@autoreleasepool编译分析
int main(int argc, const char * argv[]) {
@autoreleasepool {
}
return 0;
}
xcrun -sdk iphonesimulator clang -arch x86_64 -rewrite-objc main.m
clang编译一下
int main(int argc, const char * argv[]) {
/* @autoreleasepool */ { __AtAutoreleasePool __autoreleasepool;
}
return 0;
}
struct __AtAutoreleasePool {
__AtAutoreleasePool() {atautoreleasepoolobj = objc_autoreleasePoolPush();}
~__AtAutoreleasePool() {objc_autoreleasePoolPop(atautoreleasepoolobj);}
void * atautoreleasepoolobj;
};
我们看到main中只有__AtAutoreleasePool __autoreleasepool;
,全局搜索到结构体的构造函数和析构函数。
我们可以看到源码上的注释
Autorelease pool implementation
A thread's autorelease pool is a stack of pointers. Each pointer is either an object to release, or POOL_BOUNDARY which is an autorelease pool boundary. A pool token is a pointer to the POOL_BOUNDARY for that pool. When the pool is popped, every object hotter than the sentinel is released.
The stack is divided into a doubly-linked list of pages. Pages are added and deleted as necessary.Thread-local storage points to the hot page, where newly autoreleased objects are stored.
一个线程的自动释放池是一个指针堆栈。每个指针要么是一个要释放的对象,要么是一个自动释放池边界POOL_BOUNDARY。池标记是指向池的POOL_BOUNDARY的指针。当池爆炸时,所有温度高于哨兵的物体都会被释放。
堆栈被划分为一个双链接的页面列表。根据需要添加和删除页面。线程本地存储指向热页,其中存储新自动释放的对象。
查看objc_autoreleasePoolPush
源码
void *
objc_autoreleasePoolPush(void)
{
return AutoreleasePoolPage::push();
}
class AutoreleasePoolPage : private AutoreleasePoolPageData
struct AutoreleasePoolPageData
{
magic_t const magic;
__unsafe_unretained id *next;
pthread_t const thread;
AutoreleasePoolPage * const parent;
AutoreleasePoolPage *child;
uint32_t const depth;
uint32_t hiwat;
AutoreleasePoolPageData(__unsafe_unretained id* _next, pthread_t _thread, AutoreleasePoolPage* _parent, uint32_t _depth, uint32_t _hiwat)
: magic(), next(_next), thread(_thread),
parent(_parent), child(nil),
depth(_depth), hiwat(_hiwat)
{
}
};
这个是自动释放池数据页结构,可以看到是个双向链表。
- magic ⽤来校验 AutoreleasePoolPage 的结构是否完整;
- next 指向最新添加的 autoreleased 对象的下⼀个位置,初始化时指向begin() ;
- thread 指向当前线程;
- parent 指向⽗结点,第⼀个结点的 parent 值为 nil ;
- child 指向⼦结点,最后⼀个结点的 child 值为 nil ;
- depth 代表深度,从 0 开始,往后递增 1;
- hiwat 代表 high water mark 最⼤⼊栈数量标记
AutoreleasePoolPage(AutoreleasePoolPage *newParent) :
AutoreleasePoolPageData(begin(),
objc_thread_self(),
newParent,
newParent ? 1+newParent->depth : 0,
newParent ? newParent->hiwat : 0)
{
if (parent) {
parent->check();
ASSERT(!parent->child);
parent->unprotect();
parent->child = this;
parent->protect();
}
protect();
}
id * begin() {
return (id *) ((uint8_t *)this+sizeof(*this));//+56
}
AutoreleasePoolPage
构造方法,当前线程通过tls获取出来,next赋值的为当前地址+56;
我们关闭arc打印一下
extern void _objc_autoreleasePoolPrint(void);
int main(int argc, const char * argv[]) {
@autoreleasepool {
for (int i=0; i<5; i++) {
NSObject *objc = [[NSObject alloc] autorelease];
}
_objc_autoreleasePoolPrint();
}
return 0;
}
·········
objc[3690]: ##############
objc[3690]: AUTORELEASE POOLS for thread 0x1000d2dc0
objc[3690]: 6 releases pending.
