应用程序加载原理
库:可执行的二进制文件,加载到内存
文件类型:
静态库 .a
动态库 .so .dll
两者是链接的区别
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我们可以直接打开工程目录Products下的.app文件找到可执行文件拖到终端可以直接运行
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库- 映射到内存 images
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//输出
+[ViewController load]
(lldb) image list
[ 0] 404C4B96-E4D1-3501-BBDA-B6895DA2626A 0x000000010080c000
[ 1] 1AC76561-4F9A-34B1-BA7C-4516CACEAED7 0x0000000101122000 /usr/lib/dyld
[ 2] 2A92FC99-72A9-38ED-8DDD-AF4C25080124 0x0000000100820000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/dyld_sim
[ 3] C2A18288-4AA2-3189-A1C6-5963E370DE4C 0x00007fff2071f000 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/Foundation.framework/Foundation
接下来看dyld 动态链接器
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dyldbootstrap jump 查找start
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//重点看返回
return dyld::_main((macho_header*)appsMachHeader, appsSlide, argc, argv, envp, apple, startGlue);
_main jump
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getHostInfo jump
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//instantiateFromLoadedImage 镜像文件加载器
CRSetCrashLogMessage(sLoadingCrashMessage);
// instantiate ImageLoader for main executable
sMainExecutable = instantiateFromLoadedImage(mainExecutableMH, mainExecutableSlide, sExecPath);
gLinkContext.mainExecutable = sMainExecutable;
gLinkContext.mainExecutableCodeSigned = hasCodeSignatureLoadCommand(mainExecutableMH);
instantiateFromLoadedImage jump
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addImage jump
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instantiateMainExecutable jump
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allImagesCount 拿到所有镜像文件个数
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再执行runInitializers
runInitializers jump
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//重点代码
processInitializers(context, thisThread, timingInfo, up);
context.notifyBatch(dyld_image_state_initialized, false);
processInitializers jump
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recursiveInitialization jump
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//重点代码
context.notifySingle(dyld_image_state_dependents_initialized, this, &timingInfo);
// initialize this image
bool hasInitializers = this->doInitialization(context);
notifySingle jump
void (notifySingle)(dyld_image_states, const ImageLoader image, InitializerTimingList*);
单一注册通知
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notifyMonitoringDyld
sNotifyObjCInit
registerObjCNotifiers jump
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sNotifyObjCInit = init;
单个镜像文件加载->_dyld_objc_notify_register
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registerObjCNotifiers
_os_object_init jump
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libdispatch_init jump
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发现了_os_object_init();
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libSystem_initializer jump
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//重点代码 调用libdispatch_init
libdispatch_init();
_libSystem_ktrace_init_func(LIBDISPATCH);
doModInitFunctions jump
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//重点代码 libSystemInitialized
if ( ! dyld::gProcessInfo->libSystemInitialized ) {
// <rdar://problem/17973316> libSystem initializer must run first
const char* installPath = getInstallPath();
if ( (installPath == NULL) || (strcmp(installPath, libSystemPath(context)) != 0) )
dyld::throwf("initializer in image (%s) that does not link with libSystem.dylib\n", this->getPath());
}
func(context.argc, context.argv, context.envp, context.apple, &context.programVars);
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ImageLoaderMachO 里调用了 doModInitFunctions
初始化镜像文件 调用doModInitFunctions
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流程梳理
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_os_object_init (libdispatch) -> _objc_init (libobjc)
未完待续......
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