转载大神 http://www.cocoachina.com/ios/20150401/11459.html
自iOS7之后,引进了新的API来构造UIViewController之间的转场动画,经过几天的研究,终于做出了一个小Damo,来粗浅谈谈。这几个API如下:
<1.>UIViewControllerAnimatedTransitioning 动画协议<2>.UIViewControllerInteractiveTransitioning 交互协议<3>.UIViewControllerContextTransitioning 上下文协议<4>.UIPercentDrivenInteractiveTransition 遵守
协议的一个官方类之所以官方给出的API是协议而不是类别,给出的说法是为了灵活性,你可以在ViewController里面直接写,也可以直接另写一个类封装起来。进入正文:
1、 这个类负责动画,继承自NSObject,遵守UIViewControllerAnimatedTransitioning协议,记得导入UIKit,如下
@interface PopAnimation : NSObject<UIViewControllerAnimatedTransitioning>
@end
在.m文件中实现协议其中的两个方法:
-(NSTimeInterval)transitionDuration:(id)transitionContext
{
//这个方法返回动画执行的时间
return 0.25;
}
-(void)animateTransition:(id)transitionContext
{
/** transitionContext你可以看作是一个工具,用来获取一系列动画执行相关的对象,并且通知系统动画是否完成等功能。*/
/** 获取动画来自的那个控制器 */
UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
/** 获取转场到的那个控制器 */
UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
/** 转场动画是两个控制器视图时间的动画,需要一个containerView来作为一个“舞台”,让动画执行。 */
UIView *containerView = [transitionContext containerView];
[containerView insertSubview:toViewController.view belowSubview:fromViewController.view];
NSTimeInterval duration = [self transitionDuration:transitionContext];
/**// * 执行动画,我们让fromVC的视图移动到屏幕最右侧// */
[UIView animateWithDuration:duration animations:^{
fromViewController.view.transform =
CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0);}completion:^(BOOL finished) {
/**// * 当你的动画执行完成,这个方法必须要调用,否则系统会认为你的其余任何操作都在动画执行过程中。// */
[transitionContext completeTransition:!transitionContext.transitionWasCancelled];
}];
也可以使用动画
_transitionContext = transitionContext;
// ----------------pop动画一-------------------------
[UIView beginAnimations:@"View Flip" context:nil];
[UIView setAnimationDuration:duration];[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:containerView cache:YES];
[UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:)];
[UIView commitAnimations];//提交UIView动画
[containerView exchangeSubviewAtIndex:0 withSubviewAtIndex:1];
第一个方法返回的是动画时间,不做多言。第二个方法是动画的具体执行,方法的参数transitionContext遵守了UIViewControllerContextTransitioning协议,所以它包含了许多关于专场所需要的内容,包括转入ViewController和转出Viewcontroller,还有动画容器View--containerView等。我们点进去UIViewControllerContextTransitioning协议,可以找到许多的属性和方法,这些方法中最重要的几个方法和意义如下:
(UIView*)containerView; //获取容器View
(void)completeTransition:(BOOL)didComplete;//通过此参数获知动画是否结束
(UIViewController*)viewControllerForKey:(NSString*)key; //获取转入、转出VC
(CGRect)initialFrameForViewController:(UIViewController*)vc //获取动画前VC的frame
(CGRect)finalFrameForViewController:(UIViewController*)vc; //获取动画后VC的frame
(push的基类也和pop一样,只是具体动画效果代码的不同)
另外,我们需要返回一个遵守了UIViewControllerInteractiveTransitioning协议的对象(提示一下,这两个协议容易混淆,要注意区分,一个是负责动画,一个是负责交互过程),苹果已经有一个类专门处理这个功能,它叫UIPercentDrivenInteractiveTransition,当然你也可以自定义一个这样的类。我们可以这样理解它的作用:
前面在方法1中返回的动画,会在执行的过程中被系统分解以用于用户交互,这个交互过程的动画完成度就由它来调控。
下面我们来看一下如何使用它。(为了让控制器视图拖动,我们给控制器的视图加了一个拖动手势,在拖动方法里我们对这个对象进行操作)定义一个类,NavigationInteractiveTransition ,实现:
.h中
@class UIViewController,UIPercentDrivenInteractiveTransition;
@interface NavigationInteractiveTransition : NSObject
-(instancetype)initWithViewController:(UIViewController *)vc;-
-(void)handleControllerPop:(UIPanGestureRecognizer *)recognizer;
-(UIPercentDrivenInteractiveTransition *)interactivePopTransition;
@end
.m中设置导航控制器的delegate为这个自定义的类
@interface NavigationInteractiveTransition ()
@property (nonatomic, weak) UINavigationController *vc;
@property (nonatomic, strong) UIPercentDrivenInteractiveTransition *interactivePopTransition;
