QuartzSchedulerThread详解
QuartzSchedulerThread是一个线程类,负责查询并触发Triggers。
public class QuartzSchedulerThread extends Thread {
QuartzSchedulerThread(QuartzScheduler qs, QuartzSchedulerResources qsRsrcs, boolean setDaemon, int threadPrio) {
super(qs.getSchedulerThreadGroup(), qsRsrcs.getThreadName());
........
paused = true;
halted = new AtomicBoolean(false);
}
}
该线程类的主要工作分为以下几个步骤:
- 等待QuartzScheduler启动
- 查询待触发的Trigger
- 等待Trigger触发时间到来
- 触发Trigger
- 循环上述步骤
/*-----------------run()方法有删减----------------------*/
public void run() {
while (!halted.get()) {
// -------------------------------
// 1 等待QuartzScheduler启动
// -------------------------------
synchronized (sigLock) {
while (paused && !halted.get()) {
// wait until togglePause(false) is called...
sigLock.wait(1000L);
}
}
// -------------------------------
// 2 查询待触发的Trigger
// -------------------------------
int availThreadCount = qsRsrcs.getThreadPool().blockForAvailableThreads();
if(availThreadCount > 0) { // will always be true, due to semantics of blockForAvailableThreads...
// 查询未来(now + idletime)时间内待触发的Triggers
// triggers是按触发时间由近及远排序的集合
List<OperableTrigger> triggers = qsRsrcs.getJobStore().acquireNextTriggers(
now + idleWaitTime, Math.min(availThreadCount, qsRsrcs.getMaxBatchSize()), qsRsrcs.getBatchTimeWindow());
if (triggers != null && !triggers.isEmpty()) {
now = System.currentTimeMillis();
long triggerTime = triggers.get(0).getNextFireTime().getTime();
long timeUntilTrigger = triggerTime - now;
// 通过循环阻塞,等待第一个Trigger触发时间
while(timeUntilTrigger > 2) {
synchronized (sigLock) {
if (halted.get()) {
break;
}
}
now = System.currentTimeMillis();
timeUntilTrigger = triggerTime - now;
}
// 通知JobStore,这些Triggers将要被触发
List<TriggerFiredResult> res = qsRsrcs.getJobStore().triggersFired(triggers);
if(res != null)
bndles = res;
}
// -------------------------------
// 3 触发Triggers
// -------------------------------
for (int i = 0; i < bndles.size(); i++) {
TriggerFiredResult result = bndles.get(i);
TriggerFiredBundle bndle = result.getTriggerFiredBundle();
JobRunShell shell = qsRsrcs.getJobRunShellFactory().createJobRunShell(bndle);
shell.initialize(qs);
qsRsrcs.getThreadPool().runInThread(shell);
}
continue; // while (!halted)
} else { // if(availThreadCount > 0)
// should never happen, if threadPool.blockForAvailableThreads() follows contract
continue; // while (!halted)
}
} // while (!halted)
}
1 等待QuartzScheduler启动
synchronized (sigLock) {
while (paused && !halted.get()) {
// wait until togglePause(false) is called...
sigLock.wait(1000L);
}
}
循环检查paused && !halted.get()
条件是否满足,否则释放sigLock对象的锁,并等待,一秒后重试。
当QuartzScheduler
对象创建并调用start()
方法时,将唤醒QuartzSchedulerThread线程,即可跳出阻塞块,继续执行。
/*QuartzScheduler*/
public void start() throws SchedulerException {
....
schedThread.togglePause(false);
....