objc[3690]: [0x102003000] ................ PAGE (hot) (cold)
objc[3690]: [0x102003038] ################ POOL 0x102003038 哨兵对象 边界 防止越界
objc[3690]: [0x102003040] 0x101842b30 NSObject
objc[3690]: [0x102003048] 0x101801d20 NSObject
objc[3690]: [0x102003050] 0x101841270 NSObject
objc[3690]: [0x102003058] 0x101841450 NSObject
objc[3690]: [0x102003060] 0x101840850 NSObject
objc[3690]: ##############
哨兵对象就是page开始的地方+page的大小。
class AutoreleasePoolPage : private AutoreleasePoolPageData
{
......
public:
static size_t const SIZE =
#if PROTECT_AUTORELEASEPOOL
PAGE_MAX_SIZE; // must be multiple of vm page size
#else
PAGE_MIN_SIZE; // size and alignment, power of 2
#endif
}
#define PAGE_MAX_SIZE PAGE_SIZE
#define PAGE_SIZE I386_PGBYTES
#define I386_PGBYTES 4096
一页的大小为4096,减去当前page结构体大小56为4040,在减去哨兵对象8个字节4040,我们把for循环数值放大到505,输出打印结果,最后为
objc[3825]: [0x102005ff0] 0x10140d120 NSObject
objc[3825]: [0x102005ff8] 0x10140d130 NSObject
objc[3825]: [0x102007000] ................ PAGE (hot)
objc[3825]: [0x102007038] 0x10140d140 NSObject
objc[3825]: ##############
自动释放池中只有一个哨兵对象,所以第二页开始没有哨兵对象,可以放505个对象。
push
我们接下来看他是如何压栈的。
自动释放池.png
0. 判断页是否存在
static inline void *push()
{
id *dest;
if (slowpath(DebugPoolAllocation)) {
// Each autorelease pool starts on a new pool page.
dest = autoreleaseNewPage(POOL_BOUNDARY);
} else {
dest = autoreleaseFast(POOL_BOUNDARY);
}
ASSERT(dest == EMPTY_POOL_PLACEHOLDER || *dest == POOL_BOUNDARY);
return dest;
}
static inline id *autoreleaseFast(id obj)
{
AutoreleasePoolPage *page = hotPage();
if (page && !page->full()) {//当页未满
return page->add(obj);
} else if (page) {//存在
return autoreleaseFullPage(obj, page);
} else {//不存在
return autoreleaseNoPage(obj);
}
}
1.添加当前页,变成hot。 压栈进来一个边界
首先看看空的情况下
id *autoreleaseNoPage(id obj)
{
// "No page" could mean no pool has been pushed
// or an empty placeholder pool has been pushed and has no contents yet
ASSERT(!hotPage());
bool pushExtraBoundary = false;
//如果有空的占位符
if (haveEmptyPoolPlaceholder()) {
// We are pushing a second pool over the empty placeholder pool
// or pushing the first object into the empty placeholder pool.
// Before doing that, push a pool boundary on behalf of the pool
// that is currently represented by the empty placeholder.
pushExtraBoundary = true;
}
else if (obj != POOL_BOUNDARY && DebugMissingPools) {
// We are pushing an object with no pool in place,
// and no-pool debugging was requested by environment.
_objc_inform("MISSING POOLS: (%p) Object %p of class %s "
"autoreleased with no pool in place - "
"just leaking - break on "
"objc_autoreleaseNoPool() to debug",
objc_thread_self(), (void*)obj, object_getClassName(obj));
objc_autoreleaseNoPool(obj);
return nil;
}
else if (obj == POOL_BOUNDARY && !DebugPoolAllocation) {
// We are pushing a pool with no pool in place,
// and alloc-per-pool debugging was not requested.
// Install and return the empty pool placeholder.
//设置空的占位符
return setEmptyPoolPlaceholder();
}
// We are pushing an object or a non-placeholder'd pool.
// Install the first page.
