Code | Meaning |
---|---|
c | A char |
i | An int |
s | A short |
l | A long l is treated as a 32-bit quantity on 64-bit programs. |
q | A long long |
C | An unsigned char |
I | An unsigned int |
S | An unsigned short |
L | An unsigned long |
Q | An unsigned long long |
f | A float |
d | A double |
B | A C++ bool or a C99 _Bool |
v | A void |
* | A character string (char *) |
@ | An object (whether statically typed or typed id) |
# | A class object (Class) |
: | A method selector (SEL) |
[array type] | An array |
{name=type...} | A structure |
(name=type...) | A union |
bnum | A bit field of num bits |
^type | A pointer to type |
? | An unknown type (among other things, this code is used for function pointers) |
void test(id self,SEL __cmd)
{
}```
函数参数类型: "v@:"
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oc语言相关的都是Objc_开头
objc_getMetaClass(class_getName(cls))...
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对象相关的object_开发
object_setClass...
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类相关的操作都是class_开头的
class_getName()...
成员变量,属性,成员函数,都是类相关的都可以用class_get***获得对应的指针;
也可以从 class_copy***list 获取所有的对应的对象;
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成员变量相关的都是ivar_开头的
ivar_getName(ivar)...
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属性相关的都是property_ 开头
property_getName(array)...
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方法相关的都是method_开头
method_getName(method)...
IMP 是一个方法的实现体,
可以调用 imp()来执行该方法;
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协议相关的都是protocol_开头:
protocol_getName()...
获取协议的方法:
Protocol *__unsafe_unretained *protocols = class_copyProtocolList
或者 tocol = objc_getProtocol("NSCopying");
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关联对象,被关联的当前对象被释放时会自动释放其的关联对象;
关联对象是在运行时添加的类似成员;
************源代码如下********************************/
void *objc_destructInstance(id obj)
{
if (obj) {
// Read all of the flags at once for performance.
bool cxx = obj->hasCxxDtor();
bool assoc = !UseGC && obj->hasAssociatedObjects();
bool dealloc = !UseGC;
// This order is important.
if (cxx) object_cxxDestruct(obj);
if (assoc) _object_remove_assocations(obj);
if (dealloc) obj->clearDeallocating();
}
return obj;
}
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调用一个IMP
使用NSObject提供的methodForSelector:方法可以获得Method的指针,
通过指针调用实现代码。
-(void)setFilled:(Bool)
void (*setter)(id, SEL, BOOL);
int i;
setter = (void (*)(id, SEL, BOOL))[target
methodForSelector:@selector(setFilled:)];
for ( i = 0 ; i < 1000 ; i++ )
setter(targetList[i], @selector(setFilled:), YES);
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使用method swizzling需要注意的问题
Swizzling应该总在+load中执行:Objective-C在运行时会自动调用类的两个方法+load和+initialize。+load会在类初始加载时调用,和+initialize比较+load能保证在类的初始化过程中被加载
Swizzling应该总是在dispatch_once中执行:swizzling会改变全局状态,所以在运行时采取一些预防措施,使用dispatch_once就能够确保代码不管有多少线程都只被执行一次。这将成为method swizzling的最佳实践。
Selector,Method和Implementation:这几个之间关系可以这样理解,一个类维护一个运行时可接收的消息分发表,分发表中每个入口是一个Method,其中key是一个特定的名称,及SEL,与其对应的实现是IMP即指向底层C函数的指针。
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http://www.tuicool.com/articles/Av63EfJ
推荐阅读!!
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html#//apple_ref/doc/uid/TP40008048-CH100-SW1
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