}
/*QuartzSchedulerThread*/
void togglePause(boolean pause) {
synchronized (sigLock) {
// 更改暂停状态
paused = pause;
if (paused) {
signalSchedulingChange(0);
} else {
// 唤醒在sigLock上等待的所有线程
sigLock.notifyAll();
}
}
}
2 查询待触发的Trigger
Quartz未雨绸缪,从JobStore中获取当前时间后移一段时间内(idle time + time window)将要触发的Triggers,以及在当前时间前移一段时间内(misfireThreshold)错过触发的Triggers(这里仅查询Trigger的主要信息)。被查询到的Trggers状态变化:STATE_WAITING-->STATE_ACQUIRED。结果集是以触发时间升序、优先级降序的集合。
public List<TriggerKey> selectTriggerToAcquire(Connection conn, long noLaterThan, long noEarlierThan, int maxCount)
throws SQLException {
}
SELECT
TRIGGER_NAME,
TRIGGER_GROUP,
NEXT_FIRE_TIME,
PRIORITY
FROM
QRTZ_TRIGGERS
WHERE
SCHED_NAME = 'TestScheduler'
AND TRIGGER_STATE = ?
AND NEXT_FIRE_TIME <= ?
AND (
MISFIRE_INSTR = - 1
OR (
MISFIRE_INSTR != - 1
AND NEXT_FIRE_TIME >= ?
)
)
ORDER BY
NEXT_FIRE_TIME ASC,
PRIORITY DESC
3 等待Trigger触发时间到来
因为上一步取得的Triggers是按时间排序的集合,所以取集合中的第一个,即触发时间最早的Trigger,等待其触发时间的到来。老套路while循环+wait实现。
不过需要注意的是,在此期间,可能有一些新的情况发生,比如说,新增了一个Trigger,并且该新增的Trigger比前面获取的触发时间都早,那么就需要将上面获取的Trigger释放掉(状态变化:STATE_ACQUIRED-->STATE_WAITING),然后重新查询Trggers
now = System.currentTimeMillis();
long triggerTime = triggers.get(0).getNextFireTime().getTime();
long timeUntilTrigger = triggerTime - now;
// 当触发时间距当前时间<=2 ms时,结束循环
while(timeUntilTrigger > 2) {
synchronized (sigLock) {
if (halted.get()) {
break;
}
// 判断在此过程中是否有新增的并且触发时间更早的Trigger
// 但是此处有个权衡,为了一个新增的的Trigger而丢弃当前已获取的是否值得?
// 丢弃当前获取的Trigger并重新获取需要花费一定的时间,时间的长短与JobStore的实现有关。
// 所以此处做了主观判断,如果使用的是数据库存储,查询时间假定为70ms,内存存储假定为7ms
// 如果当前时间距已获得的第一个Trigger触发时间小于查询时间,则认为丢弃是不合算的。
if (!isCandidateNewTimeEarlierWithinReason(triggerTime, false)) {
try {
// we could have blocked a long while
// on 'synchronize', so we must recompute
now = System.currentTimeMillis();
timeUntilTrigger = triggerTime - now;
// 距触发时间太早,先休息会吧
if(timeUntilTrigger >= 1)
sigLock.wait(timeUntilTrigger);
} catch (InterruptedException ignore) {
}
}
}
// 如果有新增的且触发时间更早的Trigger过来搅局,则释放上面已获取的Trigger,等待下一波查询
if(releaseIfScheduleChangedSignificantly(triggers, triggerTime)) {
break;
}
now = System.currentTimeMillis();
timeUntilTrigger = triggerTime - now;
}
4 触发Trigger
前面提到过,先前只是获取Trigger的主要信息,其关联的Job、Calendar等信息是在触发前获取的。待Trigger所需信息验证、关联完成后,先行将Trigger的状态改为STATE_ACQUIRED-->STATE_COMPLETE。而后将Trigger封装后的TriggerFiredResult对象交由JobRunShell执行。
List<TriggerFiredResult> res = qsRsrcs.getJobStore().triggersFired(triggers);
for (int i = 0; i < bndles.size(); i++) {
TriggerFiredResult result = bndles.get(i);
TriggerFiredBundle bndle = result.getTriggerFiredBundle();
JobRunShell shell = qsRsrcs.getJobRunShellFactory().createJobRunShell(bndle);
shell.initialize(qs);
qsRsrcs.getThreadPool().runInThread(shell);
}
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