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Objective-C type encodings runti

Objective-C type encodings runti

作者: ClarkWang_001 | 来源:发表于2015-12-24 23:23 被阅读50次
    Code Meaning
    c A char
    i An int
    s A short
    l A long l is treated as a 32-bit quantity on 64-bit programs.
    q A long long
    C An unsigned char
    I An unsigned int
    S An unsigned short
    L An unsigned long
    Q An unsigned long long
    f A float
    d A double
    B A C++ bool or a C99 _Bool
    v A void
    * A character string (char *)
    @ An object (whether statically typed or typed id)
    # A class object (Class)
    : A method selector (SEL)
    [array type] An array
    {name=type...} A structure
    (name=type...) A union
    bnum A bit field of num bits
    ^type A pointer to type
    ? An unknown type (among other things, this code is used for function pointers)
    void test(id self,SEL __cmd)
    {
    
    }```
    函数参数类型: "v@:"
    
    =================================
    
    oc语言相关的都是Objc_开头
    
    objc_getMetaClass(class_getName(cls))...
    
    =================================
    
    对象相关的object_开发
    
    object_setClass...
    
    =================================
    
    类相关的操作都是class_开头的
    
    class_getName()...
    
    成员变量,属性,成员函数,都是类相关的都可以用class_get***获得对应的指针;
    
    也可以从 class_copy***list 获取所有的对应的对象;
    
    =================================
    
    成员变量相关的都是ivar_开头的
    
    ivar_getName(ivar)...
    
    =================================
    
    属性相关的都是property_ 开头
    
    property_getName(array)...
    
    =================================
    
    方法相关的都是method_开头
    
    method_getName(method)...
    
    IMP 是一个方法的实现体,
    
    可以调用 imp()来执行该方法;
    
    =================================
    
    协议相关的都是protocol_开头:
    
    protocol_getName()...
    
    获取协议的方法:
    
    Protocol *__unsafe_unretained  *protocols = class_copyProtocolList
    
    或者 tocol = objc_getProtocol("NSCopying");
    
    =================================
    
    关联对象,被关联的当前对象被释放时会自动释放其的关联对象;
    
    关联对象是在运行时添加的类似成员;
    
    ************源代码如下********************************/
    

    void *objc_destructInstance(id obj)

    {

    if (obj) {
    
        // Read all of the flags at once for performance.
    
        bool cxx = obj->hasCxxDtor();
    
        bool assoc = !UseGC && obj->hasAssociatedObjects();
    
        bool dealloc = !UseGC;
    
        // This order is important.
    
        if (cxx) object_cxxDestruct(obj);
    
        if (assoc) _object_remove_assocations(obj);
    
        if (dealloc) obj->clearDeallocating();
    
    }
    
    return obj;
    

    }

    =================================
    
    调用一个IMP 
    
    使用NSObject提供的methodForSelector:方法可以获得Method的指针,
    
    通过指针调用实现代码。
    

    -(void)setFilled:(Bool)

    void (*setter)(id, SEL, BOOL);

    int i;

    setter = (void (*)(id, SEL, BOOL))[target

     methodForSelector:@selector(setFilled:)];
    

    for ( i = 0 ; i < 1000 ; i++ )

     setter(targetList[i], @selector(setFilled:), YES);
    
    
    =================================
    
    使用method swizzling需要注意的问题
    
    Swizzling应该总在+load中执行:Objective-C在运行时会自动调用类的两个方法+load和+initialize。+load会在类初始加载时调用,和+initialize比较+load能保证在类的初始化过程中被加载
    
    Swizzling应该总是在dispatch_once中执行:swizzling会改变全局状态,所以在运行时采取一些预防措施,使用dispatch_once就能够确保代码不管有多少线程都只被执行一次。这将成为method swizzling的最佳实践。
    
    Selector,Method和Implementation:这几个之间关系可以这样理解,一个类维护一个运行时可接收的消息分发表,分发表中每个入口是一个Method,其中key是一个特定的名称,及SEL,与其对应的实现是IMP即指向底层C函数的指针。
    
    =================================
    
    http://www.tuicool.com/articles/Av63EfJ
    
    推荐阅读!!
    
    https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/ObjCRuntimeGuide/Articles/ocrtTypeEncodings.html#//apple_ref/doc/uid/TP40008048-CH100-SW1

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