android_surface_默认数据类型为AndroidSurfaceGL
Engine初始化
Engine::Engine(Delegate& delegate,
const PointerDataDispatcherMaker& dispatcher_maker,
DartVM& vm,
fml::RefPtr<const DartSnapshot> isolate_snapshot,
TaskRunners task_runners,
Settings settings,
std::unique_ptr<Animator> animator,
fml::WeakPtr<IOManager> io_manager,
fml::RefPtr<SkiaUnrefQueue> unref_queue,
fml::WeakPtr<SnapshotDelegate> snapshot_delegate)
: delegate_(delegate),
settings_(std::move(settings)),
animator_(std::move(animator)),
activity_running_(true),
have_surface_(false),
image_decoder_(task_runners,
vm.GetConcurrentWorkerTaskRunner(),
io_manager),
task_runners_(std::move(task_runners)),
weak_factory_(this) {
// Runtime controller is initialized here because it takes a reference to this
// object as its delegate. The delegate may be called in the constructor and
// we want to be fully initilazed by that point.
// 创建RuntimeController对象
runtime_controller_ = std::make_unique<RuntimeController>(
*this, // runtime delegate
&vm, // VM
std::move(isolate_snapshot), // isolate snapshot
task_runners_, // task runners
std::move(snapshot_delegate),
std::move(io_manager), // io manager
std::move(unref_queue), // Skia unref queue
image_decoder_.GetWeakPtr(), // image decoder
settings_.advisory_script_uri, // advisory script uri
settings_.advisory_script_entrypoint, // advisory script entrypoint
settings_.idle_notification_callback, // idle notification callback
settings_.isolate_create_callback, // isolate create callback
settings_.isolate_shutdown_callback, // isolate shutdown callback
settings_.persistent_isolate_data // persistent isolate data
);
pointer_data_dispatcher_ = dispatcher_maker(*this);
}
RuntimeController
RuntimeController::RuntimeController(
RuntimeDelegate& p_client,
DartVM* p_vm,
fml::RefPtr<const DartSnapshot> p_isolate_snapshot,
fml::RefPtr<const DartSnapshot> p_shared_snapshot,
TaskRunners p_task_runners,
fml::WeakPtr<SnapshotDelegate> p_snapshot_delegate,
fml::WeakPtr<IOManager> p_io_manager,
std::string p_advisory_script_uri,
std::string p_advisory_script_entrypoint,
std::function<void(int64_t)> idle_notification_callback,
WindowData p_window_data)
: client_(p_client),
vm_(p_vm),
isolate_snapshot_(std::move(p_isolate_snapshot)),
shared_snapshot_(std::move(p_shared_snapshot)),
task_runners_(p_task_runners),
snapshot_delegate_(p_snapshot_delegate),
io_manager_(p_io_manager),
advisory_script_uri_(p_advisory_script_uri),
advisory_script_entrypoint_(p_advisory_script_entrypoint),
idle_notification_callback_(idle_notification_callback),
window_data_(std::move(p_window_data)),
root_isolate_(
//[见小节4.12.4]
DartIsolate::CreateRootIsolate(vm_->GetVMData()->GetSettings(),
isolate_snapshot_,
shared_snapshot_,
task_runners_,
//[见小节4.12.3]
std::make_unique<Window>(this),
snapshot_delegate_,
io_manager_,
p_advisory_script_uri,
p_advisory_script_entrypoint)) {
std::shared_ptr<DartIsolate> root_isolate = root_isolate_.lock();
root_isolate->SetReturnCodeCallback([this](uint32_t code) {
root_isolate_return_code_ = {true, code};
});
if (auto* window = GetWindowIfAvailable()) {
tonic::DartState::Scope scope(root_isolate);
window->DidCreateIsolate();
if (!FlushRuntimeStateToIsolate()) {
FML_DLOG(ERROR) << "Could not setup intial isolate state.";
}
}
}
DartIsolate::CreateRootIsolate
std::weak_ptr<DartIsolate> DartIsolate::CreateRootIsolate(
const Settings& settings,