AutoreleasePoolPage *page = new AutoreleasePoolPage(nil);
//设置聚焦页面
setHotPage(page);
// Push a boundary on behalf of the previously-placeholder'd pool.
if (pushExtraBoundary) {
//加入BOUNDARY
page->add(POOL_BOUNDARY);
}
// Push the requested object or pool.
return page->add(obj);
}
判断页是否存在,是否满了
id *add(id obj)
{
ASSERT(!full());
unprotect();
id *ret = next; // faster than `return next-1` because of aliasing
*next++ = obj;
protect();
return ret;
}
先将next拷贝一下,再讲当前对象放在next++
当前页面满了
static __attribute__((noinline))
id *autoreleaseFullPage(id obj, AutoreleasePoolPage *page)
{
// The hot page is full.
// Step to the next non-full page, adding a new page if necessary.
// Then add the object to that page.
ASSERT(page == hotPage());
ASSERT(page->full() || DebugPoolAllocation);
do {
if (page->child) page = page->child;
else page = new AutoreleasePoolPage(page);
} while (page->full());
setHotPage(page);
return page->add(obj);
}
如果当前页面满了,就替换成子节点,如果没有子节点就生成新的页面,把当前页面设置为hot,再添加obj。
pop
pop(void *token)
{
AutoreleasePoolPage *page;
id *stop;
//是空的占位符
if (token == (void*)EMPTY_POOL_PLACEHOLDER) {
// Popping the top-level placeholder pool.
page = hotPage();
if (!page) {
// Pool was never used. Clear the placeholder.
return setHotPage(nil);
}
// Pool was used. Pop its contents normally.
// Pool pages remain allocated for re-use as usual.
page = coldPage();
token = page->begin();
} else {
page = pageForPointer(token);
}
stop = (id *)token;
if (*stop != POOL_BOUNDARY) {//不是边界
if (stop == page->begin() && !page->parent) {
// Start of coldest page may correctly not be POOL_BOUNDARY:
// 1. top-level pool is popped, leaving the cold page in place
// 2. an object is autoreleased with no pool
} else {
// Error. For bincompat purposes this is not
// fatal in executables built with old SDKs.
return badPop(token);
}
}
if (slowpath(PrintPoolHiwat || DebugPoolAllocation || DebugMissingPools)) {
return popPageDebug(token, page, stop);
}
return popPage<false>(token, page, stop);
}
static void
popPage(void *token, AutoreleasePoolPage *page, id *stop)
{
if (allowDebug && PrintPoolHiwat) printHiwat();
page->releaseUntil(stop);
// memory: delete empty children
if (allowDebug && DebugPoolAllocation && page->empty()) {
// special case: delete everything during page-per-pool debugging
AutoreleasePoolPage *parent = page->parent;
page->kill();
setHotPage(parent);
} else if (allowDebug && DebugMissingPools && page->empty() && !page->parent) {
// special case: delete everything for pop(top)
// when debugging missing autorelease pools
page->kill();
setHotPage(nil);
} else if (page->child) {
// hysteresis: keep one empty child if page is more than half full
if (page->lessThanHalfFull()) {
page->child->kill();
}
else if (page->child->child) {
page->child->child->kill();
}
}
}
void releaseUntil(id *stop)
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
while (this->next != stop) {
// Restart from hotPage() every time, in case -release
// autoreleased more objects
AutoreleasePoolPage *page = hotPage();
// fixme I think this `while` can be `if`, but I can't prove it
while (page->empty()) {
page = page->parent;
setHotPage(page);
}
page->unprotect();
id obj = *--page->next;
memset((void*)page->next, SCRIBBLE, sizeof(*page->next));
page->protect();
if (obj != POOL_BOUNDARY) {
objc_release(obj);
}
}
setHotPage(this);
#if DEBUG
// we expect any children to be completely empty
for (AutoreleasePoolPage *page = child; page; page = page->child) {
ASSERT(page->empty());
}
#endif
}
先通过循环将当前页的节点一个个出栈,当前页面清空完毕,找到上一个页面,再一个个清空。
void kill()
{
// Not recursive: we don't want to blow out the stack
// if a thread accumulates a stupendous amount of garbage
AutoreleasePoolPage *page = this;
while (page->child) page = page->child;
AutoreleasePoolPage *deathptr;
do {
deathptr = page;
page = page->parent;
if (page) {
page->unprotect();
page->child = nil;
page->protect();
}
delete deathptr;
} while (deathptr != this);
}
找到最后页面,一层层向上清除
autoreleasepool嵌套
@autoreleasepool {
NSString *name = [NSString stringWithString:@"1222222"];
NSObject *objc1 = [[[NSObject alloc] init] autorelease];
_objc_autoreleasePoolPrint();
@autoreleasepool {
NSLog(@"*****1*******");
NSObject *objc2 = [[[NSObject alloc] init] autorelease];
NSObject *objc3 = [[[NSObject alloc] init] autorelease];
_objc_autoreleasePoolPrint();
@autoreleasepool {
NSObject *objc4 = [[[NSObject alloc] init] autorelease];
NSObject *objc5 = [[[NSObject alloc] init] autorelease];
NSObject *objc6 = [[[NSObject alloc] init] autorelease];
NSLog(@"****2********");
_objc_autoreleasePoolPrint();
}
}
NSLog(@"*****3*******");
_objc_autoreleasePoolPrint();
}
··············
objc[2780]: ##############
objc[2780]: AUTORELEASE POOLS for thread 0x1000d2dc0
objc[2780]: 2 releases pending.
