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Android基础--利用ANativeWindow显示视频

Android基础--利用ANativeWindow显示视频

作者: llm_5243 | 来源:发表于2020-09-11 17:14 被阅读0次

    Android FFmpeg专题结构

    利用Android 写视频显示应用时,经常会用到SurfaceView等控件来显示视频。
    在前面的文章Android基础--SurfaceView, Surface, SurfaceHolder中,也简单得提了一下SurfaceView和Surface的关系:SurfaceView提供了一个专门用于绘制的surface。java层实际上是利用SurfaceView将视频数据渲染到Surface上。

    而Native层要渲染视频可以通过ANativeWindow来渲染。

    Surface, ANativeWindow

    先来看下官网的解释

    The public surface class is implemented in the Java programming language. The equivalent in C/C++ is the ANativeWindow class, semi-exposed by the Android NDK. You can get the ANativeWindow from a surface with the ANativeWindow_fromSurface () call. Just like its Java-language cousin, you can lock it, render in software, and unlock-and-post.

    可以看到 native层的ANativeWindow 就等价于Java层的Surface,可以通过接口ANativeWindow_fromSurface ()从surface对象中获取到,可以通过软件对其进行lock, render, unlock-and-post等操作

    ANativeWindow的用法

    看一下大体的流程图


    ANativeWindow.png

    主要流程是下面几点

    • java层将Surface传递给native层
    • 获取ANativeWindow对象
    • 将显示数据写到ANativeWindow的buffer中,注意需要将显示的数据格式转换成ANativeWindow设置的数据格式
    • 释放ANativeWindow

    涉及到的类和接口:
    https://developer.android.google.cn/ndk/reference/group/a-native-window?hl=zh-cn

    Typedefs
    ANativeWindow typedef struct ANativeWindow Opaque type that provides access to a native window.
    ANativeWindow_Buffer typedef struct ANativeWindow_Buffer Struct that represents a windows buffer.
    • 获取ANativeWindow
    ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface)
    
    • 释放ANativeWindow引用
    void ANativeWindow_release(ANativeWindow* window);
    
    • 设置窗口buffer的格式和大小
    int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window,
            int32_t width, int32_t height, int32_t format);
    
    • 锁定窗口的写surface并获取下一个可写的显示缓冲区
    int32_t ANativeWindow_lock(ANativeWindow* window, ANativeWindow_Buffer* outBuffer,
            ARect* inOutDirtyBounds);
    
    • 释放窗口的写surface,并将新的缓冲buffer发送给显示模块
    int32_t ANativeWindow_unlockAndPost(ANativeWindow* window)
    

    代码节选

    static int com_iview_camera_native_setSurface(JNIEnv *env, jobject thiz, jobject surface) {
        if (v4l2Camera == 0) {
            return ERROR_CAPABILITY_UNSUPPORT;
        }
    
        ANativeWindow *window = ANativeWindow_fromSurface(env, surface);
    
        v4l2Camera->setSurface(window);
    
        return 0;
    }
    
    void V4L2Camera::setSurface(ANativeWindow *window) {
        std::lock_guard<std::mutex> lock(windowLock);
        if (this->window != 0) {
            ANativeWindow_release(this->window);
        }
    
        this->window = window;
    }
    
    void V4L2Camera::renderVideo(unsigned char *preview) {
        std::lock_guard<std::mutex> lock(windowLock);
        if (window == 0) {
            return;
        }
        ALOGE("RenderVideoElement width:%d, height:%d", width,height);
        ANativeWindow_setBuffersGeometry(window, width,
                                         height,
                                         WINDOW_FORMAT_RGBA_8888);
        ANativeWindow_Buffer window_buffer;
        if (ANativeWindow_lock(window, &window_buffer, 0)) {
            ANativeWindow_release(window);
            window = 0;
            return;
        }
        //把buffer中的数据进行赋值(修改)
        uint8_t *dst_data = static_cast<uint8_t *>(window_buffer.bits);
        memcpy(dst_data, preview, width*height*4);
    
        ANativeWindow_unlockAndPost(window);
    
    }
    

    完整的代码可以去参考:
    利用ffmpeg实现的Android播放器
    https://github.com/yizhongliu/FFMediaPlayer

    利用V4L2接口操作Android usb摄像头
    https://github.com/yizhongliu/AnV4L2Camera

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