@end
@implementation NavigationInteractiveTransition
-(instancetype)initWithViewController:(UIViewController *)vc
{
self = [super init];
if (self) {
self.vc = (UINavigationController *)vc;
self.vc.delegate = self;
}
return self;
}
添加手势代理/* 我们把用户的每次Pan手势操作作为一次pop动画的执行 */
-(void)handleControllerPop:(UIPanGestureRecognizer *)recognizer {
/* interactivePopTransition就是我们说的方法2返回的对象,我们需要更新它的进度来控制Pop动画的流程,我们用手指在视图中的位置与视图宽度比例作为它的进度。 */
CGFloat progress = [recognizer translationInView:recognizer.view].x / recognizer.view.bounds.size.width;
/** 稳定进度区间,让它在0.0(未完成)~1.0(已完成)之间 */
progress = MIN(1.0, MAX(0.0, progress));
if (recognizer.state == UIGestureRecognizerStateBegan) {
/** 手势开始,新建一个监控对象 */
self.interactivePopTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
/** 告诉控制器开始执行pop的动画 */
[self.vc popViewControllerAnimated:YES];
}else if (recognizer.state == UIGestureRecognizerStateChanged) {
/** 更新手势的完成进度 */
[self.interactivePopTransition updateInteractiveTransition:progress];
}else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) {
/** 手势结束时如果进度大于一半,那么就完成pop操作,否则重新来过。 */
if (progress > 0.3) {
[self.interactivePopTransition finishInteractiveTransition];
} else {
[self.interactivePopTransition cancelInteractiveTransition];
}
self.interactivePopTransition = nil;
}
}
然后初始化pop动画类
-(id)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC {
/** 方法1中判断如果当前执行的是Pop操作,就返回我们自定义的Pop动画对象。 */
if (operation == UINavigationControllerOperationPop) return [[PopAnimation alloc] init];return nil;
}
最后,自定义一个集成UINavigationcontroller的类来使用
#import "NavigationInteractiveTransition.h"
@interface Nav ()@property (nonatomic, weak) UIPanGestureRecognizer *popRecognizer;
@property (nonatomic, strong) NavigationInteractiveTransition *navT;
@end
@implementation Nav
-(void)viewDidLoad
{
[super viewDidLoad];
UIGestureRecognizer *gesture = self.interactivePopGestureRecognizer;
gesture.enabled = NO;
UIView *gestureView = gesture.view;
UIPanGestureRecognizer *popRecognizer = [[UIPanGestureRecognizer alloc] init];
popRecognizer.delegate = self;popRecognizer.maximumNumberOfTouches = 1;
[gestureView addGestureRecognizer:popRecognizer];
_navT = [[NavigationInteractiveTransition alloc] initWithViewController:self];
[popRecognizer addTarget:_navT action:@selector(handleControllerPop:)];
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
/** 这里有两个条件不允许手势执行,1、当前控制器为根控制器;2、如果这个push、pop动画正在执行(私有属性) */
return self.viewControllers.count != 1 && ![[self valueForKey:@"_isTransitioning"] boolValue];
}
接下来就可以使用了,push和pop的方法一样,只是在实例化的时候注意区分
-(id)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC {
/**
方法1中判断如果当前执行的是Pop操作,就返回我们自定义的Pop动画对象。
*/
if (operation == UINavigationControllerOperationPop)
return [[PopAnimation alloc] init];
else if (operation == UINavigationControllerOperationPush)
return [[PushAnimation alloc] init];
return nil;
}
常见问题:
经常会遇到,横向翻页的scrollview和滑动手势冲突,那么
1.首先自定义一个scrollView,比如:CustomScrollView,遵守协议,然后在实现文件中写如下代码:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
// 首先判断otherGestureRecognizer是不是系统pop手势
if ([otherGestureRecognizer.view isKindOfClass:NSClassFromString(@"UILayoutContainerView")]) {
// 再判断系统手势的state是began还是fail,同时判断scrollView的位置是不是正好在最左边
if (otherGestureRecognizer.state == UIGestureRecognizerStateBegan && self.contentOffset.x == 0) {
return YES;
}
}
return NO;
}
2.那个横向滚动的scrollView继承这个自定义scrollView,也就是CustomScrollView
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