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iOS自定义转场动画(4)——自定义模态跳转之dismiss与手

iOS自定义转场动画(4)——自定义模态跳转之dismiss与手

作者: 阳光下慵懒的驴 | 来源:发表于2016-05-12 20:55 被阅读498次

    Dismiss

    效果:


    接着使用上一个代码
    http://www.jianshu.com/p/009f77cab231

    1、新建PresentTransition继承NSObject,并在.h中遵守UIViewControllerAnimatedTransitioning协议。

    2、实现协议的两个方法,并在其中编写 Push 的动画。类似Present,只需要修改少量代码:

    // 返回动画的时间
    - (NSTimeInterval)transitionDuration:(nullable id <UIViewControllerContextTransitioning>)transitionContext{
        return 0.8;
    }
    - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext{
        ViewController * fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
        SecondViewController * toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
        UIView * container = [transitionContext containerView];
        
        [container addSubview:toVC.view];
        [container bringSubviewToFront:fromVC.view];
        
        // 改变m34
        CATransform3D transfrom = CATransform3DIdentity;
        transfrom.m34 = -0.002;
        container.layer.sublayerTransform = transfrom;
        
        // 设置archPoint和position
        CGRect initalFrame = [transitionContext initialFrameForViewController:fromVC];
        toVC.view.frame = initalFrame;
        fromVC.view.frame = initalFrame;
        fromVC.view.layer.anchorPoint = CGPointMake(0, 0.5);
        fromVC.view.layer.position = CGPointMake(0, initalFrame.size.height / 2.0);
        
        // 添加阴影效果
        CAGradientLayer * shadowLayer = [[CAGradientLayer alloc] init];
        shadowLayer.colors =@[
                             [UIColor colorWithWhite:0 alpha:1],
                             [UIColor colorWithWhite:0 alpha:0.5],
                             [UIColor colorWithWhite:1 alpha:0.5]
                             ];
        shadowLayer.startPoint = CGPointMake(0, 0.5);
        shadowLayer.endPoint = CGPointMake(1, 0.5);
        shadowLayer.frame = initalFrame;
        
        UIView * shadow = [[UIView alloc] initWithFrame:initalFrame];
        shadow.backgroundColor = [UIColor clearColor];
        [shadow.layer addSublayer:shadowLayer];
        [fromVC.view addSubview:shadow];
        shadow.alpha = 0;
        
        // 动画
        [UIView animateKeyframesWithDuration:[self transitionDuration:transitionContext] delay:0 options:2 animations:^{
            fromVC.view.layer.transform = CATransform3DMakeRotation(-M_PI_2, 0, 1, 0);
            shadow.alpha = 1.0;
        } completion:^(BOOL finished) {
            fromVC.view.layer.anchorPoint = CGPointMake(0.5, 0.5);
            fromVC.view.layer.position = CGPointMake(CGRectGetMidX(initalFrame), CGRectGetMidY(initalFrame));
            fromVC.view.layer.transform = CATransform3DIdentity;
            [shadow removeFromSuperview];
            
            [transitionContext completeTransition: ![transitionContext transitionWasCancelled]]; // 如果参数写成yes,当用户取消pop时,会继续执行动画,也就是让detailVC消失,设置成这个参数,会避免这样的错误
        }];
    }
    

    3、在ViewController.m中加入一个方法即可:

    // dismiss动画
    - (id<UIViewControllerAnimatedTransitioning>)animationControllerForDismissedController:(UIViewController *)dismissed{
        return [[DismissTransition alloc] init];
    }
    

    加入手势驱动

    1. 想要同时实现 present 和 dismiss 手势,就需要给两个 viewController.view 添加手势。首先在 ViewController 中给自己添加一个屏幕右边的手势,在init SecondViewController时给它的view添加一个屏幕左边的手势,让它们使用同一个手势监听方法,都交给viewController处理,也就是self
      在ViewController中封装了一个增加手势的方法,参数为承载手势的view和手势
    // 添加手势的方法
    -(void)addScreenEdgePanGestureRecognizer:(UIView *)view edges:(UIRectEdge)edges{
        UIScreenEdgePanGestureRecognizer * edgePan = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(edgePanGesture:)]; // viewController和SecondViewController的手势都由self管理
        edgePan.edges = edges;
        [view addGestureRecognizer:edgePan];
    }
    
    1. 在viewDidLoad()和用于present的按钮的点击方法中分别加入手势:
    -(void)viewDidLoad {
        [super viewDidLoad];
        
        self.transitioningDelegate = self;
        [self addScreenEdgePanGestureRecognizer:self.view edges:UIRectEdgeRight]; // 为self.view增加右侧的手势,用于push
    }
    
    -(void)presentClick{
        SecondViewController * secondVC = [[SecondViewController alloc] init];
        secondVC.transitioningDelegate = self; // 必须second同样设置delegate才有动画
        [self addScreenEdgePanGestureRecognizer:secondVC.view edges:UIRectEdgeLeft];
        [self presentViewController:secondVC animated:YES completion:^{
        }];
    }
    
    1. 实现手势的监听方法,首先定义一个属性:
    @property (nonatomic, retain) UIPercentDrivenInteractiveTransition * percentDrivenTransition;
    
    1. 因为有两个手势,要区别他们使用的是 KeyWindow。手势监听方法:
    // 手势的监听方法
    -(void)edgePanGesture:(UIScreenEdgePanGestureRecognizer *)edgePan{
        CGFloat progress = fabs([edgePan translationInView:[UIApplication sharedApplication].keyWindow].x / [UIApplication sharedApplication].keyWindow.bounds.size.width);// 有两个手势,所以这里计算百分比使用的是 KeyWindow
        
        if(edgePan.state == UIGestureRecognizerStateBegan){
            self.percentDrivenTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
            if(edgePan.edges == UIRectEdgeRight){
                // present,避免重复,直接调用点击方法
                [self presentClick];
            }else if(edgePan.edges == UIRectEdgeLeft){
                [self dismissViewControllerAnimated:YES completion:^{
                }];
            }
        }else if(edgePan.state == UIGestureRecognizerStateChanged){
            [self.percentDrivenTransition updateInteractiveTransition:progress];
        }else if(edgePan.state == UIGestureRecognizerStateCancelled || edgePan.state == UIGestureRecognizerStateEnded){
            if(progress > 0.5){
                [_percentDrivenTransition finishInteractiveTransition];
            }else{
                [_percentDrivenTransition cancelInteractiveTransition];
            }
            _percentDrivenTransition = nil;
        }
    }
    

    5.最后实现 UIViewControllerTransitioningDelegate 协议的另外两个方法,分别返回 Present 和 Dismiss 动画的百分比。

    // 百分比present
    -(id<UIViewControllerInteractiveTransitioning>)interactionControllerForPresentation:(id<UIViewControllerAnimatedTransitioning>)animator{
        return _percentDrivenTransition;
    }
    // 百分比dismiss
    -(id<UIViewControllerInteractiveTransitioning>)interactionControllerForDismissal:(id<UIViewControllerAnimatedTransitioning>)animator{
        return _percentDrivenTransition;
    }
    

    现在,关于Modal的自定义跳转动画就完成了

    点击此处下载源码

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