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#文字RPG Beta 2.0

#文字RPG Beta 2.0

作者: EricsMoon | 来源:发表于2017-11-29 11:22 被阅读0次

    Class Main

    //Beta 2.0
    //1 重写了各个类
    //2 运用构造函数
    //3 实现角色的攻击力和防御力
    //show方法增加攻击力防御力提示
    //4 增加了Monster的反击
    
    package com.company;
    
    public class Main {
    
        public static void main(String[] args) {
    
            Man p1=new Man("勇者","菜刀");
            Monster m1=new Monster(4);
            p1.hit(m1);
            m1.kill(p1);
    
            }
        }
    

    Class Man

    package com.company;
    
    public class Man{
        String name;
        String weapon;
        int HP;
        boolean isalive;
        //攻击力防御力
        int attack;
        int defend;
    
        //构造函数确定name,weapon
        public Man(String name,String weapon){
            this.name=name;
            this.weapon=weapon;
            HP = 100;
            isalive =true;
            attack=25;
            defend=15;
        }
    
        public void hit(Monster monster){
            if(!monster.isalive) {
                return;
            }
            if(!isalive) {
                return;
            }
            System.out.println(name+":挥舞着"+weapon+"无情的制裁了"+monster.type);
            monster.injured(this);
        }
    
        public void injured(Monster monster){
            //实现基础伤害防止被攻击回血
            int lostHP;
            int lostBase=5;
            lostHP=monster.attack-this.defend;
            if(lostHP<=0){
                HP-=lostBase;
            }else{
                HP-=lostHP+lostBase;
            }
            System.out.println(name+":好疼!"+monster.type+"攻击了我!");
            if(HP<=0){
                dead();
                return;
            }
            if(!isalive) {
                return;
            }
            show();
        }
    
        public void dead(){
            isalive=false;
            System.out.println("系统提示:"+name+"已经牺牲了");
        }
    
        public void show(){
            System.out.println("系统提示:伟大的"+name+"还剩下"+HP+"点生命值"+",攻击力为"+attack+",防御力为"+defend+"。");
        }
    
    }
    

    Class monster

    package com.company;
    
    class Monster{
        String type;
        int HP;
        boolean isalive;
        //攻击力防御力
        int attack;
        int defend;
    
    
        //通过构造函数实现怪兽的分级设置
        public Monster(int mt){
            isalive=true;
            if(mt==1){
                type="地狱小犬";
                HP=30;
                attack=15;
                defend=10;
            }else if(mt==2){
                type="地狱法师";
                HP=20;
                attack=25;
                defend=5;
            }else  if(mt==3){
                type="地狱火";
                HP=60;
                attack=5;
                defend=25;
            }else if(mt==4){
                type="BOSS";
                HP=50;
                attack=20;
                defend=20;
            }
    
    
        }
    
        public void kill(Man man){
            if(!man.isalive) {
                return;
            }
            if(!isalive) {
                return;
            }
            System.out.println(type+"撕咬着"+man.name);
            man.injured(this);
        }
    
        public void injured(Man man){
            //实现基础伤害防止被攻击回血
            int lostHP;
            int lostBase=1;
            lostHP=man.attack-this.defend;
            if(lostHP<=0){
                HP-=lostBase;
            }else{
                HP-=lostHP+lostBase;
            }
            System.out.println(type+":Aaaa~");
            if(HP<=0){
                dead();
                return;
            }
            if(!isalive) {
                return;
            }
            //实现反击
            show();
            System.out.println("系统提示:"+type+"发起了反击!");
            kill(man);
        }
    
        public void dead(){
            isalive=false;
            System.out.println("系统提示:"+type+"已经被干掉了");
        }
    
        public void show(){
            System.out.println("系统提示:"+type+"还剩下"+HP+"点生命值"+",攻击力为"+attack+",防御力为"+defend+"。");
        }
    
    }
    
    
    

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          本文标题:#文字RPG Beta 2.0

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