fml::RefPtr<const DartSnapshot> isolate_snapshot,
fml::RefPtr<const DartSnapshot> shared_snapshot,
TaskRunners task_runners,
std::unique_ptr<Window> window,
fml::WeakPtr<SnapshotDelegate> snapshot_delegate,
fml::WeakPtr<IOManager> io_manager,
std::string advisory_script_uri,
std::string advisory_script_entrypoint,
Dart_IsolateFlags* flags) {
TRACE_EVENT0("flutter", "DartIsolate::CreateRootIsolate");
Dart_Isolate vm_isolate = nullptr;
std::weak_ptr<DartIsolate> embedder_isolate;
//创建DartIsolate
auto root_embedder_data = std::make_unique<std::shared_ptr<DartIsolate>>(
std::make_shared<DartIsolate>(
settings, std::move(isolate_snapshot),
std::move(shared_snapshot), task_runners,
std::move(snapshot_delegate), std::move(io_manager),
advisory_script_uri, advisory_script_entrypoint,
nullptr));
//创建Isolate
std::tie(vm_isolate, embedder_isolate) = CreateDartVMAndEmbedderObjectPair(
advisory_script_uri.c_str(), advisory_script_entrypoint.c_str(),
nullptr, nullptr, flags,
root_embedder_data.get(), true, &error);
std::shared_ptr<DartIsolate> shared_embedder_isolate = embedder_isolate.lock();
if (shared_embedder_isolate) {
//只有root isolates能和window交互
shared_embedder_isolate->SetWindow(std::move(window));
}
root_embedder_data.release();
return embedder_isolate;
}
加载Dart代码
FlutterActivityDelegate.runBundle
private void runBundle(String appBundlePath) {
if (!this.flutterView.getFlutterNativeView().isApplicationRunning()) {
FlutterRunArguments args = new FlutterRunArguments();
ArrayList<String> bundlePaths = new ArrayList();
ResourceUpdater resourceUpdater = FlutterMain.getResourceUpdater();
if (resourceUpdater != null) {
File patchFile = resourceUpdater.getInstalledPatch();
JSONObject manifest = resourceUpdater.readManifest(patchFile);
if (resourceUpdater.validateManifest(manifest)) {
bundlePaths.add(patchFile.getPath());
}
}
bundlePaths.add(appBundlePath);
args.bundlePaths = (String[])bundlePaths.toArray(new String[0]);
// 默认是 main。 entrypoint 是指最终回调执行的主函数名
args.entrypoint = "main";
this.flutterView.runFromBundle(args);
}
}
runFromBundle
public void runFromBundle(FlutterRunArguments args) {
...
this.mNativeView.runFromBundle(args);
...
}
public void runFromBundle(FlutterRunArguments args) {
boolean hasBundlePaths = args.bundlePaths != null && args.bundlePaths.length != 0;
...
if (hasBundlePaths) {
this.runFromBundleInternal(args.bundlePaths, args.entrypoint, args.libraryPath);
} else {
this.runFromBundleInternal(new String[]{args.bundlePath, args.defaultPath}, args.entrypoint, args.libraryPath);
}
}
runFromBundleInternal
private void runFromBundleInternal(String[] bundlePaths, String entrypoint, String libraryPath) {
...
this.mFlutterJNI.runBundleAndSnapshotFromLibrary(bundlePaths, entrypoint, libraryPath, this.mContext.getResources().getAssets());
...
}
runBundleAndSnapshotFromLibrary
public void runBundleAndSnapshotFromLibrary(@NonNull String[] prioritizedBundlePaths, @Nullable String entrypointFunctionName, @Nullable String pathToEntrypointFunction, @NonNull AssetManager assetManager) {
...
this.nativeRunBundleAndSnapshotFromLibrary(this.nativePlatformViewId, prioritizedBundlePaths, entrypointFunctionName, pathToEntrypointFunction, assetManager);
}
nativeRunBundleAndSnapshotFromLibrary
nativeRunBundleAndSnapshotFromLibrary这是一个Native方法,签名已介绍过,对应的方法为RunBundleAndSnapshotFromLibrary。
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