- 引入
floor
插件
在pubspec.yaml
中引入floor
插件
image.png - 创建数据库实体类,实体类在数据库里就代表一张表
下面以我的实体类为例,注解无需改动,改动实体类内容即可
import 'package:floor/floor.dart';
@entity
class Beacon {
@PrimaryKey(autoGenerate: true)
int? id;
String? major;
String? minor;
double? dx;
double? dy;
String? name;
String? floorName;
bool? indoor = true;
int? gid;
int? userid;
String? projectionId;
String? floorid;
// 是否有修改
bool? modified = false;
String? mapId;
bool? newAdd; // 新增标志位
bool? edit; // 编辑标志位
bool? deleted; // 删除标志位
int? sendFlag = 1;
String? deviceId;
void clear() {
major = null;
minor = null;
dx = 0.0;
dy = 0.0;
name = null;
floorName = null;
gid = 1;
floorid = null;
modified = false;
id = null;
deviceId = null;
}
Beacon(
{this.id,
this.major,
this.minor,
this.dx,
this.dy,
this.name,
this.floorName,
this.floorid,
this.indoor,
this.gid,
this.userid,
this.projectionId,
this.modified,
this.mapId,
this.newAdd,
this.deleted,
this.edit,
this.sendFlag,
this.deviceId});
factory Beacon.fromJson(Map<String, dynamic> json) {
String? major = json['deviceAttributes']['major'] as String?;
String? minor = json['deviceAttributes']['minor'] as String?;
double dx = (json['deviceAttributes']['x'] as num).toDouble();
double dy = (json['deviceAttributes']['y'] as num).toDouble();
bool indoor =
json['deviceAttributes']['place'] as String == '室内' ? true : false;
String projectionId = json['proId'] as String;
String mapId = json['mapId'] as String;
int userid = json['userId'] as int;
String name = json['deviceName'] ?? '';
int gid = json['level'] ?? 1;
String floorid = json['floorId'] as String;
bool modified = false;
String deviceid = json['deviceId'];
Beacon beacon = Beacon(
gid: gid,
major: major,
minor: minor,
dx: dx,
dy: dy,
indoor: indoor,
projectionId: projectionId,
mapId: mapId,
userid: userid,
name: name,
floorid: floorid,
modified: modified,
deviceId: deviceid);
return beacon;
}
Map<String, dynamic> toJson() => {
'gid': this.gid,
'id': this.id,
'major': this.major,
'minor': this.minor,
'dx': this.dx,
'dy': this.dy,
'name': this.name,
'floorName': this.floorName,
'floorid': this.floorid,
'indoor': this.indoor,
'userid': this.userid,
'projecetionId': this.projectionId,
'modified': this.modified,
'mapId': this.mapId,
'newAdd': this.newAdd,
'edit': this.edit,
'sendFlag': this.sendFlag,
'deviceId': this.deviceId,
'deleted': this.deleted
};
}
这样在后续数据库中就会生成一张以Beacon
命名的表,以id
作为主键自增
再给大家看一下生成的数据库的形式
- 生成操作数据库的类
数据库简单的增删改查,同样附上代码,注解无需改动,只需要改动sql语句内容即可,sql语句中Beacon
是表名称
import 'package:floor/floor.dart';
import 'package:fm_location/db/beacon_db.dart';
@dao
abstract class BeaconDao {
@Query('SELECT * FROM Beacon')
Future<List<Beacon>> findAllBeacons();
@Query('SELECT * FROM Beacon WHERE projectionId = :projectionId')
Future<List<Beacon>> findBeaconsByProjectionId(String projectionId);
@Query('SELECT * FROM Beacon WHERE id = :id')
Future<Beacon?> findBeaconById(int id);
@Query('SELECT * FROM Beacon WHERE modified = :modified')
Future<List<Beacon>> findBeaconsByModified(bool modified);
@Query('SELECT * FROM Beacon WHERE floorId = :floorId')
Future<List<Beacon>> findBeaconsByFloorId(String floorId);
@Query('SELECT * FROM Beacon WHERE major = :major AND minor = :minor')
Future<Beacon?> findBeaconsByMajorMinor(String major, String minor);
@Query('SELECT * FROM Beacon WHERE id = :id')
Future<Beacon?> findBeaconsById(int id);
@Query(
'SELECT * FROM Beacon WHERE name LIKE :beaconName AND projectionId = :projId AND floorId = :floorId')
Future<List<Beacon>> findBeaconsByBeaconName(
String beaconName, String projId, String floorId);
@Query(
'SELECT * FROM Beacon WHERE modified = :modified AND floorId = :floorid')
Future<List<Beacon>> findBeaconsByFloorid(String floorid, bool modified);
@Query(
'SELECT * FROM Beacon WHERE modified = :modified AND projectionId = :projectionId')
Future<List<Beacon>> findBeacons(String projectionId, bool modified);
// 找到所有新增的beacon
@Query(
'SELECT * FROM Beacon WHERE newAdd = true AND projectionId = :projectionId')
Future<List<Beacon>> findNewAddBeacons(String projectionId);
// 找到项目下所有编辑的beacon
@Query(
'SELECT * FROM Beacon WHERE edit = true AND projectionId = :projectionId')
Future<List<Beacon>> findEditBeacons(String projectionId);
// 找到项目下所有被标记为删除的beacon
@Query(
'SELECT * FROM Beacon WHERE deleted = true AND projectionId = :projectionId')
Future<List<Beacon>> findDeletedBeacons(String projectionId);
@Query('DELETE FROM Beacon WHERE projectionId = :projectionId')
Future<void> deleteBeaconByProjId(String projectionId);
@Query('DELETE FROM Beacon WHERE id = :id')
Future<void> deleteBeaconById(int id);