objc[2780]: [0x105800000] ................ PAGE (hot) (cold)
objc[2780]: [0x105800038] ################ POOL 0x105800038
objc[2780]: [0x105800040] 0x101e0b510 NSObject
objc[2780]: ##############
2020-11-28 14:25:21.788558+0800 KCObjc[2780:173966] *****1*******
objc[2780]: ##############
objc[2780]: AUTORELEASE POOLS for thread 0x1000d2dc0
objc[2780]: 5 releases pending.
objc[2780]: [0x105800000] ................ PAGE (hot) (cold)
objc[2780]: [0x105800038] ################ POOL 0x105800038
objc[2780]: [0x105800040] 0x101e0b510 NSObject
objc[2780]: [0x105800048] ################ POOL 0x105800048
objc[2780]: [0x105800050] 0x101917db0 NSObject
objc[2780]: [0x105800058] 0x101918eb0 NSObject
objc[2780]: ##############
2020-11-28 14:25:21.789128+0800 KCObjc[2780:173966] ****2********
objc[2780]: ##############
objc[2780]: AUTORELEASE POOLS for thread 0x1000d2dc0
objc[2780]: 9 releases pending.
objc[2780]: [0x105800000] ................ PAGE (hot) (cold)
objc[2780]: [0x105800038] ################ POOL 0x105800038
objc[2780]: [0x105800040] 0x101e0b510 NSObject
objc[2780]: [0x105800048] ################ POOL 0x105800048
objc[2780]: [0x105800050] 0x101917db0 NSObject
objc[2780]: [0x105800058] 0x101918eb0 NSObject
objc[2780]: [0x105800060] ################ POOL 0x105800060
objc[2780]: [0x105800068] 0x101917860 NSObject
objc[2780]: [0x105800070] 0x1019178a0 NSObject
objc[2780]: [0x105800078] 0x10190cf60 NSObject
objc[2780]: ##############
2020-11-28 14:25:21.798077+0800 KCObjc[2780:173966] *****3*******
objc[2780]: ##############
objc[2780]: AUTORELEASE POOLS for thread 0x1000d2dc0
objc[2780]: 2 releases pending.
objc[2780]: [0x105800000] ................ PAGE (hot) (cold)
objc[2780]: [0x105800038] ################ POOL 0x105800038
objc[2780]: [0x105800040] 0x101e0b510 NSObject
objc[2780]: ##############
每次 Push 后,都会先添加一个 POOL_BOUNDARY 来占位,是为了对应一次 Pop 的释放,图中表示了两层autoreleasepool的嵌套,需要两次pop完全释放。
autoreleasepool使用双链表来实现,只有在当前 page 空间使用完后,才会创建新的 page,并不是每个 @autoreleasepool 对应一个 AutoreleasePoolPage 对象。
没有POOL_BOUNDARY的AutoreleasePoolPage对象一次pop会释放当前结点中的autorelease对象,下一次pop从父节点开始
autoreleasepool.png
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