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452. Minimum Number of Arrows to

452. Minimum Number of Arrows to

作者: 李清依 | 来源:发表于2018-02-10 16:03 被阅读0次

    452. Minimum Number of Arrows to Burst Balloons

    (https://leetcode.com/problems/minimum-number-of-arrows-to-burst-balloons/description/)HintsSubmissionsDiscussSolution

    Pick One


    There are a number of spherical balloons spread in two-dimensional space. For each balloon, provided input is the start and end coordinates of the horizontal diameter. Since it's horizontal, y-coordinates don't matter and hence the x-coordinates of start and end of the diameter suffice. Start is always smaller than end. There will be at most 104 balloons.

    An arrow can be shot up exactly vertically from different points along the x-axis. A balloon with xstart and xend bursts by an arrow shot at x if xstart ≤ x ≤ xend. There is no limit to the number of arrows that can be shot. An arrow once shot keeps travelling up infinitely. The problem is to find the minimum number of arrows that must be shot to burst all balloons.

    Example:

    Input:
    [[10,16], [2,8], [1,6], [7,12]]

    Output:
    2

    Explanation:
    One way is to shoot one arrow for example at x = 6 (bursting the balloons [2,8] and [1,6]) and another arrow at x = 11 (bursting the other two balloons).
    思路:贪心,先把射击区间从左至右排序,保证尽可能找区间相交的地方。如果没有,则重新增加一个射手(并且更新此时的射击区间)

    bool cmp(pair<int, int>& A, pair<int, int>& B){
            return A.first<B.first;
        }//自定义方法写外面来
    class Solution {
    public:
        
        int findMinArrowShots(vector<pair<int, int>>& points) {
            if(points.size()==0){
                return 0;
            }
            sort(points.begin(),points.end(),cmp);
            int shoot_num=1;
            int shoot_begin=points[0].first;
            int shoot_end=points[0].second;
            for(int i=1;i<points.size();i++){
                if(points[i].first<=shoot_end){
                    shoot_begin=points[i].first;
                    if(shoot_end>=points[i].second){
                        shoot_end=points[i].second;
                    }
                }else{
                    shoot_num++;
                      shoot_begin=points[i].first;
                      shoot_end=points[i].second;
                }
            }
          return  shoot_num;
        }
    };
    

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