// 查找最后一条数据
@Query('SELECT * from Beacon order by id desc limit 1')
Future<Beacon?> queryLatestBeacon();
@Query('DELETE FROM Beacon')
Future<void> clear();
@insert
Future<int> insertBeacon(Beacon beacon);
@update
Future<int> updateBeacon(Beacon beacon);
@insert
Future<List<int>> insertBeacons(List<Beacon> beacons);
@update
Future<int> updateBeacons(List<Beacon> beacons);
@delete
Future<int> deleteBeacon(Beacon beacon);
@delete
Future<void> deleteBeacons(List<Beacon> beacons);
}
以上操作基本覆盖增删改查,按照自己数据库格式写就行
- database类,这个类按照示例直接写就可以,不需要太多其他操作,
part 'beacon_database.g.dart';
也正常写
import 'dart:async';
import 'package:floor/floor.dart';
import 'package:sqflite/sqflite.dart' as sqflite;
import './beacon_dao.dart';
import './beacon_db.dart';
part 'beacon_database.g.dart'; // the generated code will be there
@Database(version: 1, entities: [Beacon])
abstract class AppDatabase extends FloorDatabase {
BeaconDao get beaconDao;
}
- 在终端执行
flutter packages pub run build_runner build
或者flutter packages pub run build_runner watch
命令,两者的区别就在于前者只执行一次,后者在每次保存时都会执行,用于频繁修改数据库类操作,成功执行后会在目录里生成一个xxx.g.dart
文件,至此我们就可以开始使用数据库了,操作完成后会有以下几个文件
image.png - 为了方便使用,我又简单封装了一下数据库操作类
import 'package:fm_location/db/beacon_dao.dart';
import 'package:fm_location/db/beacon_database.dart';
import 'package:fm_location/utils/file_mixin.dart';
import 'beacon_db.dart';
class DBManager with FileMixin {
late BeaconDao _beaconDao;
// 数据库版本
static const int _VERSION = 1;
// 数据库名称
static const String _DB_NAME = 'beacons.db';
static DBManager? _instance;
factory DBManager() => _getInstance();
DBManager._internal() {
createDataBase();
}
static DBManager _getInstance() {
if (_instance == null) {
_instance = DBManager._internal();
}
return _instance!;
}
// 创建数据库
Future<void> createDataBase() async {
final database = await $FloorAppDatabase.databaseBuilder(_DB_NAME).build();
_beaconDao = database.beaconDao;
}
Future<List<Beacon>> findAllBeacons() async {
return await _beaconDao.findAllBeacons();
}
//查找一个项目下所有beacon
Future<List<Beacon>> queryBeaconByProjectionId(String projectionId) async {
return await _beaconDao.findBeaconsByProjectionId(projectionId);
}
// 查找一个项目下所有被修改的beacon
Future<List<Beacon>> queryBeacon(String projectionId, bool modified) async {
List<Beacon> beacons = await _beaconDao.findBeacons(projectionId, modified);
return beacons;
}
// 添加一个beacon
Future<int> addBeacon(Beacon beacon) async {
return await _beaconDao.insertBeacon(beacon);
}
Future<void> insertBeacons(List<Beacon> beacons) async {
await _beaconDao.insertBeacons(beacons);
}
// 批量删除beacon
Future<void> deleteBeacons(List<Beacon> beacons) async {
await _beaconDao.deleteBeacons(beacons);
}
// 删除单个beacon
Future<void> deleteBeacon(Beacon beacon) async {
await _beaconDao.deleteBeacon(beacon);
}
// 根据ID删除单个beacon
Future<void> deleteBeaconById(int id) async {
await _beaconDao.deleteBeaconById(id);
}
// 删除一个项目下所有beacon
Future<void> deleteBeaconByProid(String projID) async {
await _beaconDao.deleteBeaconByProjId(projID);
}
// 模糊查询
Future<List<Beacon>> queryBeaconByName(
String name, String projId, String floorId) async {
return await _beaconDao.findBeaconsByBeaconName(name, projId, floorId);
}
// 查询一个楼层下被修改或未修改beacon
Future<List<Beacon>> queryBeaconsByFloorid(String floorid,
[bool query = false]) async {
if (query) {
return await _beaconDao.findBeaconsByFloorId(floorid);
} else {
return await _beaconDao.findBeaconsByFloorid(floorid, true);
}
}
// 找到一个项目中所有新增的beacon
Future<List<Beacon>> queryNewAddBeaconsByProjId(String projId) async {
return await _beaconDao.findNewAddBeacons(projId);
}
// 找到一个项目中所有被编辑的beacon
Future<List<Beacon>> queryEditBeaconsByProjId(String projId) async {
return await _beaconDao.findEditBeacons(projId);
}
// 找到一个项目中所有被标记为删除的beacon
Future<List<Beacon>> queryDeletedBeaconsByProjId(String projId) async {
return await _beaconDao.findDeletedBeacons(projId);
}
// 清空数据库
Future<void> clear() async {
await _beaconDao.clear();
}
// 更新beacon
Future<int> updateBeacon(Beacon beacon) async {
return await _beaconDao.updateBeacon(beacon);
}
// 查找刚刚操作的beacon数据
Future<Beacon?> queryLatestBeacon([int? beaconId]) async {
if (beaconId != null) {
return await _beaconDao.findBeaconById(beaconId);
} else {
return await _beaconDao.queryLatestBeacon();
}
}
// 按照major minor查找beacon
Future<Beacon?> queryBeaconByMajorMinor(String major, String minor) async {
return await _beaconDao.findBeaconsByMajorMinor(major, minor);
}
// 用ID查找beacon
Future<Beacon?> queryBeaconById(int id) async {
return await _beaconDao.findBeaconById(id);
}
}
网友评论