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IOS AsyncSocket☞TCP链接及使用

IOS AsyncSocket☞TCP链接及使用

作者: 白纸上涂鸦 | 来源:发表于2017-04-10 11:26 被阅读100次

    在互联网世界中,网络访问是必不可少的一部分,而对于程序员来说,网络编程却是一个比较复杂的存在,特别是socket处理方面。

    构造自己的socket连接类:

    • 为了简化类库中的内容,隐藏一些不关心的接口方法。
    • 对类库做一层封装隔离,以个人习惯的方式呈现使用(可以方便库的更新替换,比如:asi到afn的http 库迁移)

    基于以上两个原因,我们使用AsyncSocket封装自己的sokcet connection类。代码如下:

    GJAsyncSocket.h:

    #import <Foundation/Foundation.h>
    #import "AsyncSocket.h"
    
    @protocol GJAsyncSocketDelegate <NSObject>
    //连接成功回调
    -(void)GJAsyncSocketDelagateDidConnect;
    //从服务器接收的数据
    - (void)GJAsyncSocketDelagateDidReadData:(NSDictionary *)dic;
    @end
    @interface GJAsyncSocket : NSObject
    
    @property (nonatomic, strong) AsyncSocket    *socket;       // socket
    @property (nonatomic, strong) AsyncSocket    *recvSocket;   //socket地址
    @property (nonatomic, copy  ) NSString       *socketHost;   // socket的Host
    //socket 端口
    @property (nonatomic, assign) UInt16         socketPort;    // socket的prot
    
    
    @property (nonatomic,weak) id<GJAsyncSocketDelegate> delagate;
    + (ZHAsyncSocket *)sharedInstance;
    
    /*
     * 设置地址和端口
     */
    -(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort;
    /*
     * socket连接
     */
    -(void)socketConnectHost;
    /*
     * 主动关闭切断socket
     */
    -(void)cutOffSocket;
    /*
     * 发送数据
     */
    -(void)sendData:(NSData *)data withTag:(long)tag;
    /*
     * 连接前的自检
     */
    -(void)openClient;
    
    @end
    

    GJAsyncSocket.m:

    #import "GJAsyncSocket.h"
    #import <CommonCrypto/CommonHMAC.h>
    #import <SystemConfiguration/SystemConfiguration.h>
    #import <netdb.h>
    #import <arpa/inet.h>
    
    enum{
        SocketOfflineByServer,//服务器
        SocketOfflineByUser,//用户
    };
    
    #define k_DCS_IDENTIFY_FLAG     -10000
    #define k_DCS_HEART_FLAG     -10001
    
    @interface GJAsyncSocket()<AsyncSocketDelegate>
    
    @property (nonatomic, strong) NSTimer   *connectTimer; // 计时器
    
    @end
    
    @implementation ZHAsyncSocket
    
    +(ZHAsyncSocket *) sharedInstance
    {
        static ZHAsyncSocket *sharedInstace = nil;
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            sharedInstace = [[self alloc] init];
          });
        return sharedInstace;
    }
    
    -(void)setHostAndPort:(NSString *)socketHost withPort:(UInt16)socketPort {
        self.socketHost = socketHost;
        self.socketPort = socketPort;
    }
    
    #pragma mark -  socket连接
    -(void)socketConnectHost{
        self.socket  = [[AsyncSocket alloc] initWithDelegate:self];
        NSError *error = nil;
        [self.socket connectToHost:self.socketHost onPort:self.socketPort withTimeout:20 error:&error];
    }
    
    #pragma mark -- 连接前的自检
    -(void)openClient{
        // 确保断开后再连,如果对一个正处于连接状态的socket进行连接,会出现崩溃
        // 在连接前先进行手动断开
        self.socket.userData = SocketOfflineByUser;
        [self cutOffSocket];
        
        self.socket.userData = SocketOfflineByServer;
        [self socketConnectHost];
    }
    
    #pragma mark -  主动关闭切断socket
    -(void)cutOffSocket{
    //    GJLog(@"关闭socket");
        
        self.socket.userData = SocketOfflineByUser;
        [self.connectTimer invalidate];
        self.connectTimer = nil;
        [self.socket setDelegate:nil];
        [self.socket disconnect];
        self.socket = nil;
    }
    
    #pragma mark  - 连接成功回调
    -(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
    {
    //    GJLog(@"连接成功");
        [self.socket readDataWithTimeout:-1 tag:1];
        if (_delagate != nil && [_delagate respondsToSelector:@selector(ZHAsyncSocketDelagateDidConnect)]) {
            [_delagate ZHAsyncSocketDelagateDidConnect];
        }
    
    //    客户端向服务端进行心跳检测
    //    [self.connectTimer invalidate];
    //    self.connectTimer = nil;
    //    self.connectTimer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(longConnectToSocket) userInfo:nil repeats:YES];
    //    [self.connectTimer fire];
    }
    
    #pragma mark -  客户端建立心跳连接
    -(void)longConnectToSocket{
        //连接成功发送身份识别
        NSDictionary *postDict = [[NSDictionary alloc] initWithObjectsAndKeys:@"ping",@"type", nil];
        NSData *postData = [[EncryptionSocketData sharedInstance] EncryptionSocketDataWithDic:postDict];
    //    [self sendData:postData withTag:k_DCS_IDENTIFY_FLAG];
        [self.socket writeData:postData withTimeout:10 tag:k_DCS_HEART_FLAG];
    }
    
    #pragma mark - 断线处理
    -(void)onSocketDidDisconnect:(AsyncSocket *)sock
    {
        NSLog(@"sorry the connect is failure %ld",sock.userData);
        if (sock.userData == SocketOfflineByServer) {
            // 服务器掉线,重连
            [self socketConnectHost];
        }else if (sock.userData == SocketOfflineByUser) {
            // 如果由用户断开,不进行重连
            GJLog(@"用户断开");
            return;
        }
    }
    
    - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
    {
        GJLog(@"Socket链接发生了错误,错误操作者:%ld--错误代码%ld",sock.userData,err.code);
    }
    
    #pragma mark - 接收数据
    -(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
    {
        // 对得到的data值进行解析与转换即可
        [self.socket readDataWithTimeout:-1 tag:tag];
        NSError *err;
        NSDictionary *dic = [NSJSONSerialization JSONObjectWithData: data
                                                            options:NSJSONReadingMutableContainers
                                                              error:&err];
        GJLog(@"socket收到的数据data = %@",dic);
    
        if (_delagate != nil && [_delagate respondsToSelector:@selector(ZHAsyncSocketDelagateDidReadData:)]) {
           [_delagate GJAsyncSocketDelagateDidReadData:dic];
        }
    }
    
    #pragma mark - 发送数据
    -(void)sendData:(NSData *)data withTag:(long)tag {
    //    GJLog(@"发送数据");
        [self.socket writeData:data withTimeout:-1 tag:tag];
    }
    
    #pragma mark - 已经发送完成数据
    -(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
    {
    //     GJLog(@"我已经完成数据");
    }
    
    -(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
    {
        //接受数据,死循环
        [newSocket readDataWithTimeout:-1 tag:100];
    //    GJLog(@"接受数据,死循环");
    }
    
    @end
    

    注:下一篇文章我会写到关于AsyncSocket☞TCP粘包与断包的问题的简单解决方案,喜欢的请关注一下我的简书:
    白纸上涂鸦

    未完待